SHiZNO
May 21 2005, 05:34 AM
Well we have been working on a fighting game this past week. Its not going to be DOA3/Tekken/Virtua Fighter hardcore, but ATM its like Street Fighter 2. Itll play like Street Fighter EX at best.
features:
Game is 3D
Import more characters
Import custom levels
Sf2/EX grade fighting engine (no tekken button mash 10 string combos)
Import more characters
Import more characters!!!
Sooo anyway, the model format is all open so anyone can make their own characters, define its special moves, and import it into the game easily...so you can see the potential in this game if people out there contribute.
The game is obviously still VERY early in dev, but we already have it up and running, playable too I guess. As you can see from the screenshot we havent got time for any graphical work ATM but if there are any artists out there who want to contribute we NEED people who can model, draw textures (for models, HUD, menus etc) ...fuck we need people from all areas really...sound..music... if you feel you can offer us something come tell us (#a-shock on efnet or find our X-S forum)
Heres a screenshot of the game currently running, obviously its pretty fugly atm so if you can do better come help us out
law56ker
May 21 2005, 09:04 AM
Nice start, nice to see some homebrew.
vicviper74
May 21 2005, 02:23 PM
DUDE this is awsome!! i modded the shit out of Beats of rage os if this is ever as easy its ass whoopin time. I'm a fighting fanatic from the old school.
dcware
May 21 2005, 05:31 PM
I'm a great sound guy, maybe you could use my services (FREE of course). Anything to help the great Aftershock.
Sound effects are my specialty, but I can provide some rock music. I can also use photoshop pretty good, so menus and things could be created.
DCWare,
tNCecil
May 21 2005, 06:05 PM
Heres a quick thing i made as an example of a health bar
AntMan3DFX
May 21 2005, 07:16 PM
I'm up for creating 3D Models/Textures/Animations.
Let me know what formats U need , how many Polys
Max and any other technical info. and I will get on it.
SHiZNO
May 21 2005, 08:08 PM
tNCecil that is fucking awesome. what youll need to do is make the back of the bar seperate, the color bar will be done in code instead of drawn (so we can change its color nicely)...and the sonic face and name would have to be seperate, then we can combine them all in code to match that image....fucking awesome work tho
chedabob
May 21 2005, 08:08 PM
hey
id be willing to help out with levels. id be able to beta test as well (soon as i get ma xbox fixed which will be in a few days).i could probably help with the music aswell ( my mate could aswell because he is great at using multi track sequencers and stuff).
total_ass
May 21 2005, 08:46 PM
this looks absolutely positively kick-ass!
sadly there's not really anything i can do to contribute

but i will enjoy it when its released rest assured.
tNCecil
May 21 2005, 09:23 PM
Yep, i was just posting a mock-up


