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Full Version: Yeah 5 Buttons Are Great! Butt...
Scenyx Entertainment Community > Xbox1 Forums > Dashboard Forums > Official Team UIX Forums > Archived Forum > Official Xboxdash.net (tHc dashboards) Forum
moreniu
i trying complement my dash to put 6 buttons but give me a error 21...
the dash are propely resign, but why this error?
Headly
So far as I know the most you can have is 5. Why would you need more? Use your quick launch buttons or use subfolders.
j-ski
the most buttons i got with the thc dash was 6, try using an original dash,i tried pushing it to the limit and i gave up on the 16th button jester.gif
you should be able to get 6 quite easily without error 21s.

i dont really know why you get an error 21 sometimes with mainmenu5, im looking into it, i thiink it has something to do with conflicting code ? umm second thought.. i dont have a clue!

My mainmenu5 is now 20 megs because i have a lot of custom xms in there. i find it hard to get an error 21 these days.
aweelz
Im happy with five but it could be done,

The majority of the code would need to come from Gcues 5tab code. I think the dash wouldn't be able to show them all on the screen at once unless you moved the camera back or changed the gap in between the tabs.

Post the code you have so far and ill have a look, might be able to get rid of error 21.

Aweelz
aweelz
j-ski, my post was one minute after yours.

Did you just rename the DEFs, change some values and add a little extra code in aswell. Might have a fiddle tonight and see wether i can get it working.

Aweelz
Heet
*ok im a believer. Thanks aweelz. Man, where have I been. uhh.gif
aweelz
He doesn't need to show you the code, i can.

In mainmenu5, search for "//END CUSTOM BUTTON". Add this underneath
CODE
//START CUSTOM BUTTON 2

              DEF Main_memory_ringpin_custom2 Transform
              {
                  children
                  [
DEF theCustom2Item Transform { fade 0.25 children [
                      Shape
                      {
appearance Appearance
{
  material MaxMaterial
  {
      name "FlatSrfc/PodParts"
  }
}
geometry DEF Main_memory_ringpin_4-FACES Mesh { url "Main_memory_ringpin_4-FACES.xm" }
                      }
                      DEF settings_arm03custom2 Transform
                      {
children
[
  Shape
  {
      appearance Appearance
      {
          material MaxMaterial
          {
              name "FlatSrfc/PodParts"
          }
      }
      geometry DEF settings_arm03-FACES Mesh { url "settings_arm03-FACES.xm" }
  }
  DEF settings_arm_04custom2 Transform
  {
      children
      [
          Shape
          {
              appearance Appearance
              {
                  material MaxMaterial
                  {
                      name "FlatSrfc/PodParts"
                  }
              }
              geometry DEF settings_arm_04-FACES Mesh { url "settings_arm_04-FACES.xm" }
          }
          DEF custom2 Transform
          {
              children
              [
                  DEF game_nozzle03custom2 Transform
                  {
                      children
                      [
Shape
{
  appearance Appearance
  {
      material MaxMaterial
      {
          name "CellEgg/Parts"
      }
  }
  geometry DEF game_nozzle03-FACES Mesh { url "game_nozzle03-FACES.xm" }
}
DEF game_nozzledial03custom2 Transform
{
  children
  [
      Shape
      {
          appearance Appearance
          {
              material MaxMaterial
              {
                  name "CellEgg/Parts"
              }
          }
          geometry DEF game_nozzledial03-FACES Mesh { url "game_nozzledial03-FACES.xm" }
      }
  ]
  rotation 0.659600 -0.671200 -0.338300 -3.784000
  translation -0.657500 6.793000 -0.787900
}
                      ]
                      rotation 0.339800 0.904400 -0.257900 -1.602000
                      scale 0.329600 0.329600 0.329600
                      scaleOrientation 0.260700 0.862000 0.434700 -0.843300
                      translation -29.280001 3.249000 -5.591000
                  }
                  DEF game_podsupport_14custom2 Transform
                  {
                      children
                      [
Shape
{
  appearance Appearance
  {
      material MaxMaterial
      {
          name "FlatSrfc/PodParts"
      }
  }
  geometry DEF game_podsupport_14-FACES Mesh { url "game_podsupport_14-FACES.xm" }
}
                      ]
                      rotation -0.401400 0.864700 -0.302000 -1.753000
                      scale 1.472000 1.472000 1.472000
                      scaleOrientation -0.858200 -0.374900 0.350600 -0.663700
                      translation -26.010000 -0.343800 -7.849000
                  }
                  DEF gamepod_backing03custom2 Transform
                  {
                      children
                      [
Shape
{
  appearance Appearance
  {
      material MaxMaterial
      {
          name "TextBacking"
      }
      texture ImageTexture
      {
          url "xbox4.tga"
      }
  }
  geometry DEF gamepod_backing03-FACES Mesh { url "gamepod_backing03-FACES.xm" }
}
                      ]
                      rotation -0.993800 -0.111400 0.002924 -1.478000
                      scale 0.329600 0.329600 0.329600
                      scaleOrientation -0.344800 0.141400 0.928000 -0.345300
                      translation -32.540001 -4.030000 -3.501000
                  }
                  DEF game_podsupport_15custom2 Transform
                  {
                      children
                      [
Shape
{
  appearance Appearance
  {
      material MaxMaterial
      {
          name "FlatSrfc/PodParts"
      }
  }
  geometry USE game_podsupport_14-FACES
}
                      ]
                      rotation 0.672500 0.244000 0.698700 -2.514000
                      scale 1.472000 1.472000 1.472000
                      scaleOrientation -0.770900 0.394400 -0.500200 -0.985600
                      translation -38.930000 -7.719000 -8.576000
                  }
                  DEF game_podshell_11custom2 Transform
                  {
                      children
                      [
Shape
{
  appearance Appearance
  {
      material MaxMaterial
      {
          name "MenuCell"
      }
  }
  geometry DEF game_podshell_11-FACES Mesh { url "game_podshell_11-FACES.xm" }
}
                      ]
                      rotation -0.205500 -0.736100 -0.645000 -2.839000
                      scale 0.329600 0.329600 0.329600
                      scaleOrientation -0.176400 -0.392000 -0.902900 -0.548000
                      translation -32.540001 -4.030000 -3.501000
                  }
                  DEF game_pod03custom2 Transform
                  {
                      children
                      [
Shape
{
  appearance Appearance
  {
      material MaxMaterial
      {
          name "MenuCell"
      }
  }
  geometry Sphere
  {
      radius 25.000000
  }
}
                      ]
                      rotation -0.922500 -0.329200 -0.201700 -1.575000
                      scale 0.329600 0.329600 0.329600
                      scaleOrientation 0.298000 0.445100 -0.844400 -0.878300
                      translation -32.540001 -4.030000 -3.501000
                  }
                  DEF settings_panel_supportcustom2 Transform
                  {
                      children
                      [
Shape
{
  appearance Appearance
  {
      material MaxMaterial
      {
          name "FlatSurfaces"
      }
  }
  geometry DEF settings_panel_support-FACES Mesh { url "settings_panel_support-FACES.xm" }
}
                      ]
                      rotation -0.585700 -0.570700 0.575600 -4.179000
                      scale 2.040000 2.040000 2.040000
                      scaleOrientation -0.968400 -0.096220 0.230000 -0.613900
                      translation -23.510000 -6.908000 2.461000
                  }
                  DEF game_podsocket_inner03custom2 Transform
                  {
                      children
                      [
Shape
{
  appearance Appearance
  {
      material MaxMaterial
      {
          name "MenuCell"
      }
  }
  geometry DEF game_podsocket_inner03-FACES Mesh { url "game_podsocket_inner03-FACES.xm" }
}
                      ]
                      rotation 0.994900 -0.002650 -0.101000 -1.675000
                      scale 0.329600 0.329600 0.329600
                      scaleOrientation -0.310500 -0.318200 -0.895800 -0.441400
                      translation -33.250000 -4.746000 -10.290000
                  }
                  DEF game_arm05custom2 Transform
                  {
                      children
                      [
Shape
{
  appearance Appearance
  {
      material MaxMaterial
      {
          name "FlatSrfc/PodParts"
      }
  }
  geometry DEF game_arm05-FACES Mesh { url "game_arm05-FACES.xm" }
}
                      ]
                      rotation 0.078240 0.069690 0.994500 -1.575000
                      scale 1.350000 1.350000 1.350000
                      scaleOrientation 0.987400 -0.157900 -0.007090 -0.700700
                      translation -34.400002 3.444000 -0.476300
                  }
                  DEF custom2_metapanel Transform
                  {
                      children
                      [
Shape
{
  appearance Appearance
  {
      material DEF Custom2PanelMaterial MaxMaterial
      {
          name "GameHilite"
      }
      texture ImageTexture
      {
          url "GameHilite_01.bmp"
      }
  }
  geometry DEF settings_text_metapanel-FACES Mesh { url "settings_text_metapanel-FACES.xm" }
}
                      ]
                      rotation 0.002542 -0.701000 0.713100 -3.149000
                      scale 1.591000 1.591000 1.591000
                      scaleOrientation 0.722400 0.199200 -0.662200 -0.478000
                      translation -11.790000 -17.680000 4.164000
                  }
                  DEF game_podshell_10custom2 Transform
                  {
                      children
                      [
Shape
{
  appearance Appearance
  {
      material MaxMaterial
      {
          name "MenuCell"
      }
  }
  geometry DEF game_podshell_10-FACES Mesh { url "game_podshell_10-FACES.xm" }
}
                      ]
                      rotation -0.996900 -0.063700 0.046460 -1.470000
                      scale 0.329600 0.329600 0.329600
                      scaleOrientation -0.223500 -0.021950 0.974500 -0.604800
                      translation -32.540001 -4.030000 -3.501000
                  }
                  DEF settings_tubecustom2 Transform
                  {
                      children
                      [
Shape
{
  appearance Appearance
  {
      material MaxMaterial
      {
          name "Tubes"
      }
  }
  geometry DEF settings_tube-FACES Mesh { url "settings_tube-FACES.xm" }
}
                      ]
                      rotation -0.999900 -0.008726 0.008880 -1.553000
                      scale 5.523000 5.523000 5.523000
                      scaleOrientation -0.471600 -0.550100 -0.689200 -0.154500
                      translation -16.010000 -25.790001 2.971000
                  }
                  DEF settings_tube_0custom2 Transform
                  {
                      children
                      [
Shape
{
  appearance Appearance
  {
      material MaxMaterial
      {
          name "Tubes"
      }
  }
  geometry DEF settings_tube_0-FACES Mesh { url "settings_tube_0-FACES.xm" }
}
                      ]
                      rotation -0.999900 -0.008726 0.008880 -1.553000
                      scale 5.523000 5.523000 5.523000
                      scaleOrientation -0.471600 -0.550100 -0.689200 -0.154500
                      translation -14.630000 -24.740000 2.929000
                  }
                  DEF game_podsupport_13custom2 Transform
                  {
                      children
                      [
Shape
{
  appearance Appearance
  {
      material MaxMaterial
      {
          name "FlatSrfc/PodParts"
      }
  }
  geometry USE game_podsupport_14-FACES
}
                      ]
                      rotation -0.689600 0.314600 -0.652200 -2.669000
                      scale 1.472000 1.472000 1.472000
                      scaleOrientation 0.856700 -0.033150 0.514800 -0.586200
                      translation -36.330002 2.536000 -7.430000
                  }
                  DEF game_podsupport_16custom2 Transform
                  {
                      children
                      [
Shape
{
  appearance Appearance
  {
      material MaxMaterial
      {
          name "FlatSrfc/PodParts"
      }
  }
  geometry DEF game_podsupport_16-FACES Mesh { url "game_podsupport_16-FACES.xm" }
}
                      ]
                      rotation 0.315600 0.854700 0.412200 -1.672000
                      scale 1.472000 1.472000 1.472000
                      scaleOrientation -0.761500 -0.592900 -0.261900 -0.615200
                      translation -28.610001 -10.040000 -8.931000
                  }
                  DEF game_podshell_12custom2 Transform
                  {
                      children
                      [
Shape
{
  appearance Appearance
  {
      material MaxMaterial
      {
          name "MenuCell"
      }
  }
  geometry DEF game_podshell_12-FACES Mesh { url "game_podshell_12-FACES.xm" }
}
                      ]
                      rotation -0.214200 -0.735100 -0.643200 -2.820000
                      scale 0.329600 0.329600 0.329600
                      scaleOrientation -0.388500 -0.717300 -0.578400 -0.540400
                      translation -32.540001 -4.030000 -3.501000
                  }
                  DEF game_select_pod_inner03custom2 Transform
                  {
                      children
                      [
Shape
{
  appearance Appearance
  {
      material MaxMaterial
      {
          name "EggGlowPulse"
      }
  }
  geometry Sphere
  {
      radius 10.540000
  }
}
                      ]
                      rotation -0.335200 0.920700 -0.199700 -0.424800
                      scale 0.598800 0.598800 0.598800
                      scaleOrientation 0.325000 0.941500 0.089340 -0.529000
                      translation -32.200001 -4.344000 -2.936000
                  }
                  DEF custom2_text Transform
                  {
                      children
                      [
                      Transform
{
rotation -1 0 0 1.571
  children
  [

