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Jonlisle81
"I have noticed (and complained about) a good number of questions that where asked over and over again. At first I just got mad, but then I came up with an idea: This, The Oblivion Frequently Asked Questions Topic! So if you need a question answered look no further!" -"BtVSFan" (Gamefaqs)

VAMPIRE CURE:

The Complete Guide to the Vampire Cure

Prerequisit: Before starting off on your journey to curing your vamiprism, I highly reccomend you join the Theives guild. You will be doing alot of sneaking, lockpicking, pickpocketing, and stealing. You will level up in the Theivies guild which will make this easier, and most importantly, you will have access to all the lockpicks you could want via fences. They have 101 to sell you each day, and your going to need them. Also, you can clear your bounties in the theives guild for cheap, and not loose your stolen goods. Since your going to risk getting caught alot, this will come in handy.

Quest - A Cure for Vampires

There are a number of ways to iniate this quest. Here is how I did it: I went to Cheydinhal's Chapel of Arkay, though any chapel should do. Talk to someone in there about a cure. They will start you on the quest.

The first step in the quest is to talk to Raminus Polus about a cure. You can find him in the Arcane University located in Impereal City. He will tell you a bit about it, and refer you to Count Hassildor. You can find him in Skingrad. Talk to his stuard, then eventually he will talk to you. He will tell you about how he and his wife are vampires, and while he lives with it, she could not, and went into a coma. He needs the cure to get her out. He then tells you about witches long ago who could do it, and about one of them which may still be alive.

You can find the witch along the Corbolo river, which is east of the Impereal City. Here is where the fun begins. Before she will help you, you have to help her. She requests you bring her five empty grand soul gems. These are tough to find, and this is where your Thieves guild work is going to come in handy. Before working on this, go get some lockpicks from your fence.

Gem One: This is an easy one. Go to the Impereal City Market District. Find the Mystique shop. He has one gem for sale. Four to go.

Gem's Two - Four: Your lockpicking skills better be up to snuff now. Head to Arcane Univerity. Best to go at night, you will be theifing. Go inside, and on the first floor there is a chest with three Gems inside. All are Grand gems, but I believe two of them are not empty. Take them all wayways. Its a level 5 lock, so your going to have to work at it, but its worth the effort. Make sure no one sees you. Once you get it open, take them all.

Gem Five: Head to the Chorral Mage's Guild. Inside, there is a staircase, and display cases to the left and right. The one to the right looks tempting, three gems inside. None are grand though, save your picks. The one the left has one though. It's another level 5 lock, so good luck to you. Once you get this, you have five, but two probably aren't empty. No matter, the hard part should be over.

Gem Six: Head to the Bruma Mage's Guild now. Walk straight in and slightly to the left into their little shop. If the shopkeep isn't there, wait for her. When she comes back, barter with her. She's got an empty gem. If you don't have money, you can try to pickpocket it off her, but I found it easier to just buy it.

Gem Seven: Head to the Cheydenhol Guild now. To your left and down the stairs, talk to the shopkeep. Same as before, buy it, or try and pick it from her if you wish. Congradulations, you now have your five emptys, and your probably a pro at lockpicking by now.

Go visit Melisande again now. She will take your gems, but you aren't done yet. She says she can probably make the cure, but you need a slew of ingreadiants. She asks you to find six Garlic Cloves, five Nightshade Leaves, 2 BloodGrass Shoots, The Blood of an Argonian, and the dust of the vampire Hindaril. Collect the first three items first. Much like the gems, this can be quite tedious. Below you will find locations for all the ingreadiants you need.

Garlic Cloves: These are fairly easy to find. Many Alchemy shops, Inns, and Mages Guilds have them. Just work your way from shop to shop until you have six. I know that the Alchemy shop in the Impeareal City has one. I also found two in an Inn in Chorral, and they restock every few days. This should not be to hard.

Nightshade: This proved to be the hardest. First, head to Impereal City, to the same Alchemy shop you got your Garlic. She should have two. After a few days, she will restock one more. After that, she will have no more. That gives you three. A fourth one can be found from the shopkeep in the Corral Mages Guild. Go purcahse that. That leaves one more, or two if you do not feel like waiting a few days for the Impereal City shop to restock. For these you will be hearding to Cheydinhal. Quick travel to the west gate, and then exit the city through the west gate. Turn to your left and follow the cities wall until it ends. Now look to your left, you should see a large right with a tree to the right of it. Next to that tree, you will find a Nightshade plant. To your left, there is a lake, and you should see some old pillars across the lake. Swim across to them. Now face South, and follow the edge of the lake until you come to a tree with small rocks on either side. You will find a couple different plants up against the tree, one of which will be Nightshade.

BloodGrass: This is the easiest part of your quest. The Alchemy shop in Impereal City has four, so buy two of them, and your done. If you are feeling like that was to easy, this stuff is all over Oblivion. Enter a gate and grab some. Your choice.

Blood of an Argonian: Melisande gives you a special dagger or this. You don' need to kill them, just give thema good stab and hide so the gaurds don't nab you. For those of you who don't know, an Argonian is the lizard looking people.

Hindaril's Vampire Dust: If you are at a decent level by now, this should be a breeze. At level 5, this was a cakewalk. Go to the location on your map. It is pretty straightforwared navigating your way there. Once inside the cavern, you will have a few things to pick off before you get to your vampire. I ran into a few rats, a few skeltons, and two lesser vampires before I got to him. I made short work of them all. Hindaril was the easiest of them all though. He did not use a weapon at all, he tried to kill me with his fists. I made short work of him. Maybe I just got lucky, but this was far from difficult.

So, you now have everything. Take it all back to Melisandre. She will tell you she can prepare the cure, and to come back in 24 hours. This is it. Go enjoy your last night as a Vampire. Feast on everyone you can get your bloody hands on. Then go take a nap. The next day, pay your friend a visit again. The cure will be done. Feel free to drink it. You are now officially cured, but your quest isn't over. Remember the count? Head back to Skingrad and pay him a visit. You will be taken to the place where his wife rests. Melisandre will be there also. After a bit of dialouge, he gives her the cure, but it kills her. He requests you give him 24 hours to greive. Go back into the Count's Mansion and just wait for 24 hours. Same as before, talk to the Count. He will thank for you putting his wife at ease, and reward you with 500 gold. The quest is now officially complete. Congradulations!


TO RECHARGE MAGICAL ITEMS:
Use Varia stones, a Mage's guild recharger, or a filled to Soul Gem.

TO FILL SOUL JEMS:
Cast Soul Trap on a Creature, and kill it while the spell is active. The creatures soul will be placed
in the lowest level soul gem it can fit into.

TO JOIN THE THIEVES GUILD:
Get put in jail for a petty crime. After your release you will be contacted by a thieves guild representative.
Alt: Look at a "Grey Fox" wanted poster and raise the disposition of a begger. He will tell you where to go from there.

