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XMugen-linux Beta v0.1 -- Posted by XanTium on January 22 23:31 EST
Darcelf/Alg5 released M.U.G.E.N for Xbox:
[QUOTE]
XMugen-linux is not an xbox port of mugen, it's a mini linux distro reduced to it's minimum in order to launch mugen on Xbox.
BEWARE: it's a early BETA version which has not been tested a lot.

It's a new "concept" for games that can't be ported (because no public source code).
You could expect this to be easier than a port, but there were some parts that take time (finding on which teminal mugen works, making the pad emulate a keyboard, shrinking linux to it's minimum, ...)

2 joysticks should be supported.
If you want to add things into mugen, just go to one of the many web pages you will find on internet (make sure the linux version of mugen is compatibility with these addons).

To do:
* Add a proper reboot when exit mugen (partition are not unmounted in current version of Xmugen-linux!)
* use the real joy2key instead of my ugly hack!
[/QUOTE]

M.U.G.E.N is a 2D fighting game engine designed by Elecbyte starting in 1999 using the Allegro game programming library. Elecbyte distributed beta versions that ran under DOS, Linux, and Windows. The engine allows for anyone to create characters, stages, and other game objects through interpreted text files and graphics and sound compilations, and it also supports MP3 background music during gameplay. The engine is very powerful and flexible, allowing for the same type of functionality found in most any commercial 2D fighting game, such as the Street Fighter games produced by Capcom or the King of Fighters games produced by SNK.
More info about M.U.G.E.M here.

Official Site: http://www.darcelf.tk

Lamer123
NICE . This is a pretty smart approach to porting it .

Has anyone tested this with any of the popular fighters and levels ?
elietehatelier
im assuming this can be downloaded from the usual places?


*edit*
i was right heh

anyone get this to work? all it does is load up a black screen and make my led flash yellow a few times, then shut down.
shakaru
Ive gotten Gentoox to the point where it starts to load Mugen and then it gives me the error flashing lights. But correct me if Im wrong, but thats because of a problem due to the lack of spirtes, stages and so on and not in the software its self, right? Or am I just useless when it comes to linux?
elietehatelier
i cant even get that far, it just goes straight to black, and then the led flashes orange on me, then shuts down.

i followed the instructions in the readme, this is how i interpreted them

place "mugen" dir in e
place linuxboot.cfg in root of e
install the default.xbe somewhere and add a link (/e/emulators/xmugen/default.xbe)
launch xbe

this is how i did it, and it doesnt work for me. perhaps default.xbe should be on the root of e as well?
i just want to see something come up on the screen lol.
shakaru
*edit*
I got it working and the playback is awsome. I havent figured out how to load other screensets yet so I cant test anything other than the basic "Kunf Fu" man demo, but even that has reflective floring, fast fream rate, perfect sound and all. Wow. Great work from this author!
Nemo1985X
QUOTE(elietehatelier @ Jan 23 2006, 12:24 AM) *

i cant even get that far, it just goes straight to black, and then the led flashes orange on me, then shuts down.

i followed the instructions in the readme, this is how i interpreted them

place "mugen" dir in e
place linuxboot.cfg in root of e
install the default.xbe somewhere and add a link (/e/emulators/xmugen/default.xbe)
launch xbe

this is how i did it, and it doesnt work for me. perhaps default.xbe should be on the root of e as well?
i just want to see something come up on the screen lol.




That is the correct way to install this.....

but other hand, I can get linux to boot and as it begins to start, I get :
"Error: Can't change video mode to 640x400x32bits
Switch to 640x400x16bits? (y/n)"

Wanted to know if I needed a keyboard for that part....

:Edit: Doh! I forgot to click the left analog stick for yes.. Silly me..... rolleyes.gif


P.S.

I Got Cable and EvilKen to work and it is working great..
alg5
QUOTE(shakaru @ Jan 23 2006, 07:52 AM) *
Wow. Great work from this author!


thanks, i'm the author of this Xmugen jester.gif

it's normal that you have only one caracters. like any mugen on pc.

i didn't test any addons indeed, nor 2 players.

i tested it only on my xbox 1.0. i don't know for others xbox versions. indeed, if you're able to launch linux on your xbox, xmugen-linux should work.
Nemo1985X
great work indeed alg5

Xvectex,Linux Mugen Whats Next! jester.gif

Is it possible to edit the joy2key file.
r1sky
works well. i installed a screenpack and this worked. some characters and they work. i only find that sometimes, i get spit back to the linux command window on certain/random button presses.
Nemo1985X
I got several characters , backgrounds and also MP3s... And they all work well..

