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XPort
In the past, I have stated that I did not want to be bombarded with requests for new projects. There isn't much left out there that would be interesting to port (in my opinion) to the XBox, however, so I'll now entertain requests.

Rule #1 - If you make a request, you must include a link to the source code. If no source code exists for the project, then it cannot be ported.

Rule #2 - Do not request a project that has already been rejected. The list of rejections is in this post. Read them carefully.

Rule #3 - Do not request feature enhancements of existing emulators here. This is for new projects only.

Rule #4 - Do not spam this thread.



Violating any of these rules will first result in a warning. Subsequent violations will result in a ban.

List of Rejections

SNES - I'm not doing it. Get over it.

Visual Pinball/Visual PinMAME - There is no source to Visual Pinball. Therefore, there can be no port of this project. Pinmame is just one part that would need to be ported. It emulates the machine logic. Visual Pinball is the part that actually has the pinball table graphics/sounds/gameplay. If the source for Visual Pinball becomes available in the future, you may post about it in this thread. You should be absolutely sure the source is available, however, or else you risk getting a warning/ban. Do not post a link to the PinMAME site. As already stated, that is not the piece that is needed.

N64 - I'm not going to do a separate port when Surreal already does a great job.

Cassini/Saturn - While technically the source is available for this Saturn emulator, it is primarily one (very) large assembly file which looks like it was created by simply running the GiriGiri EXE file through a disassembler. Porting x86 assembly to the XBox is not generally a problem, but in this case the code makes all sorts of calls to Windows GDI routines that are not implemented in the XBox SDK. This means that in order to port it, I'd have to implement those API calls myself or try to hand-edit the assembly file. Both of those tasks would be extremely tedious and therefore this project is not something that particularly interests me.

Jaguar - There is no open-source emulator that runs fast enough on the XBox to be playable. Do not post links to Project Tempest or Virtual Jaguar because both of those require something along the lines of a 2Ghz CPU. If a new open-source Jaguar emulator emerges in the future that does not require such a fast CPU, then please post about it here.

Gamecube - There is currently no open-source emulator that would run fast enough on the XBox to be playable. I would be extremely surprised if a Gamecube emulator ever ran fast enough to be playable in the XBox. If you post a request for a Gamecube emulator, it will almost certainly result in a warning or a ban. You had better know exactly what you're doing when making such a request.

Playstation 2 - There is currently no open-source emulator that would run fast enough on the XBox to be playable. I would be extremely surprised if a PS2 emulator ever ran fast enough to be playable in the XBox. If you post a request for a PS2 emulator, it will almost certainly result in a warning or a ban. You had better know exactly what you're doing when making such a request.

Dreamcast - There is no open-source emulator that is worth porting at the moment. Chankast is not open-source, so do not request it.

Web Browsers, JAVA, Flash, anything related to HTML - I have absolutely no interest in porting a web browser or anything like that.

FPS Games - This includes things like Doom, Quake, Half Life, etc, etc. I can't stand FPS games, so I'm certainly not going to waste my time porting any of them.

MUGEN - At the time of this writing, the source code does not exist for this project. I've seen the OpenMugen website, but it does not look like it is anywhere near a playable state. If the MUGEN source becomes available in the future or if OpenMugen ever becomes playable, then you may post about it here. Do not make the request without really making sure first, however.

GLTron - I played it. It did not rock my world. No interest.

RAINE - No. Don't ask.

Descent 1,2,3 - No.

Enemy Engaged : Comanche Hokum - Not interested.

KOF91 - Not interested.

OpenMortal - Not interested.

FreeDOS - I looked at it a long time ago. It is not an MSDOS emulator or simulator. It is a free DOS (disk operating system) alternative that is somewhat compatible with MSDOS. If you're looking to play MSDOS games on it, you're mostly out of luck. It does not play much at all. DOSBox does a far better job in that department.

EMU7800 - This is written in C# which is not compatible with the XDK. I have no desire to completely rewrite it.

