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> I Could Use Some Guidance
Kaboneislegend
post Aug 1 2012, 02:20 PM
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Ok so ive been looking around for a long time for tutorial or anything to get me started on making homebrew apps and games for the original xbox. yes i know the system is old. but i have been wanting to make an xbox game. so basicly my question is where should i start? if i know C++ what else do i need? I have an XDK visual studio 2003 and SDK software. any help would be much appreciated! Thanks
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hcf
post Aug 2 2012, 05:48 PM
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If you download the files of IrrlichtX, there is inside a folder named "source", that is the folder that you must compile. The result that you get is not a .XBE (executable for xbox), but a .LIB (a library that you will be able to link and use from your games).

Maybe you are trying to compile the upper folder, which contains a sample HelloWorld program, plus the IrrlichtX library and other dependencies that IrrlichtX needs... If you give us more infor about the error, maybe we can help
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Kaboneislegend
post Aug 3 2012, 02:56 AM
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------ Build started: Project: Game engine 2, Configuration: Debug Xbox ------
Compiling...
stdafx.cpp
Compiling...
main.cpp
c:\IrrlichtX\main.cpp(125) : fatal error C1010: unexpected end of file while looking for precompiled header directive

Build log was saved at "file://c:\Documents and Settings\Owner\My Documents\Visual Studio Projects\Game engine 2\Debug\BuildLog.htm"
Game engine 2 - 1 error(s), 0 warning(s)
---------------------- Done ----------------------

Build: 0 succeeded, 1 failed, 0 skipped

if it as an exe also i get the same error
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Kaboneislegend
post Aug 4 2012, 12:58 AM
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ok so i manage to get everything working with ur help except one thing it says mismatched map files. then the game wont load. it just sits at the xbox logo screen
heres the log

------ Build started: Project: Irrlicht_xbox, Configuration: Debug Xbox ------
Project up-to-date
------ Build started: Project: Hello World X, Configuration: Debug Xbox ------
Compiling...
randtable.c
huffman.c
decompress.c
crctable.c
bzlib.c
bzcompress.c
blocksort.c
pngwutil.c
pngwtran.c
pngwrite.c
pngwio.c
pngtrans.c
pngset.c
pngrutil.c
pngrtran.c
pngrio.c
pngread.c
pngpread.c
pngmem.c
pngget.c
Generating Code...
Compiling...
pngerror.c
png.c
jutils.c
jquant2.c
jquant1.c
jmemnobs.c
jmemmgr.c
jidctint.c
jidctfst.c
jidctflt.c
jfdctint.c
jfdctfst.c
jfdctflt.c
jerror.c
jdtrans.c
jdsample.c
jdpostct.c
jdmerge.c
jdmaster.c
jdmarker.c
Generating Code...
Compiling...
jdmainct.c
jdinput.c
jdhuff.c
jddctmgr.c
jdcolor.c
jdcoefct.c
jdatasrc.c
jdatadst.c
jdarith.c
jdapistd.c
jdapimin.c
jctrans.c
jcsample.c
jcprepct.c
jcparam.c
jcomapi.c
jcmaster.c
jcmarker.c
jcmainct.c
jcinit.c
Generating Code...
Compiling...
jchuff.c
jcdctmgr.c
jccolor.c
jccoefct.c
jcarith.c
jcapistd.c
jcapimin.c
jaricom.c
zutil.c
uncompr.c
trees.c
inftrees.c
inflate.c
inffast.c
deflate.c
crc32.c
compress.c
adler32.c
LzmaDec.c
Generating Code...
Compiling...
sha2.cpp
sha1.cpp
pwd2key.cpp
prng.cpp
hmac.cpp
fileenc.cpp
aestab.cpp
aeskey.cpp
aescrypt.cpp
main.cpp
Generating Code...
Linking...
Creating Xbox Image...
IMAGEBLD : warning IM1040: mismatched map file 'c:\IrrlichtX\debug\Hello World X.map'
Copying files to the Xbox...

Build log was saved at "file://c:\IrrlichtX\Debug\BuildLog.htm"
Hello World X - 0 error(s), 1 warning(s)
---------------------- Done ----------------------

Build: 2 succeeded, 0 failed, 0 skipped


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