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Scenyx Entertainment Community > Xbox1 Forums > Dashboard Forums > Official UnleashX Forum
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YipYip
QUOTE (africamagical @ Jul 22 2004, 08:08 PM)
I would like to be able to change the bgm, an earlier post said right on the d pad would do it, but that was a year ago, maybe an older version

Hold down the white key while you press on the d-pad. You can press up/down to change the album and left/right to change the track.

Also, you can tap the right thumbstick to pause/unpause.
Kthulu
My Christmas Wishlist smile.gif

1. ability to put game icons and game previews on-top of info text in skins.
2. scenario: i press Start on GameX. from the context menu, i select Uninstall. a dialog asks me if i'm sure. i say yes. another dialog asks me if i want to leave the GameX's directory and dashboard media files (icon.* preview.*) on the hard-drive. i say yes. it deletes all files within F:\Games\GameX, but leaves the directory with icon.png and preview.wmv inside. maybe even a cheats.txt.
3. more Action commands like: Rename, Move, PrepareC, PrepareE, etc.
unleashx
QUOTE (Kthulu @ Jul 24 2004, 11:23 AM)
My Christmas Wishlist smile.gif

1. ability to put game icons and game previews on-top of info text in skins.
2. scenario: i press Start on GameX. from the context menu, i select Uninstall. a dialog asks me if i'm sure. i say yes. another dialog asks me if i want to leave the GameX's directory and dashboard media files (icon.* preview.*) on the hard-drive. i say yes. it deletes all files within F:\Games\GameX, but leaves the directory with icon.png and preview.wmv inside. maybe even a cheats.txt.
3. more Action commands like: Rename, Move, PrepareC, PrepareE, etc.

Christmas? You know how to wait, don't you? biggrin.gif

Anyways, if I let preview/icon be drawn on top of text, wouldn't that render the text useless? Can you give me an instance where this is desirable? Just wanna see where you're coming from.

For #2, the dash will have to track which files belong to the game, and which file was added by the user. There's gonna be several factor that will hinder this operation. But as an alternative solution (albeit not as elegant) is to put your icons/previews in another folder, then the dash won't touch it/those.

#3, Move and rename should already be there. While PrepareX can be easily replaced with batch command (Format X, Copy file to X...etc).

On another note, I though I saw someone asking for command line, yes, it's there already, in an X-Port way:
<Item Action="F:\Emu\MyEmu.xbe" Arg1="MyRom">Greatest Emu ever</Item>
Jezz_X
QUOTE (unleashx @ Jul 24 2004, 04:52 AM)
Anyways, if I let preview/icon be drawn on top of text, wouldn't that render the text useless? Can you give me an instance where this is desirable? Just wanna see where you're coming from.

Well for example you know my BlackBox Skin the original not the new big video one I had all the info text in the big window. It would be good to have it so the game Icon was in the little window and when you selected a game with a preview video it would draw it in the big box like The Big Video Version version over the top of all the info text.

So giving us more space to draw stuff as you really don't need the info text stuff 100% of th time but it will still be viewable in the root menu or anywhere you have no preview video
unleashx
Okay, I see your point. I always assumed when someone added an infotext, that they'd always wanna see it wink.gif . Currently, all text are gouped and drawn in one pass so as to speed things up. I may have to break this and will draw items as they are found in the xml. I'll give this some thought and I'll see what I can do about it.

Although, Menu will always be on top of everything else.
Kthulu
QUOTE (unleashx @ Jul 23 2004, 11:53 PM)
Okay, I see your point. I always assumed when someone added an infotext, that they'd always wanna see it wink.gif . Currently, all text are gouped and drawn in one pass so as to speed things up. I may have to break this and will draw items as they are found in the xml. I'll give this some thought and I'll see what I can do about it.