TO JOIN THE DARK BROTHERHOOD:
Kill a person who is not hostile towards you. You will receive a message about an Unknown Force and its observation. Go to
the nearest bed and sleep. You will be contacted by a man in black. He will give you a blade and tell you to kill a man at the Inn
of Ill Omen. Do so and you will become a member of the Brotherhood.

TO FIND THE UNICORN:
Go east of the Inn off Ill Omen to find a unicorn. Don't draw your weapon or do violence around it, or it will attack you.

TO GAIN ACCESS TO THE ARCANE UNIVERSITY:
Get recommendations from each Mage's guild steward by doing their quest. Once you have every.
recommendation you can enter the Arcane University.

CREATING SPELLS AND ENCHANTMENTS:
This is only possible at the Arcane University. Once there find the appropriate alter and enchant and make spells to your hearts (or wallets) content

PICKING UP AND MOVING OBJECTS/BODIES:
Use the Left Bumper, BEWARE: Moving objects marked with the red hand is the same as stealing.

THE SKELETON KEY:
Ah, the skeleton key, wonderful artifact of Nocturnal.

Facts: The Skeleton Key is a lockpick that can never break. It also boosts your Security by 40 points.

Requirements:You must be at least level 10 to get it. You must also be able to beat Trolls. A fire weapon or spell is recommended.

How to reach the Nocturnal Shrine: First, travel to Leyawiin. Head outside the city and head East. Cross the river. On the other side, head north until you reach a path. Follow the path north until you reach the Nocturnal Shrine, which will be to the right. If you see the Inn of Ill Omen, you've gone to far.

The Quest: Nocturnal's "Eye of Nocturnal" has been stolen by two Argonians in Leyawiin. Travel to Leyawiin. Ask any Imperial Male about the Eye, and they will tell you that Weebam-Na and Bejeen have been bragging about a treasure. Weebam-Na's house is near the Chapel of Zenithar. Go inside and ask them about the Eye. They will say they've never heard of it. You'll get a journal entry that says to eavesdrop on them. Make sure you can't be seen, and wait for them to talk. They will talk about whether the Eye is safe from Trolls in Tidewater Cave. That's your cue. Exit town and cross the river to the east again. Head South along the shoreline until you see the cave to the left. Inside, take a left at the first turn and then left again at the T intersection. The eye is underwater at the end of the path. Fast-travel back to the Shrine and collect your reward: The Skeleton Key! Now go break those locks you've only dreamed of.

HOME OWNERS GUIDE:

You can buy a house in every Cyrodiil city. The haunted house in Anvil's northeast corner can be purchased only in the Miscellaneous quest Where Spirits Have Lease. It's a simper-affair in the other seven cities.

Most of the time, you'll need to contact the local ruler (who doubles as a real-estate agent), raise his or her Disposition, and inquire about/Buy a house in town. (The exceptions are the Imperial City and Skingrad. See those sections for details.)

Again, the price and terms are fixed. No haggling over the price, and no pre-purchase walkthrough. (Except for Velwyn Benirus in Anvil, no one tries to put anything over on you.) You pay your money and get the key and a referral to a local shop that sells house-related amenities.

These items are listed with the shop's books. See, you're not buying individual articles of furniture but bills for fixed sets of goods. It's like dealing with an interior decorator. Depending on the size of your house, these may include packages for the balcony area (Skingrad only), bedroom area, den area (Skingrad only), dining area, dressing area, hall area, kitchen area, reading area, servant quarters (Skingrad only), sitting area, storage area, study area, suite area (Chorrol only), rack assortment, and wall hangings with some packages specific to certain floors of your home.

The offered packages will always be appropriate to the house you've purchased, so you needn't fear buying things you don't need. Once you've bought everything your house can hold, the quest ends. And it'll all be in your place when you return to the house now christened My [community's name] House. (Exception: Chorrol, where it is called Arborwatch: My House.)

Surprises ? A couple.. both in Skingrad.
From: Double Bent | Posted: 3/25/2006 10:34:55 AM | Message Detail
Bravil

The small, dingy house is on the south side of the canal below Luciana Galena's place. You'll have to raise Count Regulus Terentius’s Disposition to 50 for him to discuss it. It's not much to look at, he says, but the smell will soon make you forget how ugly it is.

Price: 4,000 gold.

Furniture reference: Nilawen at The Fair Deal the second building to the east as you make your way south from the city gate.

---
Bruma

The property in Bruma is a pleasant two-story log house that's just to the north when you enter Bruma via the East Gate. You’ll have to raise Countess Narina Carvain's Disposition to 60 for her to discuss it.

Price: 10,000 gold.

Furniture Reference: Suurootan at Novaroma between the Jerall View Inn and Nord Winds, one tier down from the castle.

---
Cheydinhal

For sale is a pleasant two-story house near the town statue (and next to Willow Bank) in the southwest corner of town. You’ll have to raise Count Andel Indarys' Disposition to 60 for him to discuss the purchase.

Price: 15,000 gold

Furniture reference: Borba gra-Uzgash at Borba’s Goods and Stores located on the main drag two doors east of the West gate.

---
Chorrol

The spacious stone house called Arborwatch sits next to the Mages Guild on the central rotunda. You'll have to raise Countess Arriana Valga's Disposition to 70 for her to discuss the purchase, and you'll need a Fame of 13 or higher to complete it.

Price: 20,000 gold

Furniture reference: Seed-Neeus at Northern Goods and Trade, just west of the South Gate.

---
Imperial City

This hole-in-the-wall is in the slums on the west side of the Waterfront District's harbor wall just west from the pirate ship. But it is in the Imperial City! As there's no local ruler, visit Vinicia Melissaeia at the Office of Imperial Commerce in the Market District.

Price: 2,000 gold

Furniture reference: Sergius Verus at Three Brothers Trade Goods located in the little strip mall southeast of the Commerce Office.

---
Leyawiin

Leyawiin’s property is a small but serviceable house near the center of town just north of Rosentia Gallenus's house and across the street from Weebam-Na's. You'll have to coax Count Marius Caro's Disposition up to 60 to discuss the purchase.

Price: 7,000 gold

Furniture reference: Gundalas at Best Goods and Guarantees, just to the north up the street.
From: Double Bent | Posted: 3/25/2006 10:35:51 AM | Message Detail
Skingrad

The purchase of the manor house Rosethorn Hall isn’t just another acquisition. It also involves a pair of mini-quests.

Skingrad’s Count Janus Hassildor, a Vampire, can't help you here. Instead, speak to court stewart Hal-Liurz about buying the house and you'll be referred to a Shum gro-Yarug the count's butler. Maybe he's not around. If you’ve already performed the Thieves Guild quest Lost Histories' and opted for the solution that involved getting a job in the castle, you already know the Orc's routine: He heads down to the West Weald Inn in town a little after 10 a.m. and then heads for the Colovian Traders at noon. If you haven't finished Lost Histories, no one will expressly tell you where he is, but just follow your compass.

