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XPort
This is the main discussion thread for the most recent version of Vice64X.

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This thread will be pruned/cleaned periodically. If you had a question in this thread and it is now gone, then it was either in violation of the rules or your answer can now be found in the FAQs section.
kimota2004
A small feature request here, I'm sure this is going to happen sooner or later anyway, but I'd really like to see this updated with the latest UI options and goodies, and a 50hz toggle option from the menu just like in Winuae-X. It would make it so much more convienient to play rather than having to go to the MS Dash to switch back and forth between video modes.

Cheers, this is an awesome emu espesially when u have the whole gamebase thing up and running. beerchug.gif
Tanas
Vice version 1.15 has just been released, do you have any plans of updating your excellent ViceX port with the latest source. smile.gif
XPort
QUOTE (Tanas @ Aug 30 2004, 07:03 AM)
Vice version 1.15 has just been released, do you have any plans of updating your excellent ViceX port with the latest source. smile.gif

I don't know what has changed in the core since I originally ported it. Is there a compelling reason why I should bother? I've never had a problem running any game in Vice64X and I've never heard a single complaint about compatibility.
Tanas
- Improved event recording and playback.

** C64 changes
--------------

- Fixed some CPU opcodes.

- Added support for Magic Formel cart (preliminary).

- Improved TFE cart emulation.

- Fixed Final Cartridge III freeze bug.




I know that there are problems with Bruce Lee and maybe some others with the current version, they may have been fixed in the latest build, I give it a good test and let you know.
Retroplay
Support for latest Gamebase64 v2 would be sweet.
harrylwd
On my harddisk plays vice64x_4 perfectly!
but I made a XISO of Vice64x. And if i start the Dvd-r then i can't find the gamebase files!

can someone help me?
XPort
QUOTE (harrylwd @ Sep 1 2004, 10:07 AM)
On my harddisk plays vice64x_4 perfectly!
but I made a XISO of Vice64x. And if i start the Dvd-r then i can't find the gamebase files!

can someone help me?

There is a gamebase configuration option that allows you to select the location of the gamebase files. Have you used it?
Arakon
a vsync option would be VERY nice.
XPort
QUOTE (Arakon @ Sep 1 2004, 06:17 PM)
a vsync option would be VERY nice.

A vsync option to do what?
Arakon
to prevent the rather ugly skipping of the background during scrolling.. it's especially noticable in games like turrican.
XPort
VSync would be to correct screen tearing - which does not happen because the video frames are already displayed properly during the vblank period. If you're saying that gameplay appears to stutter for you in all games, then it must be your configuration because no one else has complained about it. You're probably using some kind of mis-match of NTSC/PAL.

madmab
QUOTE (Retroplay @ Aug 30 2004, 10:58 PM)
Support for latest Gamebase64 v2 would be sweet.

Assuming changes were made in the format, I 2nd this one.
Arakon
I've tried NTSC, PAL, PAL60 modes. the background stuttering is very noticable in those games and happens not only on my xbox. any stage with parallax scrolling shows that very extremely.. it doesn't happen on winVICE and not on the real machine either (take i.e. the flying sequences in turrican 1 or stage 2-1 in the newly released fangame turrican 3).
Tanas
I've tried Turrican using CCS64 and the tearing in the background scrolling is still there, but the forground scrolling is perfect, just like it is in all other C64 emus including Vice64X. So if the forground scrolling is perfect, I cant see how a VSYNC option would fix the tearing in the background scrolling, when the forground scrolling is already perfect.
trackjunky
I'm having trouble with 720p and 1080i modes. They work fine in Avalaunch, XBMC, and Soul Caliber 2 (well 720p only in SC2), but if I start ViceX with either of those enabled, I get a bunch of noise on the screen. It's like it isn't syncing properly for some reason. Is there anything I need to set to make 720p work? 480p works just fine. I did notice screenmaxx and screenmaxy in vice64x.ini but I don't know what to set them to (they are currently set to 640 and 480).

Given the C64 wasn't anywhere near 720p, is there a way to force ViceX to use 480p even though I have 720p enabled via the MS Dash? I'd hate to have to fiddle with my settings anytime I want to go from Soul Caliber 2 to Vice X (or back again).