      DEF MainMenu5 Shape
      {
          appearance Appearance
          {
              material DEF Custom2TextMaterial MaxMaterial
              {
                  name "NavType"
              }                        }
              geometry Text { font "Heading" translate false text "NEWERER" }
              }
                  ]
                  }

                      ]
                      rotation -1.000000 0.002966 0.003888 -1.551000
                      scale 7.000 0.0 7.000
                      scaleOrientation 0.527100 0.681300 0.508000 -0.177100
                      translation -13.937000 -10.380000 4.323000
                      }
                      ]
                  rotation -0.602100 -0.599600 -0.527300 -2.191000
                  scale 0.458100 0.458100 0.458100
                  //scaleOrientation 0.044600 0.985600 0.163200 -0.123500
                  translation 5.641000 15.510000 -1.711000
              }
              DEF settings_arm_pin02custom2 Transform
                  {
                  children
                  [
                      Shape
                      {
                      appearance Appearance
                      {
                      material MaxMaterial
                      {
                      name "FlatSrfc/PodParts"
                      }
                  }
                  geometry DEF settings_arm_pin02-FACES Mesh { url "settings_arm_pin02-FACES.xm" }
      }
  ]
  rotation -0.008533 -1.000000 -0.003925 -2.201000
  scale 1.294000 2.019000 1.294000
  scaleOrientation 0.049020 0.998600 0.021300 -0.346900
  translation -1.506000 -1.191000 4.435000
}
                      ]
                      rotation 0.001397 -0.015840 0.999900 -3.163000
                      scale 1.296000 1.296000 1.296000
                      scaleOrientation 0.302900 0.914000 0.270000 -0.422300
                      translation -6.689000 0.236800 -4.083000
                  }
              ]
              rotation 0.127600 -0.011390 -0.991800 -1.591000
              scale 0.225100 0.257500 0.257500
              scaleOrientation -0.438700 0.896100 0.067440 -0.155900
              translation -0.416600 -0.801500 0.463500
          }
          ]}
      ]
      rotation 0.997500 -0.047920 0.052590 -1.573000
      scale 6.057000 6.927000 6.057000
      scaleOrientation 0.008927 0.998300 -0.057520 -0.081130
      // Settings Position
      // translation 57.430000 -23.379999 101.500000      // - These numbers are for a 3 button menu
      // translation 57.430000 -24.379999 101.500000      // - These numbers are for a 4 button menu
  }