Gro-Yarug isn't easily impressed. You must raise his Disposition to 70 to discuss the matter and need a Fame of 15 – not to mention 25,000 gold to close the deal. (Also a chilly heart, as the purchase evicts current tenant Vandorallen Trebatius. He'll remove to a room at the Two Sisters Lodge when you buy the place.) Gro-Yarug supplies the key and a referral to Gunder at Colovian Traders on the main drag in Skingrad.


Helping Hands (quest)

This is where things get interesting. Gunder has an assistant name Eyja. She won't have much to say until you buy furnishings for the servants' quarters. And given that you may have blown your fortune on the house, and that furnishing this place in detail requires a whole separate fortune, that could take a while.

When you do get the servants' quarters package, try her again. She's heard about your purchase and wonders if you have anyone in mind for the servant job. For 150 gold and a roof over my head, I'm yours, she says. “Well, to help around the house, I mean.

Agree, and she'll immediately take off for your new house settle into quarters in the cellar, and slip right into her new duties. (She has a key and so can come and go as needs be.)

You now have three new topics. If you've installed kitchen furnishings, Food produces a helping of Eyja's homemade shepherd's pie and "Drink" brings forth a bottle of Rosethorn mead. The pie is a marvelous multi-function ingredient with Dispel, Fortify Agility, Cure Disease, and Shield effects and the mead will Fortify Endurance and Strength while at the same time Drain Intelligence and Willpower.

Finally, ask about “Eyja” for an account of her grim life to date. Happily, things have recently taken a turn for the better.


The Rosethorn Cache (quest)

In the top-floor bedroom, there's a little housing around the top of the stairs. On top of that housing, against the room's west wall, is a "Long Forgotten Note."

The trick is getting to it. A high-level acrobat should have no trouble jumping up beside the housing and grabbing the note on the fly, but a less skilled jumper will need to leap from the bed (or the adjacent dresser, if the room has been furnished) to the fireplace mantel and then quickly atop the housing.

The note kicks off a second mini-quest. It reveals that treasure is hidden in the house and mentions a riddle as being the key.

"Two bodies have I, though both joined in one. The more I stand still, the quicker I run."

The answer: an hourglass. But you can skip the riddle and just search the cellar. One of the two pillars has four clusters of garlic hanging from it. Between the pillar, the ceiling, and a diagonal support on the pillar's east side, you'll find an hourglass. Inside the hourglass are five flawless diamonds, three flawless emeralds, two flawless sapphires, and the Ring of the Gray. Stealth characters take note: the ring is the real treasure of the cache, as it will Fortify Sneak, Marksman, Security, and Acrobatics as well as Resist Poison and Detect Life!


Thanks To:
"BtVSFan" (Gamefaqs)
"Double Bent" (gamefaqs) for the Home Guide
"Awesomesaucer" (gamefaqs) for the Skeleton Key
"lozandier" (gamefaqs) for the Vampire Cure

If there are any other frequently asked questions you think need to be answered post them here. No I'm not the man... I copied 99.99% of it from other sites. Just thought it would be usefull. smile.gif

Oh and... Hi, My name is Jon... and I'm an obliviholic. Thanks for listening.

Long Live The King! Burger King that is!
lowendfrequency
I think we should break these topics up and pin a few of the more important ones. It'd also be nice if it was written by scener's instead of taken from GameFAQ's. A few topics that I think are essential would be "How do I get pick locks or get the skeleton key?", "How do I enchant and recharge items?", "How do I cure Vampirism?", and "How does the persuasion mini-game work?".
Jonlisle81
For some reason it won't let me edit my post anymore blink.gif I'll add it later. I ran out of lock picks today and had to find out how to get more. (without going through caves)

BUYING LOCKPICKS- Theres a guy (a Redguard by the name of Armand Christophe) holding a torch in the imperial waterfront that apears at 12am behind the houses/shacks. (Up against the large wall.) You can only buy if you are in the thieves guild.. or trying to get in. So if you're not in the Thieves Guild, you'll have to steal something AND get caught. Choose to go to jail and serve your sentence. (by sleeping on the bed in the cell) After you get out of jail you will be contacted by a thieves guild member, who gives you a 'mysterious letter.' Show this letter to the Armand, choose to join the guild, and then you can buy lockpicks for 5 gold each.

Hope this helps, Jon.
I can't stop playing this damn game!
Deftech
theres also a guy just outside the city walls wearing a hood, he sells them, name is shady sam I believe.

saunders73
QUOTE(Deftech @ Mar 28 2006, 03:01 PM) *

theres also a guy just outside the city walls wearing a hood, he sells them, name is shady sam I believe.


yea his name is Shady Sam and when you are entering the Imperial City by the gate by the stables turn left and follow the city wall for a bit then you will see him wearing a dark brotherhood clothes and he has 30 lockpicks per day to sell

rusty stucco
Also, one of the fences named Ongar has lockpicks for sale. I just loaded up with 100 from him for 5g each after haggleing with him. His price was normally 6g.
Master X
QUOTE(Jonlisle81 @ Mar 28 2006, 11:02 AM) *

For some reason it won't let me edit my post anymore blink.gif I'll add it later. I ran out of lock picks today and had to find out how to get more. (without going through caves)

BUYING LOCKPICKS- Theres a guy (a Redguard by the name of Armand Christophe) holding a torch in the imperial waterfront that apears at 12am behind the houses/shacks. (Up against the large wall.) You can only buy if you are in the thieves guild.. or trying to get in. So if you're not in the Thieves Guild, you'll have to steal something AND get caught. Choose to go to jail and serve your sentence. (by sleeping on the bed in the cell) After you get out of jail you will be contacted by a thieves guild member, who gives you a 'mysterious letter.' Show this letter to the Armand, choose to join the guild, and then you can buy lockpicks for 5 gold each.

Hope this helps, Jon.
I can't stop playing this damn game!

You can't buy lockpicks from him. He only gives you lockpicks when he assigns you on a contract. I would go to the guy who buys stolen items if you are looking for lockpicks.
Jonlisle81
QUOTE(Master X @ Mar 29 2006, 03:31 AM) *

You can't buy lockpicks from him. He only gives you lockpicks when he assigns you on a contract. I would go to the guy who buys stolen items if you are looking for lockpicks.

Well... I'm not sure how... but I've bought about 200 or so from him so far. huh.gif
Jonlisle81
QUOTE
yea his name is Shady Sam and when you are entering the Imperial City by the gate by the stables turn left and follow the city wall for a bit then you will see him wearing a dark brotherhood clothes and he has 30 lockpicks per day to sell


QUOTE
Also, one of the fences named Ongar has lockpicks for sale. I just loaded up with 100 from him for 5g each after haggleing with him. His price was normally 6g.