That how stripped down you want it?
You can get a hold of my on aim @ Borman18, but i may be out part of the night
Rickz0rz
May 21 2005, 11:23 PM
Hem. This is what I had going, in with the top... it's a quick mockup.. nothing too big-ass to fill half the screen, just simplicity.
tNCecil
May 21 2005, 11:57 PM
SHiZNO
May 22 2005, 12:15 AM
wow Rickz0rz i like your outline, and tNCecil your faces are sweet
Rickz0rz can you make that with no face in it and no colored bar?
maybe i should make a the GUI skinable
Rickz0rz
May 22 2005, 12:49 AM
knepley
May 22 2005, 01:17 AM
if anyone wants to make stages, you basically lay down a scene in 3d studio max, then my export plugin will export it in the proper format. It has support for reusing models and textures. The models are stored in a compact binary format and an XML file is used to keep track of positions, rotations, textures, etc. Have to ask shizno about the scale, but I think the characters are like 120 units wide, could be way off.
The exporter uses the underscore character, "_" , to know when objects are duplicated in the scene. So if you want say, multiple copies of the same rock, you make Rock_01, Rock, Rock_2345 and only Rock.bin will be exported and all the <object> instances in the XML file will point at Rock.bin .
Bump mapping should be supported in the future if there's a stage that looks much better with it on. Animation is another posibility, constant rotations or objects that travel around a spline path are do-able.
I would try to keep the total texture usage under 10 megs (uncompressed, no penalty for reusing textures from another object) .
Polycount can be fairly high, but I'm not sure if you even need to make two sided areas since the camera does not change rotation yet.
Rickz0rz
May 22 2005, 01:36 AM
If you want to use this, go on ahead. Also, the red is just to show the white glow.
SHiZNO
May 22 2005, 01:50 AM
kick ass logo, what font did you do the 'Freddy' and 'SONIC' in?
Rickz0rz
May 22 2005, 01:53 AM
Okay.. it won't let me edit a post so quickly.. hem. Anywho, here's the transparent PNG:
http://rick.binrecycle.com/af_t.pngAlso, the FREDDY and SONIC were done in Arial Narrow (Bolded, 10pt./~7px), stretched horizontally 200%, with a black outline of 2 pixels.
mustafa
May 22 2005, 02:13 AM
well is is great.
i also cannot do anything to contribute but i guess i could serve as a tester.
netdroid9
May 22 2005, 02:42 AM
I might be able to get some syslink code running. I'm new to Xbox deving, but I do know something about C++. But don't totally rely on me for code or anything, I tend t lose intoerest in stuff quite easil-Ohh! A butterfly!
knepley
May 22 2005, 08:43 AM
No system link (Xlink) for this one. Its not that I can't code two sockets throwing UDP packets, its that it needs a good network layer that allows for good concurrency. Fighting games don't work so well when both players have 100+ m/s pings. Could code it so that it was actually for system link only, but you might as well just play on the same xbox.
blaize
May 22 2005, 09:30 AM
any chance of telling us a little more about the models format and what amount of polygons we can use ?
maybe realesing a model so we can work with that a little ?
i must say that this idea sounds pretty cool, with the right people it can be pretty awesome.
i havent seen any real shadows in your games, but is it possible to add maybe cell-shading to this game ?
if you have it on the characters the the rest of the lvel doesnt need it, texture can provide the cartoon look.
I'm a prety good modeler so if the model format is good i'll make some models for this game.
here's a small example of what i can do:
http://img233.echo.cx/my.php?image=ff3done1nr6mx.jpg
OliG
May 22 2005, 09:35 AM
I'm not sure if you are still after any musicians but I can put together some MP3's for the game. I already have a couple which were used in a short movie in Canada.
Let me know if you need any,
OliG
wisefire
May 22 2005, 01:45 PM
i am a techno/electro musician.. i can lay down some trax if you want..
as for sound im pretty good with that.. but unless you need more people working on sfx, ill leave it to dc ware..
i can also master all the trax, so it would sound good ingame etc..
greetz,
wisefire
x_raided805
May 22 2005, 03:32 PM
i am willing to help with music if i can. what format is need, MP3, WAV, WMA....?
Ed_209
May 22 2005, 05:40 PM
I really got a kick out of messing with the game "figher maker" for ps1/ps2... if making moves/characters for the game could be setup like that, either a pc app, or built into the game itself, that would rock.
Also, since this is a street fighter inspired game (wise choice), I would LOVE to see a "dramatic battle" mode where we can have one player versus two players at once! Or even have a two on two mode for the heck of it even.
Another idea that I would highly recommend would to code in a "alpha meter", so everyone could have one or two alpha-special moves (down, forward, down, forward, A for example).
More things to consider is to be able to use the digital pad OR the analog stick to perform moves, and also have an option screen to change the button layout, infinite timer (for practice), and an audio section to choose in-game music, or xbox dashboard music.
And to make this game idiot-friendly so everyone can enjoy this game, maybe setup a server so people can download new characters directly into their xbox in-game with no computer ftp-ing needed! Have a website dedicated to hosting new fighters, music, and skins for the menus/healthbars!
having the game system-linkable might sound silly to some, but it could be fun for tournaments on x-link and maybe even add headset support (using avalaunches code). Heck doing dramatic battle link up would be kinda neat also.
Also, would be great if you can have a "moves list" section so when you pause the game, you can read up on all of the special moves conveniently without having to do a search on google for the moves etc.
Sorry if I am over-flooding with ideas here, I am just a big street figher fan, and this project definitely got my attention. I would love to help out with developing a fighter for this game, just let me know what tools I need and I'll read up on it!
UberJim
May 22 2005, 06:33 PM
Will linkers be in? For example in Street Fighter II if you are up close with Ryu you can press fierce punch, then go into a dragon punch before the animation finishes. That is pretty much how all of the good combos work in Street Fighter II. Cross up with fierce kick, crouching medium kick, fireball.
warzan
May 22 2005, 07:15 PM
Hi Guys
We could maybe help out with Stages, Characters and Textures etc
Can you handle stuff done in lightwave?
Also need a little bit of info to get us started like do's and dont's.
crispwarez
May 22 2005, 09:04 PM
i got a mate who makes 3ds models for a living
if u give specs i can get him to knock a few chars up
if u release a modle even i can edit it lol
i made alot of kernel bashers logos in 3ds
im good at making goodpictures within stupid limits lol
knepley
May 22 2005, 09:14 PM
I think we're looking for about 3000 polys. Its gotta be done in MAX with biped & physique (skin may work too). I recommend character studio.
http://prdownloads.sourceforge.net/cal3d/c....0.zip?downloadis the exporter we're using right now.
blaize
May 22 2005, 09:49 PM
maybe an animation list ? ( or a simpel set of premade ones ).
how about uploading a pre-made model for the people that want to give it a go ?
big_xbox_n00bie
May 22 2005, 11:08 PM
If any of you have played some of the later Mks, i think each character should have its own weapon eg; master cheif with an SMG or whatever.
Thinking up more ideas for now.
-BxN
SHiZNO
May 22 2005, 11:37 PM
If we want to make a good game the LAST thiing we'll be doing is copying MK
Juganawt
May 23 2005, 12:50 AM
If you need any textures, gimme a shout....
I'm only a novice when it comes to 3DSMax, but can you support Zbrush2 files? I think they can be exported to 3DSMax compatible filenames.
evil_marty
May 23 2005, 01:10 AM
Hey I'm a modeller if you need help with. Just e-mail at evil.marty@gmail.com coz I dont check out the forums much. I downloaded the exporter so if you want my help just give me the general info like max polys, num of textures, scale, num of animations etc. I read you want it to have biped and physique so I got that. Heres a link to a sample of what I can do
http://members.iinet.net.au/~evil_marty/highway-hoon-2.html
ultimaweapon
May 23 2005, 01:13 AM

