total_ass
Nov 25 2004, 08:42 PM
dude you got some serious reading to do..............
krayzie
Nov 25 2004, 08:43 PM
I don't think the video output is rerlated to the language setting but you can ofcourse try if you like. and yesy s2.xtf,s3.xtf and so on are copies of s.xtf
Soule
Nov 25 2004, 08:46 PM
| QUOTE (total_ass @ Nov 25 2004, 09:45 PM) |
| dude you got some serious reading to do.............. |
Well, you can of course be constructive and tell me what is wrong with my reasoning?
total_ass
Nov 25 2004, 08:55 PM
if your eeprom is 'screwed' then you need to purchase a modchip.
Soule
Nov 25 2004, 09:04 PM
yeah..apparently, this is the only path I can take now.
I was just hoping that it might work. slrhsapple did some research on this problem and had already tested the s.xtf 'solution'
It didn't work...
total_ass
Nov 25 2004, 09:51 PM
sorry dude, its not nice to hear when people mess up their xbox.
but hell modchips are cool anyway.
dadrivr
Nov 26 2004, 02:06 AM
hey everybody, i am planning on reverting my bert and ernie font exploited xbox to a ude box. I have a memory card and action replay, so I am going to use the ltools for splinter cell (1.7) package. My evox is dash 3935 and my kernel is 4983. The UDE 1 package requires the file update.xbe from a 4920 dashboard, so I don't know where to acquire this file. I have splinter cell, and there is a file called update.xbe in the root of the splinter cell game, but I dont know if this is the right file. If not, where can I get one? I have not found it in the package, nor in the usual places. Please Help!
rmenhal
Nov 26 2004, 06:14 AM
| QUOTE (Soule @ Nov 25 2004, 10:07 PM) |
I was just hoping that it might work. slrhsapple did some research on this problem and had already tested the s.xtf 'solution' |
He tried using several s.xtf files? One may not be enough.
slrhsapple
Nov 26 2004, 06:50 AM
for 71 fonts, I tried 7 s files. and for 61, i tried 8 s files.
PedrosPad
Nov 26 2004, 10:55 AM
I took an interesting support IM call the other night that could have an impact on UDE/UXE. The symptom was that the XBOX refused to boot any games (inc. originals), and would only run the MSDashboard (this particular user wasn't using a boot exploit).
At first this sounded like an unset clock, but after eliminating that, we found that it was caused by too few blocks left on the E drive. It would appear that in when E is near full, the user it taken directly to the MSDashboard's GameSav management screen - to encourage you to delete some.
(Either this user rips a hell of a lot of tunes, or he wasn't using the space on E: solely for music and GameSavs
.)Since UDE/UXE replaces the original C:\xboxdash.xbe MSDashboard I'm unsure how it would react to this. I suspect a continuous reboot, or lock up. But I suspect that if you remove the media, and boot from the HDD all will be well.
This post is just advice in case anyone else experiences this.
krayzie
Nov 26 2004, 11:13 AM
wouldn't it be the same kind of call the kernel makes when the clock is dead and making the xboxdash.xbe(update.xbe) boot like normal? If it doesn't then we might indeed have a problem. Anyone feels like testing?
berret
Nov 26 2004, 11:23 AM
YES!!!!!!!!!!!!!!!
The first time i've set language "ENGLISH" (if i leave Italian it doesn't work).
After that i would set Italian (but if i change it stop working).
I've solve using 2 "S" file, but there was another prob.
The UDE installer put the files in c root so when i've put s files in folder "fonts" the sistem stop working.
So, i've move also the files bert and arnie in folder "fonts":
fonts\bert.xtf
ernie.xtf
s.xtf
s1.xtf
And all work!!!
PedrosPad
Nov 26 2004, 11:49 AM
| QUOTE (krayzie @ Nov 26 2004, 12:16 PM) |
| wouldn't it be the same kind of call the kernel makes when the clock is dead and making the xboxdash.xbe(update.xbe) boot like normal? If it doesn't then we might indeed have a problem. Anyone feels like testing? |
We suspect it's the game xbe on the media in the DVD drive that's performing the check (since
it knows how many blocks it needs), and then launching the C:\xboxdash.xbe MS Dashboard. In which case I suspect the C:\xboxdash.xbe would be launched in a memory layout different from that of a BIOS boot (same problem double-dashing had), causing the font exploit to misbehave.
So pop out the media, reboot, and all should be well. But go and free some space on drive E

.
I don't believe this is a serious issue.
PedrosPad
Nov 26 2004, 11:55 AM
| QUOTE (berret @ Nov 26 2004, 12:26 PM) |
YES!!!!!!!!!!!!!!!
The first time i've set language "ENGLISH" (if i leave Italian it doesn't work). After that i would set Italian (but if i change it stop working).
I've solve using 2 "S" file, but there was another prob. The UDE installer put the files in c root so when i've put s files in folder "fonts" the sistem stop working. So, i've move also the files bert and arnie in folder "fonts":
fonts\bert.xtf ernie.xtf s.xtf s1.xtf
And all work!!! |
Yes, the fonts should all be in the same location.
Congrats.
krayzie
Nov 26 2004, 03:04 PM
| QUOTE (PedrosPad @ Nov 26 2004, 12:52 PM) |
We suspect it's the game xbe on the media in the DVD drive that's performing the check (since it knows how many blocks it needs), and then launching the C:\xboxdash.xbe MS Dashboard. In which case I suspect the C:\xboxdash.xbe would be launched in a memory layout different from that of a BIOS boot (same problem double-dashing had), causing the font exploit to misbehave.
So pop out the media, reboot, and all should be well. But go and free some space on drive E .
I don't believe this is a serious issue. |
I see. If it's in the game itself it isn't a big issue. But indeed nice to know.
PedrosPad
Nov 27 2004, 12:20 AM
| QUOTE (PedrosPad @ Nov 26 2004, 11:58 AM) |
I took an interesting support IM call the other night that could have an impact on UDE/UXE. The symptom was that the XBOX refused to boot any games (inc. originals), and would only run the MSDashboard (this particular user wasn't using a boot exploit).
At first this sounded like an unset clock, but after eliminating that, we found that it was caused by too few blocks left on the E drive. It would appear that in when E is near full, the user it taken directly to the MSDashboard's GameSav management screen - to encourage you to delete some.
Since UDE/UXE replaces the original C:\xboxdash.xbe MSDashboard I'm unsure how it would react to this. I suspect a continuous reboot, or lock up. But I suspect that if you remove the media, and boot from the HDD all will be well.
This post is just advice in case anyone else experiences this. |
I found a few minutes to test this.
I restored the original M$Dash D:5690 (latest), and filled up the E drive.
Booted an original copy of NFL Fever 2003, and after the start up movies, up popped a box saying that not enough blocks were free on the HDD, and press 'A' to enter the Dashboard. I did so (there is no other option), and the MS Dash appeared, conveniently already on the Dashboard GameSav maintenance screen. So this proved the environment.
I then installed UXE, checked it worked, and then again booted NFL Fever 2003. Same screen about too few blocks appeared, except this time when I pressed ‘A’, I simply got a black screen, and the XBOX froze – the anticipated result. Popped the game out of the DVD-tray and rebooted, UXE ran fine, and up came Evox.
So this issue of UXE and a full E drive is something to be aware of, but nothing to be concerned about.
t0welie
Dec 14 2004, 09:49 AM
excuse me for my noobness, but how the heck I can put the xbe file in the E drive when there is no E drive ???? I use HDDdriver, should I use some other program ? Everything else I've done excatly like in the guide, but I can't see no E drive !
PS. Need help ASAP
thx for advance t0welie
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