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BenJeremy
October 31 2003

Media X Menu 0.9n.6

Tutorials located at: http://www.writersgallery.com/MXM/TUT

Short Version-

[*] Revamped the FTP Server. Again.
[*] More ActionScript stuff.
[*] "Big F:" on X2 BIOSes problem fixed
[*] Added more variations of Simplicity "internal" skin
See below for complete list.

Beta 0.9n.6 (Bug Fixes)
[*] Added experimental automatic G: fix
If drive F: is not between 128GB and 132GB, MXM will not automatically mount G:
[*] Failing that, there is now an MXM_Patcher option to force MXM not to init G:
[*] SETFUNC::FILESIZE should now return directory size now.
[*] New ActionScript commands:
BEGINSEARCH <WildCardPath>
- The local variables "search_name", "search_path", "search_arg", "search_size", "search_type", "search_active" (which equals "1" when the search values are OK) are updated during the search
SEARCHITEM <VarName> (Load VarName with current file/pathname)
SEARCHSIZE <VarName> (Load VarName with current file size)
SEARCHTYPE <VarName> (Load VarName with current type for entry - "file" or "dir")
SEARCHNEXT
ENDSEARCH
MEDIAPATCH <FilePath> (Experimental, patches media flag and media check code)
INPUT [NOWAIT] (Added optional "nowait" parameter, which prevents it from waiting forinput)
OPENREAD <HandleName> <FilePath>
OPENWRITE <HandleName> <FilePath>
READFILELN <HandleName> <VarName> (Reads line and loads variable)
WRITEFILELN <HandleName> <Text> (Writes line with text and appends CR/LF)
WRITEFILE <HandleName> <Text> (Writes line with text)
CLOSEFILE <HandleName>
FILESTAT <HandleName> <VarName> (If file access is OK, value will be "1" - for read, "0" means end - otherwise "")
WEBFILEFETCH <Filename> <URL> (A little goodie... but this is a very basic HTTP client, so it won't work with all sites)
SETFUNC new:
- FNBASENAME <FilePath>
- FNEXTENSION <FilePath>
- FNPATH <FilePath>
- FNMERGE <Path> <Filename> [<Extension>]
- FATXIFY <filename> [<replacementchar>] (Do not use with a full path! backslashes and colons will be removed!!)
- TEMPFILE <Path> <Prefix> (Creates a new temporary filename)
- REPLACE <Old> <New> <Source>
- ContextScriptExists <scriptName>
- ScriptExists <scriptName>
XMLOpen <HandleName> <FileName>
- Opens an XML file or internal XML link (::MXM, ::PREFS, ::MENUCACHE, ::MENU, ::Internal)
XMLSave <HandleName> [<FileName>]
- Saves XML back out to a given file
XMLSaveNode <HandleName> <FileName>
- Save current selected node to file (File must not exist)
XMLSetNodePtr <HandleName> <Node> [OnFail <Label>]
- Set the current node pointer
- To start from "root" use ! Example: !.FTPServer.User:1 (Accesses second user node in FTPServer node of a config file)
XMLCreateNode <HandleName> <Node> [OnFail <Label>]
XMLCreateElement <HandleName> <Element> [OnFail <Label>]
XMLSetElementPtr <HandleName> <Element> [OnFail <Label>]
- Must be relative to currently set node, or this will also cause the current node to change
XMLSetElementValue <HandleName> <Value>
XMLSetElementAttr <HandleValue> <Attribute> <Value>
XMLSetNodeAttr <HandleValue> <Attribute> <Value>
XMLSetValue <HandleValue> <Location> <Value> [<AttrPref>]
XMLGetValue <HandleValue> <VarName> <Location> [<DefaultValue>]
XMLGetNodeCount <HandleName> <VarName> [<Name>]
XMLGetElementCount <HandleName> <VarName> [<Name>]
XMLGetNodeAttrCount <HandleName> <VarName>
XMLGetElementAttrCount <HandleName> <VarName>
XMLCreate <HandleName> <MainNodeName>
LoadCurrent
CallContextScript <scriptName>

