Aug 28 2004, 06:15 PM
This is the main discussion thread for the most recent version of XBoyAdvance.
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Rule violators will get one warning. After that, you will be temporarily or permanently banned depending on the situation. I'm sorry if that sounds harsh, but it has taken me a cumulatively long time to write the FAQs for these projects. If you cannot do me the courtesy of taking the time to read them, then I do not want you posting here.
This thread will be pruned/cleaned periodically. If you had a question in this thread and it is now gone, then it was either in violation of the rules or your answer can now be found in the FAQs section.
Aug 30 2004, 04:25 PM
I've mentioned this before but didn't get a response so I'll mention it again
. In the original GBC Pokemon Pinball whenever the screen switches to the other part of the table (upper/lower) the music messes up briefly then returns to normal. This doesn't happen in the Windows version.
Aug 30 2004, 10:31 PM
read the fag's but found no answer so I'll ask again
i noticed on the new version of xba,v17, i think.. when u load up a game and have an ips file for it , it wont load it..
this didnt happened on the older version i was using, v9....
maybe some of the source code was left out.. doesnt happend on pc version
edit. was bored today n got the ips files working on v17..
Sep 1 2004, 08:48 AM
i want a second save folder after the 4096 files reach.
Sep 1 2004, 04:02 PM
I've tried just about everything in Xboyadvance to fix the crackling sound problems in most games but still no luck... In the windows version there is significantly less crackling in games. Will this be addressed in the near future?
Sep 2 2004, 05:12 AM
It'd be nice if having the R-trigger tied to fast forward would default to OFF on this fine emu.
Sep 15 2004, 08:17 PM
Dual Gameboy Advances support. The source code for the VisualBoyAdvance emulator is Here
Sure, I know that the xbox isn't fully compatible with one game running. But I want this feature included in the emulator just for multiplayer purposes don't matter how slow it would run. I'm sure there are others who would like this feature included and there are some who don't. If they don't want it, they don't have to use it. But the ones who do could use it on their own free will.
Sep 15 2004, 09:49 PM
Congratulations yet again, Diontae. You've earned yourself a 2 week ban this time. Is it really so difficult to read the FAQs?
Sep 16 2004, 07:35 AM
I would really like to see the motion blur filter implemented into the xboyadvance emulator, it is avaliable on the windows version of visual boy advance and helps with games that have bad flicker such as ballistic. Without this filter the game is almost unplayable. I have tried every other combination of hardware and software filtering avaliable (on pc and xbox) and motion blur is the only filter that will get rid of the flickering. The game is one of my favorite and i am sure it would help other roms with the same problem. Any reply would be welcome.
Sep 16 2004, 12:04 PM
Already exists. Look more carefully at the game configuration menu.
Sep 17 2004, 09:10 PM
I would like a fix for the Gameboy Advance Game
When you get to the Grand KAi's Temple, it says "The Game Cannot Be Runned On This Harddware". I tried all the Different bios settings, In fact, I tryed everything there is. It still doesn't work
Sep 17 2004, 09:51 PM
No fix required. Delete the savefile for the game then, when you next run it set the save type to EEPROM.
Sep 17 2004, 10:17 PM
|QUOTE (Likklebaer @ Sep 17 2004, 10:54 PM)|
| No fix required. Delete the savefile for the game then, when you next run it set the save type to EEPROM. |
Thankies LikkleBaer, You're the Greatest.
Sep 18 2004, 06:21 PM
I would like the Ability to use Action Replay V3 Codes with this emulator.
Sep 18 2004, 11:17 PM
Also Xport- Can you use the updated codebreaker version from 1.1 to 1.2 that's in the latest VisualBoyAdvance. I'm glad you did'nt released the next release yet because of these needed implemented features.
Sep 28 2004, 11:45 PM
I have had a small problem running Astro Boy- Omega Factor, and Advance Guardian Heroes. I've tooled around a bit with Savefile types, and BIOSes. Otherwise, I have no idea what to tweak. All I get is a white screen.
Thanks for the great emulators.
Sep 28 2004, 11:47 PM
Also, I'll add that I have tried using some SRAM patching software on the PC before transferring the games over....
Oct 3 2004, 01:29 AM
Question about using xboyadvance:
I downloaded the emulator & some roms. I placed them in the main directory & burned them to a cd-r but was unable to use.
I was looking for a tutorial or Faq on how to use or install but havent had luck.
any help or pointing in the right direction would be greatly appreciated thanks!!!
Oct 3 2004, 06:41 PM
having trouble sending saves to xbox. i tried with both save states and real save files.. tried renaming to .srm and .st0 no luck. i am using saves from pc emu visualboyadvance 1.72
Oct 16 2004, 12:30 AM
The pokemon Ruby, Sapphire, Fire Red & Leaf Green games don't save right. Can this be fixed? Whenever you save and load the game, it says Save File corrupt, loading backup. I think this is because both games use a 1mb flash but I could be mistaken. Either way, it doesnt work
Oct 30 2004, 04:27 PM
I'd asked before the game came out, and just tried the ROM. Mawaru: Made in Wario (Wario Ware 2,) uses a motion sensor, not unlike the GBC Kirby Game. I see that motion is mapped in the configurations, but Mawaru doesn't seem to support it.
