Oct 19 2003, 06:07 PM
Okay, i installed an x 2.2 lite for a friend's xbox ver. 1.1 with a flash of x2 4977 on both banks. I used slayer's 2.1 and the mod works great when on. When i try to turn the switch off, the evox dash boots up. Ms dash won't boot normally. What could be wrong?
Oct 20 2003, 03:54 AM
Could be the switch, I have the other way around, it won't boot the 4977 bios, the led turns on but not the chip. I replaced it with a 2.0pro and it works great, so my guess is the switch. How can we fix it, I don't know, still waiting for the answer.
Oct 20 2003, 06:57 AM
if you just want to get in the MS dash you can do it from the evox dash. don't help the live gaming but if you need to get the audio och wide screen setup it works
Oct 20 2003, 10:08 AM
you have a dry track between the gray wire and the ground wire in between the switch - simple solder a wire between the points.
Oct 20 2003, 12:14 PM
Ubergeek: so in my case I have a "wet" track?
Oct 21 2003, 12:40 AM
What do you mean dry track?
Oct 21 2003, 12:41 PM
I guess a connection without solder
Oct 21 2003, 09:46 PM
I have a 2.2 pro with the exact same problem - the chip cannot be disabled, even with the switch in the off position?
Ubergeek, could you possibly provide any details on how I might be able to fix this?
It used to work correctly for awhile, but now it cannot be disabled.
Could it be a problem with the external switch piece?
Oct 22 2003, 09:09 PM
Yea ubergeek can you explain this? please
Oct 22 2003, 09:31 PM
Same problem here, was working fine until a few days ago and now it won't boot disabled. Switch on or off I still boot into 4977.
Oct 23 2003, 01:08 AM
mine won't enable
Oct 23 2003, 02:28 AM
I've got a 2.2 pro that won't shut off - the led shuts off, but not the chip... luckily, I don't use live...
Oct 23 2003, 05:26 PM
did we all get a bad stock or something? I ordered my chip maybe 4-5 wks ago and I have the exact same problem. chips boots fine. doesn't disable no matter. good thing I never plan on LIVE.
Oct 23 2003, 08:28 PM
Can anyone help us with this problem?
Oct 24 2003, 03:36 AM
Mines probably 5 weeks - 6 weeks old as well - If there's an easy fix I'd be interested, otherwise, my next mod will be a chameleon , there's way too much crap hanging off my xbox with the x2 anyway.
Oct 24 2003, 01:46 PM
well now i dont know what i want xecuter or chameleon?
Oct 24 2003, 05:26 PM
the X2.2.Lite is awesome. I love it. It work's fine except for the not shutting off part. I haven't looked at it yet except to check out all the wiring. It's prolly an easy fix. Just replace the switch. This might even give me the opportunity to put in like a flip switch
for my x2.2lite. It depends on you. Only thing I wish I knew before I flashed my x2.2 was that I could have left cromwell on one of the banks and just flashed x2 4977 on the other incase of a a messed flash. Now I don't know if I want to risk flashing again thru evox. 4977 on b1 as 256/256 and cromwell on the rest. I don't know much about the chameleon.
But so far the x2.2lite has been nice to me. Except for being stubborn.
Oct 26 2003, 06:10 PM
So I guess there seems to be no fix in sight for this then huh? Bummer.........
Oct 29 2003, 07:09 PM
I'm sure there must be an explanation for our chips not shuting off. What versions of xbox do you have?
Oct 30 2003, 11:12 PM
I'm thinking we all just got a bad batch. Or whoever manufactures the chip got a bad batch of switches. But that wouldn't make sense since it's only the on//off switches that are misbehaving. maybe they did a bad soldering job?
Time to break out the multimeter and check around the chip for continuity.
Oct 30 2003, 11:14 PM
keep this thread alive.
I see other people now posting on the 1st page with the same problem. Maybe someone can help us out.
Or maybe tell us how to replace the bad switch with say....
a nice fat spst pole style switch?
(sorry , I love modding stuff)
Oct 31 2003, 08:03 AM
I have an Xecuter 2.2 Pro on a v1.3 Xbox. I locked the hard drive but when I turn the enable/disable switch for the mod off the external LED doesn't light up and it still boots up the X2 BIOS.
Nov 1 2003, 08:33 PM
I am also in the same situation, i've got 4977 bios on my x2 lite, v1.0 and the disable/enable only turns the blue led on/off, not the mod on/off. I ordered my mod on 10/7 and emailed system-mods.com on thursday 10/30 and haven't gotten a reply back yet. This is f'n weak. The only reason I got this freakn chip is to enable/disable so i can play live and it doesn't work. There can't be a faulty solder wire b/c not all of us soldered wrong, it has to be a problem on the x2 company side. Please someone help us!
Nov 2 2003, 01:58 AM
Yea, ditto over here. My bro ordered 2 chips (1 for him and one for his buddy) and got me to install them, but i cant disable the friggin things. He ordered them like, 2 weeks ago, not even i think. I'm using the 4977 bios as well, but i also tried it with the latest evox bios and it didn't work either. My first xbox mod that i did this summer works fine, the same chip (x2.2 lite) and the same switch board. Grrr, this is ticking me off. Doesn't someone have a solution? Oh yea, version 1.0 xbox. Same as my other box that works.
Nov 2 2003, 06:22 AM
Hmmm, i dont think that it's a faulty chip. Because we ordered both of these chips at the exact same time, and i've got one of them to work. So, check your solder points. My guess is it's something to do with d0.