[*] Fixed issue with submenu conditional
[*] ActionScripts now run in their own thread, meaning the video and audio continue while ActionScripts run. This will be further exploited in the future with scheduled and event-driven execution.
[*] Fixed File access error in ActionScript FILE functions.
[*] Added new Text Gadget source: ENV - this gives the skinner access to the global environment (Environment variables prefixed with the "_" character)
Define the "Key" attribute to select an environment variable to display (without the % on each side, with or without the underscore)
[*] Rewrote the ActionScripting engine. This will be getting a slight re-arrangement when I incoroporate the scheduler, which is more or less written.
[*] Added $timer$ 'special' ActionScript variable, which gives a running count of milliseconds
[*] Added _GP_ANYBUTTON variable set by input for simple testing.
[*] Fixed non-working string functions and issue with XMLSetValue when setting attributes
[*] Fixed spurious file entries when connected to M$ Internet Explorer via FTP. This might fix other issues (I hope).
[*] Added DNS cacheing. This may solve some issues with newsfeeds, but if edited, the cache file can make DNS lookups more efficient!
In the file, you can set a hostname as one of three types of persistence: dynamic (always looks up IP), session (Looks up IP once per session) and static (you can 'permanently' assign an IP)
If the cached IP doesn't work, MXM will try and get another one, no matter what.
[*] Changed the FTP Server again.... should be working again.
[*] Added jlm5151's Simplicity Remix skins as internal skins.
[*] Added more specials: $tm_time$, $tm_date$, $tm_hours$, $tm_minutes$, $tm_seconds$, $tm_year$, $tm_month$, $tm_day$ - all based on current time. Format for date: DD/MM/YYYY and time: HH:MM:SS. Individual units are 2 digits (or for year, 4 digit)
[*] Fixed issue that prevented "RandomSource" enabled image resources from working properly.



Beta 0.9n.7 (Bug Fixes)

[*] Errors in "subscripts" now report original error and originating script name.
[*] Added "SIZE" command to FTP Server. Reports in the following format: "120 Drive C Reports: (330,416,128 FREE) (524,206,080 TOTAL)" for each drive, unless the user specifies the drive specifically in the SIZE command.
[*] MXM should not lock up any more when running WMV9-based WMV files. It will not play them, but rather than hosing things up, MXM will merely not display the offending video.
[*] Fixed issue with Context Menu items defined in MXM.xml
[*] Fixed problem with the use of special characters % and $ in ActionScripts.
[*] Added Message Logging. See the White Paper for more details. Debugger,Net and File output methods are implemented.
[*] Skinners can now display "CG" strings using offsets. Place the offset value in the "Section" attribute of a text element and the value retrieved
for the string will be that of the menu item offset by that value form the currently selected menu item (or nothing, if out of range).
[*] Similar to the string capability, "entry" type images can also have an offset, by setting an <Offset> value in the resource node.
[*] SETFUNC additions:
- CVTTOBASE <Base> <Padding> <DecmalNum>
Converts number in from, say 15130 to 3B1A (Padding is zero padding, can be set to -1 or 0 to disable)
Input numbers can be bigger than 32 bit values.
- CVTFROMBASE <Base> <Padding> <BaseXNum>
Converts number in from, say 3B1A to 15130 (Padding is zero padding, can be set to -1 or 0 to disable)
Input numbers cannot be bigger than 32 bit values. (Note limitation here!!)