Although, Menu will always be on top of everything else.

yeah, it would be a huge overhaul of the skin parser wouldn't it sad.gif another way to maximize screen real-estate and still show plenty of info-text might be to implement some sort of text-cycling. like f-space shows for a second, then is replaced by e-space text, then is replaced by c-space, etc.. and loop through them. did i make sense? i've got a spark about how that would look in skin.xml and not require an overhaul of the skin parser...just an add-on. but i'll have to think about it some more.

as for my #2 wish, i was thinking that it would just delete all files in F:\Games\Spider-man2\ except the following:
icon.png
icon.jpg
preview.wmv
preview.xmv
that doesn't seem like alot of files to 'ignore' when deleteing, but maybe there are some i'm not thinking about? if the user doesn't name those media files according to the default standard, well, they won't get the new feature until they rename them smile.gif
Jezz_X
QUOTE (Kthulu @ Jul 24 2004, 08:00 AM)
as for my #2 wish, i was thinking that it would just delete all files in F:\Games\Spider-man2\ except the following:
icon.png
icon.jpg
preview.wmv
preview.xmv
that doesn't seem like alot of files to 'ignore' when deleteing, but maybe there are some i'm not thinking about? if the user doesn't name those media files according to the default standard, well, they won't get the new feature until they rename them smile.gif

Yeah well i'd go even simpler and just keep the files that are referenced in the config.xml. If you have the preview set to say halo2.wmv and the icon to haloicon.jpg then those are the files that dont get deleted
Kthulu
QUOTE (Jezz_X @ Jul 24 2004, 02:07 AM)
Yeah well i'd go even simpler and just keep the files that are referenced in the config.xml. If you have the preview set to say halo2.wmv and the icon to haloicon.jpg then those are the files that dont get deleted

EDIT: i'm not sure that's simpler from the implementation perspective. i would think most people are just letting <Path>F:\Games</Path> autodetect their games, icons, and preveiws. here's what i had in mind...

My thinking (in BASIC laugh.gif )
10 get next filename within directory
20 if filename = icon.png or filename = icon.jpg then goto 10
30 if filename = preview.wmv or filename = preview.xmv then goto 10
40 delete filename

why do you have them named that way? what would 'break' if you renamed them to icon.jpg and preview.jpg?

so let's say you don't rename your icons and preview vids. what have you lost? nothing. right now, if you 'Uninstall' an app/game it deletes everything. if my idea were implemented, you wouldn't lose any features or functionality because of your naming scheme. you just wouldn't be able to take advantage of the new feature.
Jezz_X
Ok well dosn't unleashX update the config.xml with the values anyway even if you just put then in the directory as preview.wmv etc ... (I say that because on upgradeing from MXM unleashX set them all to MXM_SS.wmv which is what I had) I have them named funny things because I make my own and sometime multiple videos for one game to test them so they all cant be named the same thing.

But yes I guess theres nothing stopping me renaming them

But like I said if the config.xml has the values anyway why not just take it fromthat
Kthulu
the items.xml would have them if nothing else (i think)

yeah, i figured it was something like that. i used to keep 3 copies of my icons. one for avalaunch, one for mxm, and one for unleashx. i only had one preview for each game though. i repointed mxm since you couldn't re-point UX at the time. i even made a context script that made it just like it is now in UX. (no, i never posted it because it was an EntryMaker-type script and i was afraid of bad karma with flattspott. EDIT: also, it used callfile fileopen.xas and that stopped working with one of the wips.)

so if you are using multiple dashes like i think. just keep multiple copies of your icons named to whatever each dash likes. as for previews, who else supports them besides MXM and UX? if need be, i can dig that old script i used out...

if you actually have multiple preview and they are all different...hmm...lemme think of something crafty if i can and post back with an EDIT...
Kthulu
there's another side-problem with this 'uninstall but leave media' option...

when you use Action="CopyDVD" to re-install the game, it will create a new folder and put the games files in IT instead of the original directory where the dash-media files are. that makes this idea not very convenient unless you want to re-install from filemanager by going into the correct directory and then selecting Copy Disk...
YipYip
QUOTE (unleashx @ Jul 24 2004, 04:52 AM)
On another note, I though I saw someone asking for command line, yes, it's there already, in an X-Port way:
<Item Action="F:\Emu\MyEmu.xbe" Arg1="MyRom">Greatest Emu ever</Item>

Ok, thanks! I've seen other people requesting this feature, and the tutorial doesn't mention that it is possible, so it might be good to include that example in the tutorial. cool.gif

As for my other wishes (SkinOverride attribute on list elements and restoring last menu position after exiting game/rebooting), my guess is that they'd be easy to implement, right?

