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Krill123
QUOTE
Kirby - Loads and plays well [1964]


Plays well for the first 2 levels.. Then slows down to a crawl when you at the castle and you gotta go up the stairs. And the other levels are slower too.

It's a shame.. This game is pretty good.

bcb07
Aerogauge - works perfect with 1964 and pj64 but has no music on title screen with Ultra

Pokemon Snap - shows initial n64 logo then freezes with 1964, shows initial n64 logo and then goes to 1 second of scenery then freezes for pj64, and does not boot with ultra.
Dahak
QUOTE (tlc @ Jan 6 2004, 04:29 PM)

Turok's - I can't get any of the U versions to work in any emulator version.  I guess I have to find the E's?

Yeah, looks that way. But don't get your hopes too high. Turok 1 (european version 1.2) will run really, really well for a couple of minutes, but freeze up when you go toward the first key. Runs better than the majority of other games for those two minutes though. I was very impressed. smile.gif

Edit: The (U) versions seem to work just as well too. I don't know why it was locking up on me this morning. None the less, the game still will freeze when you reach the first key well. I've gotten around that by saving state, and then restarting the game and loading the state back and then getting the key. After a while, though, the sound seems to drop out. It may be playable, but it's a tricky one, colour it yellow.
Iriez
QUOTE (Krill123 @ Jan 6 2004, 12:31 PM)
QUOTE
Kirby - Loads and plays well [1964]


Plays well for the first 2 levels.. Then slows down to a crawl when you at the castle and you gotta go up the stairs. And the other levels are slower too.

It's a shame.. This game is pretty good.

I'll play with the settings now and see if i can get it better.
Heet
(E)? Im using (U) and Seeds of Evil works, the intro is speedy and the game is slow but its playable.
tlc
QUOTE (Zero @ Jan 6 2004, 07:13 PM)
Majora's Mask - Plays well until day 2 when screen turns completely black [1964][PJ64]

Are you waiting long enough? That cutscene is screwed up (all day change cutscenes). If you wait a bit, it comes back and says Day 2.

I've gone through about 6 days now, and the only really bad thing are the missing structures and the Deku Temple race.
fezzman
Tarzan works great with 1964 and PJ64...only no sound.
neverwill
Jet Force Gemini - analog walking/running is screwed. There seems to be deadspots, and I can't run at all in JFG. Im using the U[!] rom, I love this game and it has a star on the emulator select screen so Im assuming its supposed to run well, is there a prob with my rom? I also tried the E! rom but it does the same thing.

On a side note this emulator is amazing. Theres only a few games it doesnt play, and usually those are the games I dont care about anyway.



Cap'nStonedMonkey
yoshis story works fine for me using 1964
Ridley
Can you also list the FPS for each game?

Thanks people!
Nicroma
How come they recommend Mario 64 to be run with UltraHLE. His face is bright white when the ROM starts. It runs fine with Project 64. rolleyes.gif
jC!
QUOTE (XBOX War3z @ Jan 6 2004, 07:42 AM)
Zelde: OOT is sooo nice, except for the controller its just like playing on my n64
but there is one texture problem, it happened in the shop and its in the menu

user posted image

[edit] this is with 1964
Project64 and UltraHLE just crash

This issue for me seems only to appear when playing Zelda: OOT Master Quest Edition.
The original (U) version runs near perfect.
Zero
QUOTE (tlc @ Jan 6 2004, 06:41 PM)
QUOTE (Zero @ Jan 6 2004, 07:13 PM)
Majora's Mask - Plays well until day 2 when screen turns completely black  [1964][PJ64]

Are you waiting long enough? That cutscene is screwed up (all day change cutscenes). If you wait a bit, it comes back and says Day 2.

I've gone through about 6 days now, and the only really bad thing are the missing structures and the Deku Temple race.

Yeah I have let it sit for 5 or so minutes a few times and never gets to the Day 2 screen for me.
XboXP
QUOTE (jC! @ Jan 6 2004, 08:23 PM)
QUOTE (XBOX War3z @ Jan 6 2004, 07:42 AM)
Zelde: OOT is sooo nice, except for the controller its just like playing on my n64
but there is one texture problem, it happened in the shop and its in the menu

user posted image

[edit] this is with 1964
Project64 and UltraHLE just crash

This issue for me seems only to appear when playing Zelda: OOT Master Quest Edition.
The original (U) version runs near perfect.