[*] Comparisons now done with 64-bit values in ActionScript IF statements
[*] Memory Units should now be accessable from FTP and ActionScripts
[*] Re-wrote the input stuff in preperation for the new system. Seems to work so far.
[*] Added a parameter for the special "text" element menu - "Wrapped". Set to true, this allows you to cycle through each end of the menu. Do NOT use this on "regular" Menu elements yet.
[*] Added argument support to conditionals. New conditonal: ItemSelected:
<conditional arg1="1">ItemSelected</Conditional>
Works with "not" as well: <conditional arg1="3" not="true">ItemSelected</Conditional>
[*] The new Input System has been integrated! Input is now configurable.
[*] Added HelpDesc and HelpTitle strings. Key is line number, section is device ID.
These will be used to display help screens based on translation tables.
[*] New ActionScript stuff for input handler:
--functions:
-- IQGetMsgID [<ID>]
-- IQPeekMsgID
-- IQPeekStrength
-- IQPeekShiftStrength
-- IQPeekCtrlStrength
-- IQPeekAltStrength
-- IQGetMsgCount
-- HandleType
.....Gets type of handle, 0 if not a valid handle.
--Commands:
-- MOD <Var> <Value>
-- AND <Var> <Value>
-- OR <Var> <Value>
-- XOR <Var> <Value>
-- IQClear
-- IQTable <name>
-- IQPushMsg <ID> <Str> <ShftStr> <CtrlStr> <AltStr>
-- IQWaitMsg [<MsgID> [...<MsgID>]]
-- VIRTKEYBOARD [SINGLE|MULTI|DISABLE|ON|OFF]
-- STRINGINPUT <VAR> <SINGLE|MULTI|IP> <Prompt>
-- SetState <MENU|SAVER|INFO|HELP|GAMEHELP>
-- LINE <X1> <Y1> <X2> <Y2> <Color>
-- MsgBox <Message>
-- Image <Handle> <X> <Y> <Width> <Height>
.....Used with BeginDraw, allows use of Images loaded with LOADIMAGE to be used in an ActionDraw List
-- LOADIMAGE <Handle> <Path>
.....Load an image. May wait up to 5 seconds for image to load from cache.
-- CLOSEIMAGE <Handle>
-- LoadSound <Handle> <File>
....Loads a sound resource to be played
-- CloseSound <Handle>
....Closes sound resource, handle is available for reuse.
-- PlaySound <Handle>
....Play sound from sound resource handle
-- LoadDialogFromXML <UIHandle> <XMLHandle> <XMLLocation>
....Load a dialog from the node indicated
-- OpenZip <ZipHandle> <Filename>
....Opens a zip file to uncompress
-- CloseZip <ZipHandle>
....Closes an open ZIP file
-- UnzipFile <ZipHandle> <Index> <Filename>
....Unzips the entry indexed to the filepath given
-- GetZipInfo <ZipHandle> <Index>
....Retrieves the data for a specific ZIP entry:
- %ZipEntryIndex%
- %ZipEntryCompSize%
- %ZipEntryUncompSize%
- %ZipEntryName%
- %ZipEntryType% ("dir" or "file")

--Specials:
-- rand (Returns 32-bit random number)
[*] Added GOSUB/RETURN functionality to ActionScripting.
Both GOSUB and RETURN may be used after IF
[*] Added FOR/BREAK/NEXT functionality:
- FOR index = 1 TO 10 STEP 3
- BREAK (May be used after IF)
- NEXT
[*] Added Autodetect for DebugServer app.
[*] Checked following:
- Screenshot works fine.
- Checked FTP directory creation/usage/removal "Rainbow 6" - works fine.
[*] Added shifted versions of UI_DIR with the Gamepad input to the default tables in Internal.xml
[*] Added build number, also added XDK version to About Box.
[*] Added Virtual Keyboard. Default activation with "SHIFT-Y"
[*] Using dual-draw stacks for ActionScripts to minimize "flicker"
[*] Cleaned up default pathing for XML files in ActionScripts.
[*] Added the ability to embed variables inside of variables... Usage:
-- SET SomeVar "This is an embedded variable within a variable: %AnotherVar{Index}%"
[*] Added new skin section "Periods" and "menuscroll" value to adjust tweener "menuscroll" source timing.
[*] New Gadget Strings:
- env
-- Global Environment string
- helptitle
-- Help Title (N/A yet)
- helpdesc
-- Help Description (N/A yet)
- cghelptitle
-- Current Game Help Title (N/A yet)
- cghelpdesc
-- Current Game Help Description (N/A yet)
- RawDrvCSize
-- Raw Drive Sizes
- RawDrvESize
- RawDrvFSize
- RawDrvGSize
- RawDrvCFree
-- Raw Drive "free"
- RawDrvEFree
- RawDrvFFree
- RawDrvGFree
- ScreenWidth
-- Actual Screen Width (Added to support HDTV in future)
- ScreenHeight
-- Actual Screen Height (Added to support HDTV in future)

