spaceboy
Apr 25 2003, 01:23 PM
.....Just wondering as it being quite a important release yet nobodys come back with just how good it is....or how to get it to run exactly....
Or is it a fake?
Anybody can help me to get it running?
Cheers Dudes!
badmonkey
Apr 25 2003, 01:26 PM
The author released it as source only. It is up to someone else to actually compile it to an xbe for use on the Xbox, but not much sign of it anywhere.
spaceboy
Apr 25 2003, 01:35 PM
Thats what I mean.....Nothing on Irc...Just nothing.....
Is there a way to get it to run ourselves? Like with some kind of program to convert it into a workable XBE file....
Its like being a donkey havin a carrot dangled in front of it......
Its why I am at least questioning is authenticity as no one on any site ive been has come back to say if runs let alone on its peformance..
SHiZNO
Apr 25 2003, 02:02 PM
Interdev 6 reports it as being not an interdev project, i must have the wrong version (6) or something
pakman21
Apr 25 2003, 02:18 PM
| QUOTE (spaceboy @ Apr 25 2003, 02:35 PM) |
Thats what I mean.....Nothing on Irc...Just nothing.....
Is there a way to get it to run ourselves? Like with some kind of program to convert it into a workable XBE file....
Its like being a donkey havin a carrot dangled in front of it......
Its why I am at least questioning is authenticity as no one on any site ive been has come back to say if runs let alone on its peformance.. |
its people like this that THINK everything is entitled to them. newsflash its not.
its a source code and it is REAL, and it needs to be compiled.
spaceboy
Apr 25 2003, 02:30 PM
Its people like you that are unhelpful towards a reasonable question......that was totally uncalled for man!
Im only questioning the authenticity myself....and I will be proven wrong when I see it myself up and running. Have you? If so then why dont you reply politely and give your opinion of it not your opinion of me...
Perhaps advice on how to encode the source into a running xbe file?
I aint no newbie....and even if I was doesn't give you the right to go off on one!
So....back to my point has anyone tried this emu ?...If so how is it?
spaceboy
Apr 25 2003, 02:31 PM
Newbie to the site I am.....Newbie to emulation I am not......
guile
Apr 25 2003, 03:15 PM
| QUOTE (spaceboy @ Apr 25 2003, 03:31 PM) |
| Newbie to the site I am.....Newbie to emulation I am not...... |
I agree maybe it was a bit uncalled for (maybe) but he's right. If you aren't a newbie to emulation,
you should already know this. Be patient.
g
PlagueViper
Apr 25 2003, 04:45 PM
| QUOTE (SHiZNO @ Apr 25 2003, 09:02 AM) |
| Interdev 6 reports it as being not an interdev project, i must have the wrong version (6) or something |
i tried with .net 2003, doesnt work with that either. i think u need a debug box to compile it
bad mr frosty
Apr 25 2003, 04:48 PM
To compile a xbe you need to use the XDK.
spaceboy
Apr 25 2003, 05:04 PM
Cheers Guys....I am patient...heck if I wanted to use Mame v67 Id use it on my pc...but... I looove emulation on the xbox!
I own a variety of original arcade boards and retro stuff myself but that dont stop me from seeing the stuff up and running on my box.
Im just wondering as to why nobody has posted feedback on its peformance......But as it seems many guys are having trouble with it.....who knows!?
Krill123
Apr 25 2003, 05:08 PM
Someone send me the xbox dev kit.. And I'll compile the biatch.. Haha
precisionmods
Apr 25 2003, 07:58 PM
Has anyone tried compiling it with OpenXDK?
XDelusion
Apr 25 2003, 08:03 PM
Christ children, relax!
I am very curious about this emu too, it seems that when news of a new XBOX emu is posted on the XBOX news sites, that it appears on IRC within minutes or at most a day after its post, but this one has been posted, and posted again, and still no one has taken the time to compile it. I don't doubt it is real, I just wonder if it actually does anyting at all, and maybe that is the reason no one shares it, cause it don't do anything yet.
spaceboy
Apr 25 2003, 08:32 PM
My point exactly!
Koitsu
Apr 25 2003, 09:41 PM
it gets here when it gets here. personally, even if i could do it, i probably wouldn't wanna be known as the guy associated with it. if it sucks (which i doubt) or has too many bugs, everyone would complain to me about it, and ask when the next version is gonna come out. i just would've preferred that the release of the source code was titled something like
"mameox source code made public. hopefully someone will get this working for the xbox soon...." like gens was.
pakman21
Apr 25 2003, 09:54 PM
