Surreal64 CE B5.5 |
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May 27 2011, 05:16 PM
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Surreal64 CE B5.5
Posted by XanTium | May 27 12:16 EST | News Category: Xbox
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Ez0n3, freakdave & weinerschnitzel released a new version of Surreal64 CE, a Nintendo64 emulator for the Xbox1: [QUOTE] Surreal64 CE is a continuation of the Surreal64 project where Team XXX left off. Originally developed by oDD and Lantus, Surreal64 included ports of three Win32 based Nintendo64 emulators including 1964, Project64 and UltraHLE. Our goal is to improve Nintendo64 emulation on the XBOX with the addition of:
- New or updated N64 emulators - New or updated video, audio and RSP plugins - Improved controls - a user friendly and skinnable GUI
Changes since B5.4:
Added: * Native 720p output for all video plugins and the launcher * Full Screen Anti Aliasing modes up to 4x * VSYNC setting to eliminate tearing * Save state previews * Paths for Saves and Screenshots * Mupen64plus updated JttL audio plugin (still testing) * M64p HLE RSP plugin (Hacktarux & Azimer) * HLE RSP plugin (Hacktarux, Surreal CVS) * New setting UseRspAudio * Rom history which auto-selects the last rom at launch * Option to toggle background music for the launcher * Launch current rom using Y from the emulator settings menu * Temporary messages (as known from Surreal 1.0) for launcher and all video plugins * UltraHLE mem settings to ini - Ultra Code Mem/Ultra Group Mem * Favorites for rom list from Surreal 1.0 (BLACK = list all/favs, WHITE = add/rem fav) * Skin.ini for many new skinning features * XMV Video support * Real Time Clock support for 1964 (thanks to Shapyi and zoinkity) * EmuXtras Synopsis by MegaMan(?)
Changed: * Music Manager so that it plays more than one wma file (LEFT THUMBSTICK = next track) * Deadzone now calculated as a percentage of total range * Load/Save State text to reflect date created * Paging methods now user defined setting in Launcher * Max Video Mem so that 0 is auto (keep to 2MB free) * Set VertexMode default to 2 (hardware) * Stripped non audio SDLx code from JttL * Toggling menu items in Launcher/IGM does now also work with DPAD/LEFT THUMBSTICK * Expanded ingame debug info output * Control Config Panel reorganized to better fit an image panel
Fixed: * Mempak issue (still needs work - UltraHLE is still missing) * Rice Video 5.60 fog reverted to that of Rice Daedalus 5.10 * Screenshot name problems * Switching paks in menu issue * Countless ini fixes for all Rice plugins, PJ64, 1964 (BIG thx scorp316) * GoldenEye crashes if 4 players were facing each other in multiplayer (UltraHLE) * Minor core (1964) and dynarec (1964/PJ64) optimizations * Increased volume for launcher and all sound plugins except Basic Audio (missing source code) * Several missing boxarts * Squished boxarts
Other: * Consistent PAL and NTSC definitions * Added libSDLx source from HuntsVegas * Moved all OSD code into a single file * Added Build.bat * Added Profile, Profile_FastCap, and Release_LTCG configs * Changed all projects to have unique GUID's * Switched launcher ini parser to simpleini * Mem Decommit from 1964/PJ64 to UltraHLE for IGM * Added Doom 64 1.1 to boxarts (rename of existing) * Added GoldenEye:X to Surreal.ini [/QUOTE]
Official Site: http://surreal64ce.wikidot.com Download: n/a (built with XDK) News-Source: xbins.org
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Posts in this topic
Xbox-Scene Surreal64 CE B5.5 May 27 2011, 05:16 PM demonicfox666 Great work this will be a nice update for my origi... May 27 2011, 06:22 PM oleq83
Great work this will be a nice update for my orig... May 27 2011, 06:29 PM royvedas Stop giving me Randy Savage-esque (R.I.P.) heart a... May 27 2011, 06:52 PM zackf89
Stop giving me Randy Savage-esque (R.I.P.) heart ... May 27 2011, 07:47 PM  NADGG106
exactly what i did when i saw the title
Still wa... May 27 2011, 10:25 PM   demonicfox666
seriously.. both new gen systems are hacked why a... May 27 2011, 11:00 PM   Consoleman!
seriously.. both new gen systems are hacked why a... May 28 2011, 01:57 PM tech3475 Nice to see the xbox 1 is still popular with homeb... May 27 2011, 07:11 PM Hexx YES! Been waiting for this.
