liveinabin
Aug 16 2007, 06:14 PM
I'd LOVE to see a Dragon32/ Tandy CoCo emulator ported. Maybe Xroar or something.
My wife had a Dragon 32 and she'd flip out if she could play it on the Xbox
thor99
Aug 18 2007, 12:16 AM
I wish we could get a 3DO emulator/port going..
Sirmatto
Aug 18 2007, 06:27 PM
QUOTE(thor99 @ Aug 17 2007, 02:52 PM)

I wish we could get a 3DO emulator/port going..
I wish we could get a 3DO emulator source going
thor99
Aug 18 2007, 09:29 PM
What about using somthing like IDA Pro to disassimble or debug something like freedo.exe, I wonder if that would give the code needed to port the emulator?? I dont know, just a thought..
Speedy2K7
Aug 19 2007, 01:27 AM
Hello their friends, I made a request for lightgun support for PS1 emulator, but then I realised, hey? Im gonna make it meself, thats the attitude here, do it your bloody self, but make the source code free so its easier
http://forums.xbox-scene.com/index.php?showtopic=618028 - Details there.
XDelusion
Aug 22 2007, 07:44 AM
Military free is fine be me. What's with all this association between military and video games in all the video game documentaires that have been popping up lately? You'd think they are trying to market mass murder before they have to draft, anyhow, all games listed have source on there page:
Exult:
You already know the link.

I'd die for a port I can complete on the XBOX. That was a port made some while ago, but never finished sadly enough. :/
Trackballs:
http://trackballs.sourceforge.net/Worminator:
http://worminator.classicgaming.gamespy.com/Clan Bomber:
http://clanbomber.sourceforge.net/EgoBoo:
http://egoboo.sourceforge.net/Neverball:
I'd be up for that too.

Wormux:
http://www.wormux.org/Risk:
http://jrisk.sourceforge.net/We could use a Mouse based game or two...

Enigma:
I'm up for it.
Hex-a-Hop:
http://www.nongnu.org/enigma/Battle for Wesnoth:
http://wesnoth.org/If any of these are already on the XBOX, feel free to let me know!
XDelusion
Aug 24 2007, 07:44 AM
Man, I would REALLY like to request QakeVPi (a 2D quake clone of sorts), but the author's old e-mail adress is dead and he never ported the source. Such a fun little game!
chipagain
Aug 31 2007, 10:42 PM
Xport: I know you're not interested in qemu and I don't want to suggest that. I also know that what I'm suggesting might not be practical but having a look at the kqemu source code can't do any harm (http://fabrice.bellard.free.fr/qemu/download.html). As kqemu allows qemu's x86 instructions to be run natively its source may (or may not - I'm not a programmer) give you ideas on how to hack it for dosxbox or bochsx.
Of course I realise you can't just lift the code from kqemu and dump it straight into dosxbox and press a "magic compile" button but kqemu is GPL and might be worth a couple of minutes reading.
Reese Kaine
Sep 7 2007, 07:39 PM
Adventure port.
Before you dismiss this as something that can be played on z26x, look closer.
Yes, it's an updated version with more difficulty settings, more items, and more map to cover, making the somewhat difficult classic even harder.
Personally, I would have liked to see a map editor go along with this, but I know we can't have everything. But, still: it'd be nice to see this port stabilized and ported to the Xbox.
Thoughts?
cricri_pingouin
Sep 7 2007, 10:01 PM
QUOTE(thor99 @ Aug 18 2007, 10:05 PM)

What about using somthing like IDA Pro to disassimble or debug something like freedo.exe, I wonder if that would give the code needed to port the emulator?? I dont know, just a thought..