I have the same problem even with the original. Version of the game is 1.2 (U)
XDelusion
Hexen Will work after all with 1964. Bad dump sorry.
Arius
QUOTE
Yeah I have let it sit for 5 or so minutes a few times and never gets to the Day 2 screen for me.


I am playing it in (pj64) and have not had this problem (as posted before)


have passed Day 3 a hour ago and have my ocorina back and am back to my usual self.

try with Pj64 (default settings)

It plays all the cutscenes and only slows occasionally (hense why i changed from 1964)
greenmile
Jeopardy for N64 seems to work fine, but it won't recognize any buttons when trying to play the game. It just sits there at the game select screen. Anyone else tried this game?
Krill123
QUOTE (Iriez @ Jan 6 2004, 07:38 PM)
QUOTE (Krill123 @ Jan 6 2004, 12:31 PM)
QUOTE
Kirby - Loads and plays well [1964]


Plays well for the first 2 levels.. Then slows down to a crawl when you at the castle and you gotta go up the stairs. And the other levels are slower too.

It's a shame.. This game is pretty good.

I'll play with the settings now and see if i can get it better.

If you get it working a bit better, lemme know.
fromunda cheese
wwf no mercy and mario kart are my main reasons for trying this emulator.


WWF No mercy works well on pj64, minor slow downs yet still very playable. Could just be my controller yet after I hit the left analog to taunt it continues to taunt for 10-15 seconds after. Also, I set the controls so the B button would be X yet when I got into no mercy it reset back to B. Not a big deal.

I wanted to say though, my friend has this same rom and surreal 64 yet claims no mercy is only working on pj64 yet it doesnt work well.

I'll let you know how mario kart works once I get the rom.

Last,

Nfl Blitz (original) - Works good just slow on pj64, 1964 slow yet froze on me 10 seconds into a game, ultra doesn't load.
lettuce
How do you get Conkers Bad Fur Day to work? It loads up and then the screen just goes black!?
Nicroma
QUOTE (Nicroma @ Jan 6 2004, 08:06 PM)
How come they recommend Mario 64 to be run with UltraHLE. His face is bright white when the ROM starts. It runs fine with Project 64. rolleyes.gif

..or maybe I have a bad dump. Anyone else have this problem?
yodanut
QUOTE (Nicroma @ Jan 6 2004, 04:13 PM)
QUOTE (Nicroma @ Jan 6 2004, 08:06 PM)
How come they recommend Mario 64 to be run with UltraHLE. His face is bright white when the ROM starts. It runs fine with Project 64. rolleyes.gif

..or maybe I have a bad dump. Anyone else have this problem?

No, I have the problem as well. It's not something that happens in UltraXLE, so obviously some change introduced the bug. The game seems to run perfectly despite that, so it's really not a big deal, but it would be nice if it got fixed.
Iriez
QUOTE (Krill123 @ Jan 6 2004, 01:45 PM)
If you get it working a bit better, lemme know.

I got to what i thought was the castle. I flew up those 'steps' i guess they would be. The wooden platforms. Then i went down that roller wooden platform thing thats on the line (controlled by the other kirby like character)

I did all this without a hitch using pj64 with dyna = 20mb, video =5mb, and paging =5mb
SoupNazi
Banjo Tooie, doesn't seem to work for me on any of the emus, however 1964 does do this...

the rom loads, and I see a grassy area, and some of the water is animated, part of it is missing, I can hear music start to play but its kinda choppy sounding at first then seems to straighten out, and sounds good, but never leaves that scene, no buttons will get past it or anything... sad.gif perhaps a bad rom image, as I see other ppl saying it plays good?

Mario party 3 seems to work good in 1964, saw some choppy video when a giant snowball was rolling around, but seems ok otherwise...

Mortal Kombat Trilody seems a tad slow and sound was very low in 1964

Kids are enjoying Mario party smile.gif

thx
Soup
Duo Maxwell
QUOTE (0123456 @ Jan 6 2004, 01:54 PM)
adding to benjeremys idea - wouldn't it be better to include the rom settings (dynarec, pagefile) and the achieved fps as well? that would create a thorough and comprehensive list. something along the lines of:


game----------emu-----audio----video---dyna---paging---notes

paper mario--1964----azimer--10-------11-----7-----------slight texture problem on cut scenes


edited because the forum wouldn't line it up correctly hence the dashes. maybe it would be better to host this somewhere else using a database type structure and data entry.