[*] Added SWITCH/CASE/DEFAULT/ENDCASE/ENDSWITCH structured programming statements to ActionScript
[*] Added IF...THEN/ELSE/ENDIF structured programming statements to ActionScript
[*] Added "Circle" type to ZPoints, allowing a quick, pain-free definition of a circle.
[*] Added ONERROR/ONTHISERROR/RAISELASTERROR handling.
[*] XML locations now support Element, Attribute specification, and also support Queries for nodes and elements.
- Locational format! Example: "!.SomeNode.AnotherNode^AnElement~AnAttribute"
- !.Dialogs.Dialog?DlgID=Test.Control?CtrlID=101.Selected is an example of a queried XML location.
koldfuzion
thanks for your hard work BJ!
talkingwires
Hey, BJ! I just wanted to say that when I started modding my Xbox, used Evox, then moved to Ava for a bit, but neither of them were really what I wanted. But then I discovered MXM, and I gotta say, your dash is the best! I use it almost exclusively, save for when I need to flash my BIOS (*hint hint*). Anyway, keep up the good work!
mrRobinson
keep up the good work. is there a thread that says in what release you plan to implement xyz feature etc. Or do you just go with the flow on that?

edit: oh and if you don't specifically i'm wondering if in your head you have a roundabout time frame for throwing in bios flashing, screen calibration, and file explorer/management.
BenJeremy
QUOTE (mrRobinson @ Oct 31 2003, 09:24 PM)
keep up the good work.  is there a thread that says in what release you plan to implement xyz feature etc.  Or do you just go with the flow on that?

Usually, "Go with the flow" - but I'm working on a few goodies here and there, even though the "Bug Fix" releases are mostly to dig back into existing code and enhance/fix big chunks.

The DNS handling is greatly improved, and to be honest, if you set it up correctly, you don't even need a DNS server set up (you can create permanent DNS entries - MXM will bypass the DNS server and use those.)

Next on my plate is improving the Network client code, and possibly the image cacheing with a more intelligent approach to managing the system and video memory used to display images.

The friend that created LinkQ wants to add a download manager, which will require HTTP support. I've told him to create a basic Winsock HTTP client (with my help) and together we'll create something usable on both the Xbox and the PC.

Oh.... and along the way, since I now have ActionScripting, things like BIOS flashing become easier to add in. File management is something I've been thinking about throwing in when I get ambitious. There's no immediate support for it in the existing skins, but I'll come up with a default screen, and make it a simple matter for skinners to add support.
TheNut
very nice i love this dashboard.........keep up the good work....if you ever need some hosting or bandwith for free i got plenty of that......and a beta tester laugh.gif
TheBoyEclectic
BenJeremy:

What WONDERFUL work you do! Thanks for giving so much to the scene! smile.gif
Hong Kong Phooey
BJ, you did it again! What can I say, MXM fo' life!! beerchug.gif
irajames1176
YES! I can have X2 IGR with my new drive biggrin.gif thanks a bunch BenJeremy beerchug.gif

There is sort of a bug with the No Init G: Drive, i even tried patching it with the MXM_Patcher program just to see if it would go away and it still shows in FlashFXP, it doesn't bother me one bit i just thought i'd let you know smile.gif and thanks again for one hell of a dash BenJeremy
BenJeremy
QUOTE (irajames1176 @ Oct 31 2003, 11:20 PM)
YES! I can have X2 IGR with my new drive biggrin.gif thanks a bunch BenJeremy beerchug.gif

There is sort of a bug with the No Init G: Drive, i even tried patching it with the MXM_Patcher program just to see if it would go away and it still shows in FlashFXP, it doesn't bother me one bit i just thought i'd let you know smile.gif and thanks again for one hell of a dash BenJeremy

Yeah, if I have time in the next release, I'm going to clean up the FTP Server stuff to support memory cards, as well.

yourwishismine
** Media X Menu Version 0.9n.6 Beta ** is available in the #mxm channel!!!

