Ed_209
Jan 9 2005, 07:18 AM
http://www.liberatedgames.com/game.php?game_id=42Go to this link to get all of the needed files. I played this game a little bit on the 3do and I remembered it being a very in-depth space exploration/shooter type game. I am pretty sure if this got ported over, there would be a lot of appreciation for it. The game goes by another name called "The Ur-Quan Masters"...
Anyone willing to take on this project speak up and let us know!
Twiin
Apr 25 2005, 04:27 AM
I will pay serious money to anyone who ports this to the XBox.
XDelusion
Apr 25 2005, 06:49 AM
I will buy who ever ports this (if it is infact full source and possible) a hooker!!!
NO WAIT!!! Two hookers!
Joshua Wood
Apr 25 2005, 09:37 AM
Yeah, it's full source, and similar threads have been started several times already over the last few years, but no one seems interested. I too would love to see this on Xbox natively.
hollow
Apr 30 2005, 01:49 AM
Yep I want it too, I tried to port it about a year ago and failed, my coding 'skillz' are sorely lacking.
'The ur quan masters' is actually a port of the 3do version, the souce code for the PC ver got lost.
Ive had Star control 2 running on that dos emu, feel too incomplete to play though.
Hmm I KNOW it wouldnt be hard to port, just too hard for me.
Can I just add to any potential portsmiths out there that this game could be the greatest two player battle ever, you need this on the xbox, you need to port it.
The Zep Man
May 3 2005, 05:29 AM
Why not install xDSL and play the Linux-version?

*makes mental note to try that later*
The Zep Man
May 3 2005, 12:16 PM
Can't edit my posts? Oh, well...

Now that I think of it, a native port WOULD be cool. The interface of the game is very simple and could be used with an Xbox Controller without any problems. The game uses SDL for in/output (doesn't need OpenGL, but supports it...) and supports a variety of display resolutions with filtering. However, I would wait until V1.0 is released. The developers are still making progress with the game, after all.
Twiin
May 8 2005, 07:56 AM
It would be very cool indeed. I had the linux version running on my xbox for a while, but that means that Star Control 2 runs with a 2GB footprint or so. And, I had to use an on-screen keyboard to launch it, and install dependencies, and etc etc etc...
The Zep Man
May 10 2005, 06:16 AM
QUOTE(Twiin @ May 8 2005, 07:02 AM)
It would be very cool indeed. I had the linux version running on my xbox for a while, but that means that Star Control 2 runs with a 2GB footprint or so. And, I had to use an on-screen keyboard to launch it, and install dependencies, and etc etc etc...
Use xDSL with a modified startup script. Your 'footprint' will be something like 50MB + space for The Ur-Quan Masters.
Twiin
May 10 2005, 03:45 PM
QUOTE(The Zep Man @ May 10 2005, 05:22 AM)
Use xDSL with a modified startup script. Your 'footprint' will be something like 50MB + space for The Ur-Quan Masters.

You are a wizard.
(Still, it would be awesome if there was a native port. I think it'd quickly become one of the most popular ported games.)
Twiin
May 24 2005, 08:50 PM
No-one, it seems? There is not a single developer interested in porting this?
The Zep Man
May 26 2005, 09:05 AM
QUOTE(Twiin @ May 24 2005, 10:01 PM)
No-one, it seems? There is not a single developer interested in porting this?

All developers are cowards! *holds up flame-shield while all developers shoot with flamethrowers on him* JUST KIDDING!!! *sighs*
I think that there simply aren't any interested developers. Off course, you must actually LIKE a game to even have the idea to port it. Maybe they just didn't play it. Or maybe it is actually hard to port.

Note for developers: there is an SDL-version of the game (for Linux). Does this make it easier to port?
d0wnlab
May 26 2005, 06:07 PM
I'll look at it. In probably a couple weeks. I have too much stuff on my plate right now, once a couple things get released I can look at it.
Drilus
May 26 2005, 07:04 PM
thx d0wnlab. ;]
TMaul
May 27 2005, 11:57 AM
The joker and myself have spent a few days working on a port. Its not quite working properly outside of Super Melee mode but we are working on it.