//END CUSTOM BUTTON 2

Now in default.xip/default.xap search for Update5ButtonMainMenu. And replace with:
CODE
function Update5ButtonMainMenu()
{
var c = theMainMenu.children[0].children[0];
c.game_select_pod_inner02.visible = false; // Memory Flashing Orb
c.game_select_pod_inner.visible = false; // Music Flashing Orb
c.game_select_pod_inner04.visible = false; // Xbox Live Flashing Orb
c.game_select_pod_inner03.visible = false; // Settings Flashing Orb
c.game_select_pod_inner03custom.visible = false; // Custom Flashing Orb
c.game_select_pod_inner03custom2.visible = false; // Custom2 Flashing Orb


if (nCurMainMenuItem == 0) // Memory Button
{
c.game_select_pod_inner02.visible = true;

c.theMenuItems.SetRotation(0, 0, 1, -0.325);

c.theMemoryItem.SetRotation(0, 1, 0, -0.325);
c.theMusicItem.SetRotation(0, 1, 0, -0.325);
c.theOnlineItem.SetRotation(0, 1, 0, -0.325);
c.theSettingsItem.SetRotation(0, 1, 0, -0.325);
c.theCustomItem.SetRotation(0, 1, 0, -0.325);
c.theCustom2Item.SetRotation(0, 1, 0, -0.325);

c.MemoryPanelMaterial.name = "GameHilite";
c.MusicPanelMaterial.name = "FlatSurfaces2sided";
c.OnlinePanelMaterial.name = "FlatSurfaces2sided";
c.SettingsPanelMaterial.name = "FlatSurfaces2sided";
c.CustomPanelMaterial.name = "FlatSurfaces2sided";
c.Custom2PanelMaterial.name = "FlatSurfaces2sided";

c.MemoryTextMaterial.name = "HilightedType";
c.MusicTextMaterial.name = "NavType";
c.OnlineTextMaterial.name = "NavType";
c.SettingsTextMaterial.name = "NavType";
c.CustomTextMaterial.name = "NavType";
c.Custom2TextMaterial.name = "NavType";

}
else if (nCurMainMenuItem == 1) // Music Button (Default position)
{
c.game_select_pod_inner.visible = true;

c.theMenuItems.SetRotation(0, 0, 1, -0.075);

c.theMemoryItem.SetRotation(0, 1, 0, -0.075);
c.theMusicItem.SetRotation(0, 1, 0, -0.075);
c.theOnlineItem.SetRotation(0, 1, 0, -0.075);
c.theSettingsItem.SetRotation(0, 1, 0, -0.075);
c.theCustomItem.SetRotation(0, 1, 0, -0.075);
c.theCustom2Item.SetRotation(0, 1, 0, -0.075);

c.MemoryPanelMaterial.name = "FlatSurfaces2sided";
c.MusicPanelMaterial.name = "GameHilite";
c.OnlinePanelMaterial.name = "FlatSurfaces2sided";
c.SettingsPanelMaterial.name = "FlatSurfaces2sided";
c.CustomPanelMaterial.name = "FlatSurfaces2sided";
c.Custom2PanelMaterial.name = "FlatSurfaces2sided";

c.MemoryTextMaterial.name = "NavType";
c.MusicTextMaterial.name = "HilightedType";
c.OnlineTextMaterial.name = "NavType";
c.SettingsTextMaterial.name = "NavType";
c.CustomTextMaterial.name = "NavType";
c.Custom2TextMaterial.name = "NavType";
}
else if (nCurMainMenuItem == 2) // Xbox Live Button
{
c.game_select_pod_inner04.visible = true;

c.theMenuItems.SetRotation(0, 0, 1, 0.225);

c.theMemoryItem.SetRotation(0, 1, 0, 0.225);
c.theMusicItem.SetRotation(0, 1, 0, 0.225);
c.theOnlineItem.SetRotation(0, 1, 0, 0.225);
c.theSettingsItem.SetRotation(0, 1, 0, 0.225);
c.theCustomItem.SetRotation(0, 1, 0, 0.225);
c.theCustom2Item.SetRotation(0, 1, 0, 0.225);

c.MemoryPanelMaterial.name = "FlatSurfaces2sided";
c.MusicPanelMaterial.name = "FlatSurfaces2sided";
c.OnlinePanelMaterial.name = "GameHilite";
c.SettingsPanelMaterial.name = "FlatSurfaces2sided";
c.CustomPanelMaterial.name = "FlatSurfaces2sided";
c.Custom2PanelMaterial.name = "FlatSurfaces2sided";

c.MemoryTextMaterial.name = "NavType";
c.MusicTextMaterial.name = "NavType";
c.OnlineTextMaterial.name = "HilightedType";
c.SettingsTextMaterial.name = "NavType";
c.CustomTextMaterial.name = "NavType"; // Custom
c.Custom2TextMaterial.name = "NavType"; // Custom 2
}
else if (nCurMainMenuItem == 3) // Settings Button
{
c.game_select_pod_inner03.visible = true;

c.theMenuItems.SetRotation(0, 0, 1, 0.475);

c.theMemoryItem.SetRotation(0, 1, 0, 0.475);
c.theMusicItem.SetRotation(0, 1, 0, 0.475);
c.theOnlineItem.SetRotation(0, 1, 0, 0.475);
c.theSettingsItem.SetRotation(0, 1, 0, 0.475);
c.theCustomItem.SetRotation(0, 1, 0, 0.475);
c.theCustom2Item.SetRotation(0, 1, 0, 0.475);

c.MemoryPanelMaterial.name = "FlatSurfaces2sided";
c.MusicPanelMaterial.name = "FlatSurfaces2sided";
c.OnlinePanelMaterial.name = "FlatSurfaces2sided";
c.SettingsPanelMaterial.name = "GameHilite";
c.CustomPanelMaterial.name = "FlatSurfaces2sided";
c.Custom2PanelMaterial.name = "FlatSurfaces2sided";

c.MemoryTextMaterial.name = "NavType";
c.MusicTextMaterial.name = "NavType";
c.OnlineTextMaterial.name = "NavType";
c.SettingsTextMaterial.name = "HilightedType";
c.CustomTextMaterial.name = "NavType";
c.Custom2TextMaterial.name = "NavType";
}
else if (nCurMainMenuItem == 4) // Custom Button
{
c.game_select_pod_inner03custom.visible = true;

c.theMenuItems.SetRotation(0, 0, 1, 0.675);

c.theMemoryItem.SetRotation(0, 1, 0, 0.675);
c.theMusicItem.SetRotation(0, 1, 0, 0.675);
c.theOnlineItem.SetRotation(0, 1, 0, 0.675);
c.theSettingsItem.SetRotation(0, 1, 0, 0.675);
c.theCustomItem.SetRotation(0, 1, 0, 0.675);
c.theCustom2Item.SetRotation(0, 1, 0, 0.675);

c.MemoryPanelMaterial.name = "FlatSurfaces2sided";
c.MusicPanelMaterial.name = "FlatSurfaces2sided";
c.OnlinePanelMaterial.name = "FlatSurfaces2sided";
c.SettingsPanelMaterial.name = "FlatSurfaces2sided";
c.CustomPanelMaterial.name = "GameHilite";
c.Custom2PanelMaterial.name = "FlatSurfaces2sided";