Thank you BenJeremy for another awesome release!!!
Dirkbox
Well thank you, it was worth the wait.

MXM now default on 200gig drive ;0) Oh and it flys!

Nice and fast, so off to work on that skin and some actions

biggrin.gif
deflux
for some reason the ftp likes to kill itself after a time period ... not sure the exact time
but i can no longer connect to it, even though mxm is still running on the xbox
BenJeremy
QUOTE (deflux @ Nov 2 2003, 08:08 PM)
for some reason the ftp likes to kill itself after a time period ... not sure the exact time
but i can no longer connect to it, even though mxm is still running on the xbox

That's strange, and others have reported this sort of issue, though I'm absolutely unable to recreate it, on two different Xboxes.

Perhaps this is some sort of network hardware issue? I just don't know.... MXM has no timer. It might also be related to your Server priotiry setting, which you might try setting to "highest"
deflux
Transferred 35 files totaling 383.62 MB in 20:14 (365.23 KBps)
Attempting to Reconnect.
hmmm after 20 mins of sending this time, ill set the priority ...thanks
BenJeremy
QUOTE (deflux @ Nov 2 2003, 08:17 PM)
Transferred 35 files totaling 383.62 MB in 20:14 (365.23 KBps)
Attempting to Reconnect.
hmmm after 20 mins of sending this time, ill set the priority ...thanks

That speed is just awful. I'd say there something else happenign there, as well.
deflux
yeah, that's another thing, some files go @ 6MB/s some go at 400K....
BenJeremy
QUOTE (deflux @ Nov 2 2003, 08:28 PM)
yeah, that's another thing, some files go @ 6MB/s some go at 400K....

I get bad speeds on my dev box... but that's because the hard drive is going (Same thing when I lost the IBM DeskStar 60GB drive on my other Xbox)
et00l
Im having the disconnect problems also, and one time it actually locked up my ftp program, which is LeapFTP.
yourwishismine
QUOTE (et00l @ Nov 2 2003, 08:57 PM)
Im having the disconnect problems also, and one time it actually locked up my ftp program, which is LeapFTP.

The only time I seem to have trouble on FTP is when my Skin's screen saver kicks in... but I think that's totally related to the skin, but I've not tried a lot of testing to see for sure... FTP program is FLASHFXP... other then that I FTP hundreds of megs today without trouble...
floresp
Similar problems here. The FTP just seems to stops responding after no specific time frame.
Sometimes I can send about 2-3 Gigs with no problems others, it stops before that. I thought it had to do with the screensaver too, but I disabled it and the same.

The only solution is for now to turn the xbox off and then on again.

I use FlashFXP.

KAC
I went from 0.9n4 to 0.9n6 directly and have a question....In the skin, my box shows up as being PAL. I don't think that's right. I bought it in the USA. Is it a bug, a setting, or something like that?
BenJeremy
QUOTE (KAC @ Nov 3 2003, 01:06 PM)
I went from 0.9n4 to 0.9n6 directly and have a question....In the skin, my box shows up as being PAL. I don't think that's right. I bought it in the USA. Is it a bug, a setting, or something like that?

Have you fiddled with the EEPROM?
KAC
I haven't done any of the Actions. I noticed that right away after I simply overwrote the mxmdash.xbe in the root drive.