Open Transport Tycoon - no interest

DVDx / DVD Ripper - no interest

Super Mario Clone - no interest

Macintosh 68k - no interest

PC2E - This project has ceased development and MednafenX-PCE is leaps&bounds ahead of it anyway.

VirtualBoy - alg5 is currently porting one

Homeworld/Civilization or games of that ilk - no interest

Frozen Bubble - I actually do have a fair amount of interest in porting this, but unfortunately it's written in Perl which would mean I'd have to also port a Perl interpreter - which is a rather daunting task. I can't say there will never be a time where I will have the proper motivation/time/energy to do this, but it is very, very unlikely.

Dink Smallwood - This was actually one that I had put on an internal "potential" list a long time ago. Unfortunately, the code is heavily littered with Windows GDI/MFC calls. It would be very painful to try and port this.

Mini-Racer - not interested

Star Control 2 - not interested

SIMH - not interested

Freecraft - not interested

Zinc - not interested

Fenix - not interested

xPDF - not interested

Gens Plus - absolutely no point

FreeSCI - use DOSXBox

FooBillian - not interested

FreeCNC - not interested

FreeSpace - not interested

FreeCiv - not interested

Racer - not interested

OpenOffice - not interested

QEmu - not interested

Allegiance - not interested

EMU486 - not interested

DCMOTO/Thompson 8bit - not interested

Nestopia/Nintendulator - no

AdriPSX - I see no compelling evidence that it is more compatible than PCSX

Desmume(NDS emulator) - There is no open source NDS emulator that has decent compatibility and that would be fast enough to run on the XBox.

pSX - Author has stated he will not release source. Period.

Paintball - no - this is a FPS

Ultrastar - Intersting, but programmed in Delphi.

SDLMAME - no point

Privateer/Wing Commander - not interested

Flightgear - not interested

UFO Alien Invasion = not interested

The Genius - not interested

Danger from the Deep - not interested

Troll Bridge - the author himself states that it's "not really playable" so I don't see the point

Scorched Earth 3D - not interested

Army/Military/War games in general do not appeal to me at all


List of Potentials

This is a list of new projects that I may do in the future:

Atari 7800 - See MESS

Commodore 16/+4 - maybe, but not likely.

BBC emu - maybe.

Caprice - Maybe.

PC-98 - maybe.

NeoCD/SDL - maybe

Original Final Burn (not Alpha) - within realm of possibility, but rather low in probability.

MESS - not likely. I may get around to ripping out certain sections e.g. A7800, Coco

Coco - see MESS

Vecrex - see MESS

SimCoupe - maybe

Neverball - maybe

Tux Racer - maybe

Spectrum/FUSE - maybe

Enigma - maybe

TI-99 - maybe

Wargus - maybe

Zelda Classic - I spoke to the people involved - they don't want to give out the source. Period.

Troubles of Middle Earth - maybe

Falcon's Eye - maybe

Daphne - maybe

Directmvs/Softmvs - maybe

Exult - maybe

XRoar(Dragon32/64) - maybe

Planeshift - interesting - not sure about how usable it is in its current state and having all the controls work from an XBox controller seems clumsy - but maybe

XPort
Updated
Antiriad
Here goes nothing... Super Methane Brothers? Cute platform game. Then again, you can play it via WinUAEx.
alexlexus
xport did you know chankscast( dreamcast emulator) was ported to xbox in early stages?
he might release the scource codes soon and what do you think about porting it. it has already been done but the guy needs help atm and you are the man for the job.
enderandrew
I can't imagine that a Dreamcast emulator will ever run at a decent speed on the Xbox, and I don't care who writes or ports it.

I consider it fairly impressive that a homebrew scene is able to get N64 emulation at decent speeds. The Dreamcast is considerably more powerful than the N64, and Dreamcast emulation is light years behind N64 emulation.

