straykiller
Oct 17 2005, 11:51 PM
i was wondering if it was possible to make a map in the map editor and then transfer it over th your pc and make it so you could eather add more stuff then the editor usually allows or if you can make it so u can have multiple themes like the military and the ruins together in the same map.
thanks
Infinite_Matrix
Oct 20 2005, 10:02 PM
I dont think anybody has even modded the map editor so thers no limit to what u can put on yet....sorry
ZPaul2Fresh8
Oct 21 2005, 01:40 AM
Good news, my site was just put up yesterday with scripting to upload your custom made maps.
Check It Out!
straykiller
Oct 24 2005, 07:07 AM
ill check it out
also has anyone else attempted to change the template on the map so u can have swamp,millitary etc. ont the same map
ZPaul2Fresh8
Oct 24 2005, 12:06 PM
The site has been changed, the updated site is in my signature, thanks.
c-2
Oct 24 2005, 01:40 PM
a good hack for far cry would be removing the 8 map limit in the map pool .. i run a dedicated host on kai and it would be sweet if i could leave it on all day with 100s of maps ..
StriderX7
Nov 3 2005, 02:28 AM
Nah but if ya check us out at
http://xboxmapscene.com, you'll find tips on FarCry mapping and you'll be able to download other peoples work.
xmaniac2003
Nov 7 2005, 03:30 AM
Sorry just seen that I posted this in user maps and not here... Fixing that.
"has anyone tryed hexing the .dat and .fat files for multi player Brushes and whatnot.
I would love to be able to use military and research together. Is there a program out there that can open these and add new things into these things or even through hex add new things in????" Well I am working on that as I speak and about to test to see what will happen. I put research and military together... If all goes well I will add Ruins to it and have all 3 there...
ZPaul2Fresh8
Nov 7 2005, 03:51 AM
QUOTE(xmaniac2003 @ Nov 6 2005, 09:37 PM)
Sorry just seen that I posted this in user maps and not here... Fixing that.
"has anyone tryed hexing the .dat and .fat files for multi player Brushes and whatnot.
I would love to be able to use military and research together. Is there a program out there that can open these and add new things into these things or even through hex add new things in????" Well I am working on that as I speak and about to test to see what will happen. I put research and military together... If all goes well I will add Ruins to it and have all 3 there...
Let me know how that goes...
I've noticed alot more variables in the map game saves. For the complete story check out my site
HERE. Fog color and weather are some of the options that reside in the Map's data file. That's in the game save, so the key would be needed. On the other end of the spectrum, editing the game files directly would be easier. I don't see the research and military working together. It would be easier to write a extract/inject program to replace brushes with half from the research and the other half from military. I have tried editing the Military/Tropical data, but no luck yet.
Oh, did I mention, the largest map collection online? *Plug*
xmaniac2003
Nov 7 2005, 07:03 AM
Well here is the jist of it...
Files to look at to add/replace things
1: farcryed.dat
2:MET_Dependency/met_dependency.dat
3:Any MET folder with the .dat file...
I will work on trying to replace things instead of adding them to the list in the editor.
(Always froze when adding)
So maybe when replacing it will load and not freeze.
PS: Also if anybody can get me ALL the brush names and whatnot organized like
Large brushes
small brushes
trees
SuB-Zer0
Nov 7 2005, 05:59 PM
I try to activate rain but fc freezes
I changed the 0 to 1
<Rain Enable="0" Scale="1" ScaleMax="1" Texture="Textures_xbox\\Sprites\\GFX_Rain_Plane.xbt" RollAngleMin="-35" RollAngleMax="35" ........
And for what are the .fat files ??
ZPaul2Fresh8
Nov 8 2005, 12:19 AM