c.MemoryTextMaterial.name = "NavType";
c.MusicTextMaterial.name = "NavType";
c.OnlineTextMaterial.name = "NavType";
c.SettingsTextMaterial.name = "NavType";
c.CustomTextMaterial.name = "HilightedType";
c.Custom2TextMaterial.name = "NavType";
}
else if (nCurMainMenuItem == 5) // Custom2 Button
{
c.game_select_pod_inner03custom2.visible = true;

c.theMenuItems.SetRotation(0, 0, 1, 0.925);

c.theMemoryItem.SetRotation(0, 1, 0, 0.925);
c.theMusicItem.SetRotation(0, 1, 0, 0.925);
c.theOnlineItem.SetRotation(0, 1, 0, 0.925);
c.theSettingsItem.SetRotation(0, 1, 0, 0.925);
c.theCustomItem.SetRotation(0, 1, 0, 0.925);
c.theCustom2Item.SetRotation(0, 1, 0, 0.925);

c.MemoryPanelMaterial.name = "FlatSurfaces2sided";
c.MusicPanelMaterial.name = "FlatSurfaces2sided";
c.OnlinePanelMaterial.name = "FlatSurfaces2sided";
c.SettingsPanelMaterial.name = "FlatSurfaces2sided";
c.CustomPanelMaterial.name = "FlatSurfaces2sided";
c.Custom2PanelMaterial.name = "GameHilite";

c.MemoryTextMaterial.name = "NavType";
c.MusicTextMaterial.name = "NavType";
c.OnlineTextMaterial.name = "NavType";
c.SettingsTextMaterial.name = "NavType";
c.CustomTextMaterial.name = "NavType";
c.Custom2TextMaterial.name = "HilightedType";
}
}
Now add this
CODE
          else if (nCurMainMenuItem == 5)
     {
                   theSettingsMenuIn.Play();
                   GoToSettings();
           }
into control DEF joy Joystick.

Search for "< 4" and make it "< 5"

Search for "c.Main_memory_ringpin_custom.SetTranslation(42.000000, -38.000000, 101.500000);" and add under it "c.Main_memory_ringpin_custom2.SetTranslation(26.570000, -51.620001, 101.500000); // custom2"

That should be all that you need, if it doesn't work PM me and i'll help. If it wasn't for j-ski i wouldn't have even bothered trying to add another menu.

You still need to add the code to make the little orb spin like the others, i've done this somewhere else on the forum, i think you can just do a search for all of my posts, its somewhere in there.

Aweelz
moreniu
ow thz man!!
im go try do this now, im did a similar code but i dont change little things...im try now
thz
GimmeTokens
I have just done the 6th button and it works like a charm 2 things tho the orb inside the button pulses and there is a black marking in the orb and i remember that someone fixed that but anyway it works it also looks alittle to far to the left but none the less working

Thanks alot
GameDTX
so what!!!?!?!?! we can have unlimited amount of menues someone try for 7! wink.gif
Aron Parsons
Code works perfect. Now I have a link to Avalaunch at the bottom, for that rare instance when quick launch won't work.
GameDTX
lmfao, some1 try 7!!! wink.gif
moreniu
humm
give error 21 ,,, again,,, sad.gif
i am try in the thc blue dash... have some problem with colors?
moreniu
yeahhhh!! im can do!!
i have 6 tabs now but i donīt stop!! seven tab i am comming now!!!
eheheh
so brasilero tah!
wink.gif
aweelz
I dont think 7tab will look too good unless you make the distance between each tab smaller. You'll notice that number 6 is preety close to the bottom of the orb when you have the first tab selected. I dont think 7 will look very good, but you may aswell try.

Aweelz
moreniu
hummm.. sad.gif
yeah, realy the space will small, but is just curiosity!
ehehe
im try but is hard!
jacobesterque
can someone please post an image of these MS/thc dashboards that have all these different numbered menus?

thanks ...
gnutellafan
Has anyone looked into the possibility of adding code so that only 4 tabs are seen at a time and the rest fade out (or in) at the top and bottom?
GameDTX
QUOTE (jacobesterque @ Apr 7 2004, 04:44 PM)
can someone please post an image of these MS/thc dashboards that have all these different numbered menus?

thanks ...

yeah, someone post a screenshot for some proof... smile.gif
j-ski
QUOTE (gnutellafan @ Apr 7 2004, 07:19 PM)
Has anyone looked into the possibility of adding code so that only 4 tabs are seen at a time and the rest fade out (or in) at the top and bottom?

yeah i have just done that as a matter of fact, im still left with 15 buttons that do nothing at the moment but im working out what to do with them. i have 5 that are visible.





the buttons are out of alignment at the moment but here is a snapshot

user posted image

user posted image
jacobesterque
how about someone posting a screenshot of the tabs without the fading effect.

i am having an idea (actually 2), but first would prefer to see screenshots without the fading effect.

j-ski: gotta love how you incorporated the fading effect.
GameDTX
QUOTE (j-ski @ Apr 7 2004, 11:29 PM)
yeah i have just done that as a matter of fact, im still left with 15 buttons that do nothing at the moment but im working out what to do with them. i have 5 that are visible.

15!!!!!!!!!!!!!!!!!!! ohmy.gif
aweelz
OK, here it is
user posted image

user posted image

user posted image
These were taken on my custom MS dash.

Aweelz
moreniu
aweelz , i cant see your pics please reops tthen!?!? wink.gif
aweelz
Try these,

Picture 1 Picture 2 Picture 3

I just checked them and they're working fine for me. It might be your firewall or something.

Aweelz
moreniu
the msg apear man!

Yahoo!

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Heet
It might be exceeded bandwidth or something lol
GameDTX
i see em thats awsome.. i need to download thc from somewere tho sad.gif
aweelz
Moreniu, give me your email and i'll send them to you.

Aweelz
moreniu
premoreno@hotmail.com
jacobesterque
why does it seem like the little orbs arent surrounding/circling the big orb in a perfect circle? can that be fixed by tweaking some coding (aka adjusting it), or is it simple just the way itll be?
aweelz
Yeah it can be changed, look for '// Setup for a 4 button menu with the online button' in default.xap/xip. The six lines under that are what define where the orbs go, they are a little out of whack on mine so i might have a fiddle with them later today.

Aweelz
shenlong77
aweelz

i found the code you had for the spinning orbs and it workrd fine except
that the little orbs weren't aligned with the tab sphere


also how can i launch a game from the dvd drive?
aweelz
Instead of writing everything out again ill just give you my new code, its the same as before but now it has the spinning.
CODE
//START CUSTOM BUTTON 2

