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Scenyx Entertainment Community > Xbox1 Forums > Dashboard Forums > Official Team UIX Forums > User.Interface.X (UIX) Code
blitzburrgh
Not sure if it was like this when I added the orb menu months ago, but just noticed it yesterday when testing some skins/orb combos. There is no cellwall in the orb menu. All I get is a blank BG. Is it something I did or didn't do when adding the orb menu, or something I missed in the code?


Pics here to show you what I mean...

Skin Menu Screenshot
Orb Menu Screenshot

ps.. figured this is a code problem, not a general question prob, so I posted here, not sure if it's in the correct forum. unsure.gif
t1x2irc2
in each xap in defalt.xip you'll notice the following at the top
CODE

DEF theGlobal Transform
{
   visible false
    children
     [
         Shape
         {
             appearance Appearance { material Material {  } }
             geometry DEF theCellWallMesh Mesh
         }
     ]
     scale 0 0 0
     translation 500 0 0
}

function GetCellWallType()
{
   var IniFile = new Settings;
   IniFile.SetIniSection( "Dashboard Settings" );
   var a = IniFile.GetIniValue( "Current Skin" );
   theCellWallMesh.url = "A:/skins/" + a + "/cellwall.xm";
}



maybe your orbs.xap is missing this

you can also get fancy and try

CODE


function GetCellWallType()
{
   var IniFile = new Settings;
   IniFile.SetIniSection( "Dashboard Settings" );
   var a = IniFile.GetIniValue( "Current Orb" );  // 5 to choose from
   theCellWallMesh.url = "A:/orbs/" + a + "/" + a + ".xm";



- dazza's code -
blitzburrgh
hmm, I have all that.. heres the top of the orbs.xap..

CODE
DEF theGlobal Transform
{
   visible false
 children
  [
   Shape
   {
    appearance Appearance { material Material {  } }
    geometry DEF theCellWallMesh Mesh
   }
  ]
  scale 0 0 0
  translation 500 0 0
}

function GetCellWallType()
{
   var IniFile = new Settings;
IniFile.SetIniSection( "Dashboard Settings" );
var a = IniFile.GetIniValue( "Current Orb" );
theCellWallMesh.url = "A:/orbs/" + a + "/cellwall.xm";
}

function initialize()
{
   GetCellWallType();
   orbSelect = 0;
   orbScroll = 0;
   orbButton = 0;
   nCurPlayerMenuItem = 5;
}


everything seems to be in order. unsure.gif
t1x2irc2
is the cellwall you want to use in the skins dir or orbs?

look at your code
blitzburrgh
Yup, it's there. That was the first thing I checked when I noticed it.
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