
is there a way to do this

| CODE |
geometry DEF TrackName1 Text { font "Body" width -15 translate false text "1." } } ] scale 0.13 0.13 0.13 //translation -0.38 0.596 0.1 <copy this translation -0.38 0.596 0.1 <here } |

| CODE |
Transform { children [ Shape { appearance MaxMaterial { name "CellEgg/Partsz" } geometry DEF TrackName1 Text { font "Body" width -15 translate false text "9." } } ] scale 0.13 0.13 0.13 //translation -0.38 -0.58 0.1 translation -0.38 -0.635 0.1 <see my fix } ] } |

| CODE |
DEF MU_morearrow_up Transform { visible false children [ Shape { appearance Appearance { material MaxMaterial { name "XBoxGreen" } } geometry DEF MU_morearrow_down01-FACES Mesh { url "MU_morearrow_down01-FACES.xm" } } ] rotation 0.001003 -0.697800 0.716300 -3.144000 scale 0.123300 0.123300 0.123300 scaleOrientation -1.000000 -0.001587 -0.003636 -0.315100 translation 1.500000 0.568100 0.129800 } |
| CODE |
DEF MU_morearrow_down Transform { visible false children [ Shape { appearance Appearance { material MaxMaterial { name "XBoxGreen" } } geometry DEF MU_morearrow_down-FACES Mesh { url "MU_morearrow_down-FACES.xm" } } ] rotation -1.000000 -0.001438 0.001476 -1.545000 scale 0.123300 0.123300 0.123300 scaleOrientation 1.000000 0.000329 -0.002145 -0.675500 translation 1.500000 -0.625100 0.161000 } |
| QUOTE (mkjones @ Jul 7 2004, 04:06 AM) |
| I have to say the system looks a LOT nicer like this, but I havnt implemented it yet... |

| QUOTE |
| // Track list of names DEF TrackNames Transform { children [ Transform { children [ Shape { appearance MaxMaterial { name "CellEgg/Partsz" } geometry DEF TrackName1 Text { font "Body" width -15 translate false text "1." } } ] scale 0.13 0.13 0.13 //translation -0.38 0.596 0.1 translation -0.35 0.569100 0.119000 } Transform { children [ Shape { appearance MaxMaterial { name "CellEgg/Partsz" } geometry DEF TrackName2 Text { font "Body" width -15 translate false text"2."} } ] scale 0.13 0.13 0.13 //translation -0.38 0.442 0.1 translation -0.35 0.411 0.119200 } Transform { children [ Shape { appearance MaxMaterial { name "CellEgg/Partsz" } geometry DEF TrackName3 Text { font "Body" width -15 translate false text "3."} } ] scale 0.13 0.13 0.13 //translation -0.38 0.280 0.1 translation -0.35 0.253 0.119300 } Transform { children [ Shape { appearance MaxMaterial { name "CellEgg/Partsz" } geometry DEF TrackName4 Text { font "Body" width -15 translate false text "4."} } ] scale 0.13 0.13 0.13 //translation -0.38 0.134 0.1 translation -0.35 0.100 0.119400 } Transform { children [ Shape { appearance MaxMaterial { name "CellEgg/Partsz" } geometry DEF TrackName5 Text { font "Body" width -15 translate false text "5."} } ] scale 0.13 0.13 0.13 //translation -0.38 -0.02 0.1 translation -0.35 -0.052 0.119500 } Transform { children [ Shape { appearance MaxMaterial { name "CellEgg/Partsz" } geometry DEF TrackName6 Text { font "Body" width -15 translate false text "6."} } ] scale 0.13 0.13 0.13 //translation -0.38 -0.174 0.1 translation -0.35 -0.202 0.119600 } Transform { children [ Shape { appearance MaxMaterial { name "CellEgg/Partsz" } geometry DEF TrackName7 Text { font "Body" width -15 translate false text "7."} } ] scale 0.13 0.13 0.13 //translation -0.38 -0.328 0.1 translation -0.35 -0.360 0.119700 } Transform { children [ Shape { appearance MaxMaterial { name "CellEgg/Partsz" } geometry DEF TrackName8 Text { font "Body" width -15 translate false text "8."} } ] scale 0.13 0.13 0.13 //translation -0.38 -0.482 0.1 translation -0.35 -0.520 0.119800 } Transform { children [ Shape { appearance MaxMaterial { name "CellEgg/Partsz" } geometry DEF TrackName9 Text { font "Body" width -15 translate false text "9."} } ] scale 0.13 0.13 0.13 //translation -0.38 -0.58 0.1 translation -0.35 -0.689 0.119900 } ] } |
| QUOTE |
| DEF MU_morearrow_up Transform { visible false children [ Shape { appearance Appearance { material MaxMaterial { name "XBoxGreen" } } geometry DEF MU_morearrow_down01-FACES Mesh { url "MU_morearrow_down01-FACES.xm" } } ] rotation 0.001003 -0.697800 0.716300 -3.144000 scale 0.123300 0.123300 0.123300 scaleOrientation -1.000000 -0.001587 -0.003636 -0.315100 translation 1.561000 0.568100 0.129800 } DEF MU_morearrow_down Transform { visible false children [ Shape { appearance Appearance { material MaxMaterial { name "XBoxGreen" } } geometry DEF MU_morearrow_down-FACES Mesh { url "MU_morearrow_down-FACES.xm" } } ] rotation -1.000000 -0.001438 0.001476 -1.545000 scale 0.123300 0.123300 0.123300 scaleOrientation 1.000000 0.000329 -0.002145 -0.675500 translation 1.561000 -0.625100 0.161000 } |
| QUOTE |
| if (n == nHiliteItem0) { c.TrackNames.children[i].SetScale(0.13, 0.13, 0.13); |
| QUOTE (SSChevy2001 @ Jul 12 2004, 10:04 PM) |
| Had Some trouble with the translations so I fix them up. Also the text would go past the harddrivebg so I fix that also. |