I'm working on a database at minute, bored, thought I might as well, my mates playing on my box, so can't do owt with it at minute, never should have told them I had the Mario Kart rom. I really should get another controller.

Ill post links/shots later, won't be fancy, doesn't need to be, if liked it could be slotted into the upcoming official site, would save my lowly bandwidth, probably find out the devs are doing one already, ah well, will carry on and if they're not, this one could be put forward.

Current fields:

romid+gameid - so I can have pages dedicated to games and the the individual romsets, saves having one huge page
rom - name obviously with region (I'm only doing posts that have the region on at minute, I don't see the point of saying one of a few roms works when there are US, Japanese and Euro releases and differnet versions/sizes etc
1964/p64/uhe - Status, i.e. Perfect/Glitches/Won't run
Fields for settings for test - audio/video etc
Average FPS - Obvious
Notes - Obvious
Contributor - Credit to tester

For this version assuming Version 1.0, ignoring leak, will add a version field once testing done as new versions are assumed.

My test version is very simple at minute, in the full one, you'll click on the core in the game page and see settings for that particualr one if any were submitted
Just did record deletion, onto editing next, then once I know everything works, splitting it up into main and game and cores.
I can't beleive I find PHP coding fun, why can't I find C++ fun, would have got a better grade last year if I had.

Very Simple Overview: Main Page -> Game Page -> Core Status Page

Does anyone have a list of every N64 rom? Or at least a high majority, then I can assign gameids, so you can have a nice pulldown list of games and romsets to choose from, otherwise its me wandering around sites and constantly changing ids as I find a game with a higher place alphabetically.

Any input is nice, unless I fall asleep, will be working for a few more hours tonight, so will be checking here, see what people think. Oh anyone that cares using MySQL and PHP.

Be nice to do something that isn't just for me or a mate who needs a site.
Heet
Are all of you guys that say this doesnt work, that doesnt work, are you playing with the dyna, video, and paging? Try it and you might get what you want.
Methius
1080 Snowboarding (E) (!)............................[1964] Slow [pj64]
A Bug's Life (U) (a1)(!)...................................[1964] Crashes (doesn't start)
AeroGauge (U) [!].......................................... [1964]
Aerofighter's Assault (U) [!]...........................[1964] [pj64] Plays better with Pj64, but a little prob with textures, nothin real serious
Aidyn Chronicles - The First Mage (U) [!]........[1964] [PJ64] (Textures all wrong)
Airboarder 64 (E) [!]......................................[1964]
All Star Tennis '99 (U) [!]............................... [1964]
All-Star Baseball 2001 (U) [!].........................[1964] Crashes (doesn't start)
Pilot Wings 64 (U) (!).....................................[1964]
Perfect Dark (Single Player) (U) (!) (V1.1)......[1964]
Super Smash Bros. (U) (!)..............................[1964]


Evry day I'll update this with at least 10 games everyday...

BTW any1 tried Perfect dark Multiplayer? It has a decent speed, but player 2 can only see white? ? sad.gif ph34r.gif
fezzman
Duo...YGPM smile.gif
SoupNazi
QUOTE (Heet @ Jan 6 2004, 10:07 PM)
Are all of you guys that say this doesnt work, that doesnt work, are you playing with the dyna, video, and paging? Try it and you might get what you want.

Heet if you were referring to me... yes I did mess with that, and it did exact same things... but since I know very little about what I was changing, I could have not done the right things to fix it...

Soup
Iriez
On another note...
To those of you using super smash brothers, and you are finding that your hand to chose the players is invisible...

Super Smash Bros. (U) [h1] (AGS intro).usa = the problem

Use the (U) [!] or (E) [!] version and theres no problems.
lettuce
Is there any way to sort out the text on Castelvania??? when it comes up with a message???
TrOjAn04
QUOTE (SoupNazi @ Jan 6 2004, 09:54 PM)
Banjo Tooie, doesn't seem to work for me on any of the emus, however 1964 does do this...

the rom loads, and I see a grassy area, and some of the water is animated, part of it is missing, I can hear music start to play but its kinda choppy sounding at first then seems to straighten out, and sounds good, but never leaves that scene, no buttons will get past it or anything...  sad.gif  perhaps a bad rom image, as I see other ppl saying it plays good?

i have got banjo-tooie working full speed on 1964 only on the leaked version. On v1.0 it freezes at the "jinjo village" while in the cutscene (going through a jiggie) This aso happens when you start a new games, the cutscene works and evry is ok till you get to the jiggie part again and it freezes up again! I am up to "witchyworld" on the leaked version and only small gfx probs happen on it
Beerman00
I could not get any of these games to work with Surreal 64. All the other ones from what ive tested is working somewhat.

