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> 360 Multi Builder *support*
dacore84
post Feb 23 2012, 02:57 PM
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I got a confirmation that some kinect game doensīt work properly with the latest dash. Any ideas? Should I use 14699 instead?
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Rogero
post Feb 25 2012, 03:00 AM
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QUOTE(dacore84 @ Feb 23 2012, 03:57 PM) *

I got a confirmation that some kinect game doensīt work properly with the latest dash. Any ideas? Should I use 14699 instead?


give the 14719 a try now... wink.gif
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Rogero
post Feb 25 2012, 03:22 AM
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360_Multi_Builder_v0.81 on 25/02/2012

360_Multi_Builder_v0.81 on 25/02/2012
----------------------------------------------------------------
- Added Support for building images of latest Dash ver 2.0.14719
- Updated Dashlaunch to latest version 2.31
- Added the updated bootloaders for building 14719 Retail Images.
* Please note that Retail Images may need to increment "CF LDV" value
by 1 of the original value manually from the options.ini file.
- Updated the Instruction Page with additional details.

Credits to xeBuild / Dashlaunch devs, especially cOz.
Credits to ir0nman for this usefull tool : "buildini.exe"

source : www.tortuga-cove.com
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Swizzy
post Feb 25 2012, 05:13 PM
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QUOTE(Rogero @ Feb 25 2012, 03:00 AM) *

give the 14719 a try now... wink.gif


The problem is still in 14719...
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Rogero
post Feb 25 2012, 11:35 PM
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360_Multi_Builder_v0.82 on 26/02/2012
----------------------------------------------------------------
- Bug Fix only for Retail image building (Dual-Boot users), other functions are not affected.

source: www.tortuga-cove.com

This post has been edited by Rogero: Feb 25 2012, 11:36 PM
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djexentrix
post Feb 26 2012, 12:49 AM
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Anybody else noticed slightly slower boot times using the latest update? I've found that 2 bb jaspers that used to boot instantly after the first glitch, now sometimes will take 1-4 glitches to boot. I'm using tx coolrunner rev b with cap bridge.
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dacore84
post Feb 28 2012, 06:12 PM
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Atm Iīm at XBR 8955. I read somewhere that you should first go to freeboot 9199 before updating further. I think I will use 360 Multi Builder 0.7 that makes 14699 images since there still seems to be problem with Kinect Games with 14717 and 14719. So what do you think? Should I go to 9199 first or can I update to 14699 straight away?

Edit: For fun I just opened my XBR image that is flashed right now and tried to make an image. Well the image seems to be made but I get this error msg:

***** WARNING: could not find a non-zero CF LDV to use, setting it to 1 but that may be incorrect!

That doesnīt sound too good does it? And I donīt know what I should answer on even half of all those questions tongue.gif

This post has been edited by dacore84: Feb 28 2012, 06:49 PM
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Swizzy
post Feb 28 2012, 09:04 PM
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QUOTE(dacore84 @ Feb 28 2012, 06:12 PM) *

Atm Iīm at XBR 8955. I read somewhere that you should first go to freeboot 9199 before updating further. I think I will use 360 Multi Builder 0.7 that makes 14699 images since there still seems to be problem with Kinect Games with 14717 and 14719. So what do you think? Should I go to 9199 first or can I update to 14699 straight away?

Edit: For fun I just opened my XBR image that is flashed right now and tried to make an image. Well the image seems to be made but I get this error msg:

***** WARNING: could not find a non-zero CF LDV to use, setting it to 1 but that may be incorrect!

That doesnīt sound too good does it? And I donīt know what I should answer on even half of all those questions tongue.gif


This can be ignored for JTAG type images

you can go straight to 14699, there is no need to go to 9199 first, it's all the same anyways wink.gif
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Rogero
post Mar 10 2012, 01:17 PM
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QUOTE(Swizzy @ Feb 28 2012, 10:04 PM) *

This can be ignored for JTAG type images

you can go straight to 14699, there is no need to go to 9199 first, it's all the same anyways wink.gif


Hi Swizzy, just wanted to say Hi and good work on your Program, also I see your posts on different forums supporting different members of the scene, keep up the good work my friend smile.gif
Cheers


BTW, I was posting a new version of 360 Multi Builder and I have opened a new thread by accident....

it's now posted in here --> 360 Multi Builder v0.90



This post has been edited by Rogero: Mar 10 2012, 01:18 PM
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steveo1978
post May 12 2012, 05:36 PM
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360_Multi_Builder_v0.94 on 10/05/2012

- Updated xeBuild to v1.02.477 with support for FAT/14717/14719 consoles.
- Updated Dashlaunch to latest version 3.00 beta.
- Added Full RGH v2.0 support for FAT Dual CBs (4575,4576,4577,5772,5773,6752,6753)
[All Credits to the Xecuter RGH team for defeating FAT Dual CBs]
- Added an automated function to check the boot-loaders version and select the correct RGH version needed.

- The WinXP compatible ".exe" is included in the installer
-(for those who have the Antivir problem, you can delete it manually)

IPB Image

IPB Image

IPB Image

IPB Image


Source
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steveo1978
post Jun 24 2012, 08:54 PM
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360_Multi_Builder_v0.95 on 23/06/2012



QUOTE

360_Multi_Builder_v0.95 on 23/06/2012
------------------------------------------------------------------
- Updated xeBuild to v1.03.512 with support for Latest Dash 15574.
- Updated Dashlaunch to latest version 3.02
- Updated the ECC/Xell script to detect latest un-glitchable Boot-Loaders.
- Added Trinity boot-loader ver 9231 to allow for 15574 Retail Image Creation.
- To create 15574 Retail Images for other models latest BootLoaders must be added.
- N.B:
- - 15574 image creation is only possible with an already extracted CPU key.
- - The ECC/Xell script cannot create a Xell image from a 15574 nand dump.


Source: Tortuga Cove

This post has been edited by steveo1978: Jun 24 2012, 08:56 PM
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