Nov 2 2003, 06:11 PM
I figured out the problem!!! It was the d0 wire. It became squashed by the screw when i screwed my motherboard back down, (i used the bottom d0 point). So what i did, was i took the other little wire thingeymagig with the grey and black wire on it used for the header pin installation, and i took the grey wire out of that with a pin (just pull back the plastic flap) and i stuck it into the other connector with all the color wires into it. Then i resoldered the wire and made sure that it wasn't in the way of the screw, and blamo. Worked like a charm.
Nov 3 2003, 10:49 AM
I used the top d0 point. so for me it's the chip not the soldering job, that's causing it to not switch off
Nov 4 2003, 06:30 PM
You guys could always make your own switch.
I bought a x2.2pro with a faulty switch socket on the chip.
So I made my own switch. all that happens when you use the normal switch
is that you are connecting the d0 to ground.
i.e d0 -> ground = chip enabled.
d0 -> nothing = chip disabled.
Nov 5 2003, 09:55 PM
Smithy, would you be able to post a quickly drawn diagram as to how you made the switch piece, and what kinda of wires and such? If not it's cool.
I have also been reading other forums, and this is turning out to be a farily common problem now. I love the Xecuter series of modchips, just for this one problem........
Nov 5 2003, 10:51 PM
all you do is get a spst (single pole single throw) switch,
on the switch are two legs, solder the Do piont on the board to a piece of wire and solder the other end of the wire to one of the legs on the switch.
solder the Gnd wire to your board then solder the other end to the empty leg on the switch.
dosnt matter which way round you use the legs as long as they dont touch.
with the switch in one posistion it will use the modchip and in the other position it will use the orig.
the switch is not connected at all too the modchip all its doing is bridging Do to Gnd
Nov 5 2003, 11:20 PM
I take it not many people have multimeters huh?
I have had 2 Xecuter 2.2 lites come where they wouldn't disable. Both had the same problem. The contacts for the d0 wire on the chip itself were soldered together. I little heat up of the soldering iron is all it takes to just take the solder out from inbetween the contacts.
Nov 11 2003, 05:45 PM
where exactly is these points located?
what i mean is, are they located on the back of the
chip behind the sticky stuff, or on the switchbox?
Nov 11 2003, 09:03 PM
yes, on the chip itself behind the adhesive. On the other side of the white connecter that the wires going to the switch module go to.
Nov 11 2003, 09:17 PM
I looked at part of the chip where the two points for ground and d0 are for when you use header pins and they were soldered together. i unsoldered them and the mod works when on but when it is turned off, it shuts off twice and then gets flashing red and green led. What is wrong now?
Nov 11 2003, 11:04 PM
its the D0 connection on the pogo pin and the wire. I had same problem but in my case the contact on the DO was almost totally gone as well as the trace to the right of it was exposed and it was occasionally touching it. It drove me crazy for some time. I Finlay drooped a header pin in and have had NO problems on 1 XBOX v 1.0 and a wire install on 1.1 I also found that if you have a dremmil you can sharpen the point of D0 and a few others and it works fine to.
Nov 11 2003, 11:10 PM
|QUOTE (joker4096 @ Nov 11 2003, 05:17 PM)|
| I looked at part of the chip where the two points for ground and d0 are for when you use header pins and they were soldered together. i unsoldered them and the mod works when on but when it is turned off, it shuts off twice and then gets flashing red and green led. What is wrong now? |
Sounds like a bad D0 i had same issue with a 2.2 pro fixed temp for test by using a piece of aluminum foil and I flashed all banks with 256k executer 4977. Theres also a bunch of info on this. Check the FAQ's
Nov 12 2003, 06:42 AM
I just spent the last few hours soldering, de-soldering, and checking the switch piece. Finally I was able to fix my problem where the modchip would not turn off. Found it there was a solder point on the back of the chip itself that was poking through the sticky rubber on the back of the modchip. This was in turn touching the metal mesh on the side of the xbox, and was causing the chip to not ground correctly.
I found a 1/4 inch thick piece of spongy rubber laying round the house that was similiar to the stuff that comes on the back of the chip, and used some glue to stick one side to the modchip and the other to the metal mesh on the xbox. Now there is no way that the solder point can stick through this thick of rubber. Everything works great now, and the chip disables as it should when I flip the switch. Hopefully this helps the rest of you. I never would have thought that this would have been the problem. All along I was screwing with solder points and such, and this is what it turned out to be.
I hope this can be of some help to you all!!!
Nov 12 2003, 10:47 AM
all the switch does is disconnect / connect gound to d0
if your switch is acting up - just check the 2 connections and repair whichever one is poor
Nov 12 2003, 09:35 PM
I took out the chip and found that the xbox still fragged with it out.
When i put the chip back in, evox worked in both on and off positions.
I think the MS bios is gone. This would explain the reason why
the mod would not shut off in the past. Is there any way to reflash the TSOP
with the MS bios?
All help is greatly appreciated
Nov 13 2003, 01:06 AM
Well Im getting somewhat of a similair problem, except my chip wont turn on.
Well it will.. occasionally. I've had the mod for about a year now, no problems. But lately, it just always seems to boot to the MS dash. Then I hafta end up playin with the switch and turning my xbox on and off for like 10 minutes just to get it to turn on.
So is this some sort of soldering error then??
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