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Full Version: Graw Anyone Else Have The Blue Line Hud Cut Off On Your Tv?
Scenyx Entertainment Community > Xbox360 Forums > Xbox360 Game Forums > Xbox 360 Specific Game Chat (wip) > T > Tom Clancy's Ghost Recon Advanced Warfighter™
ILLusions0fGrander
IPB Image


how its supposed to look:

IPB Image
joeyddr
i have a teeny bit of overscan but not bothring me at all, since i calibrated my tv's overscan to be perfect with movies and such. maybe around 3% overscan for me and i see all sides of the blue lines but not worth me recalibrating the tv again.
Glock.45
I get it even worse than you at 720p. I knew I felt a little close. I will try 1080i and see what happens.

1080i sucks too. I have to use 480p just to get the correct screen. mad.gif
hamwbone
i have the same over scan problem... cheap hdtv i guess.
Glock.45
My TV is pretty nice. I got a Hitachi 57" HDTV. I don't think ILLusions0fGrander 65" Mistusbishi is a cheap TV either. This is not an overscan problem. Sounds like a bug to me.
MadEx
http://ubisoft.custhelp.com/cgi-bin/ubisof...p?p_faqid=10988

It's a bug and Ubisoft seems to says "you're not really missing anything, so don't sweat it."
Glock.45
Thats the biggest copout I have ever heard. If I wanted to be zoomed in, I would use the zoom on my TV. Too bad I can't zoom out. I just feel extra close to Mitchell.
unclepauly
Basically it's not a bug. The outline of the hud was made in the outer 10% of the screen. I have confirmed this by opening the back of my projection hdtv and I can see the outline passes the edge of my screen and is shining onto the plastic border. I hooked up my comp to my tv to find the real resolution of my 1080i tv and guess what I found out? It's only showing 1744 x 972 or somewhere around there. The rest is off the screen! Not ubi's fault, it's the tv's. If anyone knows how to use their service menu you can fix it in there most of the time. I paid $1800 for this sony(I know) 3 yrs ago and never knew this until now. I'm missing about 8 or 9% of my screen so I figure sony owes me about 8 or 9% of my money($150)....WOW I have a 972i tv.....cool. wacko.gif
*Edit...it's a 984i tv...
hamwbone
well, i cant take back i said cheap tv, what i meant is half of these darn manufactures poorly calibrate their tv's before shipping them.. why its an issue is beyond me, all this technolgy and they cant ship tvs pre calibrated.
Glock.45
QUOTE(unclepauly @ Mar 10 2006, 04:42 AM) *

Basically it's not a bug. The outline of the hud was made in the outer 10% of the screen. I have confirmed this by opening the back of my projection hdtv and I can see the outline passes the edge of my screen and is shining onto the plastic border. I hooked up my comp to my tv to find the real resolution of my 1080i tv and guess what I found out? It's only showing 1744 x 972 or somewhere around there. The rest is off the screen! Not ubi's fault, it's the tv's. If anyone knows how to use their service menu you can fix it in there most of the time. I paid $1800 for this sony(I know) 3 yrs ago and never knew this until now. I'm missing about 8 or 9% of my screen so I figure sony owes me about 8 or 9% of my money($150)....WOW I have a 972i tv.....cool. wacko.gif
*Edit...it's a 984i tv...


I understand your point, but why does it only happen when the TV is in an HD setting? I also personally corrected the overscan on my TV to be perfect for movies. My other point is this is the only game where I lose that much picture. It seems to me that this game was only tested on flat panel monitors. If I corrected the overscan to fit with GRAW, I would have dark blury edges. They obviously did not apply the 90% rule for the outter HUD.
ILLusions0fGrander
QUOTE(Glock.45 @ Mar 10 2006, 12:52 AM) *

If I corrected the overscan to fit with GRAW, I would have dark blury edges.


probably convergence.

this is rediculous though... how did you manage to find out your exact resolution being shown by the way?
Glock.45
QUOTE(ILLusions0fGrander @ Mar 10 2006, 07:05 AM) *

probably convergence.

this is rediculous though... how did you manage to find out your exact resolution being shown by the way?



