Help - Search - Members - Calendar
Full Version: Ux Architect
Scenyx Entertainment Community > Xbox1 Forums > Dashboard Forums > Official UnleashX Forum > Skins and Tools
Pages: 1, 2, 3, 4, 5
Hectobleezy
Ok guys, UX Architect is finally done. I hope it was worth the wait. Get it here.

This is the main limitation of UXA, the preview canvas is not 100% perfect. This is a vb.net limitation. I will continue to work on this.

Also, I didnt finish the tool tips. The option to turn it on and off is ther, however I disabled the code till im done with all the docs.
vintage_guitar
when you use Item editor, and try to change the size or location, you must highlight the number and backspace to delete it, as opposed to just pushing it. And it claims there is a problem with all of my skin.xml files, even though there isn't
Hectobleezy
QUOTE (vintage_guitar @ Jun 20 2004, 11:48 PM)
when you use Item editor, and try to change the size or location, you must highlight the number and backspace to delete it, as opposed to just pushing it. And it claims there is a problem with all of my skin.xml files, even though there isn't

I had to block out the textboxes so only numbers could be added. you can also click on the coordinates then use your "+" and "-" buttons on your keyboard to adjust.

The importer will never be 100% perfect. Ive had people send me skin.xml's files, telling me that uxa wont read it, that it is a good file. Everytime ther was a problem with the skin. I tested almost every skin out ther. I could sit here and go down the list of all the jacked up skins out ther. Skins made with notepad are the worst. Importing releashed skins should work.

Shit. sumthing tells me the bug reports are gonna come rolling in.
G3iST
is it possible to have a blue version??
vintage_guitar
When you set the size of an object, (say a round box), if you immidiately set the size to numbers(Before you manually resize it), it will be blurred weirdly , and you must manually rezise it, THEN put in the numbers for it to appear correctly. I don't know if it is just appearance on the editor or if it would really blurr the object.

Hey man if there's alot of bugs, oh well, this is the FIRST public release, and no other skinner comes close. It's already the best skinner I've used. Very professional! Even an installer
vintage_guitar
QUOTE (G3iST @ Jun 21 2004, 02:06 AM)
is it possible to have a blue version??

what are you talking about
Hectobleezy
QUOTE (vintage_guitar @ Jun 20 2004, 11:48 PM)
when you use Item editor, and try to change the size or location, you must highlight the number and backspace to delete it, as opposed to just pushing it. And it claims there is a problem with all of my skin.xml files, even though there isn't

I found the import bug. It has to do with the loading screen image. If your importing a skin that uses a loading screen, it wont crash, if you import a skin without a loading screen image or if the skin.xml points to an image thats not included with the zip...CRASH.
Hectobleezy
QUOTE (vintage_guitar @ Jun 21 2004, 12:07 AM)
When you set the size of an object, (say a round box), if you immidiately set the size to numbers(Before you manually resize it), it will be blurred weirdly , and you must manually rezise it, THEN put in the numbers for it to appear correctly. I don't know if it is just appearance on the editor or if it would really blurr the object.

Hey man if there's alot of bugs, oh well, this is the FIRST public release, and no other skinner comes close. It's already the best skinner I've used. Very professional! Even an installer

I mess with the images in memory, however the main image is never touched in anyway. Its a display issue.

I checked your report. Its nuthing serious. Let me explain. Shapes are not drawn on the canvas. I first create a bitmap(in memory) draw the shape onto it and then display it. I make UXA redraw that bitmap when you resize it so it looks right. With the coordinates, Im not redrawing the shape, Its simply "stretching" the image. Again this is nuthing serious, as it will show up perfect on your xbox. I already fixed it. Once the UXA website is running, then any updates will be available ther.
vintage_guitar
when i export a file as a zip..it claims it is corrupt, and doesn't work, however, the project is all there in it's entirety when i export unzipped, and works
Hectobleezy
QUOTE (vintage_guitar @ Jun 21 2004, 12:07 AM)
Hey man if there's alot of bugs, oh well, this is the FIRST public release, and no other skinner comes close. It's already the best skinner I've used. Very professional! Even an installer

Thanks. I worked hard. But I know I will never please everyone. I expect UXA and myself to get bashed hard.