In the meantime, I just thought of a workaround for the skin override. I could create separate copies of UnleashX for each of my themed menus. I'll try that. Hey, that way, I guess I could even customize the path for the background music for each of the menus! biggrin.gif

It still would be cool, though, to have the dashboard restore itself to the last menu and item selected, in which case having "SkinOverride" would be nice (and to still have custom music, you could add a "MusicOverride" attribute too).

Anyhow, you've done an awesome job! I don't know how you do it all yourself!
Kthulu
QUOTE
In the meantime, I just thought of a workaround for the skin override. I could create separate copies of UnleashX for each of my themed menus. I'll try that. Hey, that way, I guess I could even customize the path for the background music for each of the menus!


hey Yip Yip, no need to have multiple copies of the xbe. maybe this is what you were thinking...
http://forums.xbox-scene.com/index.php?showtopic=249039
that topic could fit your desires i think.
snake3k1
REQUEST:

Port Evox Trainers into the unleash dash.

Make flash bios an option (if it is not already one, i am new to unleashx, comin off of evox).
deakphreak
Add screen saver option in skins. That way people can pack screen savers to be used ONLY with that skin.
MacK3
ok, it's time to some cool and interesting suggestions to this great dashboard.

There is some cool and useful tools seen in Avalaunch dashboard.
The X-Link Kai Engine and the irc client.
u can add them to the next release?

thanks
Striker2k2
an option in the xml parsing to define the space between menu icon and the menu text so every skinner can choose how much he wants and an option to set the size of the icon
icon option for main menu/others with no icon set, so skinners can supply there own icons only to be used with that skin
Instinct[DA]
able to boot linux. so you can just have linux on your hdd, then when you want, it will load it.... im a newb at this so it might already, may be impossable, ect....
Jezz_X
Ok I'm pretty sure Ive said these before this is my top 3 wishlist

1) ftp client file manager
2) Samba shares support for copying to and from you PC with the filemanager
3) Intergration of the DVD2Xbox Game ripping and ACL Patching code with the ability to have preset dump folders like dvd2xbox. Sorry but the copy disc menu just isn't powerfull enough for me smile.gif
Crypty
Id like a way to make it so the passcode feature doesnt bring up a screen with a combo entry bar and instructions. Like maybe when you hit A on a passcode protected menu it should get highlighted a different color then you enter the code.
The reason this would be useful is because I would like the convenience of a 1 button passcode without the inconvenience of my brother being able to guess at it for 3 minutes and get through.
Xaerin
In the download skins menu, an option to sort skins by date uploaded so you don't have to know the name of the skin you want or download every preview picture to find it.

An in-dash option to choose whether or not the bgm or the preview video takes priority so if you want to hear the bgm uninterrupted the preview vids won't have sound, if bgm isn't on the preview vids sound will play and an option if you want bgm but also want to hear the vids sound.

Ability to force menu items to use the default icon after they've found one themselves, I'm getting homebrew games for which I have not set a custom icon using icons of other apps/games.
MacK3
Another wish:
Lock/Unlock HDD
YipYip
QUOTE (Kthulu @ Jul 25 2004, 03:45 AM)

hey Yip Yip,  no need to have multiple copies of the xbe.  maybe this is what you were thinking...
http://forums.xbox-scene.com/index.php?showtopic=249039
that topic could fit your desires i think.

That is an interesting solution to the problem, but it requires a reboot and reloading of the UnleashX program (my solution of separate copies of the XBE also requires reloading of the program). Either way is slower than switching skins on-the-fly. UnleashX already supports switching skins on-the-fly (via the skin selection screen), so I think it would be a simple matter to allow a "List" element to specify its own skin to use.