No matter how much I tweak my convergence I can't get sharp edges. I agree that this is rediculous, but we are probably going to have to live with it.

I think he estimated the percent of overscan 9% (1080 * .91 = 983) or something like that.
unclepauly
Yeah, I was estimating. To check your resolution on your tv you can(i don't know about ati cards) adjust the size of your screen incrementally through the nvidia control panel and it will tell you exactly how many lines of resolution you can fit on your screen. On my tv theres overscan in 480p also. which sucks. I'm gonna try to calibrate mine and see if I get any dark blurry edges in a little bit. I hate tinkering around in the service menu though.

QUOTE(Glock.45 @ Mar 10 2006, 12:52 AM) *

I understand your point, but why does it only happen when the TV is in an HD setting? I also personally corrected the overscan on my TV to be perfect for movies. My other point is this is the only game where I lose that much picture. It seems to me that this game was only tested on flat panel monitors. If I corrected the overscan to fit with GRAW, I would have dark blury edges. They obviously did not apply the 90% rule for the outter HUD.

Your right about the 90% rule not being applied to the hud. But if they did apply it, imagine what it would look like on peoples tv that get the whole 100% of their screen. The hud would take up way to much space on screen.
ILLusions0fGrander
yeah, i just went into my service menu for 1080 geometry and vertical/horizontal width and got a pretty decent amount of the hud back... now its only clipped a little on the right side.

have a small geometry issue towards top corners, but an hours worth of messing around and im going to let it slide and see if its anything i notice while playing... if not, ill just forget it and be happy i tweaked it this much, which in my opinion is like 10 times better.

****anybody who goes into your service menu, know WTF you are doing or dont go in it, and if you do wander around, write down all values you change****

georaldc
Doesn't the screen adjust in an xport emulator show how many lines are being displayed? If yes, then mine is badly calibrated as well. Anyone know how to access the service menu of an lg 40nz60 hdtv? Damn I hate this tv, must be one of those cheap ones as well. Something like motion blur happens when the screen moves quickly sad.gif
sn4k13s
QUOTE(ILLusions0fGrander @ Mar 9 2006, 06:44 PM) *

IPB Image
how its supposed to look:

IPB Image


Shesh... Some people will find anything to complain about.
The image you posted of how its supposed to look is obviously of the game at an earlier build, some of the hud indicators like your health are different. Maybe at one point it looked like that, then they decided that there is no point in having the whole outline of the goggles displayed on screen so they pushed the outline further out of the screen so it is less distracting. Notice the spacing difference between the 2 pictures you posted between the bottom of the health indicator and the bottom outline of the goggles. It is obvious that the hud was moved further to the outside of the screen.
Ubisoft cant accomodate every tv in the world with all the differing amounts of overscan. The goggle outline is not important and who cares if some people can see the edges of the outline because their tv shows more. They now have less important detail on their screen because more is squeezed on there.
My 60" Sony Grand Wega LCD HDTV looks like your tv's image and i prefer it that way. There is more screen area given to the stuff that matters most, not the goggle outline.

Of course i could be wrong...
krims0n
Given that TV's will have differing amounts of overscan, they had two choices. Place the goggle lines towards the outside such they go outside the displayable area on some tv's, or place the goggle lines in a bit such that they are intrusive to the picture on those with properly calibrated displays. Obviously having them on the outside is the more desirable issue to deal with.
ILLusions0fGrander
QUOTE(sn4k13s @ Mar 10 2006, 10:13 AM) *

Shesh... Some people will find anything to complain about.


anything huh? a 1500 dollar TV not displaying correctly in my book is worth POSTING about... whos complaining? im just trying to find a solution.

and ive adjusted it to where im content with the image and it is supposed to display the entire hud, andif you ask me, they should have included the option to turn it off if so many sets arent displaying properly.
spearfree
I found out that if I set my screen to Weede Screen (XBOX360 settings) my "Blue Line" with be missio\ng for about 2 %, but if I set it to Normal Mode (XBOX360 settings) it will be there just fine.
sn4k13s
QUOTE(ILLusions0fGrander @ Mar 10 2006, 12:10 PM) *

anything huh? a 1500 dollar TV not displaying correctly in my book is worth POSTING about... whos complaining? im just trying to find a solution.