QUOTE(SuB-Zer0 @ Nov 7 2005, 12:06 PM)
I try to activate rain but fc freezes
I changed the 0 to 1
<Rain Enable="0" Scale="1" ScaleMax="1" Texture="Textures_xbox\\Sprites\\GFX_Rain_Plane.xbt" RollAngleMin="-35" RollAngleMax="35" ........
And for what are the .fat files ??
I think the .fat files maybe another security issue. Maybe a sigkey? I'm looking into that right now...
-PK-
Nov 8 2005, 03:18 AM
it's a signature, if you edit the dat files it will list the map as damaged.
ZPaul2Fresh8
Nov 8 2005, 04:22 AM
QUOTE(-PK- @ Nov 7 2005, 09:25 PM)
it's a signature, if you edit the dat files it will list the map as damaged.
Yeah, that was expected
zX_Storm
Nov 8 2005, 05:11 AM
Anybody good with finding out sigkeys? I wouldn't mind making a tool to better suit modding this game.
ZPaul2Fresh8
Nov 8 2005, 05:33 AM
sig keys aren't the problem. the authkey is what's needed more importantly.
I have the sigkey.
IronestMaiden
Nov 8 2005, 04:42 PM
and with the auth key u can add campaign maps and open them up in the map editor too,so i would say somebody just grab a copy of ida and a flirt file and look for the command names...
SuB-Zer0
Nov 8 2005, 05:05 PM
When you dont have the auth key you can use BrienJs
Universal Non-Xbl Auth Key Patcher.But I think the Patcher does also kills the Systemlink mode, so its just for testing
http://www.forzacustoms.info/tools/authkeypatch.zip
ZPaul2Fresh8
Nov 9 2005, 12:25 AM
QUOTE(SuB-Zer0 @ Nov 8 2005, 11:12 AM)
When you dont have the auth key you can use BrienJs
Universal Non-Xbl Auth Key Patcher.But I think the Patcher does also kills the Systemlink mode, so its just for testing
http://www.forzacustoms.info/tools/authkeypatch.zipYeah, system link is a must. I can care less about cheating, I want to edit the maps in more depth. imagine rain on your map! Or colored fog. There is more I'm looking into. I've been reading the threads for patching games' XBE file to support 480p/720p resolution. This is what Farcry needs!
ZPaul2Fresh8
Nov 9 2005, 12:28 AM
QUOTE(IronestMaiden @ Nov 8 2005, 10:49 AM)
and with the auth key u can add campaign maps and open them up in the map editor too,so i would say somebody just grab a copy of ida and a flirt file and look for the command names...
Another important idea came to mind, WHERE TO HECK IS FLIRTX????
I cannot find flirtx.zip anyone online, google, IRC, Xbins or newsgroups... The geocities site is no longer active...
xmaniac2003
Nov 10 2005, 01:28 AM
Any luck so far. None with me. I tryed swapping jungle-military with tropical-ruins to see if it would work but it still loaded up the same no change. So some other file must also need to be edited or deleted.
QUOTE
I've been reading the threads for patching games' XBE file to support 480p/720p resolution. This is what Farcry needs!
If you find out how to do this pm me and i can host it on my server. I really want to play this game with that res.
bluedevil5
Nov 11 2005, 12:33 AM
QUOTE(ZPaul2Fresh8 @ Nov 9 2005, 12:32 AM)
Yeah, system link is a must. I can care less about cheating, I want to edit the maps in more depth. imagine rain on your map! Or colored fog. There is more I'm looking into. I've been reading the threads for patching games' XBE file to support 480p/720p resolution. This is what Farcry needs!
where have you been reading this is there a farcary modding forum
ZPaul2Fresh8
Nov 11 2005, 03:14 AM
QUOTE(bluedevil5 @ Nov 10 2005, 06:40 PM)
where have you been reading this is there a farcary modding forum
Actually there is a thread in the Audio/Video section of the forums HERE. Just go view them, they have figured it out for many games. You just need a hex editor.
straykiller
Nov 14 2005, 10:15 AM
im still tryin to change the templates of the maps and still have no luck, everthing i try it says the maps dammaged, youd think because its in xml format it be simple but they always find ways to complicate things, anybodyelse have any luck.
