in memory.xip/default2.xap you'll find:
DEF MEM_L1_controller1_pod_outer01 Transform = Top left icon (Applications)
DEF MEM_L1_controller1_pod_outer03 Transform = Top right icon (Emulators)
DEF MEM_L1_controller1_pod_outer02 Transform = Bottom left icon (Games)
DEF MEM_L1_controller1_pod_outer04 Transform = Bottom right icon (Dashboards)
those are the transforms for the the orb at the end of the arms, so do this:
paste this above "DEF MEM_L1_ontroller1_pod_outer02 Transform"
CODE
DEF CustomGamesMeshBacking Transform
{
children
[
Waver
{
rpm 2
axis 0 1 0
children
[
Shape
{
appearance Appearance
{
material MaxMaterial
{
name "PanelBacking_01"
}
}
geometry DEF customGamesbacking Mesh { url "games.xm" }
}
]
}
]
rotation 1.000000 0.000000 0.000000 0.000000
scale 2 2 2
translation -2.320000 2.788000 -1.265000
}
DEF CustomGamesMesh Transform
{
children
[
Waver
{
rpm 2
axis 0 1 0
children
[
Shape
{
appearance Appearance
{
material MaxMaterial
{
name "FlatSurfaces"
}
}
geometry DEF customGames Mesh { url "games.xm" }
}
]
}
]
rotation 1.000000 0.000000 0.000000 0.000000
scale 2 2 2
translation -2.320000 2.788000 -1.265000
}
then paste this above "DEF MEM_L1_controller1_pod_outer01 Transform"
CODE
DEF CustomAppsMeshBacking Transform
{
children
[
Waver
{
rpm 2
axis 0 1 0
children
[
Shape
{
appearance Appearance
{
material MaxMaterial
{
name "PanelBacking_01"
}
}
geometry DEF customAppsbacking Mesh { url "apps.xm" }
}
]
}
]
rotation 1.000000 0.000000 0.000000 0.000000
scale 2 2 2
translation -1.643000 6.959000 -0.828200
}
DEF CustomAppsMesh Transform
{
children
[
Waver
{
rpm 2
axis 0 1 0
children
[
Shape
{
appearance Appearance
{
material MaxMaterial
{
name "FlatSurfaces"
}
}
geometry DEF customApps Mesh { url "apps.xm" }
}
]
}
]
rotation 1.000000 0.000000 0.000000 0.000000
scale 2 2 2
translation -1.643000 6.959000 -0.828200
}
then paste this above "DEF MEM_L1_controller1_pod_outer03 Transform"
CODE
DEF CustomEmusMeshBacking Transform
{
children
[
Waver
{
rpm 2
axis 0 1 0
children
[
Shape
{
appearance Appearance
{
material MaxMaterial
{
name "PanelBacking_01"
}
}
geometry DEF customEmusbacking Mesh { url "emus.xm" }
}
]
}
]
rotation 1.000000 0.000000 0.000000 0.000000
scale 2 2 2
translation 2.047000 6.172000 -0.957200
}
DEF CustomEmusMesh Transform
{
children
[
Waver
{
rpm 2
axis 0 1 0
children
[
Shape
{
appearance Appearance
{
material MaxMaterial
{
name "FlatSurfaces"
}
}
geometry DEF customEmus Mesh { url "emus.xm" }
}
]
}
]
rotation 1.000000 0.000000 0.000000 0.000000
scale 2 2 2
translation 2.047000 6.172000 -0.957200
}
then paste this above "DEF MEM_L1_controller1_pod_outer04 Transform"
CODE
DEF CustomDashboardsMeshBacking Transform
{
children
[
Waver
{
rpm 2
axis 0 1 0
children
[
Shape
{
appearance Appearance
{
material MaxMaterial
{
name "PanelBacking_01"
}
}
geometry DEF customDashboardsbacking Mesh { url "dash.xm" }
}
]
}
]
rotation 1.000000 0.000000 0.000000 0.000000
scale 2 2 2
translation 1.142000 3.196000 -0.699400
}
DEF CustomDashboardsMesh Transform
{
children
[
Waver
{
rpm 2
axis 0 1 0
children
[
Shape
{
appearance Appearance
{
material MaxMaterial
{
name "FlatSurfaces"
}
}
geometry DEF customDashboards Mesh { url "dash.xm" }
}
]
}
]
rotation 1.000000 0.000000 0.000000 0.000000
scale 2 2 2
translation 1.142000 3.196000 -0.699400
}
then you need 4 meshes to represent the icons - use "scaled" ones suited for the dash or otherwise scale them to the same size as OrbCell-FACES.xm to use use the above code - name them as per above ie: "dash.xm" put them all in memory.xip. - save, ftp to box - your done
if you ask acidbath nicely maybe he'll gimme permission to up the atari mesh -if he does ill post here a pack of the meshes seen above