All I can say is that UXA is free, Im not making any money from this. If people like it, then cool. If people dont like, then ask for a refund. biggrin.gif
Hectobleezy
QUOTE (vintage_guitar @ Jun 21 2004, 12:23 AM)
when i export a file as a zip..it claims it is corrupt, and doesn't work, however, the project is all there in it's entirety when i export unzipped, and works

so the zip is corrupt?
vintage_guitar
QUOTE (Hectobleezy @ Jun 21 2004, 02:35 AM)
so the zip is corrupt?

Winzip 9.0 wouldn't open the file..however WinRar did, BUT it's missing 1 file. The ORB picture i put in the project.
Hectobleezy
QUOTE (vintage_guitar @ Jun 21 2004, 12:49 AM)
it's missing 1 file. The ORB picture i put in the project.

Holly shit, I can beleive that I and my testers didnt catch that one. Just an FYI, it wont copy over the globe either. Its fixed now

Once Argoyle has the site going. I will post an update. Thats an urgent one.

About the zip, Im still using winzip 8.1, but the zip dll is a comercial quality dll. I dont know if ComponentOne has an update to work with winzip 9........

thanks vintage_guitar for helping, I appreciate it.
vintage_guitar
no problem.. and as i was saving my projects(As *.UXA)..it never copied the ORB picture either, and gave me an error upon opening(every single time). also..when i load up the XML for the file i created from scratch with this program..the visual items i put it aren't showing up..like..IP..and DATE/TIME..and they ARE in the XML..weird..as well as reversing the order of my "Free Menu Items" from 1-2-3-4-5 in vertical ascending order..too 5-4-3-2-1 descending order..weird..
Hectobleezy
QUOTE (vintage_guitar @ Jun 21 2004, 01:08 AM)
the visual items i put it aren't showing up..like..IP..and DATE/TIME..and they ARE in the XML..weird..as well as reversing the order of my "Free Menu Items" from 1-2-3-4-5 in vertical ascending order..too 5-4-3-2-1 descending order..weird

You might have accidently hid them when adding an image. click on the image and select "send to back". Try not to use large images. the "electric" skin is a good example of what not to do, most of its images are 640x480, thats a waste of space and xbox resources. Use smaller images if possible.

About the free menu, that should work. it may write them in reverse order on the xml, but when loaded onto the xbox, it works (i just tried it)
vintage_guitar
QUOTE (Hectobleezy @ Jun 21 2004, 03:18 AM)
About the free menu, that should work. it may write them in reverse order on the xml, but when loaded onto the xbox, it works (i just tried it)

It scrolls backwards for me! I had to fix it manually in the XML i don't know how i got it to reverse if it doesn't happen like that for you
Hectobleezy
QUOTE (vintage_guitar @ Jun 21 2004, 01:30 AM)
It scrolls backwards for me! I had to fix it manually in the XML i don't know how i got it to reverse if it doesn't happen like that for you

I will take a look again. BTW, I just uploaded a new version to xbox-skins.net. This time I made sure I was logged in. Now I can make changes and update the file
RolfLobker
UxArchitect.rar seems to be corrupt on xbox-skins.net.
I tried to get it 3 times and each time it gave me an 'Unexpected end of Archive'
(Using plain IE downloader)

Don't know if others are having this problem (considering the error I doubt it's only me)
Maybe you could upload it again Hectobleezy. I can't wait to give it a go smile.gif

Edit:

I just saw UXA is supposed to be 7MB
The file on xbox-skins.net is only 3.4MB
Hectobleezy
QUOTE (RolfLobker @ Jun 21 2004, 01:48 AM)
UxArchitect.rar seems to be corrupt on xbox-skins.net.
I tried to get it 3 times and each time it gave me an 'Unexpected end of Archive'
(Using plain IE downloader)

Don't know if others are having this problem (considering the error I doubt it's only me)
Maybe you could upload it again Hectobleezy. I can't wait to give it a go smile.gif

Edit:

I just saw UXA is supposed to be 7MB
The file on xbox-skins.net is only 3.4MB

Its uploading now.
vintage_guitar
The order is completely mixed up of my Menu items in the new version. 3-2-4-5-1 as opposed to being backwards like before
Hectobleezy
QUOTE (vintage_guitar @ Jun 21 2004, 02:09 AM)
The order is completely mixed up of my Menu items in the new version. 3-2-4-5-1 as opposed to being backwards like before

Ok, I got a fix in mind. I wont be able to get to it till later.
vintage_guitar
The part that kept getting mixed up was the part under System. Maybe it's just me.. i don't know..every time i save it,even after fixing it.. it goes back to being mixed up..