and ive adjusted it to where im content with the image and it is supposed to display the entire hud, andif you ask me, they should have included the option to turn it off if so many sets arent displaying properly.


it doesnt matter how expensive your tv is, mine was $4000 a year ago when i bought it and it looks just like your screenshot. there is no problem, im guessing the goggle outline being cut off is by design. your not missing anything. i dont know why you would want to see the whole outline anyways.
Legendary Badass
MY $4,000 Sony TV is fantastic, but my $600 Samsung has major overscan. It can not be adjusted with the remote the way my Sony can. Can anyone tell me where I can get it calibrated and about how much it should cost. I'm getting sick of not being able to see my speedometer in racing games. grr.gif
ILLusions0fGrander
http://www.avsforum.com/avs-vb/search.php?

search for your TV model and "service menu" and you could adjust it yourself, but be prepared to also adjust geometry and convergence, a big nightmare... dont adjust anything you dont know.

otherwise, most likely a 300-400 or so dollar service call...

and "sn4k13s" i already said i got mine fixed through service menu, now im just missing a little tiny bit on the right. its not that im "missing the hud outline" its that my TV wasnt calibrated correctly.
htlover
There "bug" was not making the game so it displays within 5% overscan like every other game and HD programing out there, 5% overscan is recommended any lower and you will begin to see junk on certain hd programing like the static line above the picture you'll see sometimes on LCD's but its not that big of a problem and also it introduces geometry imperfections as others have said on here which is why your tv comes with alot of overscan sense it hides the geometry problems although you will want to get it down to 5% but you'll still most likely half to fine tune your geometry, There is no such thing as perfect geometry on a CRT even after an ISF calibration although you can get it near perfect. LCD's and Plasma's have near perfect geometry so it doesn't need overscan like CRT's.
htlover
QUOTE(Legendary Badass @ Mar 10 2006, 11:32 PM) *

MY $4,000 Sony TV is fantastic, but my $600 Samsung has major overscan. It can not be adjusted with the remote the way my Sony can. Can anyone tell me where I can get it calibrated and about how much it should cost. I'm getting sick of not being able to see my speedometer in racing games. grr.gif


Is hard to say how much its going to cost sense it depends on what they do, RPTVs cost alot, like 500 - 600 or more sense they open them up while my Sony KV-30HS420 CRT costed only $175, But i'll tell you its well worth it, I'd much rather pay a little bit extra and get alot more enjoyment out of my tv then just leave it like it came from the factory and be aware that even if you do decide to do it yourself you will never get the greyscale and color decoder 100% accurate unless you have the equipment they use which is in the thousands, The guy that did mine had so much money tied up in his that he came in first to make sure i had the tv so he didn't get robbed. You can locate a calibrator at www.imagingscience.com
unclepauly
If you can get a 5-10% increase in screen real estate I don't consider that less important detail. The 360 is working it's ass off to display all those pixels on my screen and I'm not getting to see them. I calibrated mine last night and it's almost like bumping up the res on a pc game. I am now only missing about 2% of my screen(was about 9%) and everything looks sharper and not "zoomed in". I agree it's the least important part of the screen but when you calibrate it, it makes the important parts that much more clear and sharp. The way they are meant to be seen.
Greenpants200
So, assuming I would like to adjust this, and am willing to write down everything i change and to take the time...what do I need to adjust?
jizmo
This is why VGA input (and DVI, if it was supported) would be prefered - there's no overscan. In 2006 when we've got these pricy flat-tv's and high-quality video sources, we should demand for the pixel-perfect representation of the material, and not settle for this interpolated and cropped stuff component cables provide.

Too bad the VGA cable uses video levels, supported only by a handful of TVs, so that the colors are much less vivid on most HDTV sets. That's why I still keep on using the component cable.