ZPaul2Fresh8
Nov 14 2005, 02:16 PM
QUOTE(straykiller @ Nov 14 2005, 04:22 AM)
im still tryin to change the templates of the maps and still have no luck, everthing i try it says the maps dammaged, youd think because its in xml format it be simple but they always find ways to complicate things, anybodyelse have any luck.
Well I'm using BrienJ's Non-XBL Patcher just to experiment to see what some of the changes look like. No luck yet, the problem I'm having is with Brien's Tool. I'm almost there though... I want rain!
You cannot make any changes to the game save without resigning it. It will NOT work if it's not resigned.
SuB-Zer0
Nov 14 2005, 05:24 PM
QUOTE(ZPaul2Fresh8 @ Nov 14 2005, 02:23 PM)
Well I'm using BrienJ's Non-XBL Patcher just to experiment to see what some of the changes look like. No luck yet, the problem I'm having is with Brien's Tool. I'm almost there though... I want rain!
You cannot make any changes to the game save without resigning it. It will NOT work if it's not resigned.
Do you try it with Xsavsig ?
Somebody must make an new entry for far cry maps in the resign.ini like this
ID=4541000D
Title=007: Agent Under Fire
SigKey=dd46a68db08c6b0086fde4f198e0c656
AuthKey=31A43F9B548DB278EF1D0AF8E74BD5B0
DataFile=xbsavegame.dat
DataOffset=24
DataLen=5488
SigOffset=4
LenType=1
We have the Authkey (from the universal patcher) and the Sigkey is hard to get the other informations (Dataoffset ,sigoffset ... ) ?
ZPaul2Fresh8
Nov 15 2005, 12:48 AM
QUOTE(SuB-Zer0 @ Nov 14 2005, 11:31 AM)
Do you try it with Xsavsig ?
Somebody must make an new entry for far cry maps in the resign.ini like this
ID=4541000D
Title=007: Agent Under Fire
SigKey=dd46a68db08c6b0086fde4f198e0c656
AuthKey=31A43F9B548DB278EF1D0AF8E74BD5B0
DataFile=xbsavegame.dat
DataOffset=24
DataLen=5488
SigOffset=4
LenType=1
We have the Authkey (from the universal patcher) and the Sigkey is hard to get the other informations (Dataoffset ,sigoffset ... ) ?
Yeah, most of it is figured out already.
I have the sig key. And I of course am using Xsav. I use Xsav to check the calculation done with the new authkey.
Put this is your Resign.ini:
[55530008]
ID=55530008
Title=Far Cry: Instincts (Created Map)
SigKey=2FF20BB65D72ED5D46A2A2D625E1A625
SigFile=youmap.dat.sig
AuthKey=31A43F9B548DB278EF1D0AF8E74BD5B016324526
DataFile=yourmap.dat
SigFile=yourmap.dat.sig
DataOffset=20
SigLen=20
IMPORTANT: Now using this in your resign.ini file does NOT gaurantee it will work, as a matter of fact it won't. Why? Simple, because for some reason it calculates the sigfile (yourmap.dat.sig) instead of the map file (yourmap.dat). Even though both files are declared in the entry.
I wish Brienj would return my PM.
ZPaul2Fresh8
Nov 15 2005, 01:01 AM
I just wanted to add to my previous post.
You don't need the Sigkey in the resign entry.
Also to get maps to show up correctly in your map pool, you must use brienj's tool to patch the default.xbe AND the ige.xbe.
ige.xbe = In Game Editor.
Since there are 2 executables, it's a little tough to figure out what's signed from which xbe. I'm assuming all the maps are done ONLY by the ige.xbe and the user profile is done ONLY by the default.xbe
Alot of this stuff is trial and error. If I have some time to kill, I will dig a little deeper to see what I can find.
xmaniac2003
Nov 16 2005, 09:17 PM
Well i wanted to try something diff with this game to see what would happen. I deleted all the MET folders in the levels folder to see if they would still load and to my surprise they did... So that means they are also stored someplace else. This prolly won't help anything but thought i would add it here...
Kick In Da Door
Nov 18 2005, 03:51 PM
dont want this to die out , any one made any more progress with this
xmaniac2003
Nov 21 2005, 02:59 AM
Bump
brienj
Nov 25 2005, 04:10 AM
The AuthKey won't be given, since it is an XBL game.