-EDIT-
oh you've got a fix in mind..NVM then! good luck man!
vintage_guitar
The ZIP support works for me now(WinZip9.0 and WinRar). As does the UXA project file extension saving/loading. Good work!
love_tropicana
QUOTE (Hectobleezy @ Jun 21 2004, 08:00 AM)
Shit. sumthing tells me the bug reports are gonna come rolling in.

You're acting like your surprised, as long as their is app bugs will exist biggrin.gif

Man, you've done extrordinary so don't let the remaining bug reports put you down. It's easy to think, "we should have done more testing" sure, we could have nailed some more but there would always be others. Except for "Hello World" i can't really think of an application wich stands free of bugs smile.gif

But, yeah the orb thing is def. something we should have picked up along with the free menu items. But.. what can you do. stand up, look up and be proud mr.!
Hectobleezy
I think we did a good job of ironing out the wrinkles. Ther will always be things we simply didnt try, or did in a different sequence.

As of right now I found a bug on my own, If you open up a uxa project and try to export it as a zip or as multiple files, the skin.xml will be locked.

The fix for the free menu is done. That was easy. I dont want to rush and upload the new file just yet, I want to wait about a day, so I can fix all bugs. If its serious, I will update the file.
magemasher89
Which .NET framework 1.??? is needed to have this work?
When I access the UXarchitect the menu displays welcome open and existing project. and also any save projects will appear here. Click on new project to begin. And thats it. nothing else there. Let me know what is needed in getting this going.

Thanks!

biggrin.gif
Hectobleezy
QUOTE (magemasher89 @ Jun 21 2004, 11:11 AM)
Which .NET framework 1.??? is needed to have this work?
When I access the UXarchitect the menu displays welcome open and existing project. and also any save projects will appear here. Click on new project to begin. And thats it. nothing else there. Let me know what is needed in getting this going.

Thanks!

biggrin.gif

ok, so did you click on the button that says "New Project" right? Ther is only 3 buttons to the right on the welcome screen, "New Project", Import", and "Exit".

I dont know what else to tell you.

magemasher89
no buttons are present on the main screen.
Does this mean I dont have the .net framework installed?
What do you have installed?
I have 1.0 and 1.1. I will try removing 1.1 and see if that helps.

uhh.gif
Master-Chief
This program is soo AWESOME. You can make a skin in like under 20min! cool.gif

VERY NICE JOB Hectobleezy and other beta testers! I LOVE this! I can't wait to see other people's skins now using this program! beerchug.gif
Hectobleezy
QUOTE (magemasher89 @ Jun 21 2004, 11:36 AM)
no buttons are present on the main screen.
Does this mean I dont have the .net framework installed?
What do you have installed?
I have 1.0 and 1.1. I will try removing 1.1 and see if that helps.

uhh.gif

If UXA loaded, then you got the proper runtimes.

EDIT>>Removed image
magemasher89
Yea the resolution thing was it im in business after i reinstall the .NET framework 1.1 . Thanks again for your help my friend!

Cheers! biggrin.gif
Runt
I am so impressed with this utility. I can not even come close to expressing how easy it is too use and how much fun... oh my... I am so hyped.

Excellent work, Hecto.

