I'd paste it here but go read it so the pictures can properly accompany the interview.
I didn't read it all because the game doesnt interest me much, but I hope theres something in there for all you fans
I did find something that always bothered me...
GI: Well let’s move on to the Xbox 360 version. You guys have been known in the past to do brilliant things with the PS2 hardware and even Xbox and GameCube. It’s amazing what you can do PS2 versus Xbox in making the PS2 version look better (in my opinion). Now you’re getting to toy around with the next generation hardware. What’s it like having that extra processing power and extra boost?
I know in some aspects the Burnouts looked as good or better on psoo and were fast ports to xbox and gc, but does anyone know why? is the engine just suited for lower end machines? are the devs inept when it comes to xbox development?
I can't stand laziness. And they are one of the few that did nothing to make the xbox versions of their games stand out. No offense LowProf I hope the game meets all of the Scene members xpectations, otherwise theres going to be some major bitching in here
Heres the guys reply by the way....
Ward: You’ll see it straight away. You literally can’t take your eyes off it. It’s by far one of the best f****** things we’ve ever done. I’m so excited about it. I met with MS this morning and they’re really excited with what we’re doing on Live. I mean, it looks amazing. It’s hi-def so you can see the world like never before. You can really see the detail and what we’ve put into it. The cars look incredible. They wreck with a fidelity and force that you’ve never seen. We have the interior of the car. Not only does it look amazing in HD – we haven’t been speaking too much on what we’ve done graphically because – so what – that’s what we expect from 360.