I noticed something in the actions menu about EEPPROM but I wasn't sure what that was so I left it alone so not to mess something up.
boxorox
QUOTE
Added "SIZE" command to FTP Server. Reports in the following format: "120 Drive C Reports: (330,416,128 FREE) (524,206,080 TOTAL)" for each drive, unless the user specifies the drive specifically int he SIZE command.



Great addition smile.gif
floresp
Are the WIP binaries available in the usual places?, or do we need to wait for the next release of MXM?

boxorox
"WIP" is not available to the public. You need to wait for beta releases.
dsmac73
tongue.gif Hi,
I am having the3 same problem with the FTP stopping for no reason.. at no set time and this is a new problem since I upgradded... the screensaver is disabled and still the same thing sometimes I can transfer lots and other I tcan transfer only a few min. The only way to fix it is to turn off the xbox. I use FlashFXP blink.gif
dsmac73
tongue.gif Hi,
I am having the3 same problem with the FTP stopping for no reason.. at no set time and this is a new problem since I upgradded... the screensaver is disabled and still the same thing sometimes I can transfer lots and other I tcan transfer only a few min. The only way to fix it is to turn off the xbox. I use FlashFXP blink.gif
koldfuzion
i think if you are having a problem ftp'n to the box using the latest mxm..more info needs to be provided to BJ than just the fxp client you are using. I read these every time one is posted and the user info provided to help BJ figure out the problem is very much lacking. I havent upgraded to the latest wip yet.. so i am still running the same version everyone else is and i dont have a single problem. I even did a large transfer from one xbox to another xbox using fxp, nothing irregular happened.

if you guys dont mind, when reporting a ftp problem. please give the following info instead of just saying ftp doesnt work right.

-DHCP or Static config.
-IP, dns, gateway, subnet of xbox
-IP, dns, gateway, subnet of PC ( you can xxx out the last digits to protect your privacy if needed)
-Skin used (just in case a resource intensive skin may be causing a memory drop, or creating lag)
-What your girlfriend is wearing at the moment of transfer (no really wink.gif ..preferably nothing but we still need that info!- and a picture please)
-BIOS mod LBA48 or not.
-Running as APP or Dash
-FTP Client, passive mode?
-MXM version (yes even though the version is probably always be the latest version released)
-description and any other info that might seem relevant (net to usb adapter being used?/only when screensaver kicks on/transfering small files to XX Drive/transfering large files.etc...)

If we provide a lot better info of what is happening... maybe other users can replicate to confirm it and it can be fixed.
yourwishismine
QUOTE (koldfuzion @ Nov 6 2003, 03:42 PM)
-What your girlfriend is wearing at the moment of transfer (no really wink.gif ..preferably nothing but we still need that info!- and a picture please)

LMAO.....

yeah really seriously... send the pictures.. and I'll send pictures back of myself laying in bed beside her smoking my favorite blend of cigarette...
diffident
Just wanted to say that I skipped n5 because of the FTP problems, but the latest WIP has fixed all the issues for me - no stalls, no phantom files, and faster again I think (averaging just over 10MB/sec to and from the box), so thanks BenJeremy for all the work that's gone into it. I'll be upgrading to n6 as my dash this weekend. For the record, DHCP, my own skin, X2 4977 so no LBA48, running as an app (it's WIP, after all), Mac OSX, FTP client Interarchy, passive mode.
deflux
ok, the ftp problem again
the ftp seem like it dies, and wont connect at all after about 5mins of inactivity

using static ip thru router
newest ver of mxm
1.1 xbox
4977 x2
flashfxp
192.168.254.186 xbox
192.168.254.254 gateway
68.2.16.30 dns/set to 192.168.254.254 , same result
win xp
Generator skin 2.0
pasv

thanks
oh, and my gf was wearing these really short blue booty shorts and a matching blue tank top
yourwishismine
About the FTP Problems...