BUT, If I have two controllers plugged in (one big boy controller and one S-Type) the program will let me move 2 times and then, all buttons on both controllers lock up....

anyone else got this problem...
davicoro
rolleyes.gif at last someone is working on a game that i want to play on my xbox....
pop.gif
i have to kiss someone... love.gif rolleyes.gif

thanks for your interest on this one
twistedsymphony
Thank you Thank you!

I've been hoping for an Xbox port, this is the next best thing smile.gif

Now if only they released the source or one of the shadow projects would take off.
r1sky
QUOTE(Nemo1985X @ Jan 23 2006, 12:05 PM) *

I got several characters , backgrounds and also MP3s... And they all work well..

BUT, If I have two controllers plugged in (one big boy controller and one S-Type) the program will let me move 2 times and then, all buttons on both controllers lock up....

anyone else got this problem...


i believe i got this on the first try so i unplugged the controller and tried again. fixed the problem and havent plugged/tried with 2 controllers plugged in since. both are s type
alg5
QUOTE(Nemo1985X @ Jan 23 2006, 09:02 AM) *

Is it possible to edit the joy2key file.


no. current version has the parameters put inside the joy2key executable.
i don't know why but it wasn't working when used with command line parameters.

QUOTE(r1sky @ Jan 23 2006, 11:04 AM) *

works well. i installed a screenpack and this worked. some characters and they work. i only find that sometimes, i get spit back to the linux command window on certain/random button presses.


i did have some problems with 2 pad. this problem will be more difficult to solve...
fantoboy
I didn't get to try this yet, but I wanted to know if the esc button was mapped onto the joystick?
You need to press esc to back out of menus on mugen and quit modes like training.
shakaru
Can someone tell me if I got this setup right and its just an error or am I forgeting something.
Im trying to get some screenpacks working other than the basic KFM demo. So I went into Mugen.cfg, changed the location of data/system.def to the location of the new screenpack (In my case data/MvC2/system.def) After I make the changes and boot Gentoox up, I get an error after I have to push "Y" to continue that basically ask if I have mapped out my joystick.
If I go back and change the mugen.cfg file to go look in the data folder only again, it loads fine.
Any adivce or tut's on how to load up new packs and such.
elietehatelier
hmm, i have a 1.0 xbox and im still not able to run xmugen.
is there anything i need to set in my dash (evox) before i run it?

also, could it have anything to do with my display settings? im setup for 480p
alg5
you don't see gentooX loader ?
try with an old TV non 480p
Zaetha
Awesome work! Smart move to strim and use linux in that way!

Few things, i had the 2 pad problem too... resolved by not touching the first pad, using the second pad instead tongue.gif.

Sometimes, pressing certain buttons in-game leads me to the same console screen that appears when you not choose yes in the beginning, but i have not been able to reproduce it because i am busy playing the damn game biggrin.gif. And now i'm at work.

Esc is missing, as someone said. Coud be mapped to select?

Definitively one of the best homebrew in a long time...
XaRaNn
awesome idea, first the tutorial to run epsxe thru linux and now this.

It's surprising nobody thought of this before, so many emus would have been easier to port this way than doing it the old xbox-native way.

with a stripped down linux, the overhead is really minimal.



Now as a suggestion to anyone willing (i totally admit my linux skills are very limited, or i'd jump on it), someone should do a compilation of all the best linux games AND emus, all bootable from the same default.xbe, and leading to a simple menu (dash-like) to select what you want to boot. you could even add pre-configured non-free games, with the user just having to add the game files.

Like the author said, the main problem preventing regular people from doing this is all the work involved in stripping down linux from the gui and everything, wich might seem trivial to a power user, but not to all those of us wich grew up on windows and have no intention of using linux as a regular desktop OS.

Also translating the native keyboard/mouse games to be played on a xbox gamepad also do involves alot of work, but it only has to be done once and then shared with the community.

Maybe this should be a community project? Have a few people working on setting up the most stripped down version of linux possible with an easy to use by everyone menu, then have anyone contribute there configurations for emulators/games, and release the compilation once every few weeks.

anyways just throwing around ideas here, since the actual porting to xbox native has slowed down alot, this is our "last frontier" for expanding the possibilities offered with a modded xbox.
buckwheat
QUOTE(XaRaNn @ Jan 23 2006, 12:52 PM) *

awesome idea, first the tutorial to run epsxe thru linux and now this.