Excellent... thanks guys. I couldn't find these guys before. Funny I didn't notice him while I was taking my 300th lap around the city gate (Running from Umbra on my horse. She got her panties all in a twist just because I threw one little fireball at her. Pssshhh. Women, always over reacting. laugh.gif )

Oh and do any of you know why I can't edit any of my posts? I want to add this info in there but it won't let me for some reason. The edit option isn't showing up. Am I missing something?
Master X
QUOTE(Jonlisle81 @ Mar 28 2006, 07:40 PM) *

Well... I'm not sure how... but I've bought about 200 or so from him so far. huh.gif

Hmmm are you sure? You are talking about the guy in Imperial Waterfront that stands in the corner were the beggar sleeps?

Well now I can see why he is still selling them to you. Once you gain his trust by selling 50 gold worth of stolen goods and then you will need to steal the book of taxes from the guard tower.
slyt
QUOTE(Master X @ Mar 29 2006, 05:23 PM) *

Hmmm are you sure? You are talking about the guy in Imperial Waterfront that stands in the corner were the beggar sleeps?

Well now I can see why he is still selling them to you. Once you gain his trust by selling 50 gold worth of stolen goods and then you will need to steal the book of taxes from the guard tower.



Its the same dude who sends you on the theives quest.

He is out the back of the Abandoned shack. Basically if you Warp to the Waterfront, turn back so you are facing away from where you started, wander through the opening and follow round to the right, as you approach the shacks, there is a wall marking a garden behind a house. This is where the Theives guild recruiter man stands every night from midnight. He will sell you lockpicks - As others have mentioned, you might have at least had to be presented with the note first so he will talk to you. Ive bought over a hundred from him.

SlyT
Jonlisle81
QUOTE
Well now I can see why he is still selling them to you. Once you gain his trust by selling 50 gold worth of stolen goods and then you will need to steal the book of taxes from the guard tower.


Well, I haven't sold the 50+ gold worth of stolen goods yet. All I did was join. (By showing him the note, and stealing some guys diary before the other recruits did. So now I'm "In" the thieves guild and can buy lockpicks from him. But, as others have pointed out, there are other ways to get them. Probably better ways, considering you have to buy one at a time from Armand Christophe. Besides, I'm actually started to TRY when I pick locks now. laugh.gif Don't need as many now. I was going through picks like water.
krims0n
Get the lockpicks from your fence(s). They will carry ~100 lockpicks in their inventory and you can haggle them and buy them all at once.
chynk
QUOTE(krims0n @ Mar 30 2006, 04:27 PM) *

Get the lockpicks from your fence(s). They will carry ~100 lockpicks in their inventory and you can haggle them and buy them all at once.


yup. should be a guy in bruma named ognar. usually they are 5-6gp (for me... my speechcraft sucks thought). smile.gif
krims0n
On the topic of fences/thieves. I think I may have hit a game bug.

I did the first couple thieves guild quests and got Dar Jee as a fence. However when I go talk to Dar Jee he has no button for bartering? It seems like everything is confirmed that he will buy from me (when I talk to him about he confirms that he buys stolen goods, and Skyrvva(sp?) also confirms that I can sell to him). What's the deal with this?
lowendfrequency
QUOTE(krims0n @ Mar 30 2006, 12:17 PM) *

On the topic of fences/thieves. I think I may have hit a game bug.

I did the first couple thieves guild quests and got Dar Jee as a fence. However when I go talk to Dar Jee he has no button for bartering? It seems like everything is confirmed that he will buy from me (when I talk to him about he confirms that he buys stolen goods, and Skyrvva(sp?) also confirms that I can sell to him). What's the deal with this?


Try coming back at a later time. Alot of characters will only offer their services during specific hours.
Strangelove1
I've had the same experience with the Mages guild. A woman will tell me she sells a certain type of spell and then there won't be an option for bartering.
Deftech
QUOTE(lowendfrequency @ Mar 30 2006, 01:55 PM) *

Try coming back at a later time. Alot of characters will only offer their services during specific hours.


yeah that has pissed me off on several occassions. I decided not to buy one, went around and pillaged some caves, go back and the ones I had my heart set on were no longer available sad.gif

I bought the storm of atronach??(ice monster) and faded wraith summom spells this morning. I can just stand back and watch the atronach lay waste to anything, but then I dont get my levels up so I help a little, lol.

I wish we could summom several at once like we could Fable, Id like to see a big battle take place smile.gif

Strangelove1
Holy crap is the Skeleton Key awesome.
Deftech
QUOTE(Strangelove1 @ Mar 30 2006, 10:45 PM) *

Holy crap is the Skeleton Key awesome.


beerchug.gif

aubertlone
the quest, where the spirits have lease: I have a huge problem. I got to the part, where you have to talk to the guy who sold you the manor in the imperial city. i can't convice him to come back to anvil to help me lift the curse on the manor. help!!!!!!!!!!
Sarge26
im havin a problem not on the list after i complete clavicus vile and keep sword it crashes ive loaded over and over and over but it keeps crashing whenever i do stuff and it also crashes if i just sit ther. Heard of this glitch?? it is really annoying me now! grr.gif
Jonlisle81
DAEDRIC QUESTS LIST:
===============
Azura's Shrine
===============
Requrements: Level 2
Offering: Glowdust (5-7 am/pm)
Articraft: Azura's Star [ A reusable Grand Soul Gem ]
Location: read book "Mordern Heretics"
Jerall Mountain, North of Lake Arrius

===========
Sheogorath
===========
Requrements: Level 2
Offering: Lettuce, Lesser Soul Gem, Yarn
Articraft: Wabbajack [ Turns a Creature into a random creature weeker/stronger]
Location: no one
Elsweyr Border (far West) , half way between Bravil and Leyawin

=======
Namira
=======
Requrements: Level 5
Personality < 20 (Drink Cheap Wine)
Offering: none
Articraft: Namira's Ring [ Reflect Damage, Reflect Magic ...............]
Location: no one
East-SouthEast of Bruma

=========
Vaermina
=========
Requrements: Level 5
Offering: Grand Black Soul Gem
Articraft: Skull of Corruption [ Creates a corrupted clone of target for 30s ]
Location: Ontus Vanin in Talos Plaza, Imperial City
East Shore of Lake Poppad, South-West of Cheydinhal

=========
Sanguine
=========
Requrements: Level 8
Offering: Cyrodillic Brandy
Articraft: Sanguine Rose [ Daedra Summoning Stuff ]
Location: Fadus Calidius in Skingrad Fighter's Gild / Falanu Hlaalu in All Things Alchemical
South-West of Weatherleah Estate

==========
Nocturnal
==========
Requrements: Level 10
Offering: none
Articraft: Skeleton Key [ An unbreakable Lockpick with Security +40 ]
Location: from Alves Uvenim in Leyawin Mages Guild
East of Upper Niben, Leyawin