Anyone know if th... May 27 2011, 07:29 PM DaShiZNiT Nice! Time to dust off the old box. ;) May 27 2011, 07:34 PM weinerschnitzel Sorry, no dice for 1080i. I would recommend using ... May 27 2011, 07:43 PM Hexx
Sorry, no dice for 1080i. I would recommend using... May 27 2011, 07:53 PM weinerschnitzel That will be something to keep in mind when we get... May 27 2011, 08:06 PM Vejita Is the framerate just as smooth at 720p vs. 480p? May 27 2011, 08:32 PM Odb718 Awesome stuff guys! May 27 2011, 09:19 PM Mega Man (?) This is totally awesome!
Glad to see it releas... May 27 2011, 09:23 PM Hexx How would I go about putting Surreal into 480p? It... May 27 2011, 09:49 PM freakdave
How would I go about putting Surreal into 480p? I... May 27 2011, 11:48 PM  Hexx
Go into your dashboard (Unleash-X, whatever) vide... May 28 2011, 02:09 AM   shambles1980 Thank you for updates. Much apretiated.
:)
----... May 28 2011, 02:55 AM Master13 Fuck off haters if you want surreal64 than get an ... May 27 2011, 11:48 PM Bender_Unit_1 To all involved in the project,
I know you've... May 28 2011, 12:52 AM demonicfox666
Fuck off haters if you want surreal64 than get an... May 28 2011, 01:04 AM Little-G Thanks a lot! :popcorn: May 28 2011, 01:35 AM radoman My heart skiped a beat too thinking its for jtag l... May 28 2011, 02:39 AM HeeZy small bug. when i try to set my SAVES folder to E:... May 28 2011, 04:48 AM madmab
small bug. when i try to set my SAVES folder to E... May 28 2011, 07:22 AM Ez0n3 Thanks for bringing that to our attention HeeZy, i... May 28 2011, 07:08 AM XBOX360NYMODING YES YES YES
ok before i go super crazy how does ma... May 28 2011, 08:16 AM gilles9999 A BIG DAY in N64 emulation
In my SDTV all the game... May 28 2011, 09:55 AM Master13
well said sir i have both a jtagged xbox360 and f... May 28 2011, 10:50 AM edwardar Mario Kart 64 runs brilliantly with this new versi... May 28 2011, 02:33 PM goat84 Installed last night and works great I only use Th... May 28 2011, 03:54 PM anakoksi awesome work guys.
i downloaded the source two wee... May 28 2011, 06:00 PM crispy4004 I got Super Mario 74 (100 Star Demo) working by ad... May 28 2011, 10:29 PM TheAgedGamer Thanks to all for this great release. Although I h... May 29 2011, 06:18 AM Ez0n3 Updated version is up with the fix for the menu pa... May 29 2011, 07:27 AM Rjb666 Hi there guys, well done for the latest release... May 29 2011, 12:04 PM l__Shalashaska--l Many thanks to the team :D
I only use my N64 for... May 29 2011, 05:12 PM Xboxer64 Thanks for all the hard work, I'm glad to see ... May 29 2011, 07:07 PM dom0012 how about a n64 emulator for 360 already!! May 29 2011, 09:29 PM flavor
how about a n64 emulator for 360 already!... May 30 2011, 12:56 AM weinerschnitzel Mario Kart is one of the games that runs better wi... May 29 2011, 09:39 PM sbpaabck
The GoldenEye D listing bug was noticed when tr... May 30 2011, 03:07 PM  jaygriggs
Excellent work guys! so pleased the N64 is be... May 31 2011, 10:20 PM Xboxer64
Saving a ghost works fine for me, can you be mor... May 30 2011, 04:54 PM supmax Many thanks for the update, mario kart works perfe... May 29 2011, 09:48 PM xyteam has anyone seen the new update for this on xbins t... May 30 2011, 03:38 PM HeeZy i assume you mean, "B5.51 Patch.7z"? it... May 30 2011, 04:21 PM Ez0n3 I believe it has the same name xyteam. You can re-... May 31 2011, 01:10 PM iamturok Wow, this version of Surreal is great, awesome upd... Jun 1 2011, 07:10 AM Rage518 I have a request for the Surreal64 devs, could you... Jun 2 2011, 02:09 AM weinerschnitzel I was playing Shawdow Man for awhile last night us... Jun 2 2011, 04:36 AM iamturok