If only it was as simple as that.
You need to compile some code. To do that, you need to have a source code for the suitable IDE. Therefore, to compile a XBox program, you need a C source.
If a disassembler could just open a raw compiled executable and "save as" a C source file, the world would be different altogether!
DeathByGuitar
Sep 19 2007, 05:17 AM
Marathon is a classic game, and it's a shame nobody has ported it and the Aleph One engine to the Xbox. To me , the multiplayer feels allot like Halo, but then again they were made by the same people
http://marathon.sourceforge.net/http://source.bungie.org/Not sure how possible this is, but I thought I'd give it a shot
moh032
Sep 19 2007, 05:01 PM
Hi everyone i want to thank X-port for all the great work they did for us video gamers however i might be somehow cocky but i wish TO SEE SOMEDAY EPSXE PORTED TO OUR XBOX im from algeria what i can say is that your ports are quite popular among players here and the only thing that miss is a good psx emultor i remember bleemcast working great on dreamcast so the xbox can handle psx emulation quite well i think thank you again and good luck
Retroplay
Sep 19 2007, 09:09 PM
ePSXe is not open source, so that's not gonna happen.
Why not just use PCSXbox, it's a great emulator.
brandong
Sep 21 2007, 11:59 PM
Rune:
http://www.gamespot.com/pc/action/rune/download_6109224.htmlmight run ok if you turn down all the graphics, but its a fun slasher game that uses the unreal engine and the multiplayer is still somewhat active
RiverShade
Sep 22 2007, 08:40 AM
QUOTE(brandong @ Sep 22 2007, 12:35 AM)

Rune:
http://www.gamespot.com/pc/action/rune/download_6109224.htmlmight run ok if you turn down all the graphics, but its a fun slasher game that uses the unreal engine and the multiplayer is still somewhat active
Im sure xport said he hates fps games...
I'm going to make the suggestion of The Spring Project:
http://spring.clan-sy.com/
The FAQ page states that a 1ghz CPU would allow for 500 units on screen at once, possibly more if some of the graphical features were toned down or removed. I know this one isn't greatly likely, but I thought i'd throw it into the suggestion pot anyway.
edited for smaller image
moh032
Sep 22 2007, 05:20 PM
Thanks for your reply Retroplay ,Pcsx is somehow tricky to conf. slow most of time and has a very limited list of compatibility compared to epsxe ,also it didn't use the full power of the xbox (i used to have a 700mhz
p3 with 64mb of ram and gf2 mx200 under win2k and all psx emulators runs flawlessly ),what i want to say is that a console able to run smoothly doom3 can emulate easily psx with great graphics and sound .however the tasks accomplished by xport are huge and admirable ,never a game console reached such a level of homebrews and emulators support thanks to xport .i cant ask more than a good psx emu thanks xport billion times and good luck.
Retroplay
Sep 22 2007, 05:38 PM
QUOTE(RiverShade @ Sep 22 2007, 10:16 AM)

Im sure xport said he hates fps games...
He did, but Rune isn't a FPS.
moh032
Sep 23 2007, 05:05 PM
Hi everyone ,
i asked few days ago for portage of epsxe to dear xbox, unfortunatly the code source for it hasn't been
released yet ,but i found the code source for a better emu than epsxe (according to ngemu) and here is it's code source ,please please xport port adripsx to xbox please
here is the link for the code source
http://www.megaupload.com/?d=BWW6PTA0
rbenchley
Oct 17 2007, 07:55 PM
QUOTE(Sigrblot @ Jul 10 2007, 09:07 AM)

Hello!
I noticed that PC-FX emulation is a part of Mednafen for PC...
Would it be possible to port it to Xbox?
Thanks in advance.
PC-FX emulation on the Xbox would be utterly fantastic.
underworlderZer0
Oct 19 2007, 10:04 PM
I like to view my XBOX full of emulators and ROMS as a virtual "Museum" of home console gaming. WIth this in mind, I'd like to make the following request:
Pong.
I couldn't be that much work, and it is a landmark game. Please?
Twisted871
Oct 25 2007, 05:31 AM
QUOTE(underworlderZer0 @ Oct 19 2007, 10:40 PM)

