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> SDL-Quake libXenon
Xbox-Scene
post Oct 21 2011, 05:17 AM
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SDL-Quake libXenon
Posted by XanTium | October 21 00:17 EST | News Category: Xbox360
 
Lantus released a port of SDL for LibXenon and a to show of the progress he also released a port of SDL-Quake. This is for libXenon-homebrew Xbox360 consoles:
[QUOTE]
* I’ve been working on a full fledged port of SDL for LibXenon and its at a stage where its good enough be released.
the repository is located here
Currently the following features are implemented in SDL
- Graphics
- Audio (some audio formats are probably still buggy)
- Joysticks (all 4 are supported)
- Threads (hasn’t really been tested)

* As a testbed, ive ported SDLQuake in parallel with libSDLXenon
SDLQuake libXenon repository is located at here
Binary is available at here
[/QUOTE]

Official Site: http://lantus360.com | https://github.com/lantus/libSDLXenon | https://github.com/lantus/sdlquake-libxenon
Download SDL-Quake Binaries: here




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NitrousXBX
post Oct 21 2011, 06:31 AM
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all these xenon emus are great.... is there an .elf selector (similar to launchelf for the ps2) around? it would be nice to go from N64 to ps1 to quake without having to swap usb / cd
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damonnomad
post Oct 21 2011, 08:54 AM
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Nice work Lantus! Always appreciated your work.
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uN0pEn
post Oct 21 2011, 04:27 PM
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Im glad legal homebrew is picking up traction! Thanks Lantus!
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domina
post Oct 21 2011, 08:57 PM
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homebrewscene, i really love you!
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Lo-Fi Version Time is now: 22nd May 2013 - 02:05 AM