It's surprising nobody thought of this before, so many emus would have been easier to port this way than doing it the old xbox-native way.

with a stripped down linux, the overhead is really minimal.
Now as a suggestion to anyone willing (i totally admit my linux skills are very limited, or i'd jump on it), someone should do a compilation of all the best linux games AND emus, all bootable from the same default.xbe, and leading to a simple menu (dash-like) to select what you want to boot. you could even add pre-configured non-free games, with the user just having to add the game files.

Like the author said, the main problem preventing regular people from doing this is all the work involved in stripping down linux from the gui and everything, wich might seem trivial to a power user, but not to all those of us wich grew up on windows and have no intention of using linux as a regular desktop OS.

Also translating the native keyboard/mouse games to be played on a xbox gamepad also do involves alot of work, but it only has to be done once and then shared with the community.

Maybe this should be a community project? Have a few people working on setting up the most stripped down version of linux possible with an easy to use by everyone menu, then have anyone contribute there configurations for emulators/games, and release the compilation once every few weeks.

anyways just throwing around ideas here, since the actual porting to xbox native has slowed down alot, this is our "last frontier" for expanding the possibilities offered with a modded xbox.


What he said. Can somebody release a full mugen pack with a bunch of characters and stages all ready with
no need to do editing?
guybird
I was so excited by this that after some testing (how long depends on how good it works, this might be an all night thing, lol) I was already planning on making a torrent of all the characters/stages/etc that I have and make a torrent. The only thing stopping me from doing this is that most MUGEN character authors will freely let you download the char from their site, BUT not from another, or from a link. In other words, I don't know if they'd like the idea of all of their work being tossed into a big pack. If some one can convince me otherwise (that they won't care/I shouldn't care what they think) I'd make a torrent from what I have. As it stands I have around 300+ characters including every char that I can find from the following games: SF2, SF3, SFA1-3, CVS1-2, SVC, GG, LB, KI, MK, etc etc.
Keo-Keo
Hrm.. Wow people really are making a big deal out of this.. I had mugen working in XDSL a long time ago.. With very little effort..
elietehatelier
QUOTE(alg5 @ Jan 23 2006, 09:09 AM) *

you don't see gentooX loader ?
try with an old TV non 480p


no, in evox it comes up as just "Linux"

i will try with 480p off and report in a while

ok, now with the xbox running on a regular tv, it works
is there a way to get it working with 480p?
buckwheat
QUOTE(guybird @ Jan 23 2006, 03:08 PM) *

I was so excited by this that after some testing (how long depends on how good it works, this might be an all night thing, lol) I was already planning on making a torrent of all the characters/stages/etc that I have and make a torrent. The only thing stopping me from doing this is that most MUGEN character authors will freely let you download the char from their site, BUT not from another, or from a link. In other words, I don't know if they'd like the idea of all of their work being tossed into a big pack. If some one can convince me otherwise (that they won't care/I shouldn't care what they think) I'd make a torrent from what I have. As it stands I have around 300+ characters including every char that I can find from the following games: SF2, SF3, SFA1-3, CVS1-2, SVC, GG, LB, KI, MK, etc etc.


IPB Image

Do it for them.
Tranman
QUOTE(guybird @ Jan 23 2006, 03:08 PM) *

I was so excited by this that after some testing (how long depends on how good it works, this might be an all night thing, lol) I was already planning on making a torrent of all the characters/stages/etc that I have and make a torrent. The only thing stopping me from doing this is that most MUGEN character authors will freely let you download the char from their site, BUT not from another, or from a link. In other words, I don't know if they'd like the idea of all of their work being tossed into a big pack. If some one can convince me otherwise (that they won't care/I shouldn't care what they think) I'd make a torrent from what I have. As it stands I have around 300+ characters including every char that I can find from the following games: SF2, SF3, SFA1-3, CVS1-2, SVC, GG, LB, KI, MK, etc etc.


Post it on Newgroups??? biggrin.gif
Nemo1985X
QUOTE
From buckwheat
---------------------------------
Do it for them.




Ha Ha Ha jester.gif laugh.gif jester.gif laugh.gif
thats great....
QUOTE
From guybird
---------------------------------
I was already planning on making a torrent of all the characters/stages/etc that I have and make a torrent.


Go for it man !!!!!
Zaetha
[quote name='buckwheat

Do it for them.
[/quote]



Ha Ha Ha jester.gif laugh.gif jester.gif laugh.gif
thats great....