Let me be the first to offer you a cookie.... and a HUGE pat on the back.
Hectobleezy
Thanks. Im glad you guys like it.
Striker2k2
.NET Framework Downloads

The .NET Framework download list page has been moved. Please visit the new location at .NET Framework Developer Center, where you can find product and update downloads, code samples, and more.

http://msdn.MS.com/netframework/dow...es/default.aspx


change the url the installer goes to for the next release
Argoyle
http://www.users.muohio.edu/frankcl1/

I put up rc1 this morning, but the forums went down right after, so I couldn't tell everyone until now, after I got back from running errands. You can find the download, as well as screenshots there.
Runt
Anyway to change the font size one the text items?
Hectobleezy
QUOTE (Runt @ Jun 21 2004, 01:16 PM)
Anyway to change the font size one the text items?


EDIT>> Fixed
Runt
QUOTE (Hectobleezy @ Jun 21 2004, 09:25 PM)

EDIT>> Fixed

Is the fix downloadable?
Hectobleezy
QUOTE (Runt @ Jun 21 2004, 01:59 PM)
Is the fix downloadable?

I will upload a new build now
ravage73
this is a sweet ass skinner! good job man.
zman519
Hectobleezy this app is way beter then eney of the other skining apps for unleashx.
Thaks for all your hared work beerchug.gif

but i think i found a little bug it's EZ to fix Manualy with Wordpad UXA duz not seam to save the Align="___" tag

This is the way UXArchitect saved

CODE
<Main Globe="False" Orb="False" Fog="False">
       <Background EnableAudio="False">BG.png</Background>
       <InfoFont>Tahoma-12.xpr</InfoFont>
       <Text Top="334" Left="1" Width="200" Scroll="0" Color="0xFFFF0000" Source="$C_Free$" />
       <Text Top="359" Left="0" Width="200" Scroll="0" Color="0xFFFF0000" Source="$E_Free$" />
       <Text Top="384" Left="-2" Width="200" Scroll="0" Color="0xFFFF0000" Source="$DVDTitle$" />
       <Text Top="410" Left="0" Width="200" Scroll="0" Color="0xFFFF0000" Source="$F_Free$" />
       <Text Top="438" Left="0" Width="200" Scroll="0" Color="0xFFFF0000" Source="$G_Free$" />
       <Text Top="438" Left="201" Width="200" Scroll="0" Color="0xFF00FF00" Source="$ChipID$" />
       <Text Top="228" Left="203" Width="149" Scroll="0" Color="0xFF00FF00" Source="$IP$" />
       <Text Top="239" Left="543" Width="98" Scroll="0" Color="0xFFFF0000" Source="$CPUTempF$" />
       <Text Top="176" Left="545" Width="89" Scroll="0" Color="0xFFFF0000" Source="$MBTempF$" />
       <Image Top="193" Left="38" Width="144" Height="119" Source="GameIcon" />
       <Menu Scroll="True" Align="Middle" ShowIcon="False" ShowArrows="False">
           <Position Top="96" Left="36" Width="254" Height="79" Fixed="False" FixAt="2" MaxItem="3" />
           <Font>Tahoma-14.xpr</Font>
       </Menu>


This is what i did with wordpad

CODE
<Main Globe="False" Orb="False" Fog="False">
       <Background EnableAudio="False">BG.png</Background>
       <InfoFont>Tahoma-12.xpr</InfoFont>
       <Text Top="176" Left="545" Width="89" Scroll="0" Color="0xFFFF0000" Source="$MBTempF$" />
       <Text Top="239" Left="543" Width="98" Scroll="0" Color="0xFFFF0000" Source="$CPUTempF$" />
       <Text Top="228" Left="203" Width="149" Scroll="0" Align="Middle" Color="0xFF00FF00" Source="$IP$" />
       <Text Top="438" Left="210" Width="200" Scroll="0" Color="0xFF00FF00" Source="$ChipID$" />
       <Text Top="438" Left="-2" Width="200" Scroll="0" Align="Right" Color="0xFFFF0000" Source="$G_FreeMB$" />
       <Text Top="410" Left="-2" Width="200" Scroll="0" Align="Right" Color="0xFFFF0000" Source="$F_FreeMB$" />
       <Text Top="384" Left="-2" Width="200" Scroll="0" Align="Right" Color="0xFFFF0000" Source="$DVDTitle$" />
       <Text Top="359" Left="-2" Width="200" Scroll="0" Align="Right" Color="0xFFFF0000" Source="$E_FreeMB$" />
       <Text Top="334" Left="-2" Width="200" Scroll="0" Align="Right" Color="0xFFFF0000" Source="$C_FreeMB$" />
       <Image Top="193" Left="38" Width="144" Height="119" Source="GameIcon" />
       <Menu Scroll="True" Align="Middle" ShowIcon="False" ShowArrows="False">
           <Position Top="96" Left="36" Width="254" Height="100" Fixed="True" FixAt="2" MaxItem="3" />
           <Font>Tahoma-14.xpr</Font>
       </Menu>