==========
Peryite
==========
Requrements: Level 10
Offering: none
Articraft: Spell Breaker [ A shield with ............. ]
Location: no one
South-East bank of Silverfish River, East of Imperial Bridge Inn

==========
Meridia
==========
Requrements: Level 10
Offering: Bonemeal / Ectoplasm
Articraft: Ring of Khajiti [ Chameleon 35%, ............... ]
Location: no one
West-Northwest of Skingrad

==========
Malacath
==========
Requrements: Level 10
Offering: Troll Fat
Articraft: Volendrung [ A Hammer with Paralyze, Drain Health .......... ]
Location: Pinarus Inventius, Anvil (west end) / Thaurron , Anvil Mages Guild
North-west of Lord Drad's Estate, North of Anvil

==========
Mephala
==========
Requrements: Level 15
Offering: Nightshade
Articraft: Ebony Blade [ Silence and Absorb Health ]
Location: Ontus Vanin, Talos Plaza, Imperial City / Luther Broad, Elven Garden, Imperial City

==========
Hircine
==========
Requrements: Level 17
Offering: Bear / Wolf Pelt
Articraft: Savior's Hide [ A Light Armour with Magic Resist .......... ]
Location: Ontus Vanin, Talos Plaza, Imperial City

==========
Molag Bal
==========
Requrements: Level 17
Offering: Lion Pelt
Articraft: Mace of Molag Bal [ absorb/drain Strength n Magicka by 5 ............]
Location: No one
South-Southeast of Narfinsel, West of Breakneck Cave, West of Imperial City Bridge

==========
Boethia
==========
Requrements: Level 20
Offering: Daedra Heart
Articraft: Goldbrand [ A Sword with Fire Damage 22 .......... ]
Location: Bora Gra-Uzgrash, Borbas Goods n Stores, East of CHendynhal's West Gate
SOuth-East of Cheyndinhal

==============
Clavicus Vile
==============
Requrements: Level 20
Offering: 500 Gold
Articraft: Masque of Clavicus Vile [ A Helmet with Personality +20 ]
Location: No one
South-west of Imperial City

==============
Hermaeus Mora
==============
Requrements: Level 21
completed other 14 Daedric Quests
reached "Blood of the Daedra" part of Main Quest
Offering:
Articraft: Oghma Infinium [ A skill book with +10 skill points (each) in Steel (Blade, Blunt, Hevy Armor), Shadow (Acrobatics, Light Armor, Security, Sneak) or Spirit (Alteration, Conjuration, Destruction, Restoration) ]
Location: Sleep after u meet the requirements

Props to BlackMist27 (Gamefaqs) for .. well... everything biggrin.gif
Jonlisle81
How do I unhaunt the house in Anvil? (How do I remodel it) *Spoiler*

After purchasing the "manor" in Anvil for a measley 5k. As per what you have heard from many sources you go to your local trade dealer to see if he has upgrades you can purchase to improve the decoration of your new abode. You find he doesnt offer any. What to do?

1. Sleep in your house in Anvil. You will be awoken by three spirits who will attack you. They are immune to normal weapons. Either use magic or an enchanted weapon that does magical damage to defeat them.

2. You are then given a journal message saying you heard a noise from below and should investigate. Head downstairs to your front room. On the ground by the cabinet a vase has fallen over revealing a book and a hand holding it. Take the book and read it (leave the hand you will need it later and you dont accidentally want to sell it or drop it to make room) Make sure reading the book you read every page so you will get the journal note.

3. Your new journal entry says you should seek your good ol pal in the haunted house real estate buisness (the guy who sold it to you) for help and should look for him at the inn in anvil. When you get there question the owner as the young lord wont be there. The owner will reveal that he has gone to the imperial city (I am at work atm and so am not sure but it may actually give you a district if not question a few people on his name and they will reveal which district) You will be told he is in the elven district once there question a few people in the elven district to find he is staying at the kings and queens tavern. From there question the tavern owner who will tell you what time he shows up. Wait for him and when he shows start talking.

4. BE NICE! Dont accuse him angrily or he wont help you at all and you're stuck with house on haunted hill for your playpen. After talking (nicely) with him and going through the dialogue options he will say that he will help you and asks you to meet him at that same inn in anvil where you first met. Head there now.

5. Once you meet him again he will follow you to the manor. Guess what? Your old friends the ghosts are back! DONT let him die. He is weak and not worth much and they will tear through him if youre not careful. Head immediately for the basement. Make sure he is close when you enter the basement or he may not follow you and then the ghosts will kill him. Upon entering the basement you will have a few more ghosts and then he will open that strange runed wall for you. Upon which point he will run scared. Enter the room and click on the altar.

6. Hey the dead guy aint all the way dead! He talks! He gives you some BS about granting him final death by returning his hand. Yea whatever you big fibber but you cant call him a liar unfortunately. Go get his hand which is still upstairs in that jar where you found the journal. Take it back down and click him again.

7. WHAT? O NO! He lied to you! Hes still a bad guy! YOU just helped him complete his dastardly evil plan which will enable him to conquer the whole world!!!! I think not. Head behind the altar before he finishes talking he will spawn right behind it on that little stairway. Send his undead bones into torpor. Once you beat him the ghosts are gone! You get a new journal note.

8. Head back to the tavern where, surprise surprise, our good cowardly friend is waiting. He apologizes for running away (like you wanted his help anyway) and gives you your congrats and all that. Head back to your manor. WHAT! There is good furniture....and hangings....and light...and its cozy...and homy....and so much less ghosty...YAY. Congratz you have a house. You cannot modify this house like you can others but you cant complain you got it modified for free....well not exactly for free since you had to take on a small army of ghosts and an undead lich....well congratz neway!

Mages Guild Specializations
Cheydinhal - Alteration
Bruma - A little of everything
Bravil - Illusion
Anvil - Restoration
Chorrol - Conjuration
Skingrad - Destruction
Leyawiin - Mysticism

Loot Armor Levels
Leveled Item lists are pretty much ubiquitous throughout the game. Any chest you open, or armor you find on an NPC is spawned randomly by a level list very much like the ones that spawn the creatures in the game.
Basically, chain and dwarven start appearing at PC level 6, Mythril and Orcish at level 10, Elvaan and Ebony at 15, and Glass and Daedric at 20.
Not ALL loot in the game is randomly generated, however the loot that isn't is generally restricted to quest items, legendary named equipment, and equipment that is found on display in the game world.

Kick Out of Mages Guild (Items Needed/Where)
20 dragons tongue found on road from bravil to leyawin just north of the bridge.
20 redwort found by cave southeast of leyawin, Darkfathom cave. - a **little** south of the cave.
for redwort there are 7 in the vacinity, you just have to put your marker there when you find it and then go and wait for 3 days in the cave.


