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Scenyx Entertainment Community > Xbox1 Forums > Dashboard Forums > Official MediaXMenu (MXM) Forum > MXM ActionScripting Forum
geniusalz
It works with AXS's RSS feed file properly cool.gif
http://www.allxboxskins.com/rssmxm.xml
However, it gets stuck trying to download a rar file (about 1 meg)
http://www.allxboxskins.com/skins/mxm/Raize.rar

Hopefully the debugger can debug this if I get it working
BenJeremy
Hmmm.... could be the way the files are routed through KF's server. It might require HTTP 1.1 for the binaries.
geniusalz
Didn't see anything about downloads in the debugger, I'll wait till that's done

Another thing; are the reboot and poweroff functions not implemented yet? It just keeps adding to the queue.

QUOTE
00:00:33.950 I0 SYS New Button Presses 0x00000010 (01)
00:00:33.950 I0 SYS Key found for input [SYS_REBOOT] (0xf058) 1 255 0 0
00:00:33.950 I0 SYS Messages in Input Queue: 1
00:00:36.966 I0 SYS New Button Presses 0x00000010 (01)
00:00:36.967 I0 SYS Key found for input [SYS_REBOOT] (0xf058) 1 255 0 0
00:00:36.967 I0 SYS Messages in Input Queue: 2
00:00:37.531 I0 SYS New Button Presses 0x00000010 (01)
00:00:37.531 I0 SYS Key found for input [SYS_REBOOT] (0xf058) 1 255 0 0
00:00:37.531 I0 SYS Messages in Input Queue: 3
00:00:38.184 I0 SYS New Button Presses 0x00000010 (01)
00:00:38.184 I0 SYS Key found for input [SYS_REBOOT] (0xf058) 1 255 0 0
00:00:38.184 I0 SYS Messages in Input Queue: 4
00:00:38.467 I0 SYS New Button Presses 0x00000010 (01)
00:00:38.468 I0 SYS Key found for input [SYS_REBOOT] (0xf058) 1 255 0 0
00:00:38.468 I0 SYS Messages in Input Queue: 5
00:00:39.364 I0 SYS New Button Presses 0x00000010 (03)
00:00:39.364 I0 SYS Key found for input [SYS_POWEROFF] (0xf059) 1 255 255 0
00:00:39.364 I0 SYS Messages in Input Queue: 6
00:00:39.794 I0 SYS New Button Presses 0x00000010 (03)
00:00:39.794 I0 SYS Key found for input [SYS_POWEROFF] (0xf059) 1 255 255 0
00:00:39.794 I0 SYS Messages in Input Queue: 7
BenJeremy
QUOTE (geniusalz @ Dec 28 2003, 09:23 PM)
Didn't see anything about downloads in the debugger, I'll wait till that's done

Another thing; are the reboot and poweroff functions not implemented yet?  It just keeps adding to the queue.

QUOTE
00:00:33.950 I0 SYS New Button Presses 0x00000010 (01)
00:00:33.950 I0 SYS Key found for input [SYS_REBOOT] (0xf058) 1 255 0 0
00:00:33.950 I0 SYS Messages in Input Queue: 1
00:00:36.966 I0 SYS New Button Presses 0x00000010 (01)
00:00:36.967 I0 SYS Key found for input [SYS_REBOOT] (0xf058) 1 255 0 0
00:00:36.967 I0 SYS Messages in Input Queue: 2
00:00:37.531 I0 SYS New Button Presses 0x00000010 (01)
00:00:37.531 I0 SYS Key found for input [SYS_REBOOT] (0xf058) 1 255 0 0
00:00:37.531 I0 SYS Messages in Input Queue: 3
00:00:38.184 I0 SYS New Button Presses 0x00000010 (01)
00:00:38.184 I0 SYS Key found for input [SYS_REBOOT] (0xf058) 1 255 0 0
00:00:38.184 I0 SYS Messages in Input Queue: 4
00:00:38.467 I0 SYS New Button Presses 0x00000010 (01)
00:00:38.468 I0 SYS Key found for input [SYS_REBOOT] (0xf058) 1 255 0 0
00:00:38.468 I0 SYS Messages in Input Queue: 5
00:00:39.364 I0 SYS New Button Presses 0x00000010 (03)
00:00:39.364 I0 SYS Key found for input [SYS_POWEROFF] (0xf059) 1 255 255 0
00:00:39.364 I0 SYS Messages in Input Queue: 6
00:00:39.794 I0 SYS New Button Presses 0x00000010 (03)
00:00:39.794 I0 SYS Key found for input [SYS_POWEROFF] (0xf059) 1 255 255 0
00:00:39.794 I0 SYS Messages in Input Queue: 7

Yeah, I will be throwing in a bunch more messages soon... sorry if it's incomplete yet.

As for those two functions, no, I haven't defined them yet. It's simple enough, I've just put it off for a few - deciding on the best place for them (likely all SYS_ functions will be handled in the "App" object, which is a little different, but a snap with the current system in place now)

(Oh, it will add to the queue if it's not handled somewhere... I may tweak this a hair to eliminate any potential problems, though)
geniusalz
The 1000 limit again, to prevent bad things happening? wink.gif
BenJeremy
QUOTE (geniusalz @ Dec 28 2003, 10:06 PM)
The 1000 limit again, to prevent bad things happening? wink.gif

Yeah... something like that. wink.gif

I'll probably siphon off all "known" messages where they need to be siphoned off. SYS_ messages, at the very least. I may also decide just to pare down the list after a pass to one of each type of message, as well.

Entering an ActionScript will clear out the buffer, though, unless it pushes messages onto the queue.
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