| QUOTE (spaceboy @ Apr 25 2003, 03:30 PM) |
Its people like you that are unhelpful towards a reasonable question......that was totally uncalled for man! Im only questioning the authenticity myself....and I will be proven wrong when I see it myself up and running. Have you? If so then why dont you reply politely and give your opinion of it not your opinion of me... Perhaps advice on how to encode the source into a running xbe file?
I aint no newbie....and even if I was doesn't give you the right to go off on one!
So....back to my point has anyone tried this emu ?...If so how is it? |
i didnt go off on you. you just needed a NEWSFLASH
woo
Apr 26 2003, 02:34 AM
Koitsu, you're really showing that you don't understand what you're talking about there. "it gets here when it gets here"? What does this mean? It's here right now and all you have to do is compile it with the XDK. This is something that a lot of releases require. Not everything you download is pre-compiled for your use. Other people, usually anonymously, compile it and release it to xbins or newsgroups, etc... It is here now, waiting for someone competent (and there are many people out there that can use the XDK to compile, it's not rocket science) to compile and release.
Why would you be associated with it? You would only be compiling it, nothing more. XBOX Media Player has almost DAILY builds released and someone compiles them and releases them. Do you know who? No? I haven't got a clue, whoever they are they save me and others time, so thanks, but that's about it.
The title would more suitably be. "MAMEoX released on sourceforge" We should all know what that means; Pre-compiled source is there ready to compile or use the source to continue the work yourself and contribute to the emulator. Did you know there is even a guide on here to show a n00b how to compile with XDK? (not that compiling is a n00b activity)....
This isn't a flame or too personal a critisism. It's just your comments made it stand out like a sore thumb that you didn't fully understand the processes involved.
DaveKlassix
Apr 26 2003, 03:28 AM
I don't care "who" is entitled to it or not, I just want a binary of this, as I don't have the apps to compile it myself.
nazis X.
Apr 26 2003, 03:32 AM
| QUOTE (spaceboy @ Apr 25 2003, 03:35 PM) |
| Is there a way to get it to run ourselves? Like with some kind of program to convert it into a workable XBE file.... |
Yeah, it's this newfangled application that's called a 'compiler'. I don't know where to get it... something about Visual C++ 6 (and above) and the XDK....
[/sarcasm]
spaceboy
Apr 26 2003, 06:55 AM
...Counts me out then as I aint got a clue about C++ at all
Koitsu
Apr 26 2003, 08:34 AM
| QUOTE (woo @ Apr 26 2003, 04:34 AM) |
| Koitsu, you're really showing that you don't understand what you're talking about there. "it gets here when it gets here"? What does this mean? It's here right now and all you have to do is compile it with the XDK..... |
wrong, skippy, i know exactly what i'm talking about. i'm well aware that it's out on source.....so why aren't we playing it now? because it hasn't been compiled yet. THAT is what will get here when it gets here....when someone fucking COMPILES it and deigns to give it to us. i'll explain it a bit better: when someone uses XDK, compiles it (with as little mistakes as possible) into the xbe file, and then releases THAT to us. so i think THAT is what we're all talking about. "all you have to do is compile it with the XDK..."? if it's so damn easy, why has it taken half a week to get to us? if there's another language you speak better, maybe i'll learn it to help you to better understand. you're just lucky i can't flame any better, because you seriously earned one.
johnmiceter
Apr 26 2003, 08:54 AM
Koitsu, if you talk like that , no one will ever make it, because of people like you demanding it.
I thought Forums were supposed to be for asking questions and talking to others about the what ever the Forums are about, not to Flame everyone all the time.
Just be nice, because you never know, the person that you Flame might have been the person that was going to Compile it or make a new Emulator.
Because I know if I was as smart as alot of these people on here that know how to make all these cool Emulators, and I saw people like you's I would just keep the Emulator for myself.
spaceboy
Apr 26 2003, 09:51 AM
Good point there.....
gamemaster14
Apr 26 2003, 12:58 PM
I heard this emulator runs Mortal Kombat 3 at full speed.
b166ir
Apr 26 2003, 03:15 PM
wow i sure like to play mk3 on xbox