There is my go at it. If you want I could incorperate images,make font larger/outlined/etc.
cam_cow88
May 23 2005, 03:27 AM
I can play some heavy metal/rock for you if you want. I can give it to you in mp3. let me know if you're interested.
SHiZNO
May 23 2005, 04:31 AM
im interested in metal...definately... i fucking hate techno/rap
Lightsier
May 23 2005, 09:10 PM
Music should depend upon the character's stage. Pure metal, blech, this isn't Guilty Gear.
I'm interested in helping to, I got some modeling skills with Maya, my texturing skills could use more work, but I'm learning.
Demonhawk
May 24 2005, 06:12 AM
I'm sure many of you have played the map final destination on super smash brothers melee. Well it just so happens that few weeks ago i made a model of it for one of my friends. It probably will need rescaling for the purposes of this game.. but here is the picture

Oh yes, and i can model quite a few maps for you if you'd like, but you would have to give me ideas, and a few sketches of what you want.. i lack the creativty gene

. Also i need the specifications on about how wide a lvl should be and all
*edit Also, all the textures for that map were made in MSPAINT.. Tehee
netdroid9
May 24 2005, 01:17 PM
^ Not bad for MSPAINT.
QUOTE(knepley @ May 22 2005, 06:54 PM)
No system link (Xlink) for this one. Its not that I can't code two sockets throwing UDP packets, its that it needs a good network layer that allows for good concurrency. Fighting games don't work so well when both players have 100+ m/s pings. Could code it so that it was actually for system link only, but you might as well just play on the same xbox.
Technically, Xlink was designed for things that weren't designed for systemlink