Vial of Human Blood
You may find vials of human blood, unfortunately, these don't satisfy your need for blood as a vampire.

Clearing Cache

Oblivion uses the Xbox 360 hard drive extensively to cache (copy and reuse) game data. This is done to optimize all loading the game does. It has been found in rare cases on some Xbox 360s that the cached data can get overly fragmented. This exhibits itself by the game taking a long time to load anything from menus, dialogue, sounds, objects, levels, and more.
To solve this problem, reset your Xbox, and hold down the A button as the game is booting up. If any button is held while Oblivion is loading, it will clear its hard drive cache, and create a new one. Once you see the “Bethesda Softworks” logo video, the game is already loaded, and the cache should have been cleared.
Note, this does not effect your game in any way other than loading. You will not lose any saved data.

Disposition Trick
Well, you know when you play the persuasion minigame until it says disposition maxed? Sometimes, you may want it higher for one reason or another. Here's what I do:
Pull out a weapon. This lowers your disposition 10 points.
Play the minigame again, until it is maxed out.
Back out of the conversation and put away your weapon.
Go back into conversation; your disposition will be ten points higher then what is was maxed out at

Umbra
Umbra is south of the Imperial City...take the west road out of the city and follow the road south along the water and you will run into Vindesal (sp?) she is in there. BEWARE: Umbra is a tough enemy and should be handled with great care.

Cure Disease
Any alchemist at the Mage's guild should have one or two for sale.

Blight
Blight cannot be cured by normal cure disease items, it requires a cure blight potion, or a visit to your local chapel.

Low Attributes
Low attributes are a stick situation. You can buy potions of restore X attribute or you can go to the Mage's guild and buy a spell of Cure X Attribute.


Skill Trainer Locations
Acrobatics-Aerin in the northern foothills of the Valus range-northeast of cheydinhal,east of azuras shrine,and northeast of lord rugdumph's estate

Alchemy-Sinderien works in cellar of skingrads west weald inn

Alteration-Tooth-in-the-sea on the niben bay coast north of branvil

Blade-Alixlendia at the foregyl inn of S.imperial city

Block-Andrgil lives above Pro'Shaji in N.Central part of branvil

Blunt-Iren metrick house in SW imperial city quadrants of the elven gardens district

Armorer-Gin wulm
a smith at The Best Defense in the imperial city's market district--seems to spend most of his time wandering in the market and elven garden districts

Ahletics-Rusia bradus on anvils main drag next to the abandoned house

Conjuration-Olyn seran-molag bals shrine

Hand to hand-Helvius cecia house in southeast corner of bruma

Heavy armor-Pranal at the roxey inn on the red ring road

Illusion-Martina floria at the arcane university's chironasium

Light armor-J'Bari shares a house with the midlevel acrobatics trainer Tsrava in S.Central Leyawiin

Marksman-Alamen at the troll candle camp east of anvil

Mercantile-Palanirya owns a shop called the DIvine Elegance in the imperial citys market district

Restoration-Oleta at the chapel of akatshin in kvatch

Security-J'baana in the imperial prison district

Sneak-Marana rian has a home in NW part of the temple district

Speechcraft-Tandilwe at the temple of the one in the imperial citys temple district

Black Soul Gems
Head to the dark alter east of the Imperial city. Its easily identify able from the large red beam that comes down on top of it from the sky.

They'll likely be a couple npc's around it, there hostile, feel free to kill them.

There will be a black soul gem already inside of it, take it out.

The trick of this thing is, it converts grand soul gems to Black soul gems (Which, I've noticed are exactly the same thing as a grand gem but with a different name - but needed by a couple quests).

So, stick a grand soul gem into it, and then use soul trap on the alter. Now you will have a Black Soul gem. You can do this as many times as you'd like, it has no recharge timer, you just need a good supply of Black Soul Gems.

Lock Pick Glitch
When picking a lock, there is a way to get it to automatically pick virtually every time, regardless of the lock's difficulty

Do the very first spring manually. Once it is in place, do the following:
As you press over on the joystick to go to the next spring, hit the "X" button a split second after you press over. The arrow should be in between the 1st and 2nd springs as you hit "X." If done correctly, and it doesn't seem to be too difficult, you will get the lock open on the very first try. It's similar to getting the speed boost at the beginning of a Mario Kart race.

Easy Gold
Any time after you have finished the tutorial in the imperial sewers at the start of the game, you can kill a specific person and loot unlimited amounts of gold from them. Here's how you do it:

In the Imperial City, Talos district, find a house owned by a person named Dorian, it will be called "Dorian's House". Try to get him angry enough with you via threatening him. Once he has a low enough disposition (lower than 20) with him, he will ask you to leave. At this point kill him and go to loot his body. He should have around 40 gold and some other misc items. LOOT ALL THE ITEMS FIRST leaving the gold, DO NOT LOOT ALL. When you go to take the gold, it will glitch and keep allowing you to take the gold off him. Make sure he doesn't leave or alerts any of the guards and save before attempting this. After about an hour of hitting the same button, I had 150k gold.

Horse Shop Gold Glitch
To do this you need a horse and the more expensive the weapon you wield the better.

So get your most expensive weapon and wield it. Get on your horse and fast travel to either Kvatch to speak to the orc merchant, or to Silver Road in Cyrodill and speak to a merchant in green clothing.

Once you enter the barter screen, sell your equipped weapon. It will not vanish, allowing it to be sold over and over again for gold.

Permanent Effect of Boots of Springheel Jack
First you must have completed the Thieves Guild quests without destroying the Boots of Springheel Jack. In order to do that you must simply survive a small fall near the end of the last quest with the boots unequipped.

After that go to the Shrine of Sanguine and get the quest there. Follow what the quest tells you to do and when you cast the spell, guards will try and arrest you. Get arrested. (Don't worry, all your equipment is in a chest at the Shrine of Sanguine, so you shouldn't lose anything.)

After you serve your time, you should have the Boots of Springheel Jack in your inventory. If you try to equip them, it will say "You can not equip this enchanted item at this time." But if you check your Active Effects page under Fortify Acrobatics, it should say that you still have the boost from the boots. You can also feel free to equip any other boots as well.

Unlimited Gold
First you have to complete the Cure for Vampirism mission, and talk to The Count, Janus Hassidor. When you talk to him, ask him about the "Reward" conversation option, but don't leave the conversation, and keep asking him about it. Everytime you ask him about it you receive 1000 gold. Do this as many times as desired for unlimited gold.

Dupeing Items Glitch

Here're the instructions on how to use it:

1 - Equip any set of arrows.
2 - Draw your bow back and press B while its drawn.
3 - Highlight above arrows and press A once.
4 - Find any item you wish to clone and drop it.
5 - Exit and Profit.

Here're the rules that the glitch seems to follow:

1 - The game will drop your selected item X amount of times, where X is equal to the number of arrows in your selected Arrow Set.