I like to view my XBOX full of emulators and ROMS as a virtual "Museum" of home console gaming. WIth this in mind, I'd like to make the following request:
Pong.
I couldn't be that much work, and it is a landmark game. Please?
you could just get the atari emulator(blissx?) and play pong on that. Thats what I have done.
underworlderZer0
Oct 27 2007, 07:11 AM
Is that a real Pong port or is it a pong cart for atari?
You know, maybe I'll try to ebay a real pong console. It would be a great antique.
Gibsonboywonder
Nov 4 2007, 06:22 AM
I really like what you do in most of your ports by adding Samba support. However your n64 emulators dont really have that feature. I really miss it. I use Xport emus exclusive bc they have that feature.I think that would be an awesome new feature to add to your surreal64 emu. Thanks dude!
Harlock_Gbase
Nov 5 2007, 02:27 PM
I know that a Sega Saturn emulator is not supposed to run on an xbox ever, but today i read that the Saturn emulator Yabause (http://yabause.org/) has a working Dreamcas port called Yabause-DC (http://ljsdcdev.sourceforge.net). So if this i running on a Dreamcast it should also be portable to the xbox, right?
VampX
Nov 5 2007, 02:48 PM
QUOTE(Harlock_Gbase @ Nov 5 2007, 03:03 PM)

I know that a Sega Saturn emulator is not supposed to run on an xbox ever, but today i read that the Saturn emulator Yabause (http://yabause.org/) has a working Dreamcas port called Yabause-DC (http://ljsdcdev.sourceforge.net). So if this i running on a Dreamcast it should also be portable to the xbox, right?
Looks like yabause is making great progress.. though i wonder how playable a DC port is,
anyone here ever tried the DC port?
XDelusion
Nov 6 2007, 10:59 PM
Game.com using Mess sources...
...if the XBOX can handle it that is.
XDelusion
Nov 6 2007, 11:49 PM
That's assuming they get games working that is...
sshrugg
Nov 10 2007, 04:53 PM
QUOTE(Gibsonboywonder @ Nov 4 2007, 06:58 AM)

I think that would be an awesome new feature to add to your surreal64 emu. Thanks dude!
Surreal64 is not an Xport project.
BarMac
Dec 10 2007, 06:40 PM
before to ask, you will try to run the games in your PC first (ps2, DS, PSP and GameCube - hauhuahuauha)
And I see who the port the Sam Coupe is the more possible to released, isn't it?
Thx to Xport to reselased so much emulators.
A belive who one day the Xbox is emulate the 3DO - AmigaCD32 - PC-FX - FMTownsMarty - JaguarCD (I forgot something?)
Dreaming not cust nothing
l11l1VeNoM1l11l
Dec 11 2007, 02:26 AM
Looked around a bunch...haven't seen much interest in a Pico emulator. I think that would be cool.
spike_132000
Feb 17 2008, 01:19 AM
Hey There! How about an LUA Player!
Reason : I Think this should be ported so that people can also make games for the XBOX in a more simplified language. Also, with being less complicated having to compile lots of diffrent files together. This has been a great success with the Playstation Portable. I hope it would do the same for XBOX.
Sorry I am late in making requests, but... I only got my xbox softmodded a few weeks ago
Yeah, err.. The source code can be found :
http://www.lua.org/ftp/Im not sure which packages are required for the build but everything needed should be found above! Thanks Alot!
sostolaza
Feb 18 2008, 06:08 AM
Hey! just an idea but i thought frets on fire would be a great game for the xbox!!!! then you guys can have all the fun on figuring out on how to make a guitar controller compatibal for the xbox. not sure if its open source. But jus think of it, it sounds like a dream. Or mabye converting stepmaniax to run somewhat like fof. I think stepmania would be a great place to start for creating a game similar to fof or guitarzero. Give it a serious thought!!!!!!!!
LuXOD
Feb 19 2008, 02:38 PM
QUOTE
Hey! just an idea but i thought frets on fire would be a great game for the xbox!!!! then you guys can have all the fun on figuring out on how to make a guitar controller compatibal for the xbox. not sure if its open source. But jus think of it, it sounds like a dream. Or mabye converting stepmaniax to run somewhat like fof. I think stepmania would be a great place to start for creating a game similar to fof or guitarzero. Give it a serious thought!!!!!!!!
Hehe, just registred to request this game!
Would be wonderful!
hellknight
Feb 25 2008, 03:34 PM
Hi I haven't been to this site for a long time and I love all of your projects xport and I hope you keep up the great work you have been doing but I would like to make a simple request, there is a game launcher called Zapspot for PC and pretty mch its a small collection of cool mini games anyway I would love to see this on the xbox each game is small and so is the launcher itself here is the site in case you haven't seen it
Zapspot Game launcher and games Well at any rate my gf loves this game called jewels of annubis and she would love to play it on my modded xbox when shes here if its not possible I guess she's SOL and will have to stick with the PC lmao
VampX
Mar 3 2008, 05:17 PM
QUOTE(hellknight @ Feb 25 2008, 04:10 PM)