The things you guys are saying about it dieing after a period of time is really weird.. cause, I used to have that problem with EVOX all the time... then I switched to XBMP... still the same problem... then I switched to MXM.. 9n.4 and still the same problem... then MXM 9n.5 came out and I couldn't use it cause I had a X2 4977 BIOS.. and a 250gig harddrive with all extra space going to f... then I heard that using EVOX M7 BIOS would work with MXM9n.5 .. so i flashed my BIOS.. and well MXM now worked.. (and so did avalaunch BTW) and also strangely.. my FTP troubles had cleared up... then I switched to MXM 9n.6 and still no trouble with the FTP... I'm thinking the thing that cleared it up was switching to the EVOX M7 BIOS... perhaps I'm wrong.. but this was just my experience...
ray12944
Hey BJ, Im happy to say that im back up and running again, got a new xbox v 1.5
and mxm runs flawlessly even with the 160 gig HD

There is only one problem that I noticed (yes another While Ftp-ing)
Since I was restoring all my Files from the previous xbox the system would be on for some time and I noticed that from time to time MXM would freeze if I left it at Idle fo a while.

I thought it was the Screensaver trying to kik in so I disabled it , and no luck

So I whent to the Y- Menu and went to the System Info Screen and left it there for a while. It never froze in the System info Screen so I figured it had to do with the video.

So I sat in front of the tv untill I saw what happened, And it turns out that the Preview video at about the 3rd or fourth time it loops the audio started getting out of sync and suddenly thats where it froze.

This is no big deal, Just noticed because of my circumstances (how often do people leave MXM idle smile.gif lol)

Just thougt Id let you know because Some other people had mxm freezing also but dont know if it was related.

ok BJ thanks gotta go work on a skin now lol laugh.gif

MXM rocks
koldfuzion
ok, this one is wierd.

If you run the DateFix script (DateFix.xa) and set the date a DAY behind what the current date is... it stops the background video but not the preview video.


If you set it back to the original date... the video starts playing again.


I did this with MXM live (easy to tell) and EverySunday skins ... so i dont think its a skin problem... and the action script doesnt produce an error. Its just a really wierd side effect of the date change

BenJeremy
QUOTE (koldfuzion @ Nov 10 2003, 04:50 PM)
ok, this one is wierd.

If you run the DateFix script (DateFix.xa) and set the date a DAY behind what the current date is... it stops the background video but not the preview video.


If you set it back to the original date... the video starts playing again.


I did this with MXM live (easy to tell) and EverySunday skins ... so i dont think its a skin problem... and the action script doesnt produce an error. Its just a really wierd side effect of the date change

Yes, due to the timestamp changing on the multimedia timers...

Less than perfect, but noted, nonetheless....
BenJeremy
QUOTE (ray12944 @ Nov 9 2003, 08:27 PM)
Hey BJ, Im happy to say that im back up and running again, got a new xbox v 1.5
and mxm runs flawlessly even with the 160 gig HD

There is only one problem that I noticed (yes another While Ftp-ing)
Since I was restoring all my Files from the previous xbox the system would be on for some time and I noticed that from time to time MXM would freeze if I left it at Idle fo a while.

I thought it was the Screensaver trying to kik in so I disabled it , and no luck

So I whent to the Y- Menu and went to the System Info Screen and left it there for a while. It never froze in the System info Screen so I figured it had to do with the video.

So I sat in front of the tv untill I saw what happened, And it turns out that the Preview video at about the 3rd or fourth time it loops the audio started getting out of sync and suddenly thats where it froze.

This is no big deal, Just noticed because of my circumstances (how often do people leave MXM idle smile.gif lol)

Just thougt Id let you know because Some other people had mxm freezing also but dont know if it was related.

ok BJ thanks gotta go work on a skin now lol laugh.gif

MXM rocks

OK.... I'll be revisiting the video a bit more (I think I've got the WMV9 hangup solved with the latest "WIP" binaries), so perhaps there's something to clean up in there.
koldfuzion
QUOTE (BenJeremy @ Nov 10 2003, 11:12 PM)
Yes, due to the timestamp changing on the multimedia timers...