was best arcade game
now if someone is so 1337 to release the default.xbe

or if i can find the xdk i'll try to make it my self how hard can it be ?
rjm2k
Apr 26 2003, 03:56 PM
Anyone know what version of the xdk these guys use? It seems to be a .NET version.
spaceboy
Apr 26 2003, 03:57 PM
Great...another update...not like theres much hope for some of us to use it....
Good to know its regularly updated though!
spaceboy
Apr 26 2003, 04:06 PM
....Just come back from their site forums....it appears that the compatibilty issues are low at the mo' Still a issue with memory and also I got a email off some guy I dont know saying it doesn't play many roms (particularly large ones so dont expect to play Metal Slug x)....so it looks as though patience IS a virtue and they will come through.....
dmb062082
Apr 26 2003, 04:10 PM
Take your time coders, IM still playing lunar on gens (best sega cd game made) and it will take a couple weeks to beat, im in no hurry!
woo
Apr 26 2003, 04:30 PM
oh dear...
.. still, I remember being told once, "You can't educate the uneducatable"

how true, how true...
There is a language you could learn, but better still, you could try English first.
When you try and tell people that they are wrong to say something is "released", purely because you don't have a compiled xbe sitting on an FTP for you, it shows your lack of knowledge in the way that MANY of the releases, you probably take for granted, are released in this format. It means that they are legal at this point, because the XDK hasn't been used and also that great people like Caustik, can play the code with the OpenXDK to improve the legal options with compiling for XBOX.
If you're so sure it hasn't been compiled yet, then how are people testing it? You may have noticed a few people have already begun talking about the compatability. I'm sorry that nobody has put it on an FTP for you to play with. This indeed makes me sad. In future, I'll try and talk with fellow posters of the community to ensure that we stick to your new standards. If there is anything else we may correct about our ways, please don't be afraid to once again, express your opinion on this matter </sarcasm>
johnmiceter, you said it nicely. Nobody likes demands to be made. Money does have its incentives though lol
alx5962
Apr 26 2003, 04:50 PM
hours ago : MAMEoX.xbe - 52 error(s), 0 warning(s)
right now : MAMEoX.xbe - 19 error(s), 0 warning(s) (most of them in cpuintrf)
If i'm able to fix the last errors and have a working binary i'll think about the usual places
dmb062082
Apr 26 2003, 05:29 PM
Nice Alex keep up the good work!
alx5962
Apr 26 2003, 05:32 PM
so it's compiled but nothing happen when i launch the binary

and i have no idea how t ofind the problem and to debug (i'm new to xbox)
brandogg
Apr 26 2003, 05:46 PM
I think you need to patch the XBE with the Debug>Retail patch that was used on the 1st Xbox games.
saulin
Apr 26 2003, 06:17 PM
Ye sif it compiled without errors try to patch the xbe
The patchers should be in the usual places.
metalhed
Apr 26 2003, 09:43 PM
I just downloaded MameoX b61.rar from #xbins, and I am having trouble getting the application to launch. Yes, it is already compiled now. The MAMEoX.xbe file is 19,252 KB in size if you needed any proof. Anyone else have any troubles with MameoX b61?
Edit: Nevermind, change MAMEoX.xbe to default.xbe. Now I feel stupid now. Anyways, everything seems to work fine.
alx5962
Apr 26 2003, 10:58 PM
| QUOTE (saulin @ Apr 26 2003, 08:17 PM) |
Ye sif it compiled without errors try to patch the xbe
The patchers should be in the usual places. |
usually I never patch my binaries ....
but i will try this.
BELLeater
Apr 26 2003, 11:40 PM
great job to the ppl who compiled it.....it still doesnt run the big rom games but its a great start!
sunset riders!
MissSplitch
Apr 27 2003, 12:57 AM
I got it up and running, then when I couldn't fumble my way into a config menu I got it off and gone. "MK2 and 3 run at full speeds!" yeah, with no discernable sounds.
I'll give it another go in a short while, but when I installed the thing, EvoX went wacky on me and wouldn't parse the emu section past that directory.
Ah well, here's to progress.

-Splitch
pakman21
Apr 27 2003, 01:30 AM
the emulator is only listing three roms... what am i suppose to do?
b166ir
Apr 27 2003, 02:10 AM
i put 3 roms in the roms dir mk 1 2 & 3 but i dont see any of them on the list and when i press few buttons it crashes :/
do you need to edit something or so ?
duceyaj
Apr 27 2003, 02:12 AM
i just downloaded mameox from the newsgroups. seems to work fine. but won't load most of my fba roms. i guess they aren't mame compliant. but i'll test my other 800 mame roms in a bit. i hope this will be able to run the kof series or the metal slug series. it'd be the shiet.
b166ir
Apr 27 2003, 02:32 AM
how did you guys got it to work ? i just see a green screen but no roms list
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