Thanks!
edwardar
I have a problem navigating games in the gamebase collection:

Let's say I want to play Mood (a C64 Doom clone!), so I go to the gamebase 'M' directory and start scrolling down with the right trigger button. The first 100 or so games scroll very quickly, but when I get to something like 'Microprose Soccer' then the scrolling becomes much, much slower. It then takes about 5 minutes to scroll down as far as Mood.

Has anyone else had this problem?

One workaround could be to have the left and right digital pad skip between second letters of games when in gamebase mode, i.e. ma... mb... mc... etc.

Ed
Retroplay
QUOTE (edwardar @ Oct 5 2004, 10:10 AM)
I have a problem navigating games in the gamebase collection:

Let's say I want to play Mood (a C64 Doom clone!), so I go to the gamebase 'M' directory and start scrolling down with the right trigger button. The first 100 or so games scroll very quickly, but when I get to something like 'Microprose Soccer' then the scrolling becomes much, much slower. It then takes about 5 minutes to scroll down as far as Mood.

Has anyone else had this problem?

One workaround could be to have the left and right digital pad skip between second letters of games when in gamebase mode, i.e. ma... mb... mc... etc.

Ed

I had the exact same problem with my old (faulty?) Maxtor harddrive.
Replaced it with a new Maxtor and the problem was gone.
edwardar
ok, thanks.. perhaps my hard drive has become fragmented. If I copy everying off the xbox, then back on - would that reduce fragmentation?

Ed
kimota2004
I think a fresh format would most likely help it.
fj4
just a small bug--
if the left stick is pressed in while the music control menu is already displayed, it will bring up another menu overlapping the current one. (the menu needs to be closed multiple times if this happens)
weblaus
Seeing that it has been a while since it got mentioned last, I'd humbly like to second the wish for a VICE64X update including the nifty new menu options and most importantly the very useful "Force PAL50"-switch that were included in a number of the more recent Xport emulators a little bit ago.

That would be really great.

Thanks,
Weblaus.
WarriorNine
Hello all,

I am having trouble with Vice64x_v4. Specifically, I can't seem to get this program to run off disc. I have downloaded the application (which seems complete), created an image just as I have for other programs I run off disc (like Kawa or FBA), and burned it to disc. My Xbox simply will not read the disc; giving the usual disc error message, though it reads all others just fine. I'm sure it's a matter of renaming some configuration file, but I'm not familiar with Vice, so I'm stuck. If anyone could help, I'd appreciate it greatly.

If you wish to contact me via email, my address is ex_blade_mt@yahoo.com.

Thanks for your help!
Adropacrich2
I have long admired the hard work Xport has put into bringing our fave emulators to Xbox.Without his effort we would only be able to play them on PC which spoils the experience somewhat for me.It really is a dream to be able to see these games as they were intended originally.Thank you so much.

A reason for my entering this post is because while i have always wanted to congradulate Xport for your wondefull ports,i have just the slightest niggle with one aspect of your work that seems to carry over to all projects.It's a flaw that is also shared it seems with Mame ox but not with the snes port of Lantus's.

The issue is sound and mostly i notice this with Vice 64-all versions,b love.gif ut certainly it appears to be the same thing happening with all ports.Let me say however that this is actually somthing people don't seem to be noticing.The sound itself is very clear be it running in NTSC or PAL -(Enigma) and so this is not a complaint about stuttering or anything.It also has absolutely nothing to do with the filters as it is exactly the same no matter what you choose.Having used the original Vice emulator for some time now i can very confidently say that sound is less smooth on the xbox version and it has real trouble with sustained high notes.Just about any game that has these high notes is noticably rough on XboxVice though only if you understand how the sound should be sounding.


With most of these emulators of course the sounds being heard are from less than sophisticated sound chips of the time and so it is less of a big deal but the C64 had such wonderfull sound that to hear these notes kind of flickering up high is a bit upsetting,wincing even.I did wonder if perhaps the sound hardware of the Xbox was to blame but the sid player part of Snes and Vice is spot on with none of the above happening.I am aware of course that this sid player may not be part of the same Vice code so this would be why i hear differences here.

Both myself and a couple of c64 owning pals have all noticed this problem and beetween us we have a total of 6 machines.So while it's clear that this is an issue that most people using these great ports of yours will probably not notice , it most cetainly is still an issue for people that truly know how Vice pc sounds.