Go for the gusto main !!!!! rolleyes.gif


What's that supposed to mean? I hate noobs as much as the next guy, but that wasn't cool.
I certainly doubt that "guybird" speaks spanish... I mean, there are thousands of native english speakers grammatically impaired, just log on WOW or ICQ.

EDIT: Thanks.
fuerio
QUOTE(guybird @ Jan 23 2006, 09:08 PM) *

I was so excited by this that after some testing (how long depends on how good it works, this might be an all night thing, lol) I was already planning on making a torrent of all the characters/stages/etc that I have and make a torrent. The only thing stopping me from doing this is that most MUGEN character authors will freely let you download the char from their site, BUT not from another, or from a link. In other words, I don't know if they'd like the idea of all of their work being tossed into a big pack. If some one can convince me otherwise (that they won't care/I shouldn't care what they think) I'd make a torrent from what I have. As it stands I have around 300+ characters including every char that I can find from the following games: SF2, SF3, SFA1-3, CVS1-2, SVC, GG, LB, KI, MK, etc etc.



hahah i think i only have like 20 posts on this site and a few of them regarded mugen ports a long time ago!
i doubt the authors would care, you could make a html file with links to all their respective sites and i'm sure they would be happy with that seeing its opening up their work to a whole new audience.
guybird
I've been trying to do some testing (see what works, what doesn't) and have had pretty good sucess. I have been able to load a custom screenpack (just replace the existing files in /data/ with the pack that you normally put into /data/nameofscreenpack/), play all stages with their respective music, and play as a few different characters. Problem is, with all of the different versions of mugen out there (DOS, Linux, Windows) there are many different character versions, and not all of them are compatible in this Linux version.

My biggest gripe, is the lack of a mapped escape button. Without it, and the lack of in game reset while running Linux (well, at least for me), it makes it very time consuming to see what works and what doesn't when I have to manually reboot every time I want to switch characters. Alg, how hard would it be to map escape to the back button really fast?

My other problem, is that I've only been able to load a game in training mode; Arcade just won't seem to work for me. Everytime I try, it will go back to the linux screen and ask if my joystick is setup properly. Any suggestions on how to fix this?
buckwheat
Maybe somebody can upload their configuration files after they find a way to run Mugen that is stable. Just the system files. It's not very hard to find characters, sound and stages.
guybird
That's what I'm trying to do actually. I'm just trying to determine what characters work before I go creating a torrent with what I have. For those people who don't know how to set up Mugen (I hadn't even heard of it until I happened to see the thread about it being ported to xbxo) it can be quite a pain in the ass to configure. Now take that I have a shitload of characters and stages, and you have your work cut out for you. The main thing to realize is, when you have a character that makes mugen crap out, it totally ruins the experience. If the computer decides to use that character, Bam! mugen craps out. You're friend picks that character, Bam! craps out again. That's why I'm not making a torrent just yet. In the mean time though, if people want a few characters to get yourself, here are a few good sites:

http://randomselect.i-xcell.com/
http://www.mugenation.com/

jax32
Guybird why dont you just test it in linux on the pc. Thats what im doing right now only that im finding most of the characters i have only work on the dos version of mugen. Does anyone know what exactly changes in the character files from version to version.

If you cant install linux try a linux live cd!
fantoboy
I'm from the mugen scene. I'll tell you right now that the distribution of characters without the author's consent is HIGHLY frowned upon. Realize that these people spend months if not years making individual characters. They are each individual works of art that took alot of time and care. Please don't distribute without consent. It's really not hard to get characters. There are request forums dedicated to getting things that you can't find.
guybird
Can't say I'd be in the mood to install Linux on my pc... Where can I find a live cd at? Or what's the name of a good version to run live? (I'm a Linux noob)
jax32
I would just choose any random one like knoppix. I was reading about the windows version of mugen and from what i can see its the same as the linux one. Can anyone confirm this?
Swamphunter
*Is a member of the Mugen Community*

QUOTE
That's what I'm trying to do actually. I'm just trying to determine what characters work before I go creating a torrent with what I have.

I wouldn't do that if I were you. It is extremely frowned upon to transport packs of characters. If someone wants a character, they should go through the process of going to the site of the wanted character and downloading it themselves.
If you went through with the torrent, you'd be pissing a whole lot of creators off.

QUOTE
I was reading about the windows version of mugen and from what i can see its the same as the linux one. Can anyone confirm this?