It's too bad since many games look less claustrophobic with VGA wher there's no overscan and its annoying 'zoomed-in' effect.
esc1
Tv's are not perfect. Usually you will have worse geometry on 4:3 crts without hd and less on high quality hdtv's. I thought about this probably being a problem before the game was released. I don't even see the point why ubisoft went with that hud outline. I don't see it serving any purpose. They could have just put some type of hanging hinge on the crosscom screen to show the look what they were going for and it would have eliminated fugly huds. All you can do if you have a hdtv is find the service menu code and try and tweak the overscan if its off screen.
ILLusions0fGrander
QUOTE(Greenpants200 @ Mar 11 2006, 12:24 PM) *

So, assuming I would like to adjust this, and am willing to write down everything i change and to take the time...what do I need to adjust?



for my mits...

QUOTE
OVERSCAN

MENU-0357
Scroll modes - AUDIO
Scroll items - VIDEO
Save - ENTER
Cancel - Cancel
Exit - Menu

MODE - Def Jungle
Horizontal Width - HWID
Vertical Height - VHGT

MENU-0359 for geometry SM

Misc - 6
Coarse - 5
Fine - 4

Color (RGB) - AUDIO
Item Scroll - VIDEO
Cancel- CANCEL
Save and Exit - MENU


find something similar to that for your TV
JNasty4G63
QUOTE(jizmo @ Mar 11 2006, 11:51 AM) *

This is why VGA input (and DVI, if it was supported) would be prefered - there's no overscan. In 2006 when we've got these pricy flat-tv's and high-quality video sources, we should demand for the pixel-perfect representation of the material, and not settle for this interpolated and cropped stuff component cables provide.

Its not the cables that are causing this. The reason you get overscan is from the TV itself, not the cables or source. With a DLP-RP, LCD-RP, or CRT display, the image is being projected onto the screen. Many tvs will spread that image just a bit too wide, and thus you get overscan and cropped images. Just like when you change resolutions on a PC CRT display, you have to go in and adjust the geometry to get the image scaled correctly.

But, with Plasma and LCD flat panel displays, they have no overscan because they are "fixed pixel" displays. They have a set resolution, and thus, a set number of pixels. You can send different resolution images to them, but they will just be scaled up or down to that set resolution. But, because all the pixels are viewable, you never have to worry about overscan, because there just isn't any, ever.

So, it has nothing to do with the cables, the XBox, or the game. Those are all fine. Its just that many display sets are projecting the image too big, as will happen with rear projection sets.

Hilg
unclepauly
On my sony I changed the HSIZ and VSIZ down from 37 & 39 to 30 and 32. Funny thing is each digit I went down equaled about .5% of my screen. 14 numbers down and I gained roughly 7% of my screen back. Thing now is, it's alot harder to dial in the convergence but I'm willing to put in the effort(better then paying some guy $500). biggrin.gif
jizmo
QUOTE(JNasty4G63 @ Mar 13 2006, 07:13 AM) *

Its not the cables that are causing this. The reason you get overscan is from the TV itself, not the cables or source. With a DLP-RP, LCD-RP, or CRT display, the image is being projected onto the screen. Many tvs will spread that image just a bit too wide, and thus you get overscan and cropped images. Just like when you change resolutions on a PC CRT display, you have to go in and adjust the geometry to get the image scaled correctly.

Read my post, I never said that the cables are causing overscan. It's the way the component signal (and all other video signals) is handled in TVs. It's always overscanned appx 10%, because normal video material has some unwanted stuff in the borders that needs to be hidden. So with video it's a desirable effect.

VGA (and DVI) on the other hand are assumed to be computer images and hence they are not overscanned, because it'd be an undesirable effect.

QUOTE(JNasty4G63 @ Mar 13 2006, 07:13 AM) *
But, with Plasma and LCD flat panel displays, they have no overscan because they are "fixed pixel" displays. They have a set resolution, and thus, a set number of pixels. You can send different resolution images to them, but they will just be scaled up or down to that set resolution. But, because all the pixels are viewable, you never have to worry about overscan, because there just isn't any, ever.