2 - It will drop the item(s) in your inventory first, and then drop clones until the total amount dropped is equal to your arrow count.
Ex: You have 5 arrows and 1 club, and want to clone some clubs . You do your little trick, and out pops 5 clubs. The first club is the original club from your inventory, and the other 4 are the clones. Making a total of 5 clubs, as your arrow count.

3 - If the item to be cloned is one of multiple, and totals less than your arrow count, then the game will drop X items in stacks of Y (where Y is the amount of items in your original stack) but fractionize the last stack in order to not go over X.
Ex: You have 5 arrows and 3 clubs. Clone Time. You end up with two stacks of clubs. One stack of 3, and another of 2. (3+2=5) ... or ... You have 5 arrows and 2 clubs. Clone Time. You end up with 3 stacks of clubs. Two stacks of 2, and another of 1. (2+2+1=5)

4 - If the item to be cloned is one of multiple, and totals more than your arrow count, then the game will drop X items, and since it drops legal items first, it will have no need to drop clones because Y is greater than or equal to X.
Ex: You have 5 arrows and 6 clubs. Clone Time. You end up with one stack of 5 clubs and 1 club in your inventory. You didn't clone any clubs because you had the same amount or more clubs than arrows.

5 - According to the lists of items that can be duplicated, and from my own assumptions, the glitch only works with items that have an infinite nature. Anything that can respawn (whether by restocking in stores, or plants growing them, or chests spawning more), chances are, they can can be cloned. On the other hand, if the item has a proper name, is enchanted, or is a quest/plot item you won't be able to clone it.
Jonlisle81
Soulgems and Charges
Unlike in Morrowind, where each soulgem had a certain capacity and the charge was depending on the type of soul inside, in Oblivion each soul and soulgem has a fixed value.

The charge of a filled soulgem is directly responsible for determining the maximum strength, duration etc of your enchantments.

Soul gem Charge
Petty 150
Lesser 300
Common 800
Greater 1200
Grand 1600

One tip I will give you here; make sure to use the right soulgem for the right enchantment, IE don't use a grand soulgem for a very small enchantment as it would be just wasting it.

Black Soulgems:
Black soulgems are used to trap the souls of People. You can create a black soulgem by locating a necromancers altar, placing a grand soulgem on it and then casting a dispel spell at it. The Soulgem will change into a black soulgem.

Grand Soulgems
Possibly one of the most sought after items in the game. A list of this rare commodity:

* Anvil, Mages Guild, Felen Relas sells one.
* Bravil, Mages Guild, Ardaline sells one.
* Bruma, Mages Guild, Selena Oriana sells one.
* Cheydinhal, Mages Guild, Eilonwy sells one.
* Chorrol, Mages Guild, Angalmo sells one.
* Leyawiin, Mages Guild, Alves Uvenim, sells one.
* Drakelowe, on the Corbolo's upper reaches, south of Cheydinhal. The gem is located in the basement, in the room at the end of the hall
* Squandered Mine, a mine just to the northeast and up the mountain side from Drakelowe. (behind a secret door on the south side of the bottom level here)
* Crayfish Cave, downriver to the south-southeast of Drakelowe (can be found on the fourth level)
* Nornal, an Ayleid ruin, to the west of Drakelowe.(on the bottom level)
* Chorrol, Mages Guild, two of them are located in display cases on the ground floor here.
* Imperial City, Arcane University, one is located in the lobby of the Arch Mage's tower
* Imperial City, Arcane University, one is located in the mages quarters there.
* Imperial City, Market district, in the mystic Emporium here.
* You can find them in levelled loot at level 11 and above
soulgem sellers can possibly have them from level 12 and above.

Note, if you're a high level, the people seling these may very likely respawn them, in which case it will save you some trouble.

Creatures and their soul size

Below you'll be able to find an overview of the charge values, and which creatures have that value. Hopefully this makes it a bit easier to find the right creature to fill a soulgem with.

Petty Souls:
* Deer
* Dog
* Goblin
* Mudcrab
* Rat
* Sheep
* Skeleton
* Slaughterfish
* Wolf

Lesser Souls:
* Boar
* Ghost
* Goblin Skirmisher
* Horses (all kinds)
* Imp
* Scamp
* Skeleton Guardian
* Stunted Scamp
* Timber Wolf
* Troll
* Zombie

Common Souls
* Ancient Ghost
* Bear, black
* Clannfear
* Faded Wraith
* Flame Atronach
* Goblin Berserker
* Headless Zombie
* Minotaur
* Mountain Lion
* Skeleton Hero
* Spriggan
* Will-o-the-Wisp

Greater Souls
* Bear, brown
* Daedroth
* Dread Zombie
* Frost Atronach
* Goblin Shaman
* Land Dreugh
* Nether Lich
* Ogre
* Skeleton Champion
* Spider Daedra
* Storm Atronach
* Wraith

Grand Souls
* Gloom Wraith
* Goblin Warlord
* Lich
* Minotaur Lord
* Xivilai

Imperial Dragon Armor Location

After you wait 2 weeks it will be located in the Imperial Armory is to your right when you fast travel to the Imperial Prison.

Incredible Sword made by GrmReaper

This isn't my creation
10 fire damage
10 shock damage
10 frost damage
5 damage health
100% weakness to fire
100% weakness to frost
100% weakness to shock
100% weakness to magicka
100% weakness to poison
2 sec soul trap

Works like a charm.

It requires one Grand Soul Gem
Works wonders on a Daedric Longsword or dagger. If you enchant it with a grand soul you get about 20 uses out of it, oh, he dagger works just because of the speed factor but if you want reach go for longsword. I would not advise putting it on a two handed weapon because you are relying on the weaknesses that you only inflict for 1 second. If you carry Azura's star with you then you can recharge the weapon by fighting with it...kinda like an endless loop of kick ass.

All weaknesses for one second

Costs between 750-1000

However, since you need a grand soul gem, you'll have to wait until grand soul enemies sgtart to spawn.

Thanks to Grmreaper (Gamefaqs) for the sword.
Weakness spells are sold by a wood elf mage in chorral

Poisoning NPC's

Just thought I'd contribute something to this very informal topic.

But anyway, the art of poisoning an NPC is very time consuming, like every assassin patience is a must.

How to aquire Poison Apples
Well here is the scoop, If you join the Dark Brotherhood you can barter with a particular Khajiit in your guild that sells them. There are some poison apples scatered about in random caves/forts as well. Also when you complete a certain mission in the DB guild Lucien LaChance has a chest with 10 poison apples.

What do I do with these apples?
Well there are quite a few things you can do with them: Use them for decoration, target practice, bowling. But we are here to discuss the initial use: Poisoning. One thing I wouldn't recommend is not eating one, the results are extremely fatal.