              DEF Main_memory_ringpin_custom2 Transform
              {
                  children
                  [
DEF theCustom2Item Transform { fade 0.25 children [
                      Shape
                      {
appearance Appearance
{
  material MaxMaterial
  {
      name "FlatSrfc/PodParts"
  }
}
geometry DEF Main_memory_ringpin_4-FACES Mesh { url "Main_memory_ringpin_4-FACES.xm" }
                      }
                      DEF settings_arm03custom2 Transform
                      {
children
[
  Shape
  {
      appearance Appearance
      {
          material MaxMaterial
          {
              name "FlatSrfc/PodParts"
          }
      }
      geometry DEF settings_arm03-FACES Mesh { url "settings_arm03-FACES.xm" }
  }
  DEF settings_arm_04custom2 Transform
  {
      children
      [
          Shape
          {
              appearance Appearance
              {
                  material MaxMaterial
                  {
                      name "FlatSrfc/PodParts"
                  }
              }
              geometry DEF settings_arm_04-FACES Mesh { url "settings_arm_04-FACES.xm" }
          }
          DEF custom2 Transform
          {
              children
              [
                  DEF game_nozzle03custom2 Transform
                  {
                      children
                      [
Shape
{
  appearance Appearance
  {
      material MaxMaterial
      {
          name "CellEgg/Parts"
      }
  }
  geometry DEF game_nozzle03-FACES Mesh { url "game_nozzle03-FACES.xm" }
}
DEF game_nozzledial03custom2 Transform
{
  children
  [
      Shape
      {
          appearance Appearance
          {
              material MaxMaterial
              {
                  name "CellEgg/Parts"
              }
          }
          geometry DEF game_nozzledial03-FACES Mesh { url "game_nozzledial03-FACES.xm" }
      }
  ]
  rotation 0.659600 -0.671200 -0.338300 -3.784000
  translation -0.657500 6.793000 -0.787900
}
                      ]
                      rotation 0.339800 0.904400 -0.257900 -1.602000
                      scale 0.329600 0.329600 0.329600
                      scaleOrientation 0.260700 0.862000 0.434700 -0.843300
                      translation -29.280001 3.249000 -5.591000
                  }
DEF pod_rotate_structure5 Transform
{
       children
       [
           Spinner
           {
               rpm 1.3
 axis 0 0 2
               children
               [
                  DEF game_podsupport_14custom2 Transform
                  {
                      children
                      [
Shape
{
  appearance Appearance
  {
      material MaxMaterial
      {
          name "FlatSrfc/PodParts"
      }
  }
  geometry DEF game_podsupport_14-FACES Mesh { url "game_podsupport_14-FACES.xm" }
}
                      ]
                      rotation -0.401400 0.864700 -0.302000 -1.753000
                      scale 1.472000 1.472000 1.472000
                      scaleOrientation -0.858200 -0.374900 0.350600 -0.663700
                      //translation -26.010000 -0.343800 -7.849000
                      translation 7.239998 4.402000 2.442000
                  }
 ]
    }
]
translation -33.009998 -4.135000 -10.430000
}
                  DEF gamepod_backing03custom2 Transform
                  {
                      children
                      [
Shape
{
  appearance Appearance
  {
      material MaxMaterial
      {
          name "TextBacking"
      }
      texture ImageTexture
      {
          url "xbox4.tga"
      }
  }
  geometry DEF gamepod_backing03-FACES Mesh { url "gamepod_backing03-FACES.xm" }
}
                      ]
                      rotation -0.993800 -0.111400 0.002924 -1.478000
                      scale 0.329600 0.329600 0.329600
                      scaleOrientation -0.344800 0.141400 0.928000 -0.345300
                      translation -32.540001 -4.030000 -3.501000
                  }
DEF pod_rotate_structure5 Transform
{
       children
       [
           Spinner
           {
               rpm 1.3
 axis 0 0 2
               children
               [
                  DEF game_podsupport_15custom2 Transform
                  {
                      children
                      [
Shape
{
  appearance Appearance
  {
      material MaxMaterial
      {
          name "FlatSrfc/PodParts"
      }
  }
  geometry USE game_podsupport_14-FACES
}
                      ]
                      rotation 0.672500 0.244000 0.698700 -2.514000
                      scale 1.472000 1.472000 1.472000
                      scaleOrientation -0.770900 0.394400 -0.500200 -0.985600
                      //translation -38.930000 -7.719000 -8.576000
                      translation -5.690003 -2.973000 1.715000
                  }
 ]
    }
]
translation -33.009998 -4.135000 -10.430000
}
                  DEF game_podshell_11custom2 Transform
                  {
                      children
                      [
Shape
{
  appearance Appearance
  {
      material MaxMaterial
      {
          name "MenuCell"
      }
  }
  geometry DEF game_podshell_11-FACES Mesh { url "game_podshell_11-FACES.xm" }
}
                      ]
                      rotation -0.205500 -0.736100 -0.645000 -2.839000
                      scale 0.329600 0.329600 0.329600
                      scaleOrientation -0.176400 -0.392000 -0.902900 -0.548000
                      translation -32.540001 -4.030000 -3.501000
                  }
                  DEF game_pod03custom2 Transform
                  {
                      children
                      [
Shape
{
  appearance Appearance
  {
      material MaxMaterial
      {
          name "MenuCell"
      }
  }
  geometry Sphere
  {
      radius 25.000000
  }
}
                      ]
                      rotation -0.922500 -0.329200 -0.201700 -1.575000
                      scale 0.329600 0.329600 0.329600
                      scaleOrientation 0.298000 0.445100 -0.844400 -0.878300
                      translation -32.540001 -4.030000 -3.501000
                  }
                  DEF settings_panel_supportcustom2 Transform
                  {
                      children
                      [
Shape
{
  appearance Appearance
  {
      material MaxMaterial
      {
          name "FlatSurfaces"
      }
  }
  geometry DEF settings_panel_support-FACES Mesh { url "settings_panel_support-FACES.xm" }
}
                      ]
                      rotation -0.585700 -0.570700 0.575600 -4.179000
                      scale 2.040000 2.040000 2.040000
                      scaleOrientation -0.968400 -0.096220 0.230000 -0.613900
                      translation -23.510000 -6.908000 2.461000
                  }
DEF pod_rotate_structure5 Transform
{
       children
       [
           Spinner
           {
               rpm 1.3
 axis 0 0 2
               children
               [
                  DEF game_podsocket_inner03custom2 Transform
                  {
                      children
                      [
Shape
{
  appearance Appearance
  {
      material MaxMaterial
      {
          name "MenuCell"
      }
  }
  geometry DEF game_podsocket_inner03-FACES Mesh { url "game_podsocket_inner03-FACES.xm" }
}
                      ]
                      rotation 0.994900 -0.002650 -0.101000 -1.675000
                      scale 0.329600 0.329600 0.329600
                      scaleOrientation -0.310500 -0.318200 -0.895800 -0.441400
                      //translation -33.250000 -4.746000 -10.290000
                      translation 0.000000 0.000000 0.000000
                  }
 ]
    }
]
translation -33.009998 -4.135000 -10.430000
}
                  DEF game_arm05custom2 Transform
                  {
                      children
                      [
Shape
{
  appearance Appearance
  {
      material MaxMaterial
      {
          name "FlatSrfc/PodParts"
      }
  }
  geometry DEF game_arm05-FACES Mesh { url "game_arm05-FACES.xm" }
}
                      ]
                      rotation 0.078240 0.069690 0.994500 -1.575000
                      scale 1.350000 1.350000 1.350000
                      scaleOrientation 0.987400 -0.157900 -0.007090 -0.700700
                      translation -34.400002 3.444000 -0.476300
                  }
                  DEF custom2_metapanel Transform
                  {
                      children
                      [
Shape
{
  appearance Appearance
  {
      material DEF Custom2PanelMaterial MaxMaterial
      {
          name "GameHilite"
      }
      texture ImageTexture
      {
          url "GameHilite_01.bmp"
      }
  }
  geometry DEF settings_text_metapanel-FACES Mesh { url "settings_text_metapanel-FACES.xm" }
}
                      ]
                      rotation 0.002542 -0.701000 0.713100 -3.149000
                      scale 1.591000 1.591000 1.591000
                      scaleOrientation 0.722400 0.199200 -0.662200 -0.478000
                      translation -11.790000 -17.680000 4.164000
                  }
                  DEF game_podshell_10custom2 Transform
                  {
                      children
                      [
Shape
{
  appearance Appearance
  {
      material MaxMaterial
      {
          name "MenuCell"
      }
  }
  geometry DEF game_podshell_10-FACES Mesh { url "game_podshell_10-FACES.xm" }
}
                      ]
                      rotation -0.996900 -0.063700 0.046460 -1.470000
                      scale 0.329600 0.329600 0.329600
                      scaleOrientation -0.223500 -0.021950 0.974500 -0.604800
                      translation -32.540001 -4.030000 -3.501000
                  }
                  DEF settings_tubecustom2 Transform
                  {
                      children
                      [
Shape
{
  appearance Appearance
  {
      material MaxMaterial
      {
          name "Tubes"
      }
  }
  geometry DEF settings_tube-FACES Mesh { url "settings_tube-FACES.xm" }
}
                      ]
                      rotation -0.999900 -0.008726 0.008880 -1.553000
                      scale 5.523000 5.523000 5.523000
                      scaleOrientation -0.471600 -0.550100 -0.689200 -0.154500
                      translation -16.010000 -25.790001 2.971000
                  }
                  DEF settings_tube_0custom2 Transform
                  {
                      children
                      [
Shape
{
  appearance Appearance
  {
      material MaxMaterial
      {
          name "Tubes"
      }
  }
  geometry DEF settings_tube_0-FACES Mesh { url "settings_tube_0-FACES.xm" }
}
                      ]
                      rotation -0.999900 -0.008726 0.008880 -1.553000
                      scale 5.523000 5.523000 5.523000
                      scaleOrientation -0.471600 -0.550100 -0.689200 -0.154500
                      translation -14.630000 -24.740000 2.929000
                  }
DEF pod_rotate_structure5 Transform
{
       children
       [
           Spinner
           {
               rpm 1.3
 axis 0 0 2
               children
               [
                  DEF game_podsupport_13custom2 Transform
                  {
                      children
                      [
Shape
{
  appearance Appearance
  {
      material MaxMaterial
      {
          name "FlatSrfc/PodParts"
      }
  }
  geometry USE game_podsupport_14-FACES
}
                      ]
                      rotation -0.689600 0.314600 -0.652200 -2.669000
                      scale 1.472000 1.472000 1.472000
                      scaleOrientation 0.856700 -0.033150 0.514800 -0.586200
                      //translation -36.330002 2.536000 -7.430000
                      translation -3.080002 7.282000 2.861000
                  }
 ]
    }
]
translation -33.009998 -4.135000 -10.430000
}
DEF pod_rotate_structure5 Transform
{
       children
       [
           Spinner
           {
               rpm 1.3
 axis 0 0 2
               children
               [
                  DEF game_podsupport_16custom2 Transform
                  {
                      children
                      [
Shape
{
  appearance Appearance
  {
      material MaxMaterial
      {
          name "FlatSrfc/PodParts"
      }
  }
  geometry DEF game_podsupport_16-FACES Mesh { url "game_podsupport_16-FACES.xm" }
}
                      ]
                      rotation 0.315600 0.854700 0.412200 -1.672000
                      scale 1.472000 1.472000 1.472000
                      scaleOrientation -0.761500 -0.592900 -0.261900 -0.615200
                      //translation -28.610001 -10.040000 -8.931000
                      translation 4.639997 -5.295000 1.360000
                  }
 ]
    }
]
translation -33.009998 -4.135000 -10.430000
}
                  DEF game_podshell_12custom2 Transform
                  {
                      children
                      [
Shape
{
  appearance Appearance
  {
      material MaxMaterial
      {
          name "MenuCell"
      }
  }
  geometry DEF game_podshell_12-FACES Mesh { url "game_podshell_12-FACES.xm" }
}
                      ]
                      rotation -0.214200 -0.735100 -0.643200 -2.820000
                      scale 0.329600 0.329600 0.329600
                      scaleOrientation -0.388500 -0.717300 -0.578400 -0.540400
                      translation -32.540001 -4.030000 -3.501000
                  }
                  DEF game_select_pod_inner03custom2 Transform
                  {
       children
       [
           Spinner
           {
               rpm 5.75/*jb*/
 axis 0 2 2
               children
               [
                   Shape
                   {
                       appearance Appearance
                       {
                           material MaxMaterial
                           {
                               name "InnerWall_01"
                           }
                           texture ImageTexture
                           {
                               alpha true
                               url "orbcellwall.bmp"
                           }
                       }
                       geometry Mesh { url "OrbCell-FACES.xm" }
                   }
               ]
           }
           Spinner
           {
               rpm 5.75/*jb*/
 axis 2 2 0
               children
               [
                   Shape
                   {
                       appearance Appearance
                       {
                           material MaxMaterial
                           {
                               name "EggGlowPulse"
                           }
                           texture ImageTexture
                           {
                               alpha true
                               url "orbcellwall.bmp"
                           }
                       }
                       geometry Mesh { url "OrbCell-FACES.xm" }
                   }
               ]
           }
       ]
rotation -0.335200 0.920700 -0.199700 -0.424800
scale 6.598800 6.598800 6.598800/*jbone*/
scaleOrientation 0.000000 0.000000 0.000000 0.000000
//translation -31.959999 -3.733000 -3.075000
translation -32.200001 -4.344000 -2.936000
                  }
                  DEF custom2_text Transform
                  {
                      children
                      [
                      Transform
{
rotation -1 0 0 1.571
  children
  [

