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Scenyx Entertainment Community > Xbox360 Forums > Xbox360 Game Forums > Xbox 360 Specific Game Chat (wip) > N > Ninety-Nine Nights™
Deftech
The pre party show starts in a day or 2, the actual show starts Friday...Please put all TGS Ninety Nine Nights related info in this thread.

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Infamous_One
what a way to spam dude , why make them now , when there is nothing yet. sleeping.gif
Deftech
QUOTE
Here are 14 beautiful images of 99 Nights. I can't say if these are representating the ingame quality of the game (bloody next-gen !), so we'll call these images artworks to avoid confusion. Anyway, the TGS trailer won't be long to arrive.


http://www.xboxyde.com/news_1991_en.html

sex for the eyes regardless of what it is love.gif

** link fixed **
miggidy
Woaw!
That gameplay video feed looks awsome!

My type of game beerchug.gif
Infamous_One
QUOTE(miggidy @ Sep 15 2005, 09:14 AM)
Woaw!
That gameplay video feed looks awsome!

My type of game beerchug.gif
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ikecomp
QUOTE(Deftech @ Sep 15 2005, 02:04 AM)



ohmy.gif ohmy.gif ohmy.gif ohmy.gif ohmy.gif
Deftech
Oh my word!!!

I love these games!!

I want my 360!!!!
Deftech
http://xbox360.ign.com/articles/651/651071p1.html
QUOTE
September 15, 2005 - Today at the MS press conference Sang Youn Lee of Phantagram presented the first in-game footage of Ninety Nine Nights. He took control of a woman in shining armor who has been highlighted in the available screenshots. She charged across a battlefield, taking down hundreds of troops in a style similar to Dynasty Warriors.

The build we witnessed showed the main character performing multiple attacks that built up into more powerful strikes. Red and blue orbs were collected along with weapons that could be made more powerful through a number of stages. During the course of battle the character leveled up and scoured the battlefield for floating chests of goodies. The combo system routinely took the character high into the air where she was able to reign damage on the troops below. There were multiple dash attacks, projectiles and a single magic spell that killed hundreds of troops at once. These ultimate attacks are visually spectacular and were later highlighted in a brand new CG trailer. The playable section of the presentation ended with a boss battle against a huge troll with a health meter. For a decent idea of what the character design looks like check out Phantagram's current Xbox title Kingdom Under Fire.

The footage looked incredibly similar to the trailer which shows throngs of characters being lifted in the air by waves of energy. The characters were detailed with shiny armor and an amazing amount of activity on the screen. It was running at a smooth frame rate and included an accentuated blur effect for objects in the background giving the game a good depth of field. The display included information like: 500 kills, 430 hit combos and a mini-map residing on the top corner of the screen. These statistics give you an idea of just how many kills were taking place in the short time span of the demo.

The characters include trolls, goblins, elves, and some unidentified evil beings. After the in-game footage a new trailer showed a montage featuring the main characters. An evil elf-type creature shown taking a deadly blow from a female knight. We also witnessed an elf who controlled globules of water, a barbarian that shattered the earth, a fire demon, two human knights, and a wizard. It appears as though each of the characters is tied to an element which also determines their ultimate attack.

Check back tomorrow for hands-on impressions of Ninety Nine Nights because MS has already told us it will be playable on the show floor.
Deftech
DL the High res one...it shows ingame footage..

over 900 kills...hahahaha

this game is going to be great smile.gif
lex luther
After i watched that trailer that combat system is the same as devil may cry with a slash of onimusha combat syle but mega buffed up. That dam game is a must have!!
Deftech
QUOTE(lex luther @ Sep 16 2005, 10:51 PM)
After i watched that trailer that combat system is the same as devil may cry with a slash of onimusha combat syle but mega buffed up. That dam game is a must have!!
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Indeed.

Wait until its finished! I hope it doesnt take forever to get localized!
lex luther
QUOTE(Deftech @ Sep 16 2005, 10:55 PM)
Indeed.

Wait until its finished! I hope it doesnt take forever to get localized!
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maybe it will make launch!!

i wish any way
Deftech
Are you In Japan?

We sure as hell wont see it here in the states for a looooong time I fear sad.gif

But I"ll keep my spirits up and pray! tongue.gif
lex luther
QUOTE(Deftech @ Sep 16 2005, 11:06 PM)
Are you In Japan?

We sure as hell wont see it here in the states for a looooong time I fear  sad.gif

But I"ll keep my spirits up and pray!  tongue.gif
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no im in USA
Deftech
then I doubt we will see it for a while my friend.

I hope Im wrong, trust me blink.gif
Pen15
Gamestop has a release date of 11/01... Now before yall start flaming me, I know thats not the offical release date. But it does show that it will be coming to the states, and hopefully during the launch window. beerchug.gif
Deftech
Hmmm

Interesting indeed.

Deftech
QUOTE
Some hard facts: Ninety-Nine Nights will feature seven playable characters, each of which will boast 30 - 40 unique moves. They will have separate scenarios whose specifics will allow you to experience the game's story from both sides of the humans-vs.-goblins scenario. (I would elaborate on the story, but sadly, the very basic nature of the conflict is all I know). It's set for release alongside the Xbox 360 in Japan, with a North American and European release sometime after. Personally, after having done a 180 in regards to my feelings about it, I'm pretty excited to see more.


I hope "sometime after" isn't 8 months blink.gif
jizmo
I re-played 99 Nights on TGS, and it still blew other x360 games out of the water - it's by far the most amazing x360 title presented. There are just so many enemies running on screen that its quite obvious that there's a lot of that NG power packed in that little box. I just cannot understand why other developers couldn't leash that power as well as they.

On on funny side note, it did freeze up a couple of times, and they had to restart the consoles to get it running again.

The gameplay was focused on beating up huge masses of enemy. While it felt and looked good, I hope there's more flesh on the bones to the actual game than just that.
Deftech
thanks for the update beerchug.gif
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