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d0wnlab
Today I am releasing another windows build of OpenDash. It includes updates on the previous release. It contains a demo skin made by myself, as well as a copy of Pred@tor's skin. You can download it at:

OpenDash - Windows Build 396

The biggest update is definitely Skin/config separation. Now skins exist in seperate directories. They can also be loaded on the fly from within the dash.

As well, the dash now supports:
-multiline text messages.
-copying files/directories with progress bar display.
-internationalization.

These new features are documented in the WIP manual for the dash:

http://th0mas.xbox-scene.com/releases/skinning.html

I am in the process of registering a sf.net project to host the code, so that the code exists in a central CVS repository instead of my hard disk. People interested in contributing should talk to me. An xbox release will be soon, but don't get too excited - there are still a couple bugs with the xbox build that I haven't been able to fix just yet, and a number of features that are not yet stable.

It is my intent to release the source code under the Creative Commons Non-commercial license. The reason for this is to prevent unsavory individuals from using my hard work as a basis for a "legal commercial xbox application" or something similiar. The GPL does not have any stipulations against other people commercially selling your code, and as such, does not suit the project's needs.

Also, it is my intention to rename the project back to "OpenDash". The reason for this is that OpenBox was a mistake from day one - OpenBox is already a window manager. If skinners could refrain from using "OpenBox" that would be to everyones benefit. Sorry for this stupid mistake.

Cheers,
Tom
deadlokIV
This build is great!
I love the skin changing whilst the program is running, great work there.
Can't wait for the xbe's to be released.

Good job on everythiing.

-ronnel

edit:Woo!1st reply tongue.gif
friedgold
QUOTE(d0wnlab @ Oct 29 2005, 11:02 PM)
  It is my intent to release the source code under the Creative Commons Non-commercial license.  The reason for this is to prevent unsavory individuals from using my hard work as a basis for a "legal commercial xbox application" or something similiar.  The GPL does not have any stipulations against other people commercially selling your code, and as such, does not suit the project's needs.
*


I thought that the OpenXDK was licenced under the GPL and therefore anything statically linked to it has to be released under a GPL compatible licence. This would rule out the Creative Commons Non-commercial license as it has additional restrictions beyond those present in the GPL.

Or am I misunderstanding the OpenXDK licence?
d0wnlab
QUOTE(friedgold @ Oct 31 2005, 09:11 PM)
I thought that the OpenXDK was licenced under the GPL and therefore anything statically linked to it has to be released under a GPL compatible licence. This would rule out the Creative Commons Non-commercial license as it has additional restrictions beyond those present in the GPL.

Or am I misunderstanding the OpenXDK licence?
*


It looks like you're right, I'm wrong. Shoot, I would have liked to add that stipulation.
iraqmaniac
I tried to run it and it said "This application has failed to start because iconv.dll was not found."

??? [anyone have a copy?]
TriumphDog1
http://www.dll-files.com/dllindex/download...nload0UFdVBUJjQ

How do you select menu items? I have tried about every button on the keyboard nothing seems to work. I can navigate through the first menu fine, just cant go any further.
d0wnlab
QUOTE(TriumphDog1 @ Nov 12 2005, 10:55 AM)
http://www.dll-files.com/dllindex/download...nload0UFdVBUJjQ

How do you select menu items? I have tried about every button on the keyboard nothing seems to work. I can navigate through the first menu fine, just cant go any further.
*



Most things in the second menu need to be run on an actual xbox to do anything (for example, boot a game). Read the skinning/configuring guide if you want to learn how to make your own menus, scripts, etc.
d0wnlab
QUOTE(iraqmaniac @ Nov 12 2005, 08:54 AM)
I tried to run it and it said "This application has failed to start because iconv.dll was not found."

??? [anyone have a copy?]
*



Sorry about that. It's now contained in the RAR.

(Thanks TriumpDog1 for posting a link in the interim)

Cheers,
Tom
TheDuke2k5
Erm.. no it isnt
ksteiner
So if I ftp this to my xbox can I run it as an application???
d0wnlab
QUOTE(ksteiner @ Nov 12 2005, 09:50 PM)
So if I ftp this to my xbox can I run it as an application???
*


No. It's a windows build of an application that also can be built as an xbox application. There is no real use for this program unless you're a skinner, or wanting to provide feedback on how it works/request features.

The xbox build will be coming out shortly.
d0wnlab
QUOTE(TheDuke2k5 @ Nov 12 2005, 08:10 PM)
Erm.. no it isnt
*



It is now huh.gif
Australian Rat
QUOTE(TriumphDog1 @ Nov 12 2005, 10:55 PM)
http://www.dll-files.com/dllindex/download...nload0UFdVBUJjQ

How do you select menu items? I have tried about every button on the keyboard nothing seems to work. I can navigate through the first menu fine, just cant go any further.
*



'z' is 'A' and 's' is 'B' on the controller
d0wnlab
QUOTE(Australian Rat @ Nov 20 2005, 09:08 PM)
'z' is 'A' and 's' is 'B' on the controller
*



Actually s is "y", but they both work as a "back" button in menu's/dialogs. The actual "b" buttin is 'x'.
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