Well i post the code you need 2 modify:
MAKE A BACKUP ALLWAYSMain_Menu.xip -> Default.xap
Ok starting from the top go:
find ->
CODE
DEF theMenuItems Transform
Delete EVERYTHING above this
Then add this in:
CODE
DEF theMainMenuLevel Transform
{
children
[
DEF ring Transform
{
children
[
DEF Rotating_Large_X Transform
{
children
[
DEF Large_X_Spinner Spinner
{
rpm 0
axis 0 0 2
children
[
DEF podsupport_3a Transform
{
children
[
Shape
{
appearance Appearance { material MaxMaterial { name "PanelBacking_01" } }
geometry Mesh { url "podsupport_3-FACES.xm" }
}
]
rotation 0.012260 0.999900 -0.003600 -1.432000
scale 19.000000 2.072000 8.992000
scaleOrientation -0.118800 0.987900 0.100100 -0.141000
translation 45.130001 0.692800 2.796000
}
DEF podsupport_1a Transform
{
children
[
Shape
{
appearance Appearance { material MaxMaterial { name "PanelBacking_01" } }
geometry Mesh { url "podsupport_1-FACES.xm" }
}
]
rotation -0.754600 0.002362 0.656200 -3.126000
scale 19.000000 2.072000 8.992000
scaleOrientation -0.118800 0.987900 0.100100 -0.141000
translation -45.130001 0.311100 2.796000
}
DEF podsupport_2a Transform
{
children
[
Shape
{
appearance Appearance { material MaxMaterial { name "PanelBacking_01" } }
geometry Mesh { url "podsupport_2-FACES.xm" }
}
]
rotation -0.600300 0.598900 0.530000 -4.089000
scale 19.000000 2.072000 8.992000
scaleOrientation -0.118800 0.987900 0.100100 -0.141000
translation -4.415000 41.959999 2.796000
}
DEF podsupport_4a Transform
{
children
[
Shape
{
appearance Appearance { material MaxMaterial { name "PanelBacking_01" } }
geometry Mesh { url "podsupport_4-FACES.xm" }
}
]
rotation 0.557400 0.539200 0.631300 -2.018000
scale 19.000000 2.072000 8.992000
scaleOrientation -0.118800 0.987900 0.100100 -0.141000
translation -4.415000 -41.959999 2.796000
}
DEF podsupport_3 Transform
{
children
[
Shape
{
appearance Appearance { material MaxMaterial { name "FlatSrfc/PodParts" } }
geometry DEF podsupport_3-FACES Mesh { url "podsupport_3-FACES.xm" }
}
]
rotation 0.012260 0.999900 -0.003600 -1.432000
scale 19.000000 2.072000 8.992000
scaleOrientation -0.118800 0.987900 0.100100 -0.141000
translation 45.130001 0.692800 2.796000
}
DEF podsupport_1 Transform
{
children
[
Shape
{
appearance Appearance { material MaxMaterial { name "FlatSrfc/PodParts" } }
geometry DEF podsupport_1-FACES Mesh { url "podsupport_1-FACES.xm" }
}
]
rotation -0.754600 0.002362 0.656200 -3.126000
scale 19.000000 2.072000 8.992000
scaleOrientation -0.118800 0.987900 0.100100 -0.141000
translation -45.130001 0.311100 2.796000
}
DEF podsupport_2 Transform
{
children
[
Shape
{
appearance Appearance { material MaxMaterial { name "FlatSrfc/PodParts" } }
geometry DEF podsupport_2-FACES Mesh { url "podsupport_2-FACES.xm" }
}
]
rotation -0.600300 0.598900 0.530000 -4.089000
scale 19.000000 2.072000 8.992000
scaleOrientation -0.118800 0.987900 0.100100 -0.141000
translation -4.415000 41.959999 2.796000
}
DEF podsupport_4 Transform
{
children
[
Shape
{
appearance Appearance { material MaxMaterial { name "FlatSrfc/PodParts" } }
geometry DEF podsupport_4-FACES Mesh { url "podsupport_4-FACES.xm" }
}
]
rotation 0.557400 0.539200 0.631300 -2.018000
scale 19.000000 2.072000 8.992000
scaleOrientation -0.118800 0.987900 0.100100 -0.141000
translation -4.415000 -41.959999 2.796000
}
]
}
]
scale 0.925900 0.925900 0.925900
translation -900 500 20
}
DEF podsupport_ring Transform
{
children
[
Shape
{
appearance Appearance
{
material MaxMaterial
{
name "FlatSrfc/PodParts"
}
}
geometry DEF podsupport_ring-FACES Mesh { url "podsupport_ring-FACES.xm" }
}
]
rotation -0.075560 0.704300 0.705900 -2.989000
scale 6.409000 6.409000 6.409000
scaleOrientation 0.620600 0.759100 -0.196700 -0.516000
translation 48.430000 94.709999 105.500000
}
Ok save then open up:
Default.xip -> Default.xap
Find ->
CODE
function ApplyDashStyle()
Now add this:
CODE
c.Rotating_Large_X.visible = false;
To the rest of those things in the modded view, so you get:
CODE
function ApplyDashStyle()
{
var c = theMainMenu.children[0].children[0];
if( dashStyle == "modded" )//we're using the modded look so enable all the eye candy
{
theScreen.MotionStart();
c.Large_X_Spinner.rpm = 1;
c.Pod_1_Spinner.rpm = 1.3;
c.Pod_1a_Spinner.rpm = 5.75;
c.Pod_1b_Spinner.rpm = 5.75;
c.Pod_2_Spinner.rpm = 1.3;
c.Pod_2a_Spinner.rpm = 5.75;
c.Pod_2b_Spinner.rpm = 5.75;
c.Pod_3_Spinner.rpm = 1.3;
c.Pod_3a_Spinner.rpm = 5.75;
c.Pod_3b_Spinner.rpm = 5.75;
c.Pod_4_Spinner.rpm = 1.3;
c.Pod_4a_Spinner.rpm = 5.75;
c.Pod_4b_Spinner.rpm = 5.75;
c.MainPod_1_Spinner.rpm = -1;
c.MainPod_2_Spinner.rpm = 1.3;
c.MainPod_3_Spinner.rpm = -2.3;
c.MainPod_4_Spinner.rpm = -1.0;
c.Stock_Orb.visible = false;
c.Rotating_Large_X.visible = false;
c.podsupport_ring.visible = false;
}
K now it should look like this:

OR