Apr 9 2004, 08:54 PM
Is there a way to get it so I could have a mod for a level like blood gulch with the ramps always be on when I load the map? I have halo on the hdd so is there a way i could replace the bloodgulch.map file with the modded version so even if the cache was empty it would still runt he mod?
Apr 10 2004, 02:13 AM
apply the ppf to the original map just like normal then open the map with the newest sparkedit then save it as a compressed cache file then burn it to a disk with all u can fit on it
Apr 10 2004, 04:20 AM
Or you could just ftp it back into your Halo directory where all the compressed maps are stored. But then you couldn't play unmodded halo from the hdd.
Apr 10 2004, 04:53 AM
|QUOTE (Pillzburydoofus @ Apr 10 2004, 01:20 AM)|
| Or you could just ftp it back into your Halo directory where all the compressed maps are stored. But then you couldn't play unmodded halo from the hdd. |
When I tried that it gave me a disk is dirty error when i tried to start the map, but I think I did it wrong. I just tried putting the cache003.map file in the maps folder and renamed it to bloodgulch.map, but obviously that is wrong.
Apr 10 2004, 12:42 PM
|apply the ppf to the original map just like normal then open the map with the newest sparkedit then save it as a compressed cache file then burn it to a disk with all u can fit on it|
This is what I do to and it works everytime for me. What you have to do is edit the cache file like you always would then you open it up in sparkedit and click file and save it as a compressed file. Than you have to ftp the compressed file back to your halo maps folder and rename it to bllodgaulch. Thats it
Apr 11 2004, 02:39 AM
i don't understand how you do this. i copied the hh original map to my pc, patched it, and tried to open it up in sparkedit. opening as a compressed file and a cache file, niether worked.
i know how to put the files into the cache directory and play them like that. but i just don't see how to permanetly play them off the hd. when you say open it up in sparkedit and save the file as a compressed map...i thought the xbox didn't support map compression.
Apr 11 2004, 02:20 PM
Yeah and when I try to save it as a compressed map in SE it just says "please wait..." and hangs there.
Apr 11 2004, 03:07 PM
Do this -
1. Get a clean cache file of your choice
2. Patch the file with the PPF file you want
3. FTP over to PC and open in Spark edit, save as compressed map file
4. Open compressed map file in a hex editor and rename the level to the permenant map level you wish to overwrite
5. Save the edited file as the permenet map file you wish to overwrite
6. FTP back over to your Halo game directory and overwrite the permenant map file
Hope this helps
Apr 11 2004, 06:36 PM
now when you say patch the map file and transfer over to your PC, you are talking about patching it while it's on the xbox correct? does this not work when you patch it on your pc?
i took the hh map file from the disc and patched it with a ppf. it brought it from like 20mb's to 40mb's. i went to open it in the newest version of sparkedit, and could not get it to open. do you have to patch it on your box?
and if i do get this to work, just open the patched hh map file in a hex editor and change it to hhpatch? copy to the halo maps folder and it should be permanetly there?
Apr 11 2004, 06:49 PM
|QUOTE (Acetylene @ Apr 11 2004, 11:20 AM)|
| Yeah and when I try to save it as a compressed map in SE it just says "please wait..." and hangs there. |
same for me. i just patched wizard with HCE, copied the cache file to my PC and opened it in SE. tried saving it as a compressed map...just hangs.
Apr 11 2004, 06:58 PM
^^figured out why it hangs. it says 'please wait' but i checked in my folder and it was done. so that part is fine.
now when i need to hex edit, do i just change the in hex where the filename is? for example, when i open up wizard i see 'wizard' on the side. do i change that to wizzrd in hex along with the map file?
Apr 11 2004, 07:08 PM
There is no need for the hexeditor if you are saving the level you want hacked as the same level. i.e. If you hack up bloodgulch, compress it and transfer it back overwriting the other bloodgulch map file in the halp game directory. You only need to change the name if you want to edit up bloodgulch to load instead of heh or something.
1. Start the level you wish to permanently mod.
3. Edit up the cache file (in x, y, or z drive) to your liking with HCE
4. Copy the cache file to computer.
5. If you have any more cache file editing to do via ppf's on the pc, do it now.
6. Open the cache file with Spark Edit.
7. Save it as a compressed map.
8. Rename it to the compressed map's filename (bloodgulch map becomes bloodgulch.map)
9. Copy to Halo's map directory, overwriting the old map.
10. Clear cache files (x,y,z)
11. Start Halo again
12. Load your newly permanent hacked level.
14. Say thank you to everyone who told you how to do this 100 times before you finally figured it out. (No offense intended)
Apr 12 2004, 05:07 AM
it worked. patched and compressed. no hex editing. thank you x 100 to all those who told me how to do it before i figured it out.
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