An actual Dreamcast is cheap to find, and you don't even need a modchip for them.
Kanyero
Openjazz

http://treacle.hewwo.com/jazz/oj/download.html

but i think it needs some improvements before it could be ported :S

XPort
QUOTE(Antiriad @ Jul 30 2006, 01:45 PM) *

Here goes nothing... Super Methane Brothers? Cute platform game. Then again, you can play it via WinUAEx.


Exactly - it seems to be the exact same game as the Amiga version - so I don't see there being any point in porting this.

QUOTE(alexlexus @ Jul 31 2006, 09:27 PM) *

xport did you know chankscast( dreamcast emulator) was ported to xbox in early stages?
he might release the scource codes soon and what do you think about porting it. it has already been done but the guy needs help atm and you are the man for the job.


Are you sure you have your facts straight? AFAIK, the people who actually worked on Chankast did port it to the XBox, and it ran at a decent speed, but they did not release it for the same reason they did not continue development of Chankast in general - they did not like the responses they were getting from the people using it.


QUOTE(Kanyero @ Aug 1 2006, 05:43 AM) *

Openjazz

http://treacle.hewwo.com/jazz/oj/download.html

but i think it needs some improvements before it could be ported :S


Why not just run the real Jazz Jackrabbit in DOSXBox?
foog
Would porting Potator be hard? Its an emulator for the Watara Supervision, an old gameboy esque handheld that had a few gems on it. http://www.zophar.net/wsvision.html the source is on the page.
alg5
QUOTE(foog @ Aug 3 2006, 05:11 AM) *

Would porting Potator be hard? Its an emulator for the Watara Supervision, an old gameboy esque handheld that had a few gems on it. http://www.zophar.net/wsvision.html the source is on the page.


it's a 2 hours work. i have it working without sound, anyway for the sound it use SEAL which makes hard to have sound on xbox...
mike315
QUOTE(XPort @ Aug 29 2004, 12:44 PM) *


List of Potentials

This is a list of new projects that I may do in the future:

Troubles of Middle Earth - maybe

Falcon's Eye - maybe

Exult - maybe




There's been interest in Nethack( http://forums.xbox-scene.com/index.php?showtopic=537957 , although zepman wants the orig done lol. )...sooo Falcons Eye would be cool. I mean come on its nethack, its been ported everywhere...why not the xbox lol. still love that game...

Exult has been ported, although I havent played the game through, so im not sure how well it works...

Troubles of Middle Earth....howd I miss this game?? Im downloading to my pc right now. wink.gif

But i'd like to see Falcons...errr nevermind I want to see TOME...its dope. Didnt realize it was Angband like...
Q3A-TaNK
What about FM Towns?

http://fmbochs.emuvibes.com/

enderandrew
I've been meaning to grab an FM Towns emulator and play the FM Towns version of Ultima VI. It looks pretty interesting.
foog

QUOTE(alg5 @ Aug 15 2006, 09:50 AM) *

it's a 2 hours work. i have it working without sound, anyway for the sound it use SEAL which makes hard to have sound on xbox...


2 hours?! damn dude. thats badass. ive never heard of the term SEAL before... explain, peez.

is it possible to do sound?
XaRaNn
QUOTE(enderandrew @ Aug 15 2006, 06:50 PM) *

I've been meaning to grab an FM Towns emulator and play the FM Towns version of Ultima VI. It looks pretty interesting.


I'll wait for xport's answer, but this seems interesting and a likely candidate for port, since it's nothing more than a set of patches for Bochs, wich xport already ported.
XPort
QUOTE(foog @ Aug 17 2006, 09:07 PM) *

2 hours?! damn dude. thats badass. ive never heard of the term SEAL before... explain, peez.

is it possible to do sound?


Yes, and it's done. I had actually already ported this (and a few others) that I've been sitting on while trying to sort out some skinning since I cannot get a hold of JRed anymore.

QUOTE(XaRaNn @ Aug 18 2006, 07:21 AM) *

I'll wait for xport's answer, but this seems interesting and a likely candidate for port, since it's nothing more than a set of patches for Bochs, wich xport already ported.


