Oct 17 2004, 07:20 PM
So I was gonna get back to doing my file manager seeing how the icons are internal now.
The thing is I cant get it to work like the DrawTarget.xas. Instead of a single icon I get a column of icons even when I copy one of the icon lines form the DrawTarget.xas. And sometimes the image is a screwy.
Some goes for CreateBlankImage. It keeps drawing abstract garbage rather then a blank image.
This is what made that image:
CreateBlankImage testimage 640 480
Set rot 45
SetFunc IsInput IQPeekMsgID
If# %IsInput% != "" Gosub InputHandler
Image testimage 0 0 640 480
Image testimage 300 220 100 100 %rot% -1 -1 -1 -1 50 50
If %MSG_ID% == "UI_BACK" Then
Add rot 2
Oct 18 2004, 01:10 AM
flattspott, in your case you aren't initializing the picture with 'begindrawtarget', so I would say that is normal behaviour for MXM
However, I noticed similar behaviour with tetris for the new build, when using begindrawtarget:
I think the problem is that MXM doesn't clear pictures anymore when using begindrawtarget. I requested it to not clear the picture, but that was meant as another option.
There should be three options:
-Initialize to black (this was normal begindrawtarget)
-Initialize to transparent (this was 'usecurrent')
-Leave as is (this wasn't available before, you could call it 'continuedraw')
So it seems that MXM is doing #3 now, instead of #1, and since it doesn't clear the image, you see garbage. Try it out with tetris.
Oct 18 2004, 02:57 AM
Hmmmm... the CreateBlankImage should create a blan (as in ZEROED) image, because you'd want to start with a transparent, empty image.
I'll scan that bit of code as soon as I can to figure out what is happening there.
Oct 20 2004, 03:02 AM
Did you try using simply a blank BeginDrawTarget block to initialize the image?