dont know if this has already been posted but i found this in xbm.
XBM: what are the differences between the 360 version of king kong and the ps2 and xbox versions?
JF:the first thing that we need to ensure is that people know the game is the same on all platforms.so what we decided to do was re use the assets from montpellier,but our goal was to really take advantage of the 360 and make the graphics truly shine.are we taking advantage of the 360?No.the reason is simple:we had to work to a deadline.we couldnt ask peter jackson to delay his movie so there were time constraints.
XBM:how was your working relationship with MS?
JF:we started development early and didnt have any kits.we started on the pc,looked at the specs from microsft and worked to that.we recieved the kits and they were macintosh.microsft was always there,always calling us,asking if there was anything we needed.we knew the beta kits would work 30% faster and we had to show the game to journalists.although they hadnt been officialy released,microsft had one to us the next day.it was really a good collaboration,very impressive.
nothing new i know