Removed the need to add a section to your MXM.xml for the override code
(You can delete it if you added it)
- A check is done to see if a EM-Override.xml exists. If it doesn't
then you will be prompted to enter the override pass at that time.
That pass will be converted to an MD5 and saved out to an xml file
This will automatically happen the first time you run this version
of EntryMaker, currently 6.0
Also note that if you try to use it for the first time on a game
that already has an entry, it will prompt for the override code
and then it will immediatly ask you for it again because the game
has an entry. This is normal.
This will be the last update until I finish a Dialog based version
Save As - EntryMaker.xas