I'd be really grateful for this to work. I've got the actual game, but for a party, a GBA is a little small, and the Gameboy Player... well, I don't wanna rotate my Gamecube...
Oct 31 2004, 10:48 AM
This is more for pretty much all Xport emulators than just XBoyAdvance.
Is there any way to turn the game's music off? Like, the actual rom's music/sound effects.
I know people have complained about the music in the menu playing while the game goes on, but I occasionally would like to listen to an MP3 playlist while playing a game, and the only problem is that the games music gets in the way.
I had a good look around and couldn't find any way to turn it off, so, am I just blind and it's right in front of me? Or if it's not there, is it possible that this could be added to Xport emulators?
Oct 31 2004, 03:49 PM
|QUOTE (Cathesdus @ Oct 15 2004, 06:33 PM)|
| The pokemon Ruby, Sapphire, Fire Red & Leaf Green games don't save right. Can this be fixed? Whenever you save and load the game, it says Save File corrupt, loading backup. I think this is because both games use a 1mb flash but I could be mistaken. Either way, it doesnt work . |
for ruby n sapphire its the clock, you have to set enable real gba cl,ock or something like that to ON when you first run those games, as for leaf green fire red, search on emulator section.. i explained what you need to do to get those running..
Nov 1 2004, 01:34 PM
i got a hold of the latest xboyadvance and noticed there was no xboyadvance.ini file to setup everything myself. was it taken out? how would someon go about setting up the saves, screenshoots, roms, etc. directory?
i actually noticed the same "problem" in some other xport emulators ... but im not going to post a reply in each xport emulator topic. i am going to assume that the answer i get here will roughly be the same for the other xport emulators.
Nov 1 2004, 02:20 PM
I've looked around, so hopefully this doesn't get me an instant ban. Is the network mode in XBoyAdvance intended for playing GB/GBC games across two Xboxs? Because that's what I tried, and for some reason both of the systems are controlled by the server system. Anyone have a clue? Thanks for any replies.
Oh, if it means anything, I have tried this with both the same game and different games. I tested NeoGenesis, it works without problem. The games seem to be connecting as if they were console games :/.
I forgot one other thing. I also tried two of DBZ: Goku Hishouden and DBZ: Goku Gekitouden on one machine with Dual Gameboys turned on, I got the same problem. To my knowledge, these games were linkable.
Nov 2 2004, 04:25 PM
I could be wrong, but I don't believe XboyAdvance has network play at all.
It has a split-screen function for original Black & White Gameboy games, as well as Gameboy Color games. Not Gameboy Advance games.
I could be wrong, but I believe the two games you mentioned were Gameboy Advance games. If not, I apologize, I don't follow DBZ too much.
Nov 2 2004, 07:20 PM
Those two are original GB games. I'm not sure if it has network support. I got two Xboxs to connect and run two different games(Pokemon Gold And Silver). They are just both being controlled by the first controller on the server system.
Something else I wanted to add. I don't want to get banned for this because I know alot of people have asked about it before, but I haven't seen this particular question anywhere. If it is possible to connect two Xboxs and play the games separately over them, then would GBA link support be possible by networking two Xboxs? I looked up some info on the GBA link and found that at max speed, it'll go about 110K/sec. Normal network cables go about 10 Mbit/sec, which is over 1000K/sec. Anyone else see where I'm going? I'm not asking for this to be implemented, I'm just curious. I don't know the specifics on the GBA Link.
Nov 6 2004, 06:09 AM
Sorry for double posting. I think I understand the purpose of the network functions now. Is it meant to play games over a network share? So, you wouldn't need them on your Xbox? Or, was it indeed intended to play on two systems?
Nov 6 2004, 02:51 PM
Well, it can play games over a network share and it can link two xbox's t play. Depends where you go
Nov 6 2004, 06:28 PM
I've tried the only network options I can find. Both systems load two separate games, but both systems are controlled by the first controller on the server system.
Nov 10 2004, 12:09 AM
can we ever see the xboyadvance play snes & nes games? it would be neat to see these all put onto one emu.
Nov 10 2004, 12:44 AM
What's the point? If they were all jammed together it would make everything confusing, bulky, and possibly slow things down. There are already emulators that do these things great on their own. Having them all in one would be a pain in the ***.
Nov 12 2004, 02:28 AM
how about been able to use cheat files from pc..when putting in codebreaker/gameshark codes the files are in clt format.on xba they are in cht .. or does that work? *goes to try it*
Nov 13 2004, 10:46 PM
Still no luck with Astroboy- The Omega Factor. Or Guardian Heroes for that matter... all I get is a white screen.