Luckily we can still listen to the music from the games and listen to it in a better reproduced way coming from the sid player but we would dearly love this area of your port of Vice to be perfected so the whole experience can be enjoyed more.


many thanks

hope you don't hate me




uiibaa
http://unusedino.de/ec64/technical/misc/vic656x/colors/

I thought you might want to take a look at this, so that you can adjust the colours to display properly on a TV. I was comparing your emulator with the original hardware, and there was quite a difference. Everything I'm using is NTSC, maybe your colours are set to PAL? I'm using both the xbox and the c64 on a 1702 commodore monitor.

Also, the aspect ratio seems to be off.

But it's a great port, otherwise. Thanks for all your hard work!
Adropacrich2
Recently tried out frodo ,v5 i think and the sound handling although different of course to that of Vice , is sounding nicer than what it does on the Xbox Vice.

Frodo is not quite as great as Vice but for some games at least i can run them on Frodo for much closer sound emulation of output of sound.

It would be interesting to know who handled the sound part of the port for both Frodo and the great snes emulator as sound for these is as good as the original PC emulators and i notice that Lantus is part of the team involved.

Anyway no need to bother now with addressing sound issues it seems.

thanks
JAZ
I'd like to put in the third vote for a future update to include support for GameBase v2.0. Other than that, the emulator seems perfect to me.
theLurch
Am I being stupid or can I not use .tap files with vice64?Can't seem to find any info on this.
theLurch
Sorry for the dp but I need to clarify.I select a .tap image then press shift/runstop (like on the old c64) and I get 'PRESS PLAY ON TAPE'.But I cant figure out how to get the emulator to start the tape playing
theLurch
UPDATE:found out that a few files that are .tap automatically start the tape loading procedure and load fine but I can't get the others that don't automatically load to work.Anyone?
kimota2004
All .tap files should just automatically load when u select them from the menu, so I can only assume u are running some dodgy roms.

I'd also like to add my vote for Gamebase V2 support. beerchug.gif
Chetwood
Request for handling d64-images as subdirs

While I appreciate the great deal of work that must have been done on the port to make it work as good as it does now I'm still a little confused about of the controls. E.g. why not make it possible to select a d64 image and enter it like you would do with a directory by pressing 'A'?

My start screen is the Game Select screen where I have all my d64-images listed. Now when I press 'A' on one image the first game inside is loaded as default. Is there any way for me to map things differently so I can browse the contents of it first and only when selecting a game with 'A' would load it up and 'X' would open the game configuration menu? Speaking of which, when I'm in this menu and realize there's no game in this image that I wanna play, slecting 'B' I does not get me back to the Select Game menu but the default game is loaded. This behaviour is quite unintuitive and I'd like to change it.

BTW, how do you use Gamebase64 in conjuction with Vice64X and how do I get to use the run/stop key during gameplay?
Jetset Willy
Oh please oh please, gamebase v3 support?
Jetset Willy
Or is there any way you could do this yourself, get the database from some of the gb frontends for the pc or something?
AbRASiON
So I take it C64 emulation (updates) is pretty much over right?

kimota2004
There is always hope.. biggrin.gif
Worped
A while back, someone talked about problems getting vice64x to run in 720p mode. No one ever responded and I find that I'm having the same difficulties.

If I run the xbox in 480i/p mode, vice64x works fine. I see that there's a menu option to switch to 720p mode, but when I try that, it tells me that it's not valid. As soon as I enable 720p mode on the xbox and run vice64x, the screen is filled with garbage. I've tried navigating through the menus (remembering the number of ups/downs/clicks) to try to switch to 720p. That doesn't appear to work, either.

Any thoughts at all? Vice64 seems to be ideal, but not if I have to switch the xbox back to 420p mode first.
madmab
I think that is a know problem with 1.6 xbox's that only recently was fixed in the recent iterations of x-ports menu system.
blackystardust68
Hiya,

I'm one of the developers of the main-stream version of VICE and I would like to merge the Xbox version into the main-stream version, where can I find the source code for the Xbox version though?
lordsnipe
Hi,

A little late to the party but have a question which I can't seem to find the answer for:

Is there anywhere where I can set the default game parameters?

I'd like to always use 'True 1541 emulation' and 'Sid Filters' turned off. I find I'm having to manually change this on every disk image I select.

