Knighty
Jun 15 2004, 10:28 AM
i just tried it and it rocks

the only thing i miss is a option to inverse the y-axis
wentsen
Jun 15 2004, 10:50 AM
i think i might give it a try...as soon as my xbox lives again
freakdave
Jun 15 2004, 11:20 AM
| QUOTE (Knighty @ Jun 15 2004, 12:28 PM) |
i just tried it and it rocks 
the only thing i miss is a option to inverse the y-axis |
....and ingame music.
it would give the game a better starwars feeling imo..
but nevertheless,it's a very cool homebrew :-)
Ecrofirt
Jun 16 2004, 01:47 AM
What's the purpose of single player? Is there anything to do but blow up the tie fighters/bombers? can you do anything with the death star?
My biggest gripe with this game is the lack of any kind of sense of speed. The X-wing seems to be crawling.
XDelusion
Jun 16 2004, 03:15 AM
This game is really quite kool, I'm impressed with your work, though I do have a few complaints.
1. This one is minor, but the sound efx are weak. They are too soft, and not starwarsy enough.\
2. The analogs seriously need swapped. On EVERY FPS game I have on the XBOX, I look with my right analog, not my left, this is just hard to say the least, its like playing a FPS on a Dreamcast or N64.
3. As stated above, there really is no sence of speed.
Other than that, an awsome first game! THankx!
knepley
Jun 16 2004, 04:05 AM
| QUOTE (XDelusion @ Jun 16 2004, 04:15 AM) |
This game is really quite kool, I'm impressed with your work, though I do have a few complaints.
1. This one is minor, but the sound efx are weak. They are too soft, and not starwarsy enough.\ |
Hmm, guess it sucks when you use shitty tv speakers or something. They boom on my 5.1 . Shizno thinks they are loud and annoying.
PeteGabe
SHiZNO
Jun 16 2004, 04:05 AM
| QUOTE (Ecrofirt @ Jun 16 2004, 02:47 AM) |
What's the purpose of single player? Is there anything to do but blow up the tie fighters/bombers? can you do anything with the death star?
My biggest gripe with this game is the lack of any kind of sense of speed. The X-wing seems to be crawling. |
you have to kill 10 enemy ships on Normal to advance to the death star/trench
cainedna
Jun 16 2004, 01:04 PM
This could be a pain in the ass, but while I was playing, I was really aching for a 3rd person view, or maybe some sort of artificial horizon jobby. I would constantly get lost as to which direction I was facing...
angelfly
Jun 16 2004, 01:24 PM
| QUOTE (cainedna @ Jun 16 2004, 02:04 PM) |
| This could be a pain in the ass, but while I was playing, I was really aching for a 3rd person view, or maybe some sort of artificial horizon jobby. I would constantly get lost as to which direction I was facing... |
There is a 3rd person view, you need to press the white button
locutus of worm
Jun 16 2004, 01:29 PM
| QUOTE (Knighty @ Jun 15 2004, 12:28 PM) |
i just tried it and it rocks 
the only thing i miss is a option to inverse the y-axis |
good news, apparently v1.1 supports inverted y axis
SEHF
Jun 16 2004, 01:30 PM
In multiplayer, did anybody have a problem that they couldn't move anywhere?
I was playing by myself with all bots...
nemocat13
Jun 16 2004, 03:10 PM
I agree, this game is awesome. It's great developers like this that keep my hopes alive for the hobby.
Knighty
Jun 16 2004, 06:24 PM
| QUOTE (locutus of worm @ Jun 16 2004, 03:29 PM) |
good news, apparently v1.1 supports inverted y axis |
great
Ecrofirt
Jun 17 2004, 12:54 AM
Is anyone else able to gget to the Death Star trench run?
I keep dying in the first part.
nagmine
Jun 21 2004, 06:14 PM
when ur in space it dosnt even seem like ur moving. Feels like ur frozen and everything is flying around u lol.
locutus of worm
Jun 22 2004, 01:32 PM
| QUOTE (nemocat13 @ Jun 16 2004, 05:10 PM) |
In multiplayer, did anybody have a problem that they couldn't move anywhere? I was playing by myself with all bots... |
move the right thumbstick up/down to change your speed
XDelusion
Jun 23 2004, 06:18 AM
Thankx for the update, but really, could we please have the option to switch the analogs, so the left is the right and vice versa?
pimp¥
Jun 23 2004, 03:38 PM
awsome
Game(what i ment

), but kinda confusing when you move left and right and forward and backward on same analog (main reason i suck at this game and gave up lol

) is it possible to have the left analog stick control the left and right movement and speed, and have the right analog stick control forward and backward and then have it also do spinning?
awsome game never the less!!!