...
cam_cow88
May 24 2005, 03:47 PM
ok, yeah I'm up for some heavy metal. How long do you want the tracks? and do you just want instrumental or lyrics too? Do you want the music to match a theme in a stage or level, or just a bunch of tracks. Let me know and I'll post a sample or something.
akram
May 24 2005, 05:09 PM
Can i use milkshape for the models???its a low poly desing sotware and you could save and export to a lot of format *.x *.3ds *.md2 ....
OmegaRedIsDMan
May 24 2005, 05:47 PM
I would like to help out. I've been looking for a group to work with on making a fighting game. I've also been working on my own small fighting game project starting with the control system for a fighting game. Are you guys looking for coders?
Thanks
-DMan-
sage.studios
May 24 2005, 08:54 PM
I am also available to help - I am a graphic designer by trade and can do menu's, textures etc.
I think it it would be fantastic if you could include some netcode in this - imagine playing in a 50 player tournament using a character you created yourself.
I understand the latency issues but it would be a shame if you didn't try.
Also, could you possibly make the game cell shaded? That would be a nice style.
x_raided805
May 24 2005, 11:45 PM
this may sound some what like a stupid question, but is it possible to add animated levels to this game? if so, someone should go in the direction that the fist MK game had, the levels with the fans movin and chanting in the back. OR have a firey level with animated fire. some other ideas i had that may seem a lil extream for the moment is.....destructive levels. such like DOA3 had. I know you said you werent going in that direction but so some extent would b awesome or levels that, i guess you could say....faught back to add damage. and a question....will you be adding just any random characters or just ones from different games or what?
a few fighters is would b cool or funny to see:
1. The Rock
2. Austin Powers
3. Fat Bastard
4. Dr Evil
5. MC Hammer
6. Anna Nicole Smith
7. Paris Hilton
lol, sorry. just random thoughts. but my final idea is. it would b awesome to have voice overs if you could add those. for example. when Austin Powers did something, a sound clip from the movie would play and be like "yeah baby" or "oh behave". lol. sorry if i'm bombarding the forum or you guys with ideas n crap. just thought this might give you all some cool ideas.
SHiZNO
May 26 2005, 12:16 AM
We're looking for some menu/character select general layouts if anyone wants to submit one (just a draft/rough idea)
Shinn
May 26 2005, 07:00 AM
Saw the pic of the fighter on the main page on XB scene, its a great start!. I was wondering if i could help. I am a 3d artist who has some game modeling experience but cannot get a job doing it

. I'm interested in modeling some environments for you in 3dsmax, I just need to know the dimensions, like size of the level allowed, for example the main stage is 20x20 feet etc and poly counts that I'm allowed and also how I should export the textures for the level.
thx
PID
May 27 2005, 12:06 PM
Hey.. I would love to contibute. Can you give more details, can the menus/selection areas be 3d too, if so I can knock up some meshes for them. Can I export viewpoints in both the menus and the arenas (I suppose does the camera move in the menus is what I am asking)
What units/scale are you working in, in max for arenas?
Is there(or can there be) a fly into the arenas at start of fight. Or do you intend for a 3d looking 2d fighter (kinda always side on) ??
Do I make a full 3d scene, complete with skybox, ground etc. Or is it map tricks, so looks 3dish ?
Are there a set amount of poses per character, are the poses keyframed, or will the mesh simply jump to that pose ?
Do I just animate a set of moves in one .max file with character studio (Like a kata), or are they needed in separate files?
Max poly counts and max map sizes too..
I figure, minimum of 2 maps per charcter, so ppl can make new clothes without changing the heads for instance. Maybe that could apply to models too, so people can swap heads/hands/feet/torso etc etc... just a thought. (I assume grouped meshes will work too)
What a great concpet guys............ Hope I can help.....
I have this... She needs cleaning up, but maybe could be set as the base template for ppl for things like scale etc, if is suitable I will rig. She is around 2000 polys as is. could simplify easily (I started on the head as you can see, excuse the pink catsuit

she will be a robotic ninja soon)

I have a few high poly's I been working on for fun too, if anyone wants to maybe try some fmv, is that an option???
PID
May 27 2005, 12:58 PM
Heres a quick wall map I knocked up for my first arena, maybe is too big??
It should tile both ways, but I haven't tested yet.
I think once we have base templates for maps and meshes, this place will be awash with mods for em.
Maybe a thread just for maps, and another for chracters/arenas is the go..... I can see this getting out of hand. LOL.

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