Choosing Your Victim
Here is where patience comes in. Pick your victim and follow him/her for a day. See where they go, what they do, what time of day they do it. One thing that you must notice is when they eat. Not all NPCS will eat at their home. Some choose to go to the local tavern and eat there.

Precautions
Now that you know the schedule there are a couple of things that need to be done in order for your victim to eat their last meal.

1. While the victim isn't home go in and steal every food/drink that is there. This is especially necessary if the victim eats in his home. If the victim has others living with him then wait until nightfall when they are sleeping.

2. If the victim likes to purchase food at the local tavern then pay the tavern a visit before he does. Purchase all the food/drink available. Now sell the bartender some poison apples. It will be the only thing available for purchase.

3. If the victim eats at home then make sure that step 1 is complete. You know where he eats so put a poison apple where he sits or in a container.

4. If you want to be sneaky you can place a poison apple in their inventory, this is pretty much guaranteed. The best way to do this is to when they are sleeping.

How do I put the apple in their inventory?
1. Go into sneak mode while they are sleeping.
2.Activate the victim and it will give you the option to pick-pocket.
3.Choose pickpocket and it will open up their inventory. Remove any edible items they have on them.
4.Press the left trigger to access your inventory, highlight the poison apple and press ''A''.
5.Exit the inventory and leave the scene. You know where and when your victim eats so when the time comes go and watch him eat his last meal.

I'm almost out of poison apples, is there anyway to purchase more?
No I'm afraid not. But 2 words do come to mind: Duplication Trick

I guess this is pretty much it. Try not to get caught pickpocketing your victim. It will make your objective alot harder. Also, practice with small shacks first since they contain less food items to remove, and when you become proficient try a mansion or two. Lefty MFR (Gamefaqs)

Again, props go to BlackMist27 from GameFaqs.
Jonlisle81
Stat Glitch (Exploiting the Dupe Glitch) This is taken from xbox.com forums. Props to A L L E N 117 biggrin.gif
It's not the best write up... but you'll get the idea. I tried it and it works perfectly. Let me know if you can't grasp the idea, and I'll write it up myself. Good luck sleeping at night ya damn cheaters! wink.gif

PART 1
This will explain how to make copies of sigil stones:
1.Have 2 types of arrows in your inventory and a bow
2.Equip one of them and pull RT to shoot(don't release it yet), press B to go to inventory
3.Click on arrows(equiped ones) 2 times, then go to the sigil stone you wanna make copies of
4.Drop the stone
5.Press B to exit inventory
6.Pick up all the copies of sigil stone from the ground

-now do the same thing with any type of ring that does not have any effect(example, gold ring, or any type of amulet)-those 2 can be purchased at many shops
-make copies of that those rings
-now combine sigil stones with all those rings (or amulets).Name them with different names(ex. magic ring-1 , magic ring-2 ,...)

PART 2

1) Equip one of the arrows
2) Pull back using RT then click B
3) At inventory screen, Click A twice on the equipped arrow...
4) Drop the item you want to keep the constant effect from (those magic rings you made, drop one of them)
5) Exit Inv. screen
6) Pick up the arrow you fired and the 2 of those rings you just duped
7) Go to inventory and Equip one of the rings, and Equip other set of arrows
8) Pull back RT again, click B
9) Double Click on the Equipped Arrows twice
10) Now drop the Unequipped Duplicate of the Ring you're wearing.

-now drop that ring(both copies if you see them).Go to active magic effects(magic ring-1,see, it's still taking the effect)
-keep doing this with magic ring-2, magic ring-3 and so on...

-You can also do this with any ring you find(but you can't make effect copies like with sigil stones).For example Ring of Perfection you find in the game, do the part 2 with it and drop the ring, the ring effect will stay
-This shows that there is no limit to you character atrributes, skills, and so on...
If you have any questions, please ask, this has been confirmed 100% that it works


-to make attributes go up to 300, you have to be part of Arcane uneversity, make a rings there, than just do the part 2
-As for Fingers of Mountains:you have to be atleast level 30 and then go do that quest.It takes 710 points from you magica to fire this sucker, but since my willpower is at 350 right now it's no problem.It's by far the best destruction (most powerfull) available. Now remember, if you don't make you magica go up to atleast 710, you can't fire this

-Make sure you increase your acrobatics, willpower and magica.It's really worth it

-Listen, just find any ring(example resist shock 20%) and do the 2nd part only, you can have as many different rings or amulets taking effects as you want.It's a glitch that allws you to equip as many rings or amulets as you want(without this glitch ring limit is only 2 and amulet only 1)

-You can get any sigil stone you want, this is how:
-Just before you press A to activate the stone, save your game, if you don't like the stone, load the game from that save and activate the stone again.The stones order is random, keep doing it until you get the stone you want

-No you don't have to have a sigil stone, use the rings , amulets and armor.As for acrobatics, just make many acrobatics rings(using ring copies glitch) and incerase your acrobatics as much as you want.Remember, you can't copy rings that already have the effect, but you can equip(take the effect) as many rings as you want


You can't make copies of rings that already have the effect.You can only have them take the effect that one time, then drop them and the effetct still stays.Say you find 2 rings with resist shock 20% and the other one with resist shock30%, your'r resist shock will add up. You can do this with as many rings as you want, it just keeps adding up
killab138
now you say that you cant dupe enchanted items well you are wrong because you can, i've done it tongue.gif
Jonlisle81
QUOTE(killab138 @ Apr 26 2006, 06:42 PM) *

now you say that you cant dupe enchanted items well you are wrong because you can, i've done it tongue.gif

Well... I never said it, A L L E N 117 did. tongue.gif wink.gif
brutalresolution20
good job man..must've taken a lot of work... beerchug.gif
I Am Aurora
i got my conjuration up to 105 on my cheating character cuz i made a spell that summons skeletons for 1 sec. and i keep using it and i spawn like ten and i level up. i had the full glass magic fortifying armor and i bought all the conjuration spells lol.
jason550
....Hey guys, If I get my minor skills up does it affect my level at all or is it just major skills?
wolverine879
Jonlisle81

Thanks for your help man. Much appreciated!!!
heirfaus
Easy lock picking.........THE REAL WAY


I have about 12 hours in and I am only level 4 ohmy.gif is that bad?

Anyway all I have been doing is Thieves Guild missions and looting people/dungeons. I have pick ALOT of locks and ssecurity is one of my majors. I have only broken 4 picks, and have pick approx. 50-60 locks. It is very easy.

If you go to picka lock bump one of the tumblers up and watch it's speed. Do it again..........and again........and again. You will see there are 3 different speeds it chooses from. One is VERY quick, a medium, and one that seems to hang at the top for a long time. Try and pick it on the try after the fast one. It will never repeat the fast one twice. So you have a 50/50 chance it will be the long one and either way it is VERY easy as long as you do it AFTER the very fast bounce. biggrin.gif
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