Nov 29 2003, 07:06 PM
I just tried this out for the first time and its great but the pics arent as polished as in my 2.4 (may) is.
Nov 29 2003, 07:18 PM
it might just be that the pics are made to be viewed on a computer and your tv dosen't have as much resolution as a computer has.
Nov 29 2003, 07:48 PM
>it might just be that the pics are made to be viewed on a computer and your tv dosen't have as much resolution as a computer has.
He's not talking about computer vs. tv.
XBMC Jpeg display is definitely inferior to XBMP Jpeg display. You can actually see more pronounced aliasing effect. Viewing a 800x600 image in 1280x720 resolution instead of 720x480p improves the picture quality, but is still a tad worse than 720x480p in XBMP.
Nov 29 2003, 08:36 PM
XBMP uses hardware overlays to draw it's pictures, whereas XBMC currently renders the picture texture into a rectangle on screen. The hardware overlays method gains better quality due to the scaling/sampling routines used.
I'll move the XBMC implementation over to use hardware overlays when I get some time.
Nov 29 2003, 11:34 PM
give it time young grasshappa
Nov 30 2003, 12:04 AM
OK, I've changed the code to use overlays now - an improvement in quality I think.
Just gotta get the zoom code working again now (overlays mean the zoom code has to be handled differently.)
Update: Zoom code has been redone - all is working nicely now.
Nov 30 2003, 03:47 PM
This is wonderful, great job!
Is there any plan to add a "stretch" feature to picture display? (Mainly for displaying 4:3 pictures on 16:9 screen)
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