Actually to the contrary - if it is basically a wrapper around Bochs, I'm going to stay as far away from it as possible. That port gave me the most trouble that I can remember out of everything that I've done. And it didn't even work very well. (Well, that's unfair to Bochs. I should say that it was very accurate (probably moreso than DOSXBox), but horribly slow on the XBox.)

foog
QUOTE(XPort @ Aug 18 2006, 01:34 PM) *

Yes, and it's done. I had actually already ported this (and a few others) that I've been sitting on while trying to sort out some skinning since I cannot get a hold of JRed anymore.
Actually to the contrary - if it is basically a wrapper around Bochs, I'm going to stay as far away from it as possible. That port gave me the most trouble that I can remember out of everything that I've done. And it didn't even work very well. (Well, that's unfair to Bochs. I should say that it was very accurate (probably moreso than DOSXBox), but horribly slow on the XBox.)


badass dude!
looking for to release time, this is freakin awesome!
foog
how bout a chip8 emulator
http://www.zophar.net/chip8.html
or the dreamcast vmu? (this one's kinda cool)
http://www.zophar.net/vms.html

just throwing those out there
XPort
QUOTE(foog @ Aug 19 2006, 08:58 PM) *

how bout a chip8 emulator
http://www.zophar.net/chip8.html
or the dreamcast vmu? (this one's kinda cool)
http://www.zophar.net/vms.html

just throwing those out there


Yeah those are both also done - I'm putting my (very) limited artistic abilities to use in making skins for all these things. Everything should be out by sometime this week.
manu_xl
omg ... sounds great ... which other projects are in the pipeline and may we expect a release in the near future?
Scoobysnaxx
QUOTE(XPort @ Aug 20 2006, 07:26 PM) *

Yeah those are both also done - I'm putting my (very) limited artistic abilities to use in making skins for all these things. Everything should be out by sometime this week.


There is a talented individual by the name of neverwill on the boards that has make some fantastic looking skins. I like both his emu and dashboard skins. Perhaps he would be willing to help you out? I am sure you have seen his work in ZsnexBox among others.

Fantastic! tongue.gif
kevinsanz
Hey Xport maybe you could try and port Pcsx2 and see how it runs. Their are plenty of open source plug-ins too. http://www.pcsx2.net/
XPort
QUOTE(Scoobysnaxx @ Aug 21 2006, 10:26 PM) *

There is a talented individual by the name of neverwill on the boards that has make some fantastic looking skins. I like both his emu and dashboard skins. Perhaps he would be willing to help you out? I am sure you have seen his work in ZsnexBox among others.

Fantastic! tongue.gif


I've actually already recruited him for a skin on something else. He's only one person though and has limited time. It's a non-issue now, though, as I'm about to post news....
Retroplay
QUOTE(kevinsanz @ Aug 22 2006, 06:21 AM) *

Hey Xport maybe you could try and port Pcsx2 and see how it runs. Their are plenty of open source plug-ins too. http://www.pcsx2.net/


I seriously doubt that would run any way near a playable speed.
To even get it to play at a decent speed a dual core system is needed.
Wouldn't it be nice if you could mod the xbox with an Intel Conroe CPU. jester.gif

foog
xport!!!!!!
this is badass man! thanks for the releases!
suprised the hell out of me!
Adropacrich2
Can't thank you enough for all your your effort spent porting these great emulators.A BBC emulator would be nice and so too would an Archimedes running on Xbox but perhaps that is more demanding an emulator?.

Off topic sorry , is it ever likely to happen that the Simple 2x filter will be included into Winuaex just to tidy up the slight blur.Truely wonderfull port and i would be lost without it but Simple 2x would be a nice addition to help clear the pixels up.You have already worked miracles getting Winuae running so well and i guess there is very little memory left but perhaps just enough for one filter.

many thanks

Adropacrich2
XPort
QUOTE(Adropacrich2 @ Aug 23 2006, 04:12 PM) *

Can't thank you enough for all your your effort spent porting these great emulators.A BBC emulator would be nice and so too would an Archimedes running on Xbox but perhaps that is more demanding an emulator?.

