
Nice to be here, and hello to you all
The following is a VERY long post (duh!) similar to what I posted on another thread, most is my opinion, some is what we currenly know about GT4 and Forza from websites such as IGN and Gamespy. and a post from Xbox.com
NOTE: I will NOT create a post of this length in the future.
I hate having to use GT4 as an example but to all PS2 fans, please bear with me. It is my opinion(man I am going to get flamed for this!)that the blind devotees, I am talking about the many hardcore fans out there that love the gran turismo series unconditionally, actually have been hurting the GT series by the very nature of that blind devotion. By not being more vocal on the need for polyphony digital to improve the AI and add damage (broken record I know) and statements such as "I don't care about damage I don't drive to smash into walls" or "GT4 is better than (insert game here) because it has 700 cars!, or more tracks!. Does anyone see what is going on here? the die hard fans are indirecty telling the developers that more content is what they want!! and the gameplay has remained virtually unchanged ( I am talking about the MAJOR gameplay elements) for over 7 years! why? because the fans did not make it a priorty to mention that major aspects of the gameplay (ai,damage) had to be included if it was to be a true racing simulator it professes to be.
Do you remember in 97 when the original gran turismo came out, people everywhere were saying how good the car models looked, and there were tons of them!.
A couple of years later when GT2 came out, the developers just added even more cars, though rally was something new and fun, nothing else changed. When GT3 came out, there wasent any improvement in the AI, and no damage model added, but because the car models of GT1 was one of the things that made it so successful back in 97, no prizes for guessing the most impressive(visually anyway)aspect of GT3. I mean why would PD change a winning formula? (sales wise that is) because not enough consumers made enough of an attempt to bring to the fore, GT's shortcoming's.
Now we have GT4 looming near. And if the Japanese import's reviews are anything to go by, we can expect to see (dear god have mercy on my soul!) the GT3 expansion pack!, I am very sorry as I sincerely love gran turismo, I have no doubt it's 4th iteration will be the best one out of the quadrilogy, but essentially it looks like that's pretty much what it is, an expansion. No doubt it will still have an excellent feel and include everything fans (believe it or not I am one!) know and love, but because there are so many fans out there that made such a big deal about graphics number of cars and number of tracks, and did not pay nearly as much attention to the much more important gameplay elements, It seems they are going to get exactly what they asked for more tracks, cars and even BETTER looking car models. After all that's what alot of people harped on, GT3's great car models (and they were great) GT4 also includes photo mode, Photo mode is cool by the sounds of it but it does not help game play, its just another way to show off graphics, which they, the fans, unintentialy told the developer's they loved the most, but neglected to more strongly bring up GT3's negatives. Again PD's focus should have been spent elsewhere. The core of the GT series in unquestionably great, but to truly improve and evolve you don't focus most on you strong points and keep your week area's week, you concentrate on you weak points first bring them up to the level of your strong points, then advance everything forward in unison, that way you create an almost unstoppable machine with everything working synergistically.
Gameplay is still the most important thing isent it? which would you rather have, more quantity or more quality? and I am not talking about just the graphics. While better visuals more content and more costomization are always very nice to have no one can deny that PD has kind of done everything but address the major underlying problems that have been so prevelent in the GT games. I am also aware that the physics in GT4 have been improved a little and that is always nice to hear. But again where do the priorities lie?. I have also heard the argument that the GT games are not allowed to have damage, I am not sure on this but why then can a game such as PGR have well known cars in it that you can damage? not to mention other games such as colin mc rae rally, V8 supercars and of course the upcoming Forza game. Is it just PD that can't get the permission to use damage?, I honestly don't know but would appreciate someone clearing that up for me. The 60 verses 30 fps really should not be up for serious discussion at this time because no one outside of the developer's of Forza really know wether or not the game will run at 30 or 60 fps.
A recent IGN article even touched upon the fact that the Forza team themselves originally said the final game would run at 60fps, here is how they worded it: "The preview build of Forza runs at about 30 FPS at best. Though the team originally said the final game will run at 60 FPS, this build does not reflect 60 FPS, and I expect the game to finally run at about 30 FPS." So what I am saying is this particular person that did this section of the review or PRE-view in Forza's case has no way of knowing if the final game will be 30fps or not. He just took a wild guess, what made it worse to me is that they were saying all this based on a " very early preview build of Forza". these are their words, not mine. By the way, just how old was that "very early" preview build?. Ok, lets think a second, the first time IGN (oh, and by the way I keep using IGN as an example because they have the most recent article on Forza) saw Forza was in E3 2004, am I saying that the build they previewed may in fact have been from May, 2004? ,YOU'RE DEAD RIGHT I AM! either that or within three or so month's later than that time. Anything much later than that time frame just would not make sense and would go against the logic of their "Very early preview" statement.
Could Gamespy have access to a later build of Forza?. I find gamespy to be pretty fair in that they are a multiplatform site and seem as though they enjoy games no matter which platform it happens to be from. Of course everyone has their own favourite sites, but I generally trust most of what they say (I never FULLY trust anyone) and they seem to paint quite a different picture to that displayed by IGN. Lets take the graphics as the most obvious example of what I am talking (or ranting depending on how you look at it) about as this is an aspect of GT4 some PS2 fans like using as a weapon to help discredit Forza.Here's what IGN say about GT4 and Forza's graphics: "While seemingly the most important issue discussed on the boards, the graphics aren't the most important aspect to a driving game. They are, however, a distinguishing element that determines whether you're going to buy the game or not ." Maybe for some of the casual gamer's, but not for me, moving on.....
