QUOTE(sbpaabck @ May 30 2011, 11:07 AM)

Excellent work guys! so pleased the N64 is being worked on again for xbox and glad to see the ini is still being used

This goldeneye post intrigues me, so what exactly is going on with goldeneye multiplayer. Are you saying that it will never work multiplayer (on a 64meg system) and that a dedicated emu would be required?
The only two games I would want to play multiplayer on n64 would be goldeneye and perfect dark especially. I realise this is probably not possible but still I invite anyone who HAS got it working to please share their secrets with me

pretty please?
As these guys know I've tested GE and Perfect dark Extensively.
The multiplayer bug in goldeneye happens on my 64mb and 128mb xboxs
the ram makes no difference
As for Perfect Dark 64 I found with a 128mb xbox you can get it to play at a decent speed (except the main menu)
but there a few graphical errors
The biggest thing if I recall was the stealth didnt really work (so you could see the enemies if they had it on)
I dont remember which emu and settings exactly but if you look up my posts you can find it.
Also for those with a 128 xbox I had found a version of goldeneye that was built on the perfect dark engine. It was in development with some new updates last I knew. Not perfect but it played with no freezing and it was quite interesting.
Challenges on goldeneye etc
It may be able to run on this version
These guys are definitely the experts and if they say it will never run on this emu id put money on it.
All my xboxes are in storage (I was supposed to move 2 months ago but it didnt work out so all my stuff is in my friends basement for the moment) so unfortunately I can't test but I wanted to say thanks to all those involved.
Long live the xbox
This post has been edited by jaygriggs: May 31 2011, 10:21 PM