Off topic sorry , is it ever likely to happen that the Simple 2x filter will be included into Winuaex just to tidy up the slight blur.Truely wonderfull port and i would be lost without it but Simple 2x would be a nice addition to help clear the pixels up.You have already worked miracles getting Winuae running so well and i guess there is very little memory left but perhaps just enough for one filter.

many thanks

Adropacrich2


BBC is already in the list of potentials. Archimedes....mmm probably not so much.

Simple2x (or any filter for that matter) on WinUAEX would eat up too much extra memory that could be put to better use for the various game-configuration-settings. On top of that, WinUAEX is just about at the threshold of what the XBox can handle (and in fact many games already do not run at 50/60 fps). Adding any kind of filter would lower the performance even more. Have you tried fiddling with all of the hardware filtering options (like flicker filter, soften, point filtering, etc, etc)?

Adropacrich2
QUOTE(XPort @ Aug 24 2006, 12:59 AM) *

BBC is already in the list of potentials. Archimedes....mmm probably not so much.

Simple2x (or any filter for that matter) on WinUAEX would eat up too much extra memory that could be put to better use for the various game-configuration-settings. On top of that, WinUAEX is just about at the threshold of what the XBox can handle (and in fact many games already do not run at 50/60 fps). Adding any kind of filter would lower the performance even more. Have you tried fiddling with all of the hardware filtering options (like flicker filter, soften, point filtering, etc, etc)?


Thanks for your response.I do use Winuae with flickering set to zero and at times i select point filtering too. Point is very clear of course but at the expense of pixel accuracy.In any case it is such a minor quibble i am making here frankly and i feel just very lucky to be able to play Amiga so well on my Xbox.

Nice to know a BBC emulator is a potential , it was not the most important of 8bits here in the uk but still a very important machine as far as it's use in schools. Similar with Archi i think but a little less so - PC soon took over shortly after.Both had quite a good following actually though not as great as the more popular machines.

Thanks again

Adropacrich2
Sorry for filling this thread with unrelated but i wanted to point out to you how FLAVOR has discovered how to achieve just about perfect results regarding pixel accuracy while having point filtering selected.

.....................................................................
For purists only...

If you set your resolution to 720x480 or 720x576 and use a custom screen size of 907x622 you're pretty close to the real thing. No scaling will occur and no need to use billinear filtering.

I found this screen setup with the help of Dpaint. Filled the screen with a dot pattern and looked for scaling artfefacts or moirés.

907x622 sounds a bit odd...but it seems to work just perfectly.
......................................................................



Bit obvious i guess but my method would have been less technical and rather more like looking for needle in a haystack so iv'e always been slighly put off by it.See what you think too.
Potman
thanks for the great emulators/ports. here's my requests, hopefully one of 'em interests u.

Freespace 2 source code: http://www.gamespot.com/pc/sim/freespace2/...tml?sid=2862847

MechCommander 2 source code: http://www.MS.com/downloads/details...;DisplayLang=en

No One Lives Forever source code: http://www.noonelivesforever.com/downloads/

Chromium B.S.U. source code: http://www.reptilelabour.com/software/chromium/download.htm

Glest source code: http://glest.org/en/downloads.html

Dune Legacy source code: http://sourceforge.net/project/showfiles.php?group_id=77093

GalaxyMage source code: http://www.galaxymage.org/index.php/Download
Adropacrich2
Noticed today that you have already have a very well working method for correct stretching of screen that comes up when you attempt to position screen as an option.If i had bothered to work out what the black and white lines of fuzz were each time i chose this option , my ever so slight problem would have been answered already by you - sorry for being a donut.The most perfect screen it seems then for point is 908 , 624.