SHiZNO
Jun 23 2004, 07:42 PM
its not a port...
as for analog switching...i guess i can do that next update
XDelusion
Jun 23 2004, 08:02 PM
Awsome, I'll be able to play without trying to over concentrate on my left thumb! You don't know how hard it has been to aim for us Right handed people.
QuimbyDogg
Jun 26 2004, 12:08 AM
I love it but normal mode is hard as hell. I must have played it at least 10x and I beat the first level once and then I totally botched on the next mission and now I cant beat the first one again.
Would there be a way to impliment a save game database for players so I could start out on the second level now? I think that would be a great addition to the game.
Is there even a level past the trench? How many are there?
I do feel like I am floating still while things are flying around me, I am not sure how to fix this. It is still a great game, and impressive for being completely homemade.
XDelusion
Jun 26 2004, 05:46 AM
Yes a save state would rule, and this game is very impressive, low on polys, but who cares it's fun!
corsasri
Jun 27 2004, 04:59 PM
i find the game to hard as well. and its flipping hard to kill the tie fighters. less hits before thay blow. and like people say no sence of speed. could do with a lock on target thing. can i have some missiles to. and can that r2d2 unit try to fix the shilds. and can you make a evox trainer so i can have full shilds.
corsasri
Jun 27 2004, 05:00 PM
i find the game to hard as well. and its flipping hard to kill the tie fighters. less hits before thay blow. and like people say no sence of speed. could do with a lock on target thing. can i have some missiles to. and can that r2d2 unit try to fix the shilds. and can you make a evox trainer so i can have full shilds.
corsasri
Jun 27 2004, 05:00 PM
i find the game to hard as well. and its flipping hard to kill the tie fighters. less hits before thay blow. and like people say no sence of speed. could do with a lock on target thing. can i have some missiles to. and can that r2d2 unit try to fix the shilds. and can you make a evox trainer so i can have full shilds.
corsasri
Jun 27 2004, 05:05 PM
im sorry i hit the add reply to many times. as it said site was not responding
gronne
Jun 27 2004, 05:09 PM
At least you made your point very clear
Heet
Jun 27 2004, 07:19 PM
Very cool Shizno.

Wish I could do this shit. Cant wait to see the Unproffesionals game "Jihad" done.
-Natas-
Jun 27 2004, 09:55 PM
This game is one of the sweetest homebrew games I have played. I still can't make it past the first part but it's still fun.
Deryck
Jul 6 2004, 08:19 AM
well if you check this before next update (if you do another one considering the other projects you are working on) Maybe make the lasers move a bit faster?
V-O-I-D
Jul 6 2004, 04:15 PM
| QUOTE (-Natas- @ Jun 27 2004, 11:55 PM) |
This game is one of the sweetest homebrew games I have played. I still can't make it past the first part but it's still fun. |
lol - thats the only thing I'd criticise about this game:
there's not much point beating the first level just because there's nothing much after it. one 30 second level is a bit rubbish and lets the game down.
other than that its the dog's pretzels
wazzupbe1
Jul 6 2004, 07:46 PM
This is one hell of a game!
I love the fact that it has Custom Soundtack support.
Keep up the good work guys and good luck on the new Smash Bros. game!!!
world in an oyster
Jul 9 2004, 01:35 PM
I agree with V-O-I-D...
there is a massive lack of levels.
C'mon Shizno - I say we have download packs with new levels and objectives!
wazzupbe1
Jul 9 2004, 02:58 PM
| QUOTE (world in an oyster @ Jul 9 2004, 09:35 AM) |
I agree with V-O-I-D... there is a massive lack of levels. C'mon Shizno - I say we have download packs with new levels and objectives! |
Give the man a break, have you been to his web page!? He is working on like 7 games right now. He'll get to Star Wars when he has time to.
darkdonno
Jan 24 2005, 02:43 PM
After have numbers tries to kill enough ties/ intcepters I finally get to deathstar and die straight away because of darth.