I would love to see this on the xbox each game is small and so is the launcher itself
Where's the source code of those games/launcher? There's nothing on the site.
l11l1VeNoM1l11l
Apr 4 2008, 02:36 AM
I posted a thread about PCSXBOX iso/mp3 compatibility. It doesn't work, but I think it should be worked on. I know that the emulator is no longer in development, but like someone added support for ROMs over 4 mb in neogenesis recently and it was such a hit (with UMKT), someone should definitely add this function.
Why?
Because I noticed that games without CDDA audio play nearly flawlessly without any sound skips. From what I can see it's the uncompressed CDDA audio that really messes with the processor. MP3 should be much easier on the system. I don't even care if CUE sheet support is added. I just love the way Sega CD games play in ISO/MP3 format and I think it's time to try it with PCSXbox.
Anyone agree?
ploggy
May 27 2008, 03:14 AM
Xport, would you ever consider porting these Emulators to the wii ?
XPort
May 27 2008, 01:57 PM
QUOTE(ploggy @ May 26 2008, 10:50 PM)

Xport, would you ever consider porting these Emulators to the wii ?
Sure! I have now considered it!
ploggy
May 27 2008, 05:22 PM
QUOTE(XPort @ May 27 2008, 01:33 PM)

Sure! I have now considered it!
And...?

or sure I take that as a no
XPort
May 28 2008, 01:35 PM
QUOTE(ploggy @ May 27 2008, 12:58 PM)

And...?

or sure I take that as a no

Oh I dunno - I would probably do something else on the xbox before something for another system would happen.
xyteam
May 28 2008, 03:09 PM
would you consider doing an FMtowns emulator for xbox Xport?
Retroplay
May 28 2008, 03:52 PM
The only FM-TOWNS emu I know of is UNZ.
http://members.at.infoseek.co.jp/townsemu/No source code seems to be available.
xyteam
May 28 2008, 05:21 PM
XPort
May 29 2008, 01:27 PM
QUOTE(xyteam @ May 28 2008, 10:45 AM)

would you consider doing an FMtowns emulator for xbox Xport?
Yes, yes, yes - I'll consider anything - what's actually going to happen is another thing.
And before you ask - "well, will you do it?" - I have no idea what I'm going to do.
run088
May 30 2008, 08:23 AM
I would like the 2 best things that ever happened to the xbox and what makes it stand out from all the other gaming systems intergrated into one program xport emulators and xbmc.
An easy way to keep people interested in xboxes is make it easier and easier to use. With more and more options that are either available on the newer gaming consoles that were not on the last or providing better features more ready and easy to use features that the newer consoles dont provide.
You can take all the emulators at there most current build have them built in right there and just like anything else just add your roms and go. Launch them with the same look and feel you get with xbox games with menu intergrated in and everything.No need for the ini it be intergrated in as well as the networking everything be intergrated
Also it could be updated as well for new features tech3 gets tweaked every two weeks or so.
Alot of developers who do the tech3 build are also members here.They listen to peoples request to add features and Im sure they would like some feature like that as well.
You said you would consider anything so I figured I'd give you something else to consider.
You once said in a post that it was not possible to merge all your emulators into one emulator but if xbmc was set up this way it could do it.
XPort
May 30 2008, 01:07 PM
QUOTE(run088 @ May 30 2008, 03:59 AM)

