QUOTE(CLK Rebellion @ Sep 6 2012, 09:22 PM)
There's two types of XCPs: Games on Demand packages, and everything else, and that wouldn't be possible to implement, because everything that is obtained is done through an encrypted socket, not an HTTP GET request. It doesn't take a genius to figure that out.
Kind advise: Don't try to discuss something, you don't have a clue about. If you don't know anything about XCP decryption, doesn't mean, that others are as clueless as you. Your post above clearly proves that you don't know what you are talking about: Connecting XCP decryption to HTTP requests? You made our day, again! Please don't rub off your skills onto others. Stating something is "impossible" renders yourself unworthy to be a "developer".
Very raw explained the process to create XCP decryption requires a few steps:
1) Decrypt and analyze the data gathered from XBL servers which transfers the key to actually decrypt the XCP.
This can be done either through RAM dumps or a decryption of the SSL transmission via modified certificates.
2) Reverse the XCP decryption method on the machine.
3) Rebuild the process and implement.
It doesn't take a genius to figure that this is not impossible
The best example is the PS3 version of this tool - "PSN Infinity v2". The PS3 aswell used SSL/TLS transmissions for nearly everything important such as store access or communication features. Result: all decrypted, reversed and rebuilt.
PS3, Xbox and any other console are just clients, no rocket science included.
- SKFU & iQDThis post has been edited by SKFU: Sep 11 2012, 02:27 PM