Trulife8342
Jul 9 2006, 03:31 PM
Well I dont have any pictures of the program only because its in alpha stage as of now, But Me and a fellow modder High6 both modded Halo 2 and decided that we discovered all we could in Halo so we decided to move on to a more complex game, And we were looking at all the possibilities and we saw Half Life 2, we wanted to mod a game that barely anyone touched, Now im very suprised that no one has changed any values in the maps, such as speed's projectile life distances and so on, me and High thought this would be a perfect game to mod, SOOOO with that being said im making this topic to keep you updated on "Carbon" Carbon will be the first Half Life 2 editor, It will be able to change numorous values in game, the release is still a little hazy but it should be out in a week or two, After Carbon we will be make a Dependancie swapper, This program will be merged with Carbon so its like an update, It will be able to swap projectiles from weapons, so you can shoot out diffrent stuff, you can swap the models of things and the bitmaps, So it will be an interesting Release, Ill post Daily updates, Stickie if you feel nessesary.
ash_link
Jul 9 2006, 03:55 PM
Awesome. If you can somehow import in XZP than we can mod a crap load.
Trulife8342
Jul 9 2006, 04:41 PM


Make of what you want with these pictures I wont release any info on what it can do at the moment, Just know that High6 nor me never put anything in the previews unless we know it works thats all im saying
ash_link
Jul 10 2006, 03:33 AM
You can inject? If so, hardcore. Can't wait to see the product.
SuB-Zer0
Jul 10 2006, 11:40 AM
The only interesting thing is injecting files in the xzp.
Trulife8342
Jul 10 2006, 03:23 PM
And did you forget about all the spawning info within the .BSP file..... All you guys want is injection into .XZP yeah its going to be possible, But dont over look the .bsp files. With Carbon we are going to try and make it so you can create new levels only thing is that right now its messing up with certain parts of a custom map. But all should be fixed soon in a week or two.
SuB-Zer0
Jul 10 2006, 04:41 PM
QUOTE(Trulife8342 @ Jul 10 2006, 04:30 PM)

And did you forget about all the spawning info within the .BSP file..... All you guys want is injection into .XZP yeah its going to be possible, But dont over look the .bsp files. With Carbon we are going to try and make it so you can create new levels only thing is that right now its messing up with certain parts of a custom map. But all should be fixed soon in a week or two.
You can already add, edit and remove entities with apps like EntSpy (http://www.fpsbanana.com/tools/277).
Trulife8342
Jul 10 2006, 05:26 PM
And what about a spawn finder, opening up the bsp to find cords, We will eventually make a BSP veiwer this program will be a complete editor, I honestly dont see how mose of you guys pretty much over looked the bsp, Its the visual mesh, if you find what a bsp truly is its a Structual binarary seperation plane (the model of the level) so its a very important part to the game trust me......
hÿbrîdXΣr0
Jul 12 2006, 10:02 PM
The BSP files, except for their vrad calculations, are identical to those from the ones vbsp puts out. If you want to mess with the BSP files, you should be able to use existing tools avaliable for HL2 to mess with the maps. No offense, but if you're going to add stuff like a map viewer (which already exists, mind you) you should really just contribute to what's already out there, or make it not just dependant for the xbox version. Like everyone else has been saying, injecting is the important part. We can use existing tools with the extracted files, we just need to be able to put them back in so we can use them.
Trulife8342
Jul 22 2006, 06:26 AM
Heres an alpha release for you guys
Carbon Alpha'
For some reason it filters out the site, Just go to Dimensiongamin-g.net (ignore the hyphen between n and g) and go to forums and it will be in the xbox program section
ash_link
Jul 23 2006, 02:21 PM
Hmm, If I think what I think is true that you can edit the enitiys inside of the map, if so, can someone whip up a map with a room with 4 doors, each going to a diffrent place.
The