It seems, though, that a more flexible solution (solving the wishes of many people) would be to allow on-the-fly switching and reloading of the config.xml (without requiring a reboot). I think there are at least 6 people (so far) interested in this (myself, yourself, BOT_toNka [who also replied to my post], and the 3 people that replied to your post).

Basically, I imagine a "LoadConfig" action command that, when called, loads an alternate config file (specified in Arg1), including loading the menus. Then, people could even publish config.xml files that could be treated as submenus (with alternate skins/bgm/etc.) with a single action command. For example:

CODE
<Item Action="LoadConfig" Arg1="F:\HomebrewGames\UnleashXConfig.xml">Homebrew Games</Item>


That's basically your script solution, but in a single line and without requiring a reboot. wink.gif Although, if the LoadConfig command is implemented as a temporary change, then you could still use your script to copy the files around, but replace the "PowerCycle" command with a "LoadConfig" command that loads the main, default Config.xml (which would be faster than a PowerCycle). Maybe Mr. UnleashX could also include an "Arg2" option that is "True" if you want the change to be permanent ("False" otherwise). If the change is not permanent, then pressing "Back" on the root of the temporary config should return you to the previous config file.
colossus
Flash Bios would be great. I also like that screensaver built into the skin idea.
Daggerx
I would like to see with the file manager
the ability to overwrite the file if
the file already exist
instead of deleting the file and then moving it.

from the left to the rigth window
Kthulu
@yipyip
QUOTE
That is an interesting solution to the problem, but it requires a reboot and reloading of the UnleashX program (my solution of separate copies of the XBE also requires reloading of the program). Either way is slower than switching skins on-the-fly. UnleashX already supports switching skins on-the-fly (via the skin selection screen), so I think it would be a simple matter to allow a "List" element to specify its own skin to use.

it sounds like you want to have a different background/skin for each submenu. if that is the case, please ignore my suggestion. i misunderstood your original post.

QUOTE
It seems, though, that a more flexible solution (solving the wishes of many people) would be to allow on-the-fly switching and reloading of the config.xml (without requiring a reboot). I think there are at least 6 people (so far) interested in this (myself, yourself, BOT_toNka [who also replied to my post], and the 3 people that replied to your post).
CODE
<Item Action="LoadConfig" Arg1="F:\HomebrewGames\UnleashXConfig.xml">Homebrew Games</Item>

That's basically your script solution, but in a single line and without requiring a reboot

remember, some setting changes require reboot. my script suggestion is pretty easy to setup too and UX reboots pretty fast. also, changing the entire configuration (config.xml) just to change backgrounds/skins for submenus sounds like driving nails with a sledge-hammer. if an option is provided, i'm sure it will be much simpler than that. of course, it's Mr. UnleashX's decision as to whether the effort to make this available to you is worth the effort. i was just offering a suggestion that works right now, but as i said above...i misunderstood what you were wanting. please ignore it.
deezp1
QUOTE
QUOTE (unleashx @ Jul 24 2004, 04:52 AM)
On another note, I though I saw someone asking for command line, yes, it's there already, in an X-Port way:
<Item Action="F:\Emu\MyEmu.xbe" Arg1="MyRom">Greatest Emu ever</Item>


Ok, thanks! I've seen other people requesting this feature, and the tutorial doesn't mention that it is possible, so it might be good to include that example in the tutorial.


So let me get this straight, with just Xports emulators I can enable the ability to select emulator roms straight from the Ux Menu? beerchug.gif bdaybiggrin.gif If this is true, it is Fucking Amazing! quick question though, Lets say this is true, and Im playing a game and I decide to exit to the emulators menu, would it exit to the emu menu or the dash because of this command line? Hmm wink.gif
Xaerin
ability to sort downloaded skins alphabetically and to load up a random skin on boot.
deezp1
Well since this is a wish list, I might as well add my wish list. Most have been repeated, but repeating wishes is good because it lets the devolpers know what is REALLY wanted.

1. Xbox to xbox ftp- this is a must

2. A way to edit the config with the virtual keyboard or with a keyboard installed

3. I like the idea of video screensavers that are either xvids or divx format.

4. fixing the random music and image function- It is not truely random yet!

