Sep 1 2004, 08:54 AM
I'm kinda bored with seeing post after post here looking for cheats when the UMD file has many more things to it that can be done besides cheats. Colors, Map hacks, terrorist settings. So I thought about it and put up a site for Rs3BA Hacks not related to cheating.http://www.digitalmarauder.org/files/tut.htm
This page uses the same type of ppf patches that have become so popular with the halo modding community. Use the link if you don't know how to patch, if you do just head over to http://www.digitalmarauder.org/filez
and pick up some patches. No need to register to download, however if you'd like to contribute please register and upload a ppf. I've included a link to the ppf Studio to allow you to make patches as well.
Sep 16 2004, 07:45 PM
Try out that terriost one that makes them stronger. It makes for a whole new experience.
Sep 18 2004, 04:20 AM
OMG U FOUND OUT HOW TO MAKE THE TERRORISTS SMARTER you are fuckin amazing dude a pure genius,lets you do something ground breaking and put new weapons into the game?i doubht u'll even know where to start
Sep 18 2004, 08:00 AM
|QUOTE (IronestMaiden @ Sep 18 2004, 05:23 AM)|
| OMG U FOUND OUT HOW TO MAKE THE TERRORISTS SMARTER you are fuckin amazing dude a pure genius,lets you do something ground breaking and put new weapons into the game?i doubht u'll even know where to start|
Whoa! Chill, dude. Modifying the terorists' behavior is not that big of a deal.
Just edit the templates for the terrorists.
Here's an example:
The template for the terrorists that hold the hostages in the Subway Station level of RS3 BA is: Sta-HostageHolders.tpt
It looks like this:
The attributes Coward, Deskjockey, etc., through PSniper always add up to 100.
So, the number for each attribute represents that percentage of their temperament. In this case the hostage holders are 100% hard ass MFs.
The attributes RndVariation, Assault, Demolitions, etc., through Observation are for skills and other behavior (~intelligence). These are more like points and do not have to add up to 100% collectively. Each is on its own scale from 0 to 100.
These guys may be hard asses, but they are weak on observation. (Easy targets?
Here's another example:
The terroists that carry AK-47s and Molotovs are defined in the template: Sta-N-AK47-Mol.tpt
Notice the number in front of each weapon listed: 025 and 075 add up to 100.
I believe this may be the percentage of usage of each type of weapon.
This type of terrorist is a hardened suicide bomber and has better observation skills and self control than the hostage holders above do.
Changing these attributes can modify the behavior and skills of the terrorists in the game. This is one of the ways UbiSoft ramps up the difficulty as you proceed through the game. The thugs in Rocket Facility were definitely tougher to combat, as I recall, as compared to the guys on Subway Station.
Sep 19 2004, 12:05 AM
yes bill i know i have been doing this for ages, i was being sarcastic
Oct 21 2004, 05:15 PM
Hey, visor. I sent you an email. (not a PM. An email)
May 8 2005, 08:57 PM
is there a way to get molotovs in the umd, ive been looking around for hours but got nothing. and see there is invisibility there but havent been able to make it work yet... any ideas?
May 12 2005, 04:53 AM
yes ther is and no im not puting them rainbow six blackarrow cuz im fucked off with all the shit i got from putting them on the 1st 1 and that gos for the gun hacks 2
May 14 2005, 09:32 PM
you could just email me how to do it and ill take all the heat if anybody has anything to say.