Here are a few screenshots for those that are interested:
Work-in-progress page
The Zep Man
May 27 2005, 05:11 PM
To... beautiful... for... words...
nanpanman
May 27 2005, 07:51 PM
Hey, this is great news!
In fact it is the best news i read on xbox-scene this year ^_^
I remember playing this game on my lowly 386SX-33 and having a complete blast!
hollow
May 29 2005, 12:34 AM
YES.
I am one pleased man.
Twiin
May 29 2005, 02:59 AM
I love you all. So very much.
Let me know if there's any tedious work I can do to speed things along.
TMaul
May 29 2005, 11:49 AM
Pretty much the only things that are causing major problems are the bits of code to load fonts. Its hard to truly appreciate the game when you can't read the story or use any of the menus but the parts of the game that do work ok (i.e. super melee mode) are very cool running on the xbox.
If I don't get the existing font loader code working by the end of today I will have to consider rewriting it or something.
the joker
May 29 2005, 11:12 PM
even got the story mode started :

as mentionned, mad problems with paths in the core engine.
DeaDSOuLz
May 30 2005, 03:15 PM
I can't wait for this Port to be released! Keep up the Good Work!
the joker
May 30 2005, 07:35 PM

as we're keeping up the good work, Carch helped us with the sound and voila - speech works perfectly

And with speech we can now also see the ugly ones

thx carch
*edit* now, if we can solve fonts, we prolly have a beta.
the joker
May 30 2005, 09:08 PM
actually

located the problem, they use the "." dir in directories to check if things is a folder or a file, and since xbox doesn't have those, it "never found" dirs.
hollow
May 30 2005, 09:18 PM
I need my Yehat Terminator.
Many Thanks.
the joker
May 30 2005, 09:27 PM
the joker
May 31 2005, 12:31 PM
ok, we have sendt it out to some testers for pre-release testing. In addition to tmauls test-panel, I'm putting some of the testers of avalaunch through it. Few more days and it should be ready to release, unless there's some huge bugs.
One thing that worries me a tad is that it's over 13.000 files

But since probably all of you are using avalaunch and qwix anyway, that's no issue hehe
zefrench
Jun 1 2005, 01:24 AM
I have been waiting for this for so long!!!
Perhaps to help with the issue of files, maybe using the .uqm (zip renamed) packs ?
Thanks again
Ed_209
Jun 1 2005, 04:00 AM
Holy crap! I forgot to check this thread out since I started it, and now there is a working port of Star Control II (aka urquan masters) out!!! Man o man o man...can you send me a private message with an ftp address so I can try it? If not I guess I can wait until your stable official copy is out... So I assume everything is in here, music and all? Can't wait! Thanks!
TMaul
Jun 1 2005, 10:57 AM
Music, Speech and 3do intro and ending movies are all there. The controls are setup nicely for the xbox controller and with luck it should be runable from dvd or hdd. All in all the xbox is the perfect machine for some Star Control 2 fun.
Ed_209
Jun 4 2005, 01:05 PM
So how is the testing going so far? Anyone point out any obvious bugs etc? Really anxious for this to go gold. I guess it will be "done when it's done". I have a feeling this release is going to be HUGE.
Nunim
Jun 4 2005, 02:56 PM
Ahh Comon Open Beta!
Oh BTW did Star Con 2 have multiplayer like Star Con 3 did? I can't remember its been so long.
the joker
Jun 6 2005, 12:15 AM
starcon2 storymode didn't have multiplayer, but it did have a "super melee" mode which let two players go at it on eachothers with 2 pads.. Actually never tested it with 2 yet.
Anyways, testers haven't had a single complain, now we're just working out how to distribute it since noone want to host somethin 200 mb big

