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RelaXXinG
Can someone help me resign the save files for Forza Motorsport?
It's the PAL version..

So can anyone tell me how to do that, or can someone take my savegame to resign it?

Please help, cuz I put a lot of time in forza motorsport taking it to where I'am now.
:|
KyesaRRi
Nope, no-one is going to give the sig key out, due to the reasons that people can mod thier save games and use it to cheat over XBL

And dont ask me for them because i dont have them, im saying this to you before this turns into a flame thread
roofus
If you have the Source HDDKey, Destination HDDKey, and the save folder with UserProfile.xml in it, then I can resign it for you.
KyesaRRi
thats the way, id do it for him if i knew how, but letting this thing get out into the open is just way too dangerous
chilin_dude
Hopefully someone will create a programme that needs the current HDkey amd the hdkey of the new xbox so it can resign it.
rolleyes.gif
RelaXXinG
QUOTE(roofus @ Jun 3 2005, 04:04 AM)
If you have the Source HDDKey, Destination HDDKey, and the save folder with UserProfile.xml in it, then I can resign it for you.
*



That's what I ment, you're great! biggrin.gif

I'll PM u for the details.
esgr_pt
Just a simple question for the experts in signing.

I understand that is bad to release the key because of people that cheats on xbl, but how about a patch to the xbe just ignore the savegame signature checking?

I'm almost certain that isn't possible to play in xbox live with a modded xbox=patched xbe, or i'm wrong?

Thanks,
Eduardo
esgr_pt
Just a simple question for the experts in signing.

I understand that is bad to release the key because of people that cheats on xbl, but how about a patch to the xbe just ignore the savegame signature checking?

I'm almost certain that isn't possible to play in xbox live with a modded xbox=patched xbe, or i'm wrong?

Thanks,
Eduardo
brienj
QUOTE(esgr_pt @ Jun 3 2005, 10:31 AM)
Just a simple question for the experts in signing.

I understand that is bad to release the key because of people that cheats on xbl, but how about a patch to the xbe just ignore the savegame signature checking?

I'm almost certain that isn't possible to play in xbox live with a modded xbox=patched xbe, or i'm wrong?

Thanks,
Eduardo
*


Using that, you can load a hacked save, have the hacked game re-save that hacked save, then later play off the actual DVD, and go on Live with the hacked save. wink.gif

So, no, it won't happen, at least not from the people with any semblance of a brain that are capable of doing it. wink.gif

I'm sure there will eventually be some fucktard that is anti-XBL, that will make the patch or trainer to do that. wink.gif
esgr_pt
QUOTE(brienj @ Jun 3 2005, 05:53 PM)
Using that, you can load a hacked save, have the hacked game re-save that hacked save, then later play off the actual DVD, and go on Live with the hacked save.  wink.gif

So, no, it won't happen, at least not from the people with any semblance of a brain that are capable of doing it.  wink.gif

I'm sure there will eventually be some fucktard that is anti-XBL, that will make the patch or trainer to do that.  wink.gif
*



F*ck. I'll have to begin Forza from the beginning...

If I knew this maybe I didn't nought a new one.

Thanks anyway.
t_mac_ca
QUOTE(esgr_pt @ Jun 3 2005, 03:14 PM)
F*ck. I'll have to begin Forza from the beginning...

If I knew this maybe I didn't nought a new one.

Thanks anyway.
*



I had to do the same thing when i got a new box sad.gif
mrjkwik
brienj,

has any progress been made on an app similiar to your wm21 one? or is an app that can simply resign the save out of the question. wasnt sure if you could embed the authkey/algorithm whatever into an app, that way it would still be tough for someone to get. just curious.
SniperKilla
QUOTE(mrjkwik @ Jun 3 2005, 08:28 PM)
brienj,

has any progress been made on an app similiar to your wm21 one?  or is an app that can simply resign the save out of the question.  wasnt sure if you could embed the authkey/algorithm whatever into an app, that way it would still be tough for someone to get.  just curious.
*



whats the point then.. if you can resign it using an app without the authkey being known to the end user.. whats the point of even knowing the authkey then

heh
chilin_dude
Man I can't wait for this app biggrin.gif
mrjkwik
yeah, thanks, i realized the problem with what i was trying to say after i said it.

just because if anyone could resign they're saves that would just be too "dangerous" blink.gif
wolrahnaes
I'm thinking that a web app for resigning the saves to a different HD key might be a solution. It could work like this:

1. User uploads .zip of save along with filling in the relevant HD keys through a web form
2. Save is verified to be already legitimately signed (to prevent cheaters of course)
3. Save is re-signed to work with new HD key
4. Save is sent back to user as a file download

Depending on how complex the signing and verification process is and how much data needs to be transferred, this could be done in one HTTP transaction.

If someone in the know can tell me how to sign (I'm not asking for the key, just the algorithm) I could probably implement it as a web program in PHP using the non-online auth for patched XBEs and hand off the software to someone with the key, who could then change out the key and host it.