      DEF MainMenu5 Shape
      {
          appearance Appearance
          {
              material DEF Custom2TextMaterial MaxMaterial
              {
                  name "NavType"
              }                        }
              geometry Text { font "Heading" translate false text ".::FTP CLIENT::." }
              }
                  ]
                  }

                      ]
                      rotation -1.000000 0.002966 0.003888 -1.551000
                      scale 7.000 0.0 7.000
                      scaleOrientation 0.527100 0.681300 0.508000 -0.177100
                      translation -13.937000 -10.380000 4.323000
                      }
                      ]
                  rotation -0.602100 -0.599600 -0.527300 -2.191000
                  scale 0.458100 0.458100 0.458100
                  //scaleOrientation 0.044600 0.985600 0.163200 -0.123500
                  translation 5.641000 15.510000 -1.711000
              }
              DEF settings_arm_pin02custom2 Transform
                  {
                  children
                  [
                      Shape
                      {
                      appearance Appearance
                      {
                      material MaxMaterial
                      {
                      name "FlatSrfc/PodParts"
                      }
                  }
                  geometry DEF settings_arm_pin02-FACES Mesh { url "settings_arm_pin02-FACES.xm" }
      }
  ]
  rotation -0.008533 -1.000000 -0.003925 -2.201000
  scale 1.294000 2.019000 1.294000
  scaleOrientation 0.049020 0.998600 0.021300 -0.346900
  translation -1.506000 -1.191000 4.435000
}
                      ]
                      rotation 0.001397 -0.015840 0.999900 -3.163000
                      scale 1.296000 1.296000 1.296000
                      scaleOrientation 0.302900 0.914000 0.270000 -0.422300
                      translation -6.689000 0.236800 -4.083000
                  }
              ]
              rotation 0.127600 -0.011390 -0.991800 -1.591000
              scale 0.225100 0.257500 0.257500
              scaleOrientation -0.438700 0.896100 0.067440 -0.155900
              translation -0.416600 -0.801500 0.463500
          }
          ]}
      ]
      rotation 0.997500 -0.047920 0.052590 -1.573000
      scale 6.057000 6.927000 6.057000
      scaleOrientation 0.008927 0.998300 -0.057520 -0.081130
      // Settings Position
      // translation 57.430000 -23.379999 101.500000      // - These numbers are for a 3 button menu
      // translation 57.430000 -24.379999 101.500000      // - These numbers are for a 4 button menu
  }

//END CUSTOM BUTTON 2
It looks lite its aligned correct for me but it might be a bit off.