So i added the Align="____" tag and it wuz fine. I don't no if that has sumthing to do with the GUI being off like you mentioned. One more thing it dusen't save the font that you save a project with. It will open with different one on the infoFont but the menu is fine. Thanks agen for a Kickass app biggrin.gif
Hectobleezy
Fixed.
Runt
Can you let us know when the new build has been uploaded please.
Hectobleezy
QUOTE (Runt @ Jun 21 2004, 03:26 PM)
Can you let us know when the new build has been uploaded please.

I just uploaded it to xbox-skins.net, I havnt updated the uxa site.
Runt
Ok, now when I try and increase the font size and save, I get this error:

See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.InvalidCastException: Cast from string "Left" to type 'Double' is not valid. ---> System.FormatException: Input string was not in a correct format.
at MS.VisualBasic.CompilerServices.DoubleType.Parse(String Value, NumberFormatInfo NumberFormat)
at MS.VisualBasic.CompilerServices.DoubleType.FromString(String Value, NumberFormatInfo NumberFormat)
--- End of inner exception stack trace ---
at MS.VisualBasic.CompilerServices.DoubleType.FromString(String Value, NumberFormatInfo NumberFormat)
at MS.VisualBasic.CompilerServices.ObjectType.ObjTstString(IConvertible conv1, TypeCode tc1, IConvertible conv2, TypeCode tc2)
at MS.VisualBasic.CompilerServices.ObjectType.ObjTst(Object o1, Object o2, Boolean TextCompare)
at UXArchitect.Module2.createxml()
at UXArchitect.frmMain.ftpConnect(Int64 nType)
at UXArchitect.frmMain.MenuItem29_Click(Object sender, EventArgs e)
at UXArchitect.frmMain.ToolBar_ButtonClick(Object sender, ToolBarButtonClickEventArgs e)
at System.Windows.Forms.ToolBar.OnButtonClick(ToolBarButtonClickEventArgs e)
at System.Windows.Forms.ToolBar.WmReflectCommand(Message& m)
at System.Windows.Forms.ToolBar.WndProc(Message& m)
at System.Windows.Forms.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)




Any ideas... Im sure it's prolly something Im doing but want to make sure.
Hectobleezy
Nope, ther was a typing error when i coded the alignment issue. I reupped it.
cjc
Hectobleezy, much respect to you man... This is a really impressive program. biggrin.gif

It reminds me of Samurize which is also an amazing app. tongue.gif

Thank you so much for your hard work.. It is really appreciated.

beerchug.gif pop.gif
love_tropicana
Hecto... hecto hecto man..Import MXM... biggrin.gif , Still having new features up your sleeve ey... I salute you, unfortunately, it didn't come out working, well not on my system anyway.

QUOTE

An unhandled exception has occured..... etc etc..
Coul not find a part of the path C:\Documents and Settings\Hectobleezy\Desktop\Mind_Bender_skin_pack\Mind Bender Skin Pack\Mindbender\Mxm_Skin.xml".
Hectobleezy
QUOTE (love_tropicana @ Jun 21 2004, 10:13 PM)
Hecto... hecto hecto man..****...  biggrin.gif , Still having new features up your sleeve ey... I salute you, unfortunately, it didn't come out working, well not on my system anyway.


Shit, Thats supposed to be disabled/hidden. biggrin.gif
love_tropicana
fixadelicious!
This is a "lo-fi" version of our main content. To view the full version with more information, formatting and images, please click here.
Invision Power Board © 2001-2013 Invision Power Services, Inc.