Is there a defaults screen (or in the ini file) where I can change this?


Cheers

Prowler
One thing I've noticed (in a way I guess it's a bug) is that the top and bottom of the border in NTSC mode is not as thick as in PAL mode. I have the game screen size set to x=0 y=0 maxx=640 maxy=480. PAL mode will render the screen with the typical thick border that nicely fills the screen like a real C64 but NTSC will have a thinner border at the top and bottom. Unless the y position is changed, then the image is drawn at the top of the screen (0, 0) with an unused black area at the bottom.

Now for a small feature request, it would be great if the favorites list could use the game name from GameBase64 (instead of the zip filename) when a game is added to the favorites from GameBase64.
kimota2004
The NTSC border problem exists in the PC version of WinVice so I doubt there's a lot that XPort can do about that. But I second the request for the GameBase files names in the favourites folder, that would be lovely.

One thing I am keen to bring up regarding the latest few releases (since the big update) is that the sound is broken, since the option for stereo SID was implemented. Other people have noticed this, but very few have commented on it. It's a rather big problem as it makes the sound skip every 20 seconds or so and therefore I'm relegated to use the older versions that only support Gamebase V1. There is also an issue with the screen resizing, when you use the new scaling feature (that criss cross patterned screen) to size up the picture to the correct ratio a little piece of it left on the bottom of the screen making it look really messy. Like I say these flaws are really noticeable and have stopped me and a fair few other C64 fans no doubt, from upgrading to the latest releases. Hopefully you will read this XPort and have a look at it when you have the time as other than these flaws it's one of the most perfect and complete emulators on the Xbox. love.gif

Cheers

edit: One more request here actually, please please PLEASE XPort could you possibly add the controls for play, stop, rewind etc with the tape counter from WinVice to enable all us hardcore fans to run multiload games from .TAP files? that would really add the finished polish off to an already outstanding emu!
Prowler
QUOTE(kimota2004 @ Jun 19 2007, 10:18 AM) *

The NTSC border problem exists in the PC version of WinVice so I doubt there's a lot that XPort can do about that

How about automatically vertically centering the screen in NTSC mode then? That would be just as good as it would save me from having to play with the y offset if switching to NTSC mode. So no bug, but a feature request. smile.gif

QUOTE
...it's one of the most perfect and complete emulators on the Xbox. love.gif

Ah yes, so true.
tomalars
Hi,

I know this is somewhat covered in the FAQ, but still I would like to request the possibility to see more than a limited number of files in a folder when using the game browser.

I have burned my roms to dvd:s and therefore it's not so easy to rearrange them into subfolders (copying them to the hd wouldn't work either because of the length of the filenames). Reburn? Nooo please smile.gif

I guess this is more of a general request but since I just love your VICE port I felt that it would be enough to have it there!
shorty
If you mean the limitation of 4096 files per directory, then it's a hardware limitation and nothing can be done about it.

If it's some other limitation, then i don't know, something i must've missed.

Shorty
tomalars
Yes that's the limitation I was talking about.

When I browse my ISO9660 dvd in for example XBMC then I can see all files in it, way over 4096. Is this limitation related to the xbox filesystem? If so then perhaps it's possible to extend the list when you're using a file system that supports 4096+ files?
madmab
4096 files is a FatX (xbox filesystem) limitation. Best to split up your games in directories. For example A-B, C-E, etc.
shorty
YEs, it is a xbox filesystem limitation.... your problem could also ve related to one of the ISO9660 limitations, Wiki.

I'd say best to just re-burn your CD.

Shorty
Retroplay
I'm uploading updated GB64 v05 screenshots and dat files for Vice64X to xbox.nugnugnug.com

Converting the screenshots was a little tricky because GameBase64 use PNG's now instead of GIF's.
gb64_xboxrename.exe (provided with Vice64X) only supports GIF images so I had to convert all PNG's provided with GB64 v05 to GIF.
I also had to edit the GBC_v05.MDB in Access so screenshots where listed as GIF's.
Nevertheless it's done now and it works fine in Vice64X.
Updated GB dats for Vice64X is included in archive.
Now I just have to wait for the upload to finish.
Retroplay
Couldn't edit my post so here's a temporary link for the GB64 v05 screenshots.
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