You CAN use my patcher and play it on system-link. Both people's copies just have to be patched with the SAME Unique ID number.

As far as the entries to actually resign the files. I don't have the game, nor do I really care to, so I can't look at it to figure them out. I'm sure if you try hard enough, you can figure it out though.
Kick In Da Door
Dec 5 2005, 12:31 AM
People lost interest ?
How bout playin pc version of far cry maps on the xbox version , is that possible , anybody tried it yet?
Kick In Da Door
Dec 18 2005, 09:04 AM
bump
Infinite_Matrix
Dec 18 2005, 01:02 PM
I think a weapon mod would be cool
sababa
Oct 15 2006, 03:04 AM
those interested in modding this game
http://allaboutgames.org/fanmaildownload everythign read teh readmes
except samplestuff.rar
it extracts .dat archives from farcry
i need help modding and it looks like thers some interest here on these forums, i am very knowledable about the game and can answer just about all the questions u discuss here on the forums, i'm the real deal

been at this for months now, huge breaktrhough with this extractor prog
i'm tryign to summarize cuz i dont want a long post, but if ur interested in modding this game, and r serious about it, reply back i could use the xtra help
compton
Oct 15 2006, 03:46 PM
what i have wanted for a while was the ability to add water to other elevations other then just <= 15 feet.
in the map "Death River" water is set at multiple elevations, so it IS possible (i assume.) but i am not sure how to import this map into the editor or replicate the concept in other maps....
any ideas?
sababa
Oct 16 2006, 08:54 PM
u know bud?
Userlame
Oct 21 2006, 08:43 PM
Ok since the last topic was locked before I was able to help the guy out. I picked up the game and gave it a whirl. Here are the findings:
Images are basics.. mostly dxt1 & dxt3. .Fat is the file you need to read for .Dat files. Your IDs are generated and most of the strings you need reside in the map files.
Ex:
<File Name="objects_xbox\island_7_shanty\_vegetation\vegetationalpha_df.xbt" CRC="343072680" Type="1" />
This is the value in the .Fat file for this object: 343072680
To get this value on your own just CRC this string: \objects_xbox\island_7_shanty\_vegetation\vegetationalpha_df.xbt
just add the extra \ and it is a standard 32 bit CRC. I've already built half an app for the lookups and extraction and whatever else. I just need to fill in the last 10% of the file names with a generated list I've pulled. I'll try to finish it when I am able to.
electpoopie
Oct 25 2006, 03:59 PM
hey thanks a lot userlame, i've made some awesome progress with the game which u probably want to know about if ur making a prog for it, as it would help u
all the .dat files i have managed to extract into over 1000 individual files, yet they are missing extensions/locations within the archive
each file has a game id number
the prog is by watto.org, but u need the plugin he made for the game as its not pubslished on his site
i can give u the plugin via msn, icq, yahoo, or aim
so wats urs?
btw: to mods this has nothing and absolutely irrlevant to piracy, i'm giving him a plugin for the program, which is a pc program that is freeware, NO PIRACY!, i got banned just before for tellin him to pm me to try to give him this same plugin, app. the mods thought it was piracy related, well it wasn't
Userlame
Oct 25 2006, 09:01 PM
QUOTE(electpoopie @ Oct 25 2006, 04:06 PM)

hey thanks a lot userlame, i've made some awesome progress with the game which u probably want to know about if ur making a prog for it, as it would help u
all the .dat files i have managed to extract into over 1000 individual files, yet they are missing extensions/locations within the archive
each file has a game id number
the prog is by watto.org, but u need the plugin he made for the game as its not pubslished on his site
i can give u the plugin via msn, icq, yahoo, or aim
so wats urs?
btw: to mods this has nothing and absolutely irrlevant to piracy, i'm giving him a plugin for the program, which is a pc program that is freeware, NO PIRACY!, i got banned just before for tellin him to pm me to try to give him this same plugin, app. the mods thought it was piracy related, well it wasn't
I spec'd the archive over at Xentax. The ID number is just a CRC of a path/file and extension as I stated above. .Fat files determine what are in the .Dat files. I usually write my own stuff, to match the progress of the other took 10 minutes. The only way to get filenames is either a serious rewrite of the other or just writing a new one like I did.
zack6924
Nov 4 2006, 04:53 PM
Hmm well dasaba and poopie just wanted to let you guys know I'm off the topic again and Back into hacking so yeah... just thought the rest of you might of wanted to see mine and silentx's progress in moding the game... so heres our 3 vids we made.
Part1:
http://youtube.com/watch?v=Mflb7HaOAlwPart2:
http://youtube.com/watch?v=jozSL-smr5sPart3:
http://youtube.com/watch?v=w1gZ6PV9hIsSo with saying that I hope you guys have fun moding this game but I've moved on to moding 360 games or at least trying so far without it telling me their corrupted and saying I need to redownload them but what ever thats a whole nother story any way just thought some usefull information for you guys might be that theres not need to extract any data just hex edit the level files they are plain xml in some parts so yeah...
dizturbd
Nov 4 2006, 07:24 PM
QUOTE(zack6924 @ Nov 4 2006, 09:00 AM)

a whole nother story
I've heard people say "nother", but never use it on a message board. You've made history I believe. Haha! Good job on the hacking. You should stay with the xbox for hacking until the 360 allows for use of a non-retail HDD. Not much use until then. Unless you have a lot of money to throw away at DVD+R DL's.
compton
Nov 23 2006, 01:20 AM
where are those videos coming from?
are the modifications client side or are they in the maps?
is there any sort of community where i can read more about what was done to acheive these results?
Also, Dsaba's links are dead.
Userlame
Nov 23 2006, 06:41 AM
Editing text is hacking??
Reminds me I never did finish building the CRC list.
pikaFOOD
Oct 1 2009, 06:49 PM
QUOTE(ZPaul2Fresh8 @ Nov 7 2005, 06:19 PM)

I think the .fat files maybe another security issue. Maybe a sigkey? I'm looking into that right now...
Hi. Yeah... I know it's been a while, but Farcry Evolution modding is still alive on my side.

I'm working on making a pc map editor for the custom maps. I can't figure out how to resign the map though so it won't be damaged. I know all about the FAT & DAT files but not the .sig files. There's fat.sig & dat.sig Could you tell me how to resign it?
Thanks
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