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> L.a. Noire Not Showing Topo Data In Abgx?
Rudedog9d
post Jan 4 2012, 03:42 AM
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I ran L.A. Noire through ABGX, and it doesn't show any topography checks. I know C4eva's recent link to the Team Executor forums said that it's ok if its not verified, (which DMI Isn't) But I was wondering why no Topo checks ever came up. It skips straight from Region to SS Checks.

It is AP25, Correct?

Thanks, Brodie

This post has been edited by Rudedog9d: Jan 4 2012, 03:44 AM
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hardie
post Jan 4 2012, 04:01 AM
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krizalid
post Jan 4 2012, 05:12 AM
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I have the exact same issue with the following


Modern Warfare 3 (Spañish)
Gears of War 3 (Latin America)
Skyrim (Spanish)


I know for a fact that MW3 works with the Universal topology for XGD3 but for the other two I have to burn to test, but no discs for now, I'll test some other day.


So basicly yeah, use universal when ABGX fails, they should work.
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