Just a black screen with these:

All Star Baseball 99
All Star Baseball 2000
All Star Baseball 2001
Armorines-Project swarm
Bassmasters 2000
Iggys Reckin' Balls
Jeremy Mcgrath
Killer Instinct Gold
Ken Griffey jr's
Kobe Bryants NBA Courtside
Ms Pacman Maze Madness
NBA Courtside 2
NBA Jam 99
NBA Jam 2000
NFL Quarterback Club 98
NFL Quarterback Club 99
NFL Quarterback Club 2000
NFL Quarterback Club 2001
NHL Breakaway 99
Namco Museum
Nightmare Creatures
Power Rangers
Polaris Sno Cross
Resident Evil 2
South Park
Star wars Rogue Squadron
Star Wars Episode Battle for Naboo
Starcraft
Top Gear Hyper Bike
Top Gear Rally
World Driver Championship
Yoshi Story

I might have some bad roms though im not sure.
mamajo
QUOTE (Iriez @ Jan 6 2004, 05:31 PM)
On another note...
To those of you using super smash brothers, and you are finding that your hand to chose the players is invisible...

Super Smash Bros. (U) [h1] (AGS intro).usa = the problem

Use the (U) [!] or (E) [!] version and theres no problems.

I have the U [!] version and the hand is invisible only in multiplayer using the 1964 core. It is visible in Project64 but the game runs much slower than in 1964. I also noticed when you beat up to I think the tenth stage (after the strange hand boss) you get to a selection screen with a red cursor and a black background with no visible text. What are you suppose to select at this screen?

I think this thread should be pinned and the PJ64-X should be removed.
tlc
QUOTE (Beerman00 @ Jan 6 2004, 10:42 PM)
I could not get any of these games to work with Surreal 64. All the other ones from what ive tested is working somewhat.
Killer Instinct Gold

I might have some bad roms though im not sure.

My KI Gold works, but the graphics are screwed.
yodanut
QUOTE (Beerman00 @ Jan 6 2004, 05:42 PM)
I could not get any of these games to work with Surreal 64. All the other ones from what ive tested is working somewhat.

Just a black screen with these:


Indiana Jones and the infernal machine


I might have some bad roms though im not sure.

Check them out on their PC iterations before reporting them here. Some of those (I know Indy for sure, probably others) are simply unsupported as of yet on all those emulators. It's not Surreal's fault per se.
openwindow
QUOTE (mamajo @ Jan 6 2004, 11:41 PM)
QUOTE (Iriez @ Jan 6 2004, 05:31 PM)
On another note...
To those of you using super smash brothers, and you are finding that your hand to chose the players is invisible...

Super Smash Bros. (U) [h1] (AGS intro).usa  = the problem

Use the (U) [!] or (E) [!] version and theres no problems.

I have the U [!] version and the hand is invisible only in multiplayer using the 1964 core. It is visible in Project64 but the game runs much slower than in 1964. I also noticed when you beat up to I think the tenth stage (after the strange hand boss) you get to a selection screen with a red cursor and a black background with no visible text. What are you suppose to select at this screen?

I think this thread should be pinned and the PJ64-X should be removed.

I get the same: Visible hand in single player, invisible hands in multi.

At the end of the game you are supposed to shoot the credits... it's kinda cool, but it's not emulated correctly yet. Just hit start and it should disappear in a few seconds.
openwindow
QUOTE (Iriez @ Jan 6 2004, 07:11 PM)
QUOTE (puddytay @ Jan 6 2004, 09:20 AM)
Can anyone explain why this version doesn't work as well as the leaked version on alot of games?

also buy the way F-zero has major issues with missing textures.

F-Zero works perfectly on my end.

And that is a prime example as to why i will not take your leak comment seriously.

This build *increases* compatibility, not decreases.