We've got a good solution tho, but it takes a little while to tune so it really works =)
Expecting to have this out tomorrow, monday.
-TJ & TM
UberJim
Jun 6 2005, 12:50 AM
*Hint* - Bittorrent is great.
Seems like that would be the best way to do it, wrap up the package and send it to a few people so they can be the initial seeders. 5 start up seeders should do so everyone gets good initial speeds.
Nunim
Jun 6 2005, 01:15 AM
Are they legal files or built with xdk so it can only be distributed is a few places? If you made legal files with openSDK or otherwise I can host this for you for a bit.
zefrench
Jun 6 2005, 03:19 AM
Maybe the best is to distribute just the binairies and have everyone download the content fomr the regular mirrors on sourceforge.
hollow
Jun 6 2005, 12:13 PM
I second that, The mirrors that already exist for the content on sourceforge are nice and fast, Im gonna grab them again, before the rush. :-)
the joker
Jun 6 2005, 04:13 PM
Download starcontrol 2 builderDoes not contain any xbe's, so shouldn't be anything illegal in that file, however it has a bat-file that will download a few sets of files in order to get what it needs to make it playable.
What I suggest is that people use qwix to make it xiso and qwix it over to avalaunch. We haven't been able to make it accept the uqm zip's, so we have to unpack it and work on it in raw mode. It's a lot of files... Whole lot. Over 13000.
Qwix uses appx 2 minutes to transfer it to avalaunch with boostmode, and I'm guessing half an hour on regular FTP.
This is beta 1, I'm thinking beta 2 wil have zip-support, they were going to rewrite the fileaccess code that didn't work on ava in next core, 0.5.0. =)
use this thread for feedback as we'll look into it frequently. At this point, this thread is also the only place it's been released, might put the rar-file up to xbins as well tho.
TJ
Drilus
Jun 6 2005, 05:07 PM
can't get it to start. is that a valid .xbe file?
the joker
Jun 6 2005, 06:32 PM
should be, none of the testers reported any problems. haven't had the chance of actually testing it myself, my laptop died on me last night when I was trying to put it over. Did it download and unpack the mad amount of files ?
Nunim
Jun 6 2005, 07:18 PM
I ran the program and it finished made all the files totals about 140MB and when I try to load the xbe it just hangs.
There seems to be this one file: uqm-0.4.0-content.uqm.1 , doesn't look unpacked its almost 12MB.
hollow
Jun 6 2005, 07:26 PM
Thank you Joker and Tmaul and whoever else helped, Im d/l the files now and it all looks good. Thanks from the bottom of my person.
Have a piece of digital popcorn.
Drilus
Jun 6 2005, 08:07 PM
seems like it did, but when you run the default.xbe file it just hangs. it won't even load it seems like.
hollow
Jun 6 2005, 08:26 PM
Yep same here, no dice.
Hangs.
the joker
Jun 6 2005, 08:41 PM
hangs here too, looking into it right now - gonna have this working in less than an hour =)
the joker
Jun 6 2005, 08:55 PM
it'll at least start if you create these two dirs : cfg/save and cfg/teams
appearantly the code wanted it and didn't make it on it's own
-TJ
Drilus
Jun 6 2005, 08:58 PM
QUOTE(the joker @ Jun 6 2005, 09:52 PM)
hangs here too, looking into it right now - gonna have this working in less than an hour =)
awesome ;]
the joker
Jun 6 2005, 09:00 PM
yea, that seems to fix it. Fixed the rar-file for creating the game as well.
if you get a .1 it basically means it got disconnected from the download and tried over again without deleting the file that was already there. delete all uqm-files and restart =)
*edit* there's also a neat intro/ending pack somewhere that replaces the boring slideshow intro with a cool 3d intro instead. The bad thing is that I haven't seen it for download anywhere.
Full name : "uqm-0.4.0-3domovies.uqm" if you find it, lemme know. To "install it" just unzip it and put it into "content" dir =) ( yes, it's just a zip file ) hehe
*edit2*
also updated the xbe file to beta 1.1 =) some minor changes plus a neat icon.
-tj
hollow
Jun 6 2005, 09:20 PM
Progress.
I now get a Title page, and then another hang.
the joker
Jun 6 2005, 09:25 PM
hmmm. actually worked here when I cleaned my drive out and installed the version from the bat-file. Hmmmm.....
anyone else that tried to create the dir's had any luck ?
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