@iamturok I'm a little confused with your cra... Jun 2 2011, 05:32 AM Rage518 Hey thanks for the reply, i wouldn't say the f... Jun 2 2011, 06:05 AM HeeZy i love the anti aliasing feature. are there any ot... Jun 4 2011, 05:02 AM Spadra Congrats on the big release I know many of us have... Jun 4 2011, 10:33 PM NobodyHere The updates to the filters, gui, interface, etc. a... Jun 9 2011, 11:40 PM madmab
The updates to the filters, gui, interface, etc. ... Jun 10 2011, 07:21 AM  NobodyHere
There is only so much the coders can do when no n... Jun 14 2011, 03:43 PM weinerschnitzel There aren't any major break throughs, we have... Jun 10 2011, 08:29 AM dickalan I've noticed Turok works and others like shado... Jun 10 2011, 06:50 PM Nemo1985X Thanks for all of the hard work put into this emu... Jun 11 2011, 04:35 AM Ez0n3
But "Race to the Finish" in Super Smash... Jun 11 2011, 05:54 AM  Nemo1985X
Was it working with the same plugins and emulator... Jun 11 2011, 06:03 AM greenmile xbins has been down for over a week, where in the ... Jun 11 2011, 11:31 PM Nightbird Any chance in the next version of having the optio... Jun 12 2011, 03:40 AM weinerschnitzel A VGA bios patched with Frosty's 0.8 patcher w... Jun 12 2011, 08:44 AM Nightbird
A VGA bios patched with Frosty's 0.8 patcher ... Jun 13 2011, 12:16 AM YRUSirius First of all: This is great and fantastic work of ... Jun 24 2011, 12:42 PM YRUSirius Ah, whatever. I'll just start a new game with ... Jun 24 2011, 02:27 PM Xboxer64 Some games create an eep save file, some create sr... Jun 24 2011, 03:58 PM dballs442 I found super smash brothers game play is way bett... Jun 25 2011, 01:53 AM weinerschnitzel I think Scorp316 made pj64 the default so people c... Jun 25 2011, 08:30 PM cozmo72 Yeah that's a good shout, Turok rage wars menu... Jun 27 2011, 12:59 AM scorp316 In my rom list, I have noticed that there are some... Jul 22 2011, 08:04 AM cbagy Hmmmm, people have had over 3 months to report mis... Jul 22 2011, 08:48 AM scorp316
Hmmmm, people have had over 3 months to report mi... Jul 23 2011, 11:00 AM cbagy The MK4 and StarCraft64 boxes were fixed in the Bo... Jul 22 2011, 12:00 PM scorp316 Thanks Cbagy :) ;)
Yeah....I didn't have thos... Jul 23 2011, 10:44 AM  YoZee
@YoZee.... Yeah I have noticed that the SD defaul... Jul 23 2011, 08:04 PM YoZee the ingame menu text for me is off screen to the b... Jul 23 2011, 05:06 AM YoZee well fixed it i think my deleteing whatever it had... Jul 24 2011, 04:47 AM scorp316
well fixed it i think my deleteing whatever it ha... Jul 24 2011, 10:19 AM XtremeWRATH How can i get Goldneye X to work on Surreal, i hav... Jul 31 2011, 09:56 PM Clockface
How can i get Goldneye X to work on Surreal, i ha... Aug 1 2011, 03:56 PM juggalomars Love the new update. I do wonder if anyone has onl... Sep 2 2011, 07:12 AM keine I wanted to chime in and say I am *extremely* impr... Sep 9 2011, 05:37 AM dominater01
I *really* appreciate the compatibility status of... Sep 9 2011, 01:37 PM Rage518 @keine
If you want to hide the screens which prom... Sep 11 2011, 05:45 PM ganjatron Anybody have any luck getting GoldenEye:X to run? ... Sep 15 2011, 03:18 PM weinerschnitzel GoldenEye and Perfect Dark are very resource inten... Sep 16 2011, 03:45 AM ganjatron Perfect Dark works great for me in 1964; not perfe... Sep 16 2011, 04:22 AM montoyafan Hi, should I be using the N64 rom list from the xt... Sep 27 2011, 04:02 PM dballs442 How can i adjust the screen in surreal's menu?... Sep 27 2011, 06:24 PM weinerschnitzel You can find the videos at EmuXtras. Links are als... Sep 29 2011, 06:43 AM stlouisrod I've tried using several different skins, but ... Dec 1 2011, 04:24 AM Ash123 Hi. Has anybody managed to get Banjo-Tooie running... Dec 1 2011, 07:36 AM weinerschnitzel You'll get the most reliable settings with Jtt... Dec 2 2011, 05:51 AM
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