QUOTE(n00bFRAGGER @ Jan 24 2006, 02:59 AM)
Honestly, you could do better. Even though the render of the DBZ Character is supposed to be grey, it is just so boring. get a nice render with good color and go to work. Looking from the intelligent perspective, is he flying through space with that background? The text doesn't work. You're introducing an all-white font into a mostly grey and light blue signature. Picking fonts is tough, but a better spot would be on the blade. Zoom in a little on the render. I understand that you want to get in the action of the hand, but the face and the blade are also important. Going back to the intelligent eye, you have a lot of different angles coming out of this. Things need to flow the same way. The text looks as if it's coming in from the left, The "aura" is coming from the center of the body, and the background is going downward diagonally.
....Well, you wanted harsh.
cloud from final fantasy. at first, i was going to make a grey scale sig, but i started playing around with radial blur, and ended up coloring the redial blured layer. by using the radial blur, i kind of got the effect that he is falling/jumping, so i stayed with that. i thought the text on the hand would look good because its right infront of you, and is a pretty good focal point. the blade is also a good place to kind of hid it. the text looks like it is coming from the left because i used a motion blur on it, so there is actualy that same kind of effect on the right side, but it is just cut off (i think i might go back and fix the text 'angle). i dont see where you got that its a "mostly grey and light blue signature" because there is alot of white in the top right and around the blade. i think the background looks like its going down to the left because i used some rays of light brushes that are diagonal that way.