Aweelz
shenlong77
what about the first custom button?
Can you give us that one too?
same as the last one
PLEASE!
aweelz
Theres more code than this but its all on the first page, heres the 5th tab with spinning orb.
CODE
// START CUSTOM BUTTON 1
DEF Main_memory_ringpin_custom Transform
{
children
[
DEF theCustomItem Transform { fade 0.25 children [
Shape
{
appearance Appearance
{
material MaxMaterial
{
name "FlatSrfc/PodParts"
}
}
geometry DEF Main_memory_ringpin_4-FACES Mesh { url "Main_memory_ringpin_4-FACES.xm" }
}
DEF settings_arm03custom Transform
{
children
[
Shape
{
appearance Appearance
{
material MaxMaterial
{
name "FlatSrfc/PodParts"
}
}
geometry DEF settings_arm03-FACES Mesh { url "settings_arm03-FACES.xm" }
}
DEF settings_arm_04custom Transform
{
children
[
Shape
{
appearance Appearance
{
material MaxMaterial
{
name "FlatSrfc/PodParts"
}
}
geometry DEF settings_arm_04-FACES Mesh { url "settings_arm_04-FACES.xm" }
}
DEF custom Transform
{
children
[
DEF game_nozzle03custom Transform
{
children
[
Shape
{
appearance Appearance
{
material MaxMaterial
{
name "CellEgg/Parts"
}
}
geometry DEF game_nozzle03-FACES Mesh { url "game_nozzle03-FACES.xm" }
}
DEF game_nozzledial03custom Transform
{
children
[
Shape
{
appearance Appearance
{
material MaxMaterial
{
name "CellEgg/Parts"
}
}
geometry DEF game_nozzledial03-FACES Mesh { url "game_nozzledial03-FACES.xm" }
}
]
rotation 0.659600 -0.671200 -0.338300 -3.784000
translation -0.657500 6.793000 -0.787900
}
]
rotation 0.339800 0.904400 -0.257900 -1.602000
scale 0.329600 0.329600 0.329600
scaleOrientation 0.260700 0.862000 0.434700 -0.843300
translation -29.280001 3.249000 -5.591000
}
DEF pod_rotate_structure5 Transform
{
       children
       [
           Spinner
           {
               rpm 1.3
 axis 0 0 2
               children
               [
DEF game_podsupport_14custom Transform
{
children
[
Shape
{
appearance Appearance
{
material MaxMaterial
{
name "FlatSrfc/PodParts"
}
}
geometry DEF game_podsupport_14-FACES Mesh { url "game_podsupport_14-FACES.xm" }
}
]
rotation -0.401400 0.864700 -0.302000 -1.753000
scale 1.472000 1.472000 1.472000
scaleOrientation -0.858200 -0.374900 0.350600 -0.663700
//translation -26.010000 -0.343800 -7.849000
translation 7.239998 4.402000 2.442000
}
 ]
    }
]
translation -33.009998 -4.135000 -10.430000
}
/*
DEF gamepod_backing03custom Transform
{
children
[
Shape
{
appearance Appearance
{
material MaxMaterial
{
name "TextBacking"
}
//texture ImageTexture
//{
//url "xbox4.tga"
//}
}
geometry DEF gamepod_backing03-FACES Mesh { url "gamepod_backing03-FACES.xm" }
}
]
rotation -0.993800 -0.111400 0.002924 -1.478000
scale 0.329600 0.329600 0.329600
scaleOrientation -0.344800 0.141400 0.928000 -0.345300
translation -32.540001 -4.030000 -3.501000
}
*/
DEF pod_rotate_structure5 Transform
{
       children
       [
           Spinner
           {
               rpm 1.3
 axis 0 0 2
               children
               [
DEF game_podsupport_15custom Transform
{
children
[
Shape
{
appearance Appearance
{
material MaxMaterial
{
name "FlatSrfc/PodParts"
}
}
geometry USE game_podsupport_14-FACES
}
]
rotation 0.672500 0.244000 0.698700 -2.514000
scale 1.472000 1.472000 1.472000
scaleOrientation -0.770900 0.394400 -0.500200 -0.985600
//translation -38.930000 -7.719000 -8.576000
translation -5.690003 -2.973000 1.715000
}

 ]
    }
]
translation -33.009998 -4.135000 -10.430000
}
DEF game_podshell_11custom Transform
{
children
[
Shape
{
appearance Appearance
{
material MaxMaterial
{
name "MenuCell"
}
}
geometry DEF game_podshell_11-FACES Mesh { url "game_podshell_11-FACES.xm" }
}
]
rotation -0.205500 -0.736100 -0.645000 -2.839000
scale 0.329600 0.329600 0.329600
scaleOrientation -0.176400 -0.392000 -0.902900 -0.548000
translation -32.540001 -4.030000 -3.501000
}
DEF game_pod03custom Transform
{
children
[
Shape
{
appearance Appearance
{
material MaxMaterial
{
name "MenuCell"
}
}
geometry Sphere
{
radius 25.000000
}
}
]
rotation -0.922500 -0.329200 -0.201700 -1.575000
scale 0.329600 0.329600 0.329600
scaleOrientation 0.298000 0.445100 -0.844400 -0.878300
translation -32.540001 -4.030000 -3.501000
}
DEF settings_panel_supportcustom Transform
{
children
[
Shape
{
appearance Appearance
{
material MaxMaterial
{
name "FlatSurfaces"
}
}
geometry DEF settings_panel_support-FACES Mesh { url "settings_panel_support-FACES.xm" }
}
]
rotation -0.585700 -0.570700 0.575600 -4.179000
scale 2.040000 2.040000 2.040000
scaleOrientation -0.968400 -0.096220 0.230000 -0.613900
translation -23.510000 -6.908000 2.461000
}
DEF pod_rotate_structure5 Transform
{
       children
       [
           Spinner
           {
               rpm 1.3
 axis 0 0 2
               children
               [
DEF game_podsocket_inner03custom Transform
{
children
[
Shape
{
appearance Appearance
{
material MaxMaterial
{
name "MenuCell"
}
}
geometry DEF game_podsocket_inner03-FACES Mesh { url "game_podsocket_inner03-FACES.xm" }
}
]
rotation 0.994900 -0.002650 -0.101000 -1.675000
scale 0.329600 0.329600 0.329600
scaleOrientation -0.310500 -0.318200 -0.895800 -0.441400
translation 0.000000 0.000000 0.000000
}