I would like the 2 best things that ever happened to the xbox and what makes it stand out from all the other gaming systems intergrated into one program xport emulators and xbmc.
An easy way to keep people interested in xboxes is make it easier and easier to use. With more and more options that are either available on the newer gaming consoles that were not on the last or providing better features more ready and easy to use features that the newer consoles dont provide.
You can take all the emulators at there most current build have them built in right there and just like anything else just add your roms and go. Launch them with the same look and feel you get with xbox games with menu intergrated in and everything.No need for the ini it be intergrated in as well as the networking everything be intergrated
Also it could be updated as well for new features tech3 gets tweaked every two weeks or so.
Alot of developers who do the tech3 build are also members here.They listen to peoples request to add features and Im sure they would like some feature like that as well.
You said you would consider anything so I figured I'd give you something else to consider.
You once said in a post that it was not possible to merge all your emulators into one emulator but if xbmc was set up this way it could do it.
The only feasible way for this to happen is if xbmc loads the emu with a game from the command line, then when you exit the game, it will return to xbmc at which point you can load another emu, etc. This capability already exists in all my projects and has for quite some time. I've included custom_launch_params files in each release so that developers of dashboards/etc could integrate the emulators such that the user could load games directly from the dashboard/etc. It's in their hands now.
XTecuterX73
May 30 2008, 06:48 PM
Hey xport, been trying like crazy to get something going for the vdp fix for neogenesis, i found the gens plus source page but it's hard to tell what is what. If you ever feel the need to make a small update to neogenesis this vdp write latency will fix some games namely games like soldiers of fortune, chaos engine, etc. If you ever play soldiers of fortune you will see what i am talking about, it's a graphics glitch in the middle of the screen that looks like the screen is ripping and jumping. (not screen tearing)
I have been at it for 3 straight days trying to figure this out, and not it's not making any sense. (crosses fingers) if you ever feel like taking a look at it, please let me know. and if you ever feel in a generous mood

This would fix all the games that use this fetaure in a real genesis.
I know you will only do and look at it what you want, and that's perfectly cool, you've done ALOT for everyone and im sure i can speak for all of us that we have and always will appreciate you. You've even taken your time to answer all my mindless pms about this and that.
SO whadda say mr xport???
XPort
May 31 2008, 02:25 PM
QUOTE(XTecuterX73 @ May 30 2008, 02:24 PM)

Hey xport, been trying like crazy to get something going for the vdp fix for neogenesis, i found the gens plus source page but it's hard to tell what is what. If you ever feel the need to make a small update to neogenesis this vdp write latency will fix some games namely games like soldiers of fortune, chaos engine, etc. If you ever play soldiers of fortune you will see what i am talking about, it's a graphics glitch in the middle of the screen that looks like the screen is ripping and jumping. (not screen tearing)
I have been at it for 3 straight days trying to figure this out, and not it's not making any sense. (crosses fingers) if you ever feel like taking a look at it, please let me know. and if you ever feel in a generous mood

This would fix all the games that use this fetaure in a real genesis.
I know you will only do and look at it what you want, and that's perfectly cool, you've done ALOT for everyone and im sure i can speak for all of us that we have and always will appreciate you. You've even taken your time to answer all my mindless pms about this and that.
SO whadda say mr xport???

Sorry - the only way I could really assist here is to sift through the code myself - which is pretty much all that needs to be done. Unfortunately I just don't have time to do so. I doubt it's going to be anything that just leaps out and says "hey - I'm the missing piece" so I imagine it would be time consuming. I'm sure anyone with enough diligence and aptitude will be able to handle it, though.
ploggy
Jun 7 2008, 10:14 PM
QUOTE(XPort @ May 28 2008, 02:11 PM)

Oh I dunno - I would probably do something else on the xbox before something for another system would happen.
I hope you do, The Wii has alot of potential (Wi-Fi, USB and not to mention the Wii's the same size as a dvd drive so alot more portable than the Xbox.)
kmssd
Jun 12 2008, 05:30 PM
How about a port of Frets on Fire? Its like a ghetto verison of GH, cause I don't think that can be ported.
Source Code:
http://sourceforge.net/project/downloading...gz&43261873
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