5. Flashing Bios

6. More Stabilty with png files

7. Having some way to preview a image file without have to choose it then rebooting.

8. Trainers- this is another big request

9. Having the abilities of XBMC- like weather, IMBD, etc.

10. Instead of a loading screen a loading video

11. And last but not least, this is far fetched but lets say you are copying a game or downloading a skin or something, instead of just having to sit there and wait for it to be done, the ability to play like a mini game of sorts to make the time fly. I seen this in some xbox games while you wait for it to load, this would be really cool to have. nothing complex, just something like minesweeper or solitare. Just something to make the time go a little faster. tongue.gif
Jezz_X
QUOTE (deezp1 @ Jul 30 2004, 11:30 PM)
2. A way to edit the config with the virtual keyboard or with a keyboard installed

6. More Stabilty with png files

7. Having some way to preview a image file without have to choose it then rebooting.

2) all ready in just select (Press A Button) on the config.xml with file manager it should open in the built in text editor you can then use a USB keyboard to modify it or press the white button to bring up a virtual keyboard

6) I really dont get that whats wrong with them now ?

7) Same as 2 click it in the file manager I think .jpg .png .bmp .xbx are supported but if your talking about game icons then try using refresh from the context menu (Press Start when item is highlighted) you will have to go up/down one selection then back to the old one to see the new icon though
Jezz_X
I'd like the progress bars to have the same color as say OPTION_ACTIVETEXTCOLOR

and for the texteditor to get its colors from the dialog color settings most notably being

<DIALOG_BORDERCOLOR>
<DIALOG_BACKCOLOR>
<DIALOG_INNER_BORDERCOLOR>
<DIALOG_INNER_BACKCOLOR>
<DIALOG_TEXTCOLOR>

I know thats all of them but it would look better than white with black text all the time
ILLusions0fGrander
i really apologize if this has been asked, or is done., but a recent thread by kthulu has brought to my attention a feature which seems easy enough to implement.

ability to set in config, whether or not a reboot, or standard boot, will boot the game in the dvd tray or unleash...

like using IGR while playing a game, to have it go back to the dash instead of reloading the game and\or just booting up, and having it go to unleash instead of booting the game.
antiflag1980
You can use xbtool to edit you bios so that the first thing it looks for is your dash instead of D:\default.xbe, but it is dangerous to do this incase your harddrive dies or you mess something up on your hardrive, you would have no way to fix it, unless of course you have a Xenium and you could use the built in ftp to repair. But I know what you're saying, but I think it has to do with X2 Igr, not unleashX, I've noticed, for me anyway, that evox igr causes igr to always take me to evox, while x2 igr just launches whatever my bios is set to launch.
deezp1
QUOTE
QUOTE (deezp1 @ Jul 30 2004, 11:30 PM)
2. A way to edit the config with the virtual keyboard or with a keyboard installed

6. More Stabilty with png files

7. Having some way to preview a image file without have to choose it then rebooting.



2) all ready in just select (Press A Button) on the config.xml with file manager it should open in the built in text editor you can then use a USB keyboard to modify it or press the white button to bring up a virtual keyboard

6) I really dont get that whats wrong with them now ?

7) Same as 2 click it in the file manager I think .jpg .png .bmp .xbx are supported but if your talking about game icons then try using refresh from the context menu (Press Start when item is highlighted) you will have to go up/down one selection then back to the old one to see the new icon though


2) Duh, I guess I should of known tongue.gif

6) Sometimes the menu skips and freezes. I was told it is do to the png files

7) what I meant was when you configure the menu icons and you go to edit and choose the icon from the directory, you cant view it first. you must choose the item, save it, exit out of the directory or subdirectory, then go back to the directory to see if it looks good. Only because of resolution reasons. the icons look a lot different on a tv then it looks on my pc. blink.gif


what did anybody think of my mini game idea? I thinks its genious. It would truely put Ux over the top! biggrin.gif Although it might be far fetched wink.gif
deezp1
BTW, is it really true that Ux can be configured to launch emulator games straight from the dashboard?
Jezz_X
QUOTE (deezp1 @ Jul 31 2004, 07:08 PM)
BTW, is it really true that Ux can be configured to launch emulator games straight from the dashboard?