 ]
    }
]
translation -33.009998 -4.135000 -10.430000
}
DEF game_arm05custom Transform
{
children
[
Shape
{
appearance Appearance
{
material MaxMaterial
{
name "FlatSrfc/PodParts"
}
}
geometry DEF game_arm05-FACES Mesh { url "game_arm05-FACES.xm" }
}
]
rotation 0.078240 0.069690 0.994500 -1.575000
scale 1.350000 1.350000 1.350000
scaleOrientation 0.987400 -0.157900 -0.007090 -0.700700
translation -34.400002 3.444000 -0.476300
}
DEF custom_metapanel Transform
{
children
[
Shape
{
appearance Appearance
{
material DEF CustomPanelMaterial MaxMaterial
{
name "GameHilite"
}
texture ImageTexture
{
url "GameHilite_01.bmp"
}
}
geometry DEF settings_text_metapanel-FACES Mesh { url "settings_text_metapanel-FACES.xm" }
}
]
rotation 0.002542 -0.701000 0.713100 -3.149000
scale 1.591000 1.591000 1.591000
scaleOrientation 0.722400 0.199200 -0.662200 -0.478000
translation -11.790000 -17.680000 4.164000
}
DEF game_podshell_10custom Transform
{
children
[
Shape
{
appearance Appearance
{
material MaxMaterial
{
name "MenuCell"
}
}
geometry DEF game_podshell_10-FACES Mesh { url "game_podshell_10-FACES.xm" }
}
]
rotation -0.996900 -0.063700 0.046460 -1.470000
scale 0.329600 0.329600 0.329600
scaleOrientation -0.223500 -0.021950 0.974500 -0.604800
translation -32.540001 -4.030000 -3.501000
}
DEF settings_tubecustom Transform
{
children
[
Shape
{
appearance Appearance
{
material MaxMaterial
{
name "Tubes"
}
}
geometry DEF settings_tube-FACES Mesh { url "settings_tube-FACES.xm" }
}
]
rotation -0.999900 -0.008726 0.008880 -1.553000
scale 5.523000 5.523000 5.523000
scaleOrientation -0.471600 -0.550100 -0.689200 -0.154500
translation -16.010000 -25.790001 2.971000
}
DEF settings_tube_0custom Transform
{
children
[
Shape
{
appearance Appearance
{
material MaxMaterial
{
name "Tubes"
}
}
geometry DEF settings_tube_0-FACES Mesh { url "settings_tube_0-FACES.xm" }
}
]
rotation -0.999900 -0.008726 0.008880 -1.553000
scale 5.523000 5.523000 5.523000
scaleOrientation -0.471600 -0.550100 -0.689200 -0.154500
translation -14.630000 -24.740000 2.929000
}
DEF pod_rotate_structure5 Transform
{
       children
       [
           Spinner
           {
               rpm 1.3
 axis 0 0 2
               children
               [
DEF game_podsupport_13custom Transform
{
children
[
Shape
{
appearance Appearance
{
material MaxMaterial
{
name "FlatSrfc/PodParts"
}
}
geometry USE game_podsupport_14-FACES
}
]
rotation -0.689600 0.314600 -0.652200 -2.669000
scale 1.472000 1.472000 1.472000
scaleOrientation 0.856700 -0.033150 0.514800 -0.586200
//translation -36.330002 2.536000 -7.430000
translation -3.080002 7.282000 2.861000
}
 ]
    }
]
translation -33.009998 -4.135000 -10.430000
}
DEF pod_rotate_structure5 Transform
{
       children
       [
           Spinner
           {
               rpm 1.3
 axis 0 0 2
               children
               [
DEF game_podsupport_16custom Transform
{
children
[
Shape
{
appearance Appearance
{
material MaxMaterial
{
name "FlatSrfc/PodParts"
}
}
geometry DEF game_podsupport_16-FACES Mesh { url "game_podsupport_16-FACES.xm" }
}
]
rotation 0.315600 0.854700 0.412200 -1.672000
scale 1.472000 1.472000 1.472000
scaleOrientation -0.761500 -0.592900 -0.261900 -0.615200
//translation -28.610001 -10.040000 -8.931000
translation 4.639997 -5.295000 1.360000
}


 ]
    }
]
translation -33.009998 -4.135000 -10.430000
}
DEF game_podshell_12custom Transform
{
children
[
Shape
{
appearance Appearance
{
material MaxMaterial
{
name "MenuCell"
}
}
geometry DEF game_podshell_12-FACES Mesh { url "game_podshell_12-FACES.xm" }
}
]
rotation -0.214200 -0.735100 -0.643200 -2.820000
scale 0.329600 0.329600 0.329600
scaleOrientation -0.388500 -0.717300 -0.578400 -0.540400
translation -32.540001 -4.030000 -3.501000
}
DEF game_select_pod_inner03custom Transform
{
       children
       [
           Spinner
           {
               rpm 5.75/*jb*/
 axis 0 2 2
               children
               [
                   Shape
                   {
                       appearance Appearance
                       {
                           material MaxMaterial
                           {
                               name "InnerWall_01"
                           }
                           texture ImageTexture
                           {
                               alpha true
                               url "orbcellwall.bmp"
                           }
                       }
                       geometry Mesh { url "OrbCell-FACES.xm" }
                   }
               ]
           }
           Spinner
           {
               rpm 5.75/*jb*/
 axis 2 2 0
               children
               [
                   Shape
                   {
                       appearance Appearance
                       {
                           material MaxMaterial
                           {
                               name "EggGlowPulse"
                           }
                           texture ImageTexture
                           {
                               alpha true
                               url "orbcellwall.bmp"
                           }
                       }
                       geometry Mesh { url "OrbCell-FACES.xm" }
                   }
               ]
           }
       ]
rotation -0.335200 0.920700 -0.199700 -0.424800
scale 6.598800 6.598800 6.598800/*jbone*/
scaleOrientation 0.000000 0.000000 0.000000 0.000000
//translation -31.959999 -3.733000 -3.075000
translation -32.200001 -4.344000 -2.936000
}
DEF custom_text Transform
{
children
[
Transform
{
rotation -1 0 0 1.571
children
[

DEF MainMenu5 Shape
{
appearance Appearance
{
material DEF CustomTextMaterial MaxMaterial
{
name "NavType"
} }
geometry Text { font "Heading" translate false text ".::SETTINGS::." }
}
]
}

]
rotation -1.000000 0.002966 0.003888 -1.551000
scale 7.000 0.0 7.000
scaleOrientation 0.527100 0.681300 0.508000 -0.177100
translation -13.937000 -10.380000 4.323000
}
]
rotation -0.602100 -0.599600 -0.527300 -2.191000
scale 0.458100 0.458100 0.458100
//scaleOrientation 0.044600 0.985600 0.163200 -0.123500
translation 5.641000 15.510000 -1.711000
}
DEF settings_arm_pin02custom Transform
{
children
[
Shape
{
appearance Appearance
{
material MaxMaterial
{
name "FlatSrfc/PodParts"
}
}
geometry DEF settings_arm_pin02-FACES Mesh { url "settings_arm_pin02-FACES.xm" }
}
]
rotation -0.008533 -1.000000 -0.003925 -2.201000
scale 1.294000 2.019000 1.294000
scaleOrientation 0.049020 0.998600 0.021300 -0.346900
translation -1.506000 -1.191000 4.435000
}
]
rotation 0.001397 -0.015840 0.999900 -3.163000
scale 1.296000 1.296000 1.296000
scaleOrientation 0.302900 0.914000 0.270000 -0.422300
translation -6.689000 0.236800 -4.083000
}
]
rotation 0.127600 -0.011390 -0.991800 -1.591000
scale 0.225100 0.257500 0.257500
scaleOrientation -0.438700 0.896100 0.067440 -0.155900
translation -0.416600 -0.801500 0.463500
}
]}
]
rotation 0.997500 -0.047920 0.052590 -1.573000
scale 6.057000 6.927000 6.057000
scaleOrientation 0.008927 0.998300 -0.057520 -0.081130
// Settings Position
// translation 57.430000 -23.379999 101.500000 // - These numbers are for a 3 button menu
// translation 57.430000 -24.379999 101.500000 // - These numbers are for a 4 button menu
}
//END CUSTOM BUTTON 1
Hope it helps, just replace the old part of code with this code.

Aweelz
shenlong77
Hey aweelz

check out my other post about the buttons

see if you can help me out?

I'm at a loss right now as to why it doesn't work
hetfieldjam9
QUOTE
He doesn't need to show you the code, i can.

In mainmenu5, search for "//END CUSTOM BUTTON". Add this underneath


do you mean i should open the mainmenu5.xip and then search in the dafeult.xap for //END CUSTOM BUTTON? i actually dont find it there! i have already a 5th button, but now i want a 6th too!
INSB_GLOCK
whoever was able to get the fifteen menus, would you be able to post the xips for it. im not good at code editing with notepad. i tried the fifth menu tab in another thread and that shit lost me quick. and if possible. link it with config.xbx. sorry for my noobishness. but im good at soldering and connectin wires n shit, not programmin laugh.gif
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