On standard I've managed 808
Who's the X-Marbles daddy?
To the author - GREAT game BTW - I love it
| QUOTE (BenJeremy @ Dec 13 2002, 01:29 PM) |
| Thanks... I'll be getting back to it after I get MXM 1.0 out. I'm also planning on a homebrew 3-D version of the old classic "Bosconian" At least two of my colleagues are getting modded Xboxes this Christmas, we're all professional software engineers, so expect some cool stuff in the future |
| QUOTE (Cheerio @ Dec 13 2002, 02:30 PM) | ||
when is it coming out? lol |
| QUOTE (BenJeremy @ Dec 13 2002, 06:29 PM) |
| I'm also planning on a homebrew 3-D version |
| QUOTE (whiffin @ Dec 13 2002, 08:04 PM) |
| Dunno if this is hard algorithm to compute or not ... But a good improvement would be a box showing the maximum possible score per set of marbles. Like a target Maybe then express score as a percentage (ability) not score (dependent on marbles) Just an idea! Cheers |
| QUOTE (whiffin @ Dec 14 2002, 08:03 AM) |
| What I mean - is once the marbles are set up, before the user starts getting rid of them, work out the maximum possible score that he/she could achieve if they clicked all of teh right marbles in the right order. i.e. For some sets it may only be possible for a user to get 400 points, whilst for other sets 500 may be possible. This way, at the end of the game, you could calculate the users score on how many points they've got AND the percentage this is to the maximum. If the maximum possible score for a full set of marbles is 400, and a user gets 390 - this is obviously better than a user getting 410 on a set with 800 possible. (But the current point system says otherwise). This way users can aim to get 100% each time. Make more sense? |
| QUOTE (whiffin @ Dec 14 2002, 10:18 AM) |
| You could also calculate it in the background of a game ... user doesn't wait and that gives you a while. I'm assuming marbles doesn't use the full procvessing power of teh XBox |