Iriez, which version do you have? I have (U) (!) and the game is fine but cars don't have textures.
baracus2k
ok this is as good as i could get perfect dark to run with the regular 64mb xbox...
1964....azimer's audio....max video = 3....dynarec = 8....pagefile = 6...smooth fps but stutters quite a bit in some areas....needs more memory....
0123456
QUOTE (Duo Maxwell @ Jan 6 2004, 09:54 PM)
QUOTE (0123456 @ Jan 6 2004, 01:54 PM)
adding to benjeremys idea - wouldn't it be better to include the rom settings (dynarec, pagefile) and the achieved fps as well? that would create a thorough and comprehensive list. something along the lines of:


game----------emu-----audio----video---dyna---paging---notes

paper mario--1964----azimer--10-------11-----7-----------slight texture problem on cut scenes


edited because the forum wouldn't line it up correctly hence the dashes. maybe it would be better to host this somewhere else using a database type structure and data entry.

I'm working on a database at minute, bored, thought I might as well, my mates playing on my box, so can't do owt with it at minute, never should have told them I had the Mario Kart rom. I really should get another controller.

Ill post links/shots later, won't be fancy, doesn't need to be, if liked it could be slotted into the upcoming official site, would save my lowly bandwidth, probably find out the devs are doing one already, ah well, will carry on and if they're not, this one could be put forward.

Current fields:

romid+gameid - so I can have pages dedicated to games and the the individual romsets, saves having one huge page
rom - name obviously with region (I'm only doing posts that have the region on at minute, I don't see the point of saying one of a few roms works when there are US, Japanese and Euro releases and differnet versions/sizes etc
1964/p64/uhe - Status, i.e. Perfect/Glitches/Won't run
Fields for settings for test - audio/video etc
Average FPS - Obvious
Notes - Obvious
Contributor - Credit to tester

For this version assuming Version 1.0, ignoring leak, will add a version field once testing done as new versions are assumed.

My test version is very simple at minute, in the full one, you'll click on the core in the game page and see settings for that particualr one if any were submitted
Just did record deletion, onto editing next, then once I know everything works, splitting it up into main and game and cores.
I can't beleive I find PHP coding fun, why can't I find C++ fun, would have got a better grade last year if I had.

Very Simple Overview: Main Page -> Game Page -> Core Status Page

Does anyone have a list of every N64 rom? Or at least a high majority, then I can assign gameids, so you can have a nice pulldown list of games and romsets to choose from, otherwise its me wandering around sites and constantly changing ids as I find a game with a higher place alphabetically.

Any input is nice, unless I fall asleep, will be working for a few more hours tonight, so will be checking here, see what people think. Oh anyone that cares using MySQL and PHP.

Be nice to do something that isn't just for me or a mate who needs a site.

sounds good - gets my thumbs up beerchug.gif
Iriez
QUOTE (Beerman00 @ Jan 6 2004, 03:42 PM)
I could not get any of these games to work with Surreal 64. All the other ones from what ive tested is working somewhat.

Just a black screen with these:

<long list here>

I might have some bad roms though im not sure.

Bad roms, or your using 4977, or <insert other problem here>.

Lots of those games work for me.
XDAWG
Where did HoRnEyDvL go an update on the first page would be nice wink.gif Keep all the info in one spot.
Be Absentminded
QUOTE
Bad roms, or your using 4977, or <insert other problem here>


What problem does the 4977 bios cause?

-Jameson
lantus
3 meg of texture mem is too low for perfect dark. You really should have at least 4 megs there and lower your dynarec/paging settings instead
Duo Maxwell
v.small update on db, edit page works, delete page works and adding fully works - compiling a list of N64 games with the help of fezzman so will be able to create main page that links to the individual games soon, may do a test with a few tomorrow. Once thats done can move on to individual setups that people have tested. Its nothing at all to look at currently, but anyone who cares can look at: http://www.cortana.co.uk/surreal, imagine that as being not shit and being a page about one game, e.g. all the posts about Perfect Dark and how well it runs on A and B and why not on C etc...
As you can see, GameID is 0 for all, as its not been setup yet and you wouldnt see RomID normally, itd be there so I can link to individual setups.

Have decided to add non-region specific tests as the setup may help someone else's version.
Iriez
Looking good.
Zero
My Majora's Mask still freezes after getting to day 2 sad.gif
XJericRK
pokemon stadium and 2 doesnt run quite well

major glitches
XJericRK
it crashes on pj64 and glitches on 1964
bigshooter13
QUOTE (XBOX War3z @ Jan 6 2004, 09:42 AM)
Zelde: OOT is sooo nice, except for the controller its just like playing on my n64
but there is one texture problem, it happened in the shop and its in the menu

user posted image

[edit] this is with 1964
Project64 and UltraHLE just crash

I'm getting the same issue for all in-game. Cut scenes play perfect. Using (U) (V1.2) (!) with 1964

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