Like he said above - life doesn't revolve around uix 2.0 - not even mine
Not said above is that I just finished a complete gutting and rewrite of the code base, adding in a ton more scriptability and restructuring alot of it's original functionality (materials, fonts, etc). I have also expanded the scripting team to include those most of you know as our chan ops. Something I should have done ages ago to speed things up. Now there are multiple xip sets (skins) being worked on to be included in the 2.0 release. Yes there will be a release, and with all the abilities I have added, uix can be used not only as a dashboard - but as a scripted executable. This will allow people to create not only uber installer disks with a scope of capabilities that eclipse any other installer disk core, but also simple games and applications (as demonstrated ages ago by BobMcGee's 'MemoryX' ).
As the team works on skins I will also be working on one, as well as the tools one will need to create their own. These tools include a .net based Xbox Explorer, an updated version of WinXip, an xtf font creator, and a 3d Studio Max xip exporter that will export a scene to a xip file complete with all xms and xap file.
As far as a timeframe - soon as it's ready. Where's the rush ? If anyone is interested in helping out I could really use a hand with some things like a comprehensive chm help file covering scripting and built in objects (now that the team is working on skins
). Message me through the forum or on efnet (always idle in #uix).