In theory that method would be secure, since it would never mean running code that knows the key on a user's computer. The key would remain securely in the hands of those who already know it.

Just thinking out loud here, but if anyone can help me out here, maybe we can get something useful going.
brienj
QUOTE(wolrahnaes @ Jun 15 2005, 01:30 AM)
I'm thinking that a web app for resigning the saves to a different HD key might be a solution.  It could work like this:

1. User uploads .zip of save along with filling in the relevant HD keys through a web form
2. Save is verified to be already legitimately signed (to prevent cheaters of course)
3. Save is re-signed to work with new HD key
4. Save is sent back to user as a file download

Depending on how complex the signing and verification process is and how much data needs to be transferred, this could be done in one HTTP transaction.

If someone in the know can tell me how to sign (I'm not asking for the key, just the algorithm) I could probably implement it as a web program in PHP using the non-online auth for patched XBEs and hand off the software to someone with the key, who could then change out the key and host it.

In theory that method would be secure, since it would never mean running code that knows the key on a user's computer.  The key would remain securely in the hands of those who already know it.

Just thinking out loud here, but if anyone can help me out here, maybe we can get something useful going.
*


That's actually not a bad idea, my only problem with that is that I don't know how secure any of that would be, although I suppose it could be ran on a Linux server. biggrin.gif
SniperKilla
QUOTE(brienj @ Jun 15 2005, 01:43 PM)
That's actually not a bad idea, my only problem with that is that I don't know how secure any of that would be, although I suppose it could be ran on a Linux server.  biggrin.gif
*



of course its a bad idea.. they dont need it.. if they want to transfer saves then use the non live authkey and xbe and resign it that way.. all its going to do is add more possibility of the authkey getting out
therealmikeg
I know you guys are very much not cool with the idea of the actual Auth Key getting out and you have stated that you can edit a lot with it.

Would you mind sharing what this would let you edit other than the paint? Are we talking actual car performance here?
esgr_pt
in forzacustoms board:
QUOTE
Thanks to BrienJ, everyone can make changes to their gamesaves and even import their own templates with the PPF applied to their default.xbe and saves signed with the 'Non-XBL Auth Key'.

http://home.insightbb.com/~brienj/forza-ppf-NTSC.zip

THIS WILL NOT ALLOW CUSTOM DESIGNS/HACKED GAMESAVES ONLINE!

And the keys for game signing:
QUOTE
Forza Offline Resign Info

[4D53006E_3]
ID=[4D53006E]
Title=Forza Motorsport Texture File
SigKey=DD46A68DB08C6B0086FDE4F198E0C656
AuthKey=31A43F9B548DB278EF1D0AF8E74BD5B016324526
DataFile=new.texture
SigOffset=-20
DataOffset=0
DataLen=-20

[4D53006E_4]
ID=[4D53006E]
Title=Forza Motorsport Package File
SigKey=DD46A68DB08C6B0086FDE4F198E0C656
AuthKey=31A43F9B548DB278EF1D0AF8E74BD5B016324526
DataFile=new.pkg
SigOffset=0
DataOffset=120
DataLen=-120

[4D53006E]
ID=[4D53006E]
Title=Forza Motorsport
SigKey=DD46A68DB08C6B0086FDE4F198E0C656
AuthKey=31A43F9B548DB278EF1D0AF8E74BD5B016324526
DataFile=UserProfile.xml
SigOffset=-20
DataOffset=0
DataLen=-20
SigType=NoRoam

[4D53006E_2]
ID=[4D53006E]
Title=Forza Motorsport Garage.bin/Garage.dat
SigKey=DD46A68DB08C6B0086FDE4F198E0C656
AuthKey=31A43F9B548DB278EF1D0AF8E74BD5B016324526
DataFile=Garage.bin
SigOffset=-20
DataOffset=0
DataLen=-20
SigType=NoRoam

If anyone can make the patch work on PAL Forza that will be great! smile.gif
brienj
QUOTE(esgr_pt @ Jun 16 2005, 06:30 AM)
If anyone can make the patch work on PAL Forza that will be great! smile.gif
*


Don't worry, either tonight, or tomorrow, you will be able to do any game. wink.gif
brienj
As promised, the program is finished. wink.gif

My latest program

Enjoy! beerchug.gif
NarutoKun
lol, just on time i just lost one years worth of Udata thx man.
Heet
Thanks brianj! Glad to know your still around! beerchug.gif
valrond
Sorry for refloating this thread.

My problem is like many of the people that have a lot of Forza Motorsport done and need to transfer it to a new console. The thing is that I can't make it work in my 360. I have bought an XSATA, I transfer the files but I can't use my own savegame because of this "protection". Any hope of transfering ? I'm not going to start over Forza when I had over 40 hours done on my original xbox.

Thanks.
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