*Please exuse the reposting of some of the following info, but it will help explain where I am coming from*
GT4(by IGN)
" When you're driving along in 1080i on your HDTV there's little question just how important the graphics are. They're essential to sentient life as we know it and deprivation will lead to the delirium tremens if you're lucky. With some of the sickest car models flying around highly detailed tracks it's hard to go look at other racing games, much less even play them.
There still aren't any drivers in the regular cars, but at least they're in the open-top coupes and even the ancient roadsters. There also isn't any car damage, which would be fantastic to see the next time around. With GT5 on the PS3 we can only dream of a more brutal, smashed-up future."
Forza Motorsport(by IGN)
" So far, the graphics in Forza in no way supplant the astonishing visuals in GT4. The car models are precise and detailed, the lighting is excellent, and the roads are slick and pretty, but overall, Forza is an easy second place in the graphics department when it comes to textures, backgrounds, and car details. Having said that, the car models carry a hefty polygon count, the realtime lighting reflected off windows and side panels is impressive, and the cars take physical damage, which the GT4 cars don't.
There are lots of little things in Forza's favor. They include three levels of car damage (cosmetic, limited, full), and almost none of the cars you've seen so far in screens of movies have been personally customized, a feature GT4 doesn't have. Customization includes paint jobs, decays, tons of layering, and more. Other nice little details, include environments such as railings that take on the color of your car after a scrape, and a handful of superb particle effects, such as fender-bender sparks, heat blurring, and great dust and exhaust effects."
Now for Gamespy's take with a "possibily" newer build.
" Visually, there's enough in Forza to rival GT4 and every other driving game, even -without the added muscle of physics and other details. Think about two terms: real-time shadowing and full-color reflections. The latter doesn't seem to be too big a deal, but the system really cranks up the reality level when you drive at night and the shadows cast from every light in the vicinity of the car seem right. Then there's the reflections, which add a level of detail that really does contribute to the heightened sense of in-game reality. Beyond that, I don't have to mention that the game looks as good, if not better than GT4."
When I first read that I thought there may have been a chance that Gamespy was purely and simply more impressed with Forza's graphics than IGN was, but why would they say: " the game looks as good, if not better than GT4", if there wasent at least a little truth in it?. Then my suspicion of a newer build at play was as close to verification as you can get:
Gamespy continues....
" There's a lot of this build that isn't polished yet, primarily in the multiplayer areas, so it's impossible to see just how that will play out. The split-screen feature is going through extensive tuning, and the online aspect isn't quite locked down yet. But in addition to four-player offline races, the Xbox online features will be able to handle up to eight players per race, with hundreds of leaderboards to track every stat in the game. You can also share your Drivatar, which is the awkward name for the profile created as you teach the CPU how to drive for you."
These are the two statements you should pay attention to : "There's a lot of this build that isn't polished yet, primarily in the multiplayer areas" no mention of the primary concern being graphics.
And here's the second and most important sentence: "The split-screen feature is going through extensive tuning, and the online aspect isn't quite locked down yet". Seems like things they would be doing near the end of the game's development once everything else is nailed. - I would have to say based on all of this that the IGN preview build of forza is at most 9 month's old but at least 6 month's old, and that the Gamespy build can't be more than 3 or so month's old. This of course would mean that when Forza comes out in May the build IGN previewed could be (notice I said COULD, this is just an opinion after all) between 9 and 12 month's old! and the gamespy preview could be up to around 6 month's by that time!.
TO ALL THOSE THAT HAVE PLAYED THE FORZA DEMO.
The demo is also 6 months old, and although it is actually pretty good. The graphics are only average. I do think that the car model's are good in the sence that they are detailed and solid, but they are not polished. But the Forza team we not at the refineing stage at that time. here is a link from one of the develeper's stating that in fact the demo is a build from July-August of 2004.
http://forums.xbox.com/ShowPost.aspx?PostID=11278852 Scroll down to the third last question. ( this link is courtesy of Two Red Eyed, and MarixArchitect at Xbox.com.). So yes the full game will be much better than the demo in everyway. So you can see now if after reading all of this, that for the game to have improved only slightly over the quality shown on the demo, even though by the time Forza is released that demo will be close to 10 months old, would be spitting in the eye of logic. As a side note Forza will have it's own specially designed wheel, although no one seems to know if it features TRUE force feed back, however here's the link for a little more info.
http://editorials.teamxbox.com/xbox/1007/CES-2005-WrapUp/p2/As for GT4 and it's lack or complete absence of progress in some of the key fundamental aspects of gameplay. I think that if those problems that are brought fully into the light have the best chance of getting fixed. And that must come from the very fans the developers listen to. And if there are only a few who are the truest of fans that let thier opinions be known, that light will be very dim, and may not be noticed for a long time. The fastest change comes from the many. If the fans have a collective voice changes will come sooner rather than always being later. And for Forza, I don't think there would be a Forza if it hadent been for gran turismo, at least not as good an attempt as Forza seems to be making, to claim the crown of the world finest racing sim. Compitition is good as that means better games for us. If you were to say play a game of tennis against an aponant much less skilled than you and not as physically strong, it would be almost impossible to improve, however play someone who can really challenge you and beat you if you are not at your best, then your skill will improve rapidly.
GT4 up until now has had only average at best "player's", so it's skill so to speak has not increased as rapidly than if it were to have faced a worthy competitor. And besides that why would GT have to dramatically increase it's skill? it still wins all the games. From the example of gran turismo Forza was born, and from Forza gran turismo will have the best reason to evolve, because like it or not if we are to get the absolute best game's (ANY game for that matter) games like GT4 and Forza's rivalry are the key. It's a great time to be a gamer.( did I just hear a " thank god that's over?! )
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