Look back a couple of pages UnleashX himself post how to do it
deezp1
QUOTE
QUOTE (deezp1 @ Jul 31 2004, 07:08 PM)
BTW, is it really true that Ux can be configured to launch emulator games straight from the dashboard? 


Look back a couple of pages UnleashX himself post how to do it


I saw it, thanks. Has anyone tested it? I wonder how smooth it is. And this could only be done with the xport emus right?
ILLusions0fGrander
QUOTE
<Item Action="F:\Emu\MyEmu.xbe" Arg1="MyRom">Greatest Emu ever</Item>


is taht what you guys are talking about? if so, wouldnt that just launch the emulator itself? or is Arg1="myrom" supposed to be the name of the rom? and if it is, would the location matter????
Kthulu
QUOTE (Jezz_X @ Jul 31 2004, 12:49 AM)
I'd like the progress bars to have the same color as say OPTION_ACTIVETEXTCOLOR

and for the texteditor to get its colors from the dialog color settings most notably being

<DIALOG_BORDERCOLOR>
<DIALOG_BACKCOLOR>
<DIALOG_INNER_BORDERCOLOR>
<DIALOG_INNER_BACKCOLOR>
<DIALOG_TEXTCOLOR>

I know thats all of them but it would look better than white with black text all the time

i've been wanting that myself.

quote deezp1...
QUOTE
you cant view it first. you must choose the item, save it, exit out of the directory or subdirectory, then go back to the directory to see if it looks good
is that really so hard or time consuming?
deezp1
QUOTE
is that really so hard or time consuming?


No, but remember, this is a wish list, not a demand list. It is something that would be cool, but not necessarly needed. tongue.gif

QUOTE
  QUOTE
<Item Action="F:\Emu\MyEmu.xbe" Arg1="MyRom">Greatest Emu ever</Item>


is taht what you guys are talking about? if so, wouldnt that just launch the emulator itself? or is Arg1="myrom" supposed to be the name of the rom? and if it is, would the location matter????   


This is confusing me too, would you put the place of the roms under Arg1? I understand (I think) that the <Item Action="F:\Emu\MyEmu.xbe" is where the emu is located, and >Greatest Emu ever< is the name that will show up on the dash, but what would I put for Arg1="MyRom" ? Is this where the path to the roms goes? This is what is confusing me. uhh.gif
unleashx
QUOTE (deezp1 @ Aug 3 2004, 09:48 AM)
This is confusing me too, would you put the place of the roms under Arg1? I understand (I think) that the <Item Action="F:\Emu\MyEmu.xbe" is where the emu is located, and >Greatest Emu ever< is the name that will show up on the dash, but what would I put for Arg1="MyRom" ? Is this where the path to the roms goes? This is what is confusing me. uhh.gif

See X-Port's documentation. It's based on his implementation.

I will expand this further and integrate it into the file manager, via file association (haven't started with it yet).
XboxNia
Id Like To See The Dashboard More Stable With Animated Skins.. I Have To Either Use the File Explorer Or Goto A Skin With No Animation.. And I Like The animation! lol
deezp1
Thanks for your help mr. Ux, I checked the docs and WOW. Way over my head. blink.gif Much apprieciate all of your work.
Jezz_X
Ability to add a path argument to the CopyDVD command so

