I just started editing my game, when i decided i wanted to seriously beef up my dodge ram... so i did this:
| CODE |
| [DYNAMICS] verified = 0 MIScaleX = 2.350 MIScaleY = 5.200 MIScaleZ = 2.550 CofGOffsetX = 0.000 CofGOffsetY = 0.560 CofGRatioZ = 0.558 wheelInertia = 2.500 wheelMass = 12.000 gripScale = 1.500 transverseGripScale = 1.100 forwardGripScale = 0.970 forwardGripScale2 = 0.770 backwardGripScale = 1.240 slidingGripScale = 0.955 surfaceRoughness = 0.000 frontGripScale = 1.000 rearGripScale = 1.000 frontTransverseGripScale = 0.975 rearTransverseGripScale = 1.010 tyreSlip = 0.100 tyreSlipMinimumScale = 3.000 transverseTyreSlipScale = 0.750 frontTyreSlipScale = 1.000 rearTyreSlipScale = 0.850 loadTransfer = 1.000 loadDependence = 0.050 transverseLoadTransfer = 0.600 airFriction = 0.860 rollingFriction = 0.100 transverseAirFrictionScale = 0.500 downForce = 0.290 downForceRatioZ = 0.000 constantDownForce = 0.220 antiSpin = 300.000 antiFlip = 10000.000 catSpring = 250.000 airFrictionTorque = 0.000 steerTimeMinimum = 0.440 steerTimeMaximum = 0.520 steerReturnTimeScale = 0.190 steerLossScale1 = 5.000 steerLossScale2 = 15.000 minimumSteerScale = 1.350 slidingSteerScale1 = 50.000 slidingSteerScale2 = 0.520 steerCorrection = 0.000 stabilityControl = 0.000 steeringLimit = 0.650 frontSpringConstant = 4.300 frontSpringDampingBump = 1.800 frontSpringDampingRelease = 3.100 rearSpringConstant = 4.300 rearSpringDampingBump = 2.000 rearSpringDampingRelease = 3.000 springProgression = 1.000 frontAntiRoll = 4.000 rearAntiRoll = 16.500 maxSuspensionMovement = 0.120 maxSuspensionMovement2 = 0.100 frontWheelBaseScale = 1.000 rearToe = 0.030 suspensionAngle = 0.300 brakeType = 65537 frontBrakeForce = 1.000 rearBrakeForce = 2.600 ABSBrakeBalance = 0.345 handbrakeForce = 0.900 tractionControl = 0 tractionControlReverse = 1 tyreSlipModel = 0 driveBalance = 0.500 rearDifferential = 0.150 frontDifferential = 0.000 midDifferential = 0.000 engineBraking = 1.400 engineBrakingInternal = 2.000 engineInertia = 0.250 turboInertia = 2.000 turboFriction = 3.120 turboMaxRPM = 4500.000 turboOverdrive = 10.000 maxBoost = 1.000 boostRPM = 0.000 maxRevs = 7700.000 gearDownRatio = 0.750 audioRevLimit = 7000.000 idleRevs = 800.000 startOffRevs = 2000.000 startOffRevs2 = 3000.000 tractionControlSlipScale = 1.000 tractionControlSlipScaleR = 9.000 torqueCurve0 = 0.140 torqueCurve1 = 0.730 torqueCurve2 = 0.830 torqueCurve3 = 0.960 torqueCurve4 = 0.970 torqueCurve5 = 1.000 torqueCurve6 = 0.960 torqueCurve7 = 1.000 torqueCurve8 = 0.630 torqueCurve9 = 0.970 torqueCurve10 = 0.780 clutchDelay = 0.180 wheelSpinSpeed = 20.000 suspensionScale = 0.350 collisionScale = 1.000 frontSlipScale = 0.200 rearSlipScale = 0.300 engineVibrationScale = 0.220 engineResonanceScale = 0.290 engineResonanceRPM = 8000.000 frontCornerDistance = 0.300 rearCornerDistance = 0.250 mass = 2331.000 driveType = 0 turboCharged = 1 peakTorque = 3000.900 revLimit = 9000.000 topGear = 8 finalRatio = 4.110 gearRatios0 = 2.176 gearRatios1 = 0.000 gearRatios2 = 2.660 gearRatios3 = 1.780 gearRatios4 = 1.300 gearRatios5 = 1.000 gearRatios6 = 0.740 gearRatios7 = 0.500 TyreDiameter = 0.787 |
| QUOTE (iwanttheagrocrag @ Aug 1 2004, 07:24 AM) |
| The gears look normal, that final gear ratio is kinda high. And even with that power and the right gearing you still have to turn the vibration scale down, more grip, minimal air resistance, and you also forgot to turn up the boost rpm and do what DOS4GW said. |
| QUOTE (clown88 @ Jul 29 2004, 07:13 AM) |
| That gearRatios1 doesn't look quite right. (IIRC) |