I'll be quiet now.
Perkison
Why not for Macintosh 68k emulator ?
Basilisk II is very great !
XaRaNn
QUOTE(XPort @ Aug 18 2006, 08:34 AM) *

Actually to the contrary - if it is basically a wrapper around Bochs, I'm going to stay as far away from it as possible. That port gave me the most trouble that I can remember out of everything that I've done. And it didn't even work very well. (Well, that's unfair to Bochs. I should say that it was very accurate (probably moreso than DOSXBox), but horribly slow on the XBox.)


Thanks for the clarification
Antiriad
Seeing the authors of Steem are dragging their heels over making their emulator open source, can I suggest a port of the Atari ST emulator Hatari? It's source is here. It is SDL mind.

However, unlike WinSTon it is able to emulate the STE architecture and run certain games that WinSTon doesnt like such as R-Type for example.

Just to also say thank you for the recent releases of emulators for what are more obscure platforms. I can also say that ports of FUSE and a BBC emulator would also be very much appreciated by British XBox owners.
Kanyero
Maybe ootake?

http://www.ouma.jp/ootake/

It´s based on pc2e but it seems to be more advanced. I dont think it´s better than mednafen but it is updated very often and it may worth a try someday.

Hazemd32plus seems to be another interesting project. Based on mame/mess it only emulates megadrive/genesis master system and game gear, but it emulates some genesis games that any other emulators like kega/gens are able to play.

http://mameplus.emu-france.com/
XPort
QUOTE
but it emulates some genesis games that any other emulators like kega/gens are able to play.


Did you mean to say that it plays some Genesis games that no other emulators can play? If so, what are they?
Pennylane
Seeing as stepmaniaX was the reason for me to get an xbox (thnx btw) i would be happy to see "freetar hero" ported.
Its a Guitar Hero Simulator (it even has some song editor).

Just today the developer decided to go open source (not yet released, but i'd be glad to post again as sonn as its released...)



well i should also say that its in a pretty early stage (aka only a beta was released..). dont know if it would be better to wait for a more final version...
Kanyero
QUOTE(XPort @ Sep 1 2006, 02:48 PM) *

Did you mean to say that it plays some Genesis games that no other emulators can play? If so, what are they?


Here is what i read in the documentation:

Reasons you might want to use this:

1. It runs Sun Mixing’s Super Bubble Bobble (actually maybe this should be in the
other list..)
2. It runs Dino Dini’s Soccer Properly
3. It runs the Realtec titles
4. The Star Wars scroller text is present in Monster World 4 (but backup ram
isn’t, yet)
5. You can probably use MAME’s INP recording to record some cool replays
6. You can use MAME’s cheat engine

I know the list is very short but maybe there are more. Haze released a lot of wips while he was updating the driver. You can read all the information here:

http://haze.mameworld.info/
XPort
And those titles do not work in Gens?

He may have improved upon the MAME/MESS core, but that doesn't necessarily mean that the things he got working didn't already work in Gens because they're two completely different projects.

Neogenesis already has a sophisticated cheat engine and it can also record/playback.

manumetal
I know about the ps2 emulator for PC, I have used it and works slower (PIV 3000HT, GEFORCE FX5600 256MB, 1G RAM) but the emulator is open and would be great and emulator for the XboX, i know it will run slow but it will be a great Enginiering work to do, only for to know if it could be

I know that is a banned emulator but it would be amazing ( and a little freack)


Sorry!!!, for my english.
Kanyero
QUOTE(XPort @ Sep 1 2006, 06:27 PM) *

And those titles do not work in Gens?

He may have improved upon the MAME/MESS core, but that doesn't necessarily mean that the things he got working didn't already work in Gens because they're two completely different projects.

Neogenesis already has a sophisticated cheat engine and it can also record/playback.