LinMugen=For Linux
WinMugen=For Windows.
They are the same engine, but you'd want to run LinMugen in this XBOX config. It's a helluva lot more stable.
Nemo1985X
QUOTE(jax32 @ Jan 23 2006, 05:53 PM) *

I would just choose any random one like knoppix. I was reading about the windows version of mugen and from what i can see its the same as the linux one. Can anyone confirm this?



From what I can tell , the Windows version is a hack of a unreleased (to the general public) version of Win-Mugen that
was a straight port of the last known Linux version...

So in theory everthing that works in the Windows version should run on the Linux version unless...
buckwheat
QUOTE(Swamphunter @ Jan 23 2006, 07:06 PM) *

*Is a member of the Mugen Community*
I wouldn't do that if I were you. It is extremely frowned upon to transport packs of characters. If someone wants a character, they should go through the process of going to the site of the wanted character and downloading it themselves.
If you went through with the torrent, you'd be pissing a whole lot of creators off.
LinMugen=For Linux
WinMugen=For Windows.
They are the same engine, but you'd want to run LinMugen in this XBOX config. It's a helluva lot more stable.


I asked him to just upload the system/config files, no characters, just so it can be easier for the noobs to add characters that the person has already downloaded. Ofcourse it will
be kind of difficult if everyone wants different kinds of characters.
jax32
The win version is the same version as the linux one but compiled for windows obviously. In theory we could test on the windows version(not the dos) and they should work on the linux version running on the xbox.

ONE VERY IMPORTANT THING, make sure that the folder named "ken" has a def file named "ken.def" not "KEN.def". Unlike windows, everything in linux is case sensitive. I just realized a couple of characters that i was testing in linux werent working cuz their def files were all caps.

I think its a good idea for a pack, ive spent hours on sites to find characters and usually they link to the authors page which arent there anymore. As long as we give credit to the authors i dont see why they would have to complain.
Swamphunter
QUOTE(buckwheat @ Jan 23 2006, 04:14 PM) *

I asked him to just upload the system/config files, no characters, just so it can be easier for the noobs to add characters that the person has already downloaded. Ofcourse it will
be kind of difficult if everyone wants different kinds of characters.

With Mugen, System and Config files are already in the system folders. It wouldn't run without them.

And it sounded a lot in this post:
QUOTE(buckwheat @ Jan 23 2006, 01:08 PM) *

That you were encouraging him to put up characters that aren't his, breaking a rule of thumb law in the Mugen Community (that is: Do NOT send hordes of characters in packs).

EDIT: Oh, now I get what you mean:
You want to make a full game with characters that aren't yours/from multiple authors that would most likely frown upon your actions.
Sorry. That's another rule of thumb that would be broken.
jax32
QUOTE(Swamphunter @ Jan 23 2006, 06:29 PM) *

EDIT: Oh, now I get what you mean:
You want to make a full game with characters that aren't yours/from multiple authors that would most likely frown upon your actions.
Sorry. That's another rule of thumb that would be broken.


I dont get it.....
So ripping sprites from copyrighted games to use in a program that states you cant use it past "2002.04.14" isnt pissing anyone else off?

What makes it so wrong to distribute a pack if credit is given?
buckwheat
QUOTE(Swamphunter @ Jan 23 2006, 07:29 PM) *

With Mugen, System and Config files are already in the system folders. It wouldn't run without them.

And it sounded a lot in this post:
That you were encouraging him to put up characters that aren't his, breaking a rule of thumb law in the Mugen Community (that is: Do NOT send hordes of characters in packs).

EDIT: Oh, now I get what you mean:
You want to make a full game with characters that aren't yours/from multiple authors that would most likely frown upon your actions.
Sorry. That's another rule of thumb that would be broken.


WRONG. My first post, I admit, I did encourage him to release all the characters. But my LAST post I asked him to just upload the config files, so that all a noob has to do is download the characters(from one of the links that was provided) and put them in the "CHARS" folder, and run mugen without any further file editing. Just a misunderstanding.

QUOTE(jax32 @ Jan 23 2006, 07:36 PM) *

I dont get it.....
So ripping sprites from copyrighted games to use in a program that states you cant use it past "2002.04.14" isnt pissing anyone else off?

What makes it so wrong to distribute a pack if credit is given?



biggrin.gif jester.gif smile.gif pop.gif
guybird
If the LinMugen is exactly the same as WinMugen, then I know that all of my stuff works (as I've already weeded out what doesn't work on my pc), but I almost forgot about the case sensitive part. That might explain some of my issues, but not all. Right now I keep getting the "static/ash: can't access tty; job control turned off", "Initialization complete, entering loop, ^C to exit..." error.