CODE
<Item Action="CopyDVD">Copy Game Disk</Item>

would become

CODE
<Item Action="CopyDVD" Arg1="F:\Games">Copy Game Disk</Item>

allowing things like this

CODE
<List Text="Backup Game Disk" Batch="True">
  <Item Action="CopyDVD" Arg1="E:\Games">Backup to E:\Games\</Item>
  <Item Action="CopyDVD" Arg1="E:\Games\Racing">Backup to E:\Games\Racing</Item>
  <Item Action="CopyDVD" Arg1="E:\Games\Shooting">Backup to E:\Games\Shooting</Item>
  <Item Action="CopyDVD" Arg1="F:\Games">Backup to F:\Games\</Item>
  <Item Action="CopyDVD" Arg1="G:\Games">Backup to G:\Games\</Item>
</List>


deezp1
Hey Jezz,

is that a wish or is that a working command? btw, how does Ux know where to put the copied dvd? does it search for the "games" folder with the most drive space?
Jezz_X
QUOTE (deezp1 @ Aug 4 2004, 02:31 AM)
Hey Jezz,

is that a wish or is that a working command?  btw, how does Ux know where to put the copied dvd?  does it search for the "games" folder with the most drive space?

Well it is a wishlist thread biggrin.gif

The first one does work though it seems to put it into f:\games for me even though I have the default rip dir in settings set to f:\games\misc\
deezp1
QUOTE (Jezz_X @ Aug 4 2004, 07:18 AM)
Well it is a wishlist thread  biggrin.gif

The first one does work though it seems to put it into f:\games for me even though I have the default rip dir in settings set to f:\games\misc\

Huh, when I copied a disk using Ux, it went to the g:\games folder. blink.gif maybe it automatically detects the folder with the biggest drive space. My f:\games folder didnt have enough drive space in it at the time, but what do I know. huh.gif
unleashx
It first detects if there is enough disk space on F (if one is present, of course). If there's none, it will check G, then E. Otherwise, it will be copied to F:\Games. Well, the latest version has a new setting for default destination, but it doesn't work at the moment (fixed already). The only requirement is that the chosen destination should already be existing (the bug was that I was checking if it is existing but I was using the flag for file, instead of folder). If it doesn't exist, it will use the above condition as a fallback.
deezp1
QUOTE
It first detects if there is enough disk space on F (if one is present, of course). If there's none, it will check G, then E. Otherwise, it will be copied to F:\Games

Wow, mr. Ux that is a cool feature. I get suprised by this dash everyday. beerchug.gif

QUOTE
Well, the latest version has a new setting for default destination, but it doesn't work at the moment (fixed already). The only requirement is that the chosen destination should already be existing (the bug was that I was checking if it is existing but I was using the flag for file, instead of folder). If it doesn't exist, it will use the above condition as a fallback.


Speaking of this and other features. When do you think the next version will come out? Im so giddy thinking about what to expect next smile.gif
YipYip
QUOTE (unleashx @ Aug 3 2004, 07:14 AM)
See X-Port's documentation. It's based on his implementation.

I will expand this further and integrate it into the file manager, via file association (haven't started with it yet).

That's great news! Besides ROMs, it will also be so cool if I can make a "top 10" list of my favorite movies in UnleashX by linking directly to the movie files for playback in XBOX Media Center (off the hard disk)! biggrin.gif (Since XBMC is open source, I'm sure we can contribute XPort's implementation of "command-line" parameters if it doesn't already use that method.)

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FYI, I posted a reply to a post by XPort about the "command-line" parameters. Please see: http://forums.xbox-scene.com/index.php?sho...dpost&p=1677639

Basically, I said that I hope to get one of the following:
1. All emulators use the same method to accept a "command-line" parameter, probably XPort's method. (This is probably not likely.)
2. A dashboard that supports all known methods of passing "command-line" parameters in order to be compatible with the emulators that use the "old-fashioned" method (the method could be controled with some attribute on the "Item" element).
Or:
3. A tiny XBE that reads an options file to launch some ROM using either method. Then, I could use a batch command in UnleashX to replace the options file with one for a particular ROM and launch the tiny XBE (with no parameters required) which would then launch the ROM.

If you could take care of option 2, then I could spend my time writing a tutorial on making "themed menus" instead of trying to figure out option 3. Do you know how Evox passes the parameters? (I also asked XPort.) If you don't know their method, then I will try to find out somehow (and if necessary, I will try to write that tiny XBE myself).

Thanks again for an excellent dashboard! beerchug.gif

P.S. I'd be happy to be a beta tester for these new features, if you need one. I'm a software engineer, and I'm good at breaking things! wink.gif
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