Well here is where I am at now:

with this:
CODE
DEF Globe_backing Transform
{
children
[
Shape
{
appearance Appearance
{
material MaxMaterial { name "MenuCell" }
}
geometry Mesh { url "OrbCell-FACES.xm" }
}
]
rotation -0.993700 -0.088440 0.068970 -1.576000
scale 38 38 38
scaleOrientation 0.036530 0.975200 0.218400 -0.396500
translation -54.880000 -15.100000 29.980000
}//DEF Globe_backing Transform
DEF Globe_backing_2 Transform
{
children
[
Shape
{
appearance Appearance
{
material MaxMaterial { name "PanelBacking_01" }
texture ImageTexture
{
url "shell.xbx"
} }
geometry Mesh { url "OrbCell-FACES.xm" }
}
]
rotation -0.993700 -0.088440 0.068970 -1.576000
//scale 1.440000 1.440000 1.440000
scale 38 38 38
scaleOrientation 0.036530 0.975200 0.218400 -0.396500
translation -58.220001 -12.680000 29.980000
}//DEF Globe_backing Transform
I turned both of them back on just to see how it would look.
My whole reason for doing this was to
1) Get rid of the continents that you can see in the back of the globe.
2) Put that badass xbox4.xbx in there
Is there anyway that this could be accomplished?