Nov 14 2004, 10:57 PM
Sure you haven't just got bad roms of Astroboy and Guardian Heroes? Mine work fine with default settings.
Nov 19 2004, 04:03 AM
|QUOTE (thongsai @ Oct 3 2004, 07:44 PM)|
| having trouble sending saves to xbox. i tried with both save states and real save files.. tried renaming to .srm and .st0 no luck. i am using saves from pc emu visualboyadvance 1.72 |
I have the same question. Any ideas what to do?
Nov 21 2004, 12:54 AM
Are you putting them in the proper folders and naming them EXACTLY as the original ROM?
Nov 24 2004, 12:15 PM
especially to xport..
Does the Xbox really not get enough horse power to run gba without frameskip or is there a way to enable autoframeksip.?
Nov 24 2004, 07:56 PM
I love to use the XBox controller to play the games in my big TV.
But i hate to navigate between folders checking CROPPED names of my games, I like the file listing options of Xbox Media Center (i use it as dashboard and main player).
It list the files order by name, date & size, it allow me to view files as thumbnails or a list of files (rotating the name of the file if is bigger than the text area).
The file listing of Xboyadvance isn't customizable, the default skin waste half screen to show not so useful info and in bold format make the game dificult to read.
Please, add a 'windowed mode' of the game running, so, we can check for options or read the text file while whe're playing (adding controls to handle that shouldn't be so dificult)
And for last, there's a way to run xboyadvance with a game withouth showing any menu?
and map the 'switch to menu' as 'switch to dashboard'?
default.xbe f:/path/to/game.gba menu=off load_save=yes
or something like that.
Nov 25 2004, 05:29 PM
|QUOTE (hiroh2k @ Nov 24 2004, 08:59 PM)|
|The file listing of Xboyadvance isn't customizable, the default skin waste half screen to show not so useful info and in bold format make the game dificult to read.|
It is customisable. You can edit up your own image and replace it (to get rid of the Screenshots box, for instance) and you can edit how wide it displays the names.
For example, with my skin the default rom selection screen looks like this:http://img.photobucket.com/albums/v69/Vamino/select.png
My own edited image looks like this:http://img.photobucket.com/albums/v69/Vamino/select_edit.png
I took the image from the main menu, coloured over the GBA image in the background, and copied the small one from the original roms menu image and made it smaller to place at the top center of the edited image. Then using the skin configuration in the emulator I changed it so that the rom names display right across the lighter area in the middle. It takes a little trial and error to get that set correctly, but there you go.
Dec 2 2004, 09:57 PM
Hi there. I installed Xboyadvance for the first time last night and I have to say I was impressed. We've used the PC version for a while now and it works well but the XBOX seems to do an even better job.
I do have one question though. When copying my ROM files to the XBOX (via FTP) it stopped after 256 ROMs had been copied and refused to do any more. Is there a 256 file limit in a single directory? It seems a little low but given that 256 is a significant number in binary I thought it may well be the case. 512, 1024 etc would have been nicer :-)
If there is no way around the 256 file limit I'm assuming I can create multipe ROM directories and just select the one I want at startup. It was getting too late last night to try that. Maybe tonight ......
Dec 2 2004, 11:00 PM
lol you must have a hell of a lot of ROMs!
Dec 5 2004, 01:01 AM
the per-folder file limit is 4096, as was posted on the first page of this thread.
Dec 5 2004, 11:51 AM
Hmmm. That is interesting. I wonder why it wouldn't allow any more than 256 ROMs to be tranferred via FTP then. I'll have to play with it some more and see what I can come up with.
Dec 5 2004, 07:34 PM
any help would be appreciated ive tried all methods listed here to get classic nes series legend of zelda work to no avail. I keep getting a gamepak error. Ive deleted save files and tried to open the rom with different options(eeprom, game clock on, real gba bios.) and still nada. Thanks in advance for any help!
Dec 6 2004, 01:27 PM
re: uploading failed after 256 files. The problem is most likely that you are trying to upload a file that has invalid characters in it (such as "+", "/", etc.) Search other forums for the list of valid XBox filename characters, but you can probably figure it out via trial and error by just removing non-alphanumeric characters one at a time until it goes through. The filename length also must be less than 42 or 43 characters.
Dec 15 2004, 02:02 AM
Just a dumb question, How do you input codes?!
I tried for 2 hours and they still don't work.
Dec 15 2004, 02:13 PM
And can anyone answer me how to enter codes with multiple lines?http://forums.xbox-scene.com/index.php?sho...0entry2092768
Dec 16 2004, 12:43 AM
im havin a hard time getting the gameshark codes to work, maybe you could post a how-to and a troubleshooter for them?
Dec 19 2004, 04:28 PM
i want other menu names.
"return to launcher" replaced by "quit"
and so on
the menu is too bombastic (i dont know if this is a decent english word, but im sure youll understand me)
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