Nov 23 2004, 08:05 PM
Nov 24 2004, 12:27 AM
to tell you the truth we haven tried the meshes are .xm arnt they? ill see what i can do.
Nov 24 2004, 12:57 AM
There sure is:
extract the meshes from the .xip u want with winxip.
then, convert to .ase with asetoxm,
then, convert with deep explorer to .x format,
then, use makexbg (from XDK) to make the .xbg that neXgen needs .
then, insert into neXgen using loadmesh and loadtexture code, with the appriate coords and function.
edit: along the line somewhere you will prolly have to remap yr model with 3dsmax.
Nov 24 2004, 08:16 AM
gas wanna show us a demo screen ?
Nov 24 2004, 02:36 PM
I would like to see a screen as well.
Nov 24 2004, 10:30 PM
you've already seen it - this is flavor's orb (originally an .xm for tHc), converted as per above^ and used in neXgen 1.1 beta. as 'crosshair'. but for the dna you would just add a new loadmesh.
its just like loading any other xbg. only the conversion is a bit tricky at first, but i have spelt it out above.
here's the original .xm in tHc lite:
Nov 25 2004, 06:07 PM
Let's see a screen with the DNA in Nexgen (or post a file for it). Also why for tHc skin's does it show 52 item's in the background and then below that it say's the correct number?
Nov 25 2004, 09:16 PM
uh, how bout you show us all a screen when _you've_ put them in
for dna the files you want are called 'Backing_dna.xm' and 'Backing_dna_SIDES.xm' found in screensaver.xip in BSX
52 is the total is the total items listed on hdd - 7 is the amount on this particular menu.
Nov 25 2004, 11:46 PM
| uh, how bout you show us all a screen when _you've_ put them in tongue.gif|
I would if I had all of those tool's. I got the DNA to work in tHc but I just wanted to use the meshes in Nexgen.
Nov 26 2004, 12:21 AM
hahaha Im bored lol & im working on something with 1 of the devs for u guys
Nov 27 2004, 03:20 PM
winxip - hackware - free
asetoxm - hackware - free
deep explorer - free trial dl available
makexbg - questionable - but free nonetheless
so... no probs. show us a screen when your done
Nov 28 2004, 03:00 AM
gas i need u 2 contact me asap thnx
Nov 29 2004, 08:50 PM
Ok, I got the files all converted over but I don't know how to load the meshes. Any help?
Nov 30 2004, 02:18 AM
If you want the DNA as xbg it is as easy as Gas says.
But if you want an image wrapped around it (if not you have to use xrays), then you need to map that image(of the exact same name) to the model in max first, or the loadimage command in lua wont do anything for you. Also worth noting all the m$dash models are broken up, so you would virtually have to rewrite the xaps in lua to place the models correctly (unles you remodel the menus of course). Standalone models like flavors orb or any models from the Background of BSX will however be much easier.
To load the meshes, simply look at the lua you have for an existing mesh load and copy it replacing the names of the mesh to your new mesh, then you can play around with rotation and scale, colours and xrays.
Horney, when do we get to see the music menu in dash, you only needed models apparently.
Nov 30 2004, 03:24 AM
heheh not sure man we have had abit of trouble with the 3d interface. something broke but once thats up & running hopefully we will be ready for a release. every one is working under a tight schedule.
Nov 30 2004, 03:29 AM
would any 1 be able 2 give me a link to the dna .xm or what ever it is thnx.
Nov 30 2004, 12:13 PM
give me your e-mail and i'll send them to you.
Nov 30 2004, 01:16 PM
here you go ppl. Xm file loaded in nexgen with texture.
Nov 30 2004, 01:19 PM
Nov 30 2004, 01:22 PM
Nov 30 2004, 01:22 PM
|QUOTE (HoRnEyDvL @ Nov 30 2004, 02:19 PM)|
| here you go ppl. Xm file loaded in nexgen with texture.|
Nice, now if only I could figure that out.
Will the newest build have the option to import your own meshes?