Not true, LCD TVs overscan component (and composite, and s-video, and scart) inputs. Some more, some less.
dabigdilla
well, I know its not the price of the TV, because i've got about the cheapest LCD on the market and don't lose any of the outline. still good info on the whole subject
spinr34
QUOTE(unclepauly @ Mar 9 2006, 07:42 PM) *

Basically it's not a bug. The outline of the hud was made in the outer 10% of the screen. I have confirmed this by opening the back of my projection hdtv and I can see the outline passes the edge of my screen and is shining onto the plastic border. I hooked up my comp to my tv to find the real resolution of my 1080i tv and guess what I found out? It's only showing 1744 x 972 or somewhere around there. The rest is off the screen! Not ubi's fault, it's the tv's. If anyone knows how to use their service menu you can fix it in there most of the time. I paid $1800 for this sony(I know) 3 yrs ago and never knew this until now. I'm missing about 8 or 9% of my screen so I figure sony owes me about 8 or 9% of my money($150)....WOW I have a 972i tv.....cool. wacko.gif
*Edit...it's a 984i tv...


props to you man, you actually opened your TV to find out if it was the game or the TV. this is progress people! i like it biggrin.gif
sp4zzj4zz
QUOTE(JNasty4G63 @ Mar 13 2006, 12:13 AM) *
But, with Plasma and LCD flat panel displays, they have no overscan because they are "fixed pixel" displays.

By no means am I an expert, or even very knowledgable on this subject, but I have a LCD flat panel, the Viewsonic n3250w to be exact, and I still have the overscan/hud problem.

It's better on 1080i than 720p, but I still can't get the whole picture.

EDIT: musta missed this...
QUOTE(jizmo @ Mar 13 2006, 06:01 AM) *
Not true, LCD TVs overscan component (and composite, and s-video, and scart) inputs. Some more, some less.
JNasty4G63
QUOTE(jizmo @ Mar 13 2006, 05:01 AM) *

Read my post, I never said that the cables are causing overscan.

I read it, many times. But what you are saying isn't correct. The cables or connection type have nothing to do with this issue. So, like I said before, you bringing up the compontent cables, or DVI, isn't an issue.
QUOTE(jizmo @ Mar 13 2006, 05:01 AM) *

It's the way the component signal (and all other video signals) is handled in TVs. It's always overscanned appx 10%, because normal video material has some unwanted stuff in the borders that needs to be hidden. So with video it's a desirable effect.

That again, has nothing to do with the cables. Thats just NTSC video signals. When you have a 480P image showing on screen, you actually have 525 lines of video information coming in. The other "non-viewable" lines and info are used for closed captioning and video sync. But, that is all handled by the TV naturally, and has nothing to do with cables. You can have a DVD player hooked up to your TV with HDMI cables, running 480P, and you will still be sending 525 lines worth of info to the set.
QUOTE(jizmo @ Mar 13 2006, 05:01 AM) *

VGA (and DVI) on the other hand are assumed to be computer images and hence they are not overscanned, because it'd be an undesirable effect.

Yes, they are overscanned as well. I have a new-ish Sony LCD-RP. And if I have my PC set to run at the TVs full native resolution of 1280x720, I can't even see the taskbar in Windows, and the left side of desktop icons are close to being clipped. I have to scale back the resolution to 1215x684 to get a full view of my PC image. This happens because, like I said earlier, its the TV projecting the image too big to be shown on the screen. This is the definition of OVERSCAN. Too much image projected to be shown.
QUOTE(jizmo @ Mar 13 2006, 05:01 AM) *

Not true, LCD TVs overscan component (and composite, and s-video, and scart) inputs. Some more, some less.

Again, no they can't. Like I just explained, overscan, by definition, is when some of the image isn't shown because its projected at a larger size than the screen can show. Flat panel sets, as in Plasmas and LCDs, do not project anything. They have a set number of pixels, and all are used. There is no overscan.

What you get with those is just incorrect processing. Many of those sets, even though they CAN be used as a PC display, aren't intended for that. So, when you try and set your PC to display at 1366x768, or whatever, the TV has trouble with the signal. The EDID info is the culprit here. If Windows and your video drivers recognize the set as a TV, you should be good. But, many don't, and thats where the problems come from. Not overscan, just incorrect processing.

Hilg
mc_365
Everything he said above and 1 more.

Most projection and crt sets dont have enough pixel space to display all the pixels in an HD signal so they assume there will be some overscan data of a particualar amount and say the set can display HD becuase the area that is getting cut off is just overscan anyway or the difference in resolution is inpreceptible to the naked eye.


There are very few sets that actualy display all the pixels in a HD signal
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