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Full Version: Need A Little Help (again)
Scenyx Entertainment Community > Xbox1 Forums > Dashboard Forums > Official Team UIX Forums > User.Interface.X (UIX) Skins
DJ KooPee
So i've been playing & i've almost got my UIX dashboard exactly how I want it...

We have this:
user posted image

With this code:
CODE
DEF Stock_Orb Transform
 {
 children
  [
  Transform
   {
   rotation 0 0 0 0
   translation -2 -0.3 0
   scale 0.0030 0.0030 0.0030
   children
    [
    DEF consoleMat Transform
     {
     rotation -0.013930 -0.925800 -0.377700 -3.633000
     children
      [
      Shape
       {
       appearance Appearance
        {
        material MaxMaterial
         {
         name "FlatSurfaces"
         }
        }
       geometry DEF console-FACES Mesh { url "console-FACES.xm" }
       }
      ]
     }
    DEF consoleGlow Transform
     {
     rotation -0.013930 -0.925800 -0.377700 -3.633000            
     children
      [
      Shape
       {
       appearance Appearance
        {
        material MaxMaterial
         {
         name "MenuCell"          
         }
        }
       geometry USE console-FACES
       }
      ]
     }
  ]
 }
]
rotation 0 0 0 0
scale 33 33 33
scaleOrientation 0.036530 0.975200 0.218400 -0.396500
translation 2.720001 -3.680000 29.980000
}


Now I want the xbox more solid, any1 suggest a better material?

I've tried trial & error & I don't appearr to be getting anywhere!

What I'd really like is it to look like my XBOX - Crystal with the interior shilding painted black. Is there anyway to achieve this?

Would also like to say a big thanx (beerchug.gif) to:
gasclown for hooking me up with advice and the HDD meshes
&
mrmodem for the info panel & clock code
&
MerDeNoms for the project mayhem skin
gasclown
you could try texturing it - for a shiny look try something like this:

CODE

appearance Appearance
       {
        material MaxMaterial
        {
         name "ReflectSurface"
        }
        texture ImageTexture { url "texture.xbx" }
        }
       geometry Mesh { url "xbox.xm" }
      }
     ]


for a more solid look try something like this:

CODE

appearance Appearance
                {
                 material MaxMaterial
                 {
                  name ""
                 }
                 texture ImageTexture
                 {
                  url "yourmap.xbx"
                 }
                }
                geometry Mesh { url "xbox.xm" }
               }
              ]
DJ KooPee
I think i'm almost there...

Been playing (again), i've got:
user posted image

CODE
//Stock orb - XBOX

 DEF Stock_Orb Transform
 {
 children
  [
  Transform
   {
   rotation 0 0 0 0
   translation -2 -0.3 0
   scale 0.0030 0.0030 0.0030
   children
    [
    DEF consoleMat Transform
     {
     rotation -0.013930 -0.925800 -0.377700 -3.633000
     children
      [
      Shape
       {
       appearance Appearance
        {
        material MaxMaterial
         {
         name "MenuCell"
         //name "PanelBacking_01"
         //name "Metal_Chrome"
         //name "ReflectSurface"
         //name "FlatSurfaces"
         }
        //texture ImageTexture { url "orbcellwall.xbx" }
        }
       geometry DEF console-FACES Mesh { url "console-FACES.xm" }
       }
      ]
     }
    ]
   }
  ]
 rotation 0 0 0 0
 scale 33 33 33
 scaleOrientation 0.036530 0.975200 0.218400 -0.396500
 translation 2.720001 -3.680000 29.980000
 }

 DEF Stock_Orb Transform
 {
 children
  [
  Transform
   {
   rotation 0 0 0 0
   translation -2 -0.3 0
   scale 0.0030 0.0030 0.0030
   children
    [
    DEF consoleMat Transform
     {
     rotation -0.013930 -0.925800 -0.377700 -3.633000
     children
      [
      Shape
       {
       appearance Appearance
        {
        material MaxMaterial
         {
         name "InnerWall_01"
         //name "MenuCell"
         //name "FlatSrfc/PodParts"
         }
        texture ImageTexture { url "orbcellwall.xbx" }
        }
       geometry DEF console-FACES Mesh { url "console-FACES.xm" }
       }
      ]
     }
    ]
   }
  ]
 rotation 0 0 0 0
 scale 33 33 33
 scaleOrientation 0.036530 0.975200 0.218400 -0.396500
 translation 2.720001 -3.680000 29.980000
 }


Any advice on what to change to pick out the detail on the XBOX???
Odb718
Do you have an orbcellwall.xbx in the skin's folder? it seems like you're missing the texture file or something.
DJ KooPee
Your right, no orbcellwall.xbx in the skin folder...

Will try one of the ones in the skin folder & post back (the pub is calling)...
DJ KooPee
OK, none of the textures in my skin folder seem to have a decent effect...

Any1 point me in the direction of a decent texture???

(Something sorta 'crystal' colour would be cool)
gasclown
some textures here
DJ KooPee
Gasclown, once again you are my UIX god...

U rule...

Have a beer on me beerchug.gif

P.S: Kewl website as well...
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