While later got to the deather star with lots of health (6) and miseed.
Many attempts later I finally completed it. YES.
My Hint.
When I death star low health just spin with right thumbstick and move up and down wiht left that should dogde all the the enemie fire and after the melluime falcon comes level out and wait.
This is one of the best HOME BREW XBOX GAMES i have seen yet.
Great grahpics, music (like the background music), sounds.
Love the single player. but also find multiplayer to be a chanagllege and a half.
Sure this has been said before.
- Will there be a next realease.??
- Great game
- System link support would rock. (Especially using over Xlink KAI)
- Possible the score/ number of ties killed
- A way to accellerate / slow down. (some times the ties just come straight pass u and if u could slow down u could get behind them.
- Maybe if u go head on with the stardestory u instantly die instead of going through it looseing all shield and half health. (Done that a couple of time) Another time is when u are right behind them u end up going through them and loosing shield if u don't kill them just in time.
- Sure it may need some little tweaks but doesn't every game.
Finally thoughs I think there should be one more level between Stardestores and death star. Like Going through that asteriod belt you see when at the first level.
Sorry about the spelling I just wanted to comment on the game.
Finally note:
The only problem is for some reason unknown it won't work on my xbox. Only on my friends xbox. Lucky he left his box at my house the other night.
I love the game, reminds me of xwing vs tie fighter for the computer but this has WAY better graphics.
SHiZNO
Jan 24 2005, 10:06 PM
The game was never meant to be very long, atm I'm having a problem developing because my TV is fucked...but once all this shit is dealt with i'll be back and ready to kick some homebrew ass
PS: I just played and beat the SEGA Star Wars game, if I were to make Star Wars 2 I'm pretty sure Id just copy that game
total_ass
Jan 24 2005, 10:37 PM
i know this is the wrong topic, and has probably already been stated before,
but you discontinued that smash bros clone didn't you?
just checking, as i haven't been keeping up much with the homebrew scene.
devguy
Jan 25 2005, 02:54 AM
QUOTE(total_ass @ Jan 24 2005, 11:08 PM)
i know this is the wrong topic, and has probably already been stated before,
but you discontinued that smash bros clone didn't you?
just checking, as i haven't been keeping up much with the homebrew scene.
That is exactly what just went through my mind...
SHiZNO
Jan 30 2005, 01:04 AM
no, all my games are on hold atm until i can sort some shit out with my current setup (my lounge tv died, so my 'dev room' has no tv atm)....i code in short bursts when bored so its a hastle to have to go into another room to debug every 5 mins etc....HOPEFULLY my shit will be fixed soon tho
SHiZNO
Jan 30 2005, 01:08 AM
im not really in too big of a hurry....as soon as it stresses me out (star wars) i have no fun and simply dont want to work on it anymore...basically MadNessX will be the next release 93% definately...then whatever happens happens...i will be releasing a fighting game (wether it resembles super smash bros or street fighter ex more is still in the air) and a FPS (Untamed Rillas shit)
i will probably just release my Tokyo Wars source code and let someone else finish that
knepley
Feb 3 2005, 11:47 PM
QUOTE(SHiZNO @ Jan 29 2005, 11:10 PM)
no, all my games are on hold atm until i can sort some shit out with my current setup (my lounge tv died, so my 'dev room' has no tv atm)....i code in short bursts when bored so its a hastle to have to go into another room to debug every 5 mins etc....HOPEFULLY my shit will be fixed soon tho
Get a tv loser. kl0wn does more dev than you
SHiZNO
Feb 19 2005, 09:05 PM
kl0wn is leet
ive been spending 30 minutes every night pretty much and MadnessX is almost finished
if a certain someone would write a certain skel mesh format then a certain someone can work on super smash bros type shit
knepley
Mar 19 2005, 03:32 AM
QUOTE(SHiZNO @ Feb 19 2005, 07:11 PM)
kl0wn is leet
ive been spending 30 minutes every night pretty much and MadnessX is almost finished
if a certain someone would write a certain skel mesh format then a certain someone can work on super smash bros type shit
If another certain someone would cut down on playing his DS 4 hours a day and playing guild wars betas, madnessX would be released by now.
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