As far as the authors consent goes, yes I realize they put in a lot of hard work, and yes I realize that they like to keep their characters to themselves and trade them like pokemon cards, but hell, half of their sites haven't been updated in 3-4 years if not more. From what I've seen, when Mugen first came out, it was really hot, and hit it's peak in 2001, but has pretty much abandoned since. Yeah there's still a few big sites out there where people will publicly offer their work, but for the most part, the only way to get a character that's not ryu or a KOF is to search sites that have mostly broken links or some other 5 year old page. I have as many characters as I could find, but there is no way to get a "complete" game set from existing pages. I kinda feel that getting a large base collection out there will make it easier for someone to fill in the gaps and complete all the sets; I've tried for almost 2 months now, with limited success.

I'm still not making a torrent until I can get past these minor errors on the xbox port though.
fantoboy
would it be possible for future versions to read the mugen directory on the f drive? My e drive is only 4 gigs, and my mugen is like 5 gigs.

A mugen creator has spent months to make one character for no profit. They just want the respect of not distributing their hard work freely. It's quite understandable. After a year of work, you can spend 2 minutes to go to their website. Just like when an xbox scener makes an emulator, and doesnt want it hacked without his permission. He spent months on that emulator just to see it screwed with by non grateful modders. It's the same principle. Creators are known to stop distributing their work when they see people hosting without permission. Don't ruin the scene for us please. Too many great authors have quit the mugen scene or limited their characters to limited release because of this kind of disrespect.
Swamphunter
QUOTE(jax32 @ Jan 23 2006, 04:36 PM) *

I dont get it.....
So ripping sprites from copyrighted games to use in a program that states you cant use it past "2002.04.14" isnt pissing anyone else off?

What makes it so wrong to distribute a pack if credit is given?

http://en.wikipedia.org/wiki/M.U.G.E.N
QUOTE
While this has no actual impact on the legality of the materials in question, it has presumably served to help avoid any legal pressure from the copyright holders. But some copyright holders, like Capcom are said to understand that it is just a fanart work and don't care about it.


The character is the hard work (sometimes) of a creator who has to write lines and lines of code to impliment a move. Some characters take months, even years to finish. The end result, if done right, is an exact copy of the character from whichever game it originated from.
By putting it into a screen pack with other characters, and mass-producing it, you dull down all of that hard work.

The bottom line: Download each character yourself, and put it into an empty screenpack yourself.
If necessary, you can go and request offline characters at a Mugen board, like MGBR.

QUOTE
WRONG. My first post, I admit, I did encourage him to release all the characters. But my LAST post I asked him to just upload the config files, so that all a noob has to do is download the characters(from one of the links that was provided) and put them in the "CHARS" folder, and run mugen without any further file editing. Just a misunderstanding.

Oh, ok man. No hard feelings.
jax32
That still doesnt answer my question. What makes it wrong if the author is given credit? You realize that the average person doesnt even let an auhtors whole website finish rendering before they click on the download link, then quickly close the window without ever even knowing the authors name or alias.

Also can you find where snk, sammy, midway, or any other developers said its ok?
Swamphunter
QUOTE
That still doesnt answer my question. What makes it wrong if the author is given credit?

Answer: Giving credit is not enough.
It takes you eight-ten seconds to type:
"Ryu - By P.o.t.s."
But it's not several months.

How would you like it if you made something that took a year to make, and it was a hot item that people liked? You would be pretty happy that you made others happy, right?
Then, someone takes fifty similar items and throws yours in as part of a compilation. All that happiness wouldn't be for you anymore.
It would be for the people that buy the compilation, not the makers of the original products.

And THAT, is why character leeching is disliked in the Mugen community.

EDIT to Jax's EDIT:
Ask SNK, Sammy and Midway yourself, I guess? (That is how the Mugen community found out about Capcom)
EDIT2:
VinceJ to the rescue --v
VinnyJ5
QUOTE

1. Why is it okay to rip sprites from Capcom, SNK, etc and use them without permision from those companies?

The original creator (the one from the Big Company -- Capcom, etc.) has been rewarded for his work and, most of all, this original work is prevented from any modification. That must be part of the reason why Capcom/etc. consider a Mugen character/stage that is taken from one of their games as fanart (we know that, at least, Capcom do).


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