Less than perfect, but noted, nonetheless....

ahh.. i suspected as much.. but thought I would clarify for myself... so i can pass on the reason when the need arises.

Thanks



QUOTE
I think I've got the WMV9 hangup solved with the latest "WIP" binaries


Not meaning support right? , just that it wont lockup mxm.
BenJeremy
QUOTE (koldfuzion @ Nov 10 2003, 05:19 PM)
QUOTE (BenJeremy @ Nov 10 2003, 11:12 PM)
Yes, due to the timestamp changing on the multimedia timers...

Less than perfect, but noted, nonetheless....

ahh.. i suspected as much.. but thought I would clarify for myself... so i can pass on the reason when the need arises.

Thanks



QUOTE
I think I've got the WMV9 hangup solved with the latest "WIP" binaries


Not meaning support right? , just that it wont lockup mxm.

Correct, it won't lock up. If I get time, I might add something to indicate the format is bad... perhaps an internal error log that the ActionScripts can access.
pokecancer
I have a problem playing gta 3 and vice city with mxm 0.9n.6. it gets to the initial load screen then locks. whether it is off a dvd-r or the hard drive, it won't work.
koldfuzion
gta iii works fine for me. I think your game is messed up.
KAC
QUOTE
I have a problem playing gta 3 and vice city with mxm 0.9n.6. it gets to the initial load screen then locks. whether it is off a dvd-r or the hard drive, it won't work.


You're in the wrong group....this is talked about in other forums. It's not a problem with the dash. Mine works fine but originally froze at the load screen like yours does. All you have to do is extract the ISO to your hard disc with Qwix then FlashFXP it over to your hard disc and it will work.
yourwishismine
QUOTE (KAC @ Nov 11 2003, 01:19 PM)
QUOTE
I have a problem playing gta 3 and vice city with mxm 0.9n.6. it gets to the initial load screen then locks. whether it is off a dvd-r or the hard drive, it won't work.


You're in the wrong group....this is talked about in other forums. It's not a problem with the dash. Mine works fine but originally froze at the load screen like yours does. All you have to do is extract the ISO to your hard disc with Qwix then FlashFXP it over to your hard disc and it will work.

Or do like I did...

buy the f**king game... bought this the day it came out...

Hey, yeah.. I could have gotten it other ways... but this game whips so much a** that they deserve my money...
Just like MXM whips your momma a** so hard, that she can't help but pay the man.
pokecancer
it is not my game. it is mxm. it boots just fine under evo.
Yuyu
Sorry, read yourwishis mine and KAC answers below to get it working....
yourwishismine
QUOTE (pokecancer @ Nov 11 2003, 02:54 PM)
it is not my game. it is mxm. it boots just fine under evo.

Glad to hear that it boot fine under evox...

Here's the reality. I bought the retail double pack of the game, the day it came out. I used the DVD COPY ACTIONSCRIPT with MXM to dump the game (each DVD) to my xbox harddrive and it plays wonderfully under MXM. And yes I am using the MXM 0.9N.6.. and NO I am NOT using a WIP release... I am using the same distribution that the rest of the community uses. Like I said... buy the game, cause it whips your momma so hard that your grandma feels it.. and pay the man (BenJeremy).. cause he deserves your money for creating the ULTIMATE XBOX Dashboard, MEDIA X MENU.
KAC
pokecancer, you may want to try this also, I got this from the executer site, might help:

I've seen quite a few posts these last few days about certain games not working or some people and not others. Well after investigation we found that it was down to a corrupt system clock. The game has an AUTOSAVE feature that doesn't work if the clock is all screwed so it either crashes or refuses to load. If you are having these issues go into your MS dash and set your clock manually and try again - you will find this most probably fixes your problem.
koldfuzion
beerchug.gif for KAC for a sensible answer ... yours was good too yourwishismine smile.gif
KenCuz
I was also having problems with the ftp, I fixed it by going in the
menu->Configure->network, and changed the Synchronize time using server to NO.
Now it works without any problems.

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