According to haze no, but even if the emulator is not ported it would worth to having a look at the source code. i think the emu uses some specific hack to make the games playable, so they could be also be used in other emulators smile.gif
BobBorakovitz
I have a request - can you release sourcecode to your newer projects? I know the GP2x could use some of your work as a basis to start their own projects. Also, if you ever did disappear from here (please don't!) then someone else could update your emulators/games if needed

thanks for considering smile.gif

QUOTE(Kanyero @ Sep 3 2006, 05:13 PM) *

According to haze no, but even if the emulator is not ported it would worth to having a look at the source code. i think the emu uses some specific hack to make the games playable, so they could be also be used in other emulators smile.gif


I don't think they're hacks at all, the MAME team doesn't like hacks, they try to go for the most accurate emulation possible. It also runs Time Killers and Gargoyles that other Genesis emulators don't like to run.

I think it's a great idea, but maybe a little immature still at this point to deserve a port.
hargle
Having successfully ripped the 7800 emulator out of MESS, how about a stab at the bally astrocade, or the vectrex? I like ALG5's vectrex emulator, but having support for sound and overlays (along with all the other xport goodness) would put it over the top.

Someday I personally would also like to see the RCA studio II and Fairchild Channel F ported too. It's not so much that these are great machines with tons of games that deserve to be resurrected and played for hours, it's a matter of completeness (like rom collecting!).

I am just in love with the fact that the xbox can do SO MANY machines all under 1 console. Minus just a few of these obscure machines, our single console can walk through nearly 4 decades of video gaming. It's mindblowing.

Tomgh
Stupid f*ck me,
so this is where I should have post my tread.
Anyway, check it out
http://zatacka.sourceforge.net/
its a fun little game.
Chron Johnson
I have a proposal for a simple upgrade / feature addition to the universal GUI. Those who install varied artworks to correspond to their ROMs are married to whatever type of artwork happens to be lowest-numbered in the screenshots directory...say one's box fronts are all 0001.png...cart scans named 0003.png must be viewed manually as it is now, or one must select a rom and wait for the image to cycle to additional images.

How about an option to select which number is displayed first? Setting "3" in the above example would cause all box fronts in the user's ROM directory to be instantly replaced with cart scans. If this feature has already been implemented then I'm some sort of fool...but if not, people will get some good use out of it.
jcautela
Hello Xport,

Fishy is one of the most addicting flash games I have ever played but yet so simple. The controls are only the directional pad on the computer. Basically you eat other fish in a big ocean environment and avoid being eaten yourself by larger fish. There is basically no hud and no levels, you simply get larger and larger until you destroy the ecosystem.

I don't know how hard this would be to port (flash) but please atleast take a look, I have the decompiled source in fla format here:

http://files.filefront.com/fishyfla/;5515952;;/fileinfo.html

Thanks.

dre74
Looking at your maybe list I would like to see Daphne re-ported, I could never get Daphnex to work, everything I had worked on my PC but never on my xbox I even purchased Dragon's lair 20th anniversary special edition dvd set.
ds1615
Basically a PSP emu. I don't mean its directly from psp to xbox...just an emu that can play UMD type files without lag of any kind. this would be greatly appreciated. Or a converter...that extracts the (pbp?) files from the UMD disc and converts them to iso form. I'm sure this is possible because well....heres the specs http://emulator-zone.com/doc.php/psp/ Now that should say a lot. So if somebody could get crackin' on this that would be awesome! of course i would do all this myself if i had the proper tools(hint hint) and some know-how to do it.
enderandrew
Xport ports existing emulators. Show him an open-source, established PSP emulator with good compatibility that can run on the XBox's hardware, and then maybe it might happen.
dre74
That psp emulator does not play commercial games at this point.
Antiriad
QUOTE(Antiriad @ Aug 27 2006, 06:59 PM) *
Seeing the authors of Steem are dragging their heels over making their emulator open source, can I suggest a port of the Atari ST emulator Hatari? It's source is here. It is SDL mind.

However, unlike WinSTon it is able to emulate the STE architecture and run certain games that WinSTon doesnt like such as R-Type for example.
Not meaning to bump the above post par se, but for the same reasons about WinSTon I can suggest another alternative: when Chui wrote DCaSTaway for the Dreamcast he combined the sources of CaSTaway & Hatari and it has also been ported to Windows. The source is available here. SDL again, I do not know if that represents a problem.
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