Nov 30 2004, 01:26 PM
_inferno_ That is the dna Xm model loaded in nexgen not the xbg. Not sure if the xbg will look like this since the old nexgen doesnot have fog or xray. New nexgen will allow u to import your own meshes. also xbg files
Nov 30 2004, 01:30 PM
|QUOTE (HoRnEyDvL @ Nov 30 2004, 02:29 PM)|
| _inferno_ That is the dna Xm model loaded in nexgen not the xbg. Not sure if the xbg will look like this since the old nexgen doesnot have fog or xray. New nexgen will allow u to import your own meshes. also xbg files |
It's going to be such a sweet dash! ( not that it wasn't already
) So hurry up and release it already
Nov 30 2004, 01:32 PM
were all trying hard hahaha.
There wouldnot be a dash if it wasnot for paul & marc
Nov 30 2004, 04:07 PM
On one of the 7 days god said let there be light so this is what happened.
Acid Just for U Still needs fixing but getting there
Nov 30 2004, 04:24 PM
Nov 30 2004, 05:04 PM
*mops the floor with bucko*
Nov 30 2004, 08:17 PM
here you go not sure if its right but with xrays looks nice. Think we nailed it let me know
kevs done a great job.
Nov 30 2004, 09:32 PM
yes, it's all coming together very nicely... nexgen is going to be skinmania
Nov 30 2004, 10:42 PM
horney - sry i missed yr earlier post^^^ - but if you contact me ill show ya how to load a background image (and you can fianlly have your christina skin)
Dec 1 2004, 12:53 AM
|QUOTE (HoRnEyDvL @ Nov 30 2004, 08:20 PM)|
| here you go not sure if its right but with xrays looks nice. Think we nailed it let me know|
kevs done a great job.
looks like were climbing that ladder well
Dec 1 2004, 02:56 AM
need to figure out what else M$ dash has. We added lights does it have shadows as well?
Dec 1 2004, 03:10 AM
Here is a video hehe very short. Just demonstrates lights working on moving objects. This was before xray was added 2 the items.Test Avi With Lights
Dec 1 2004, 05:11 AM
Well I have to say being from the start of this wonderful project nexgen came a long way. Its looks nice and all they really need are some bad ass skins I am going to work on. Besides the the coding its comming a long fast and is exactly how I would want it and picture it. Its one Beautiful project.
Dec 1 2004, 06:00 AM
Rekon that DNA is menuable?
Dec 1 2004, 06:12 AM
what u mean ?
Dec 1 2004, 07:29 AM
Like skin a menu on the protien strips
Dec 1 2004, 08:38 AM
hehehehe we will see what happens
Dec 3 2004, 05:46 AM
i've been messing around with some things on it as well... right now i need photoshop as my copy was lost when i reformatted... hopefully i can get that this weekend and i'll be able to make some textures to map.... other than that i'm just doing positioning
Dec 3 2004, 07:36 PM
Just watched the video, looks so cool!
Dec 3 2004, 10:19 PM
What i really wanna know is there any way to convert .xbg's back to an editable state?
Dec 4 2004, 02:19 AM
i wish there was but i dont think so.
Dec 4 2004, 03:08 AM
Well one of our skiners had some extra time up his sleave & managed 2 play around with the lua this is what he came up with.
The screenshot bellow is A screen of UIX I repeat its not nexgen its UIX.
The Movie Bellow Tho IS NEXGEN. REPEAT NEXGEN.NEXGEN VIDEO REPEAT NEXGEN
Slowly getting there feedback would be nice thanks.
Dec 4 2004, 09:38 AM
Dec 5 2004, 02:55 PM
And another vid looks ohhh so smooth & niceVid 3 Soooo Smooth
Dec 5 2004, 03:23 PM
Yeah very nice and smooth with a capitol smoo!
Dec 5 2004, 10:31 PM
I need to know what all the variables for the fog mean.... i know the last 3 are ofcourse rgb that was easy but i don't know what the other 4 are and it's hard to guess..
Dec 6 2004, 01:25 AM
i havent taken a look so not sure.
Just got up 2 some disturbing news that pissed me off abit but its all good not slowing nexgen dev down at all. News from us soon.
Dec 6 2004, 01:52 AM
Great Work Guys.... cant wait till i can have it.... Keep up the great work...!
Dec 6 2004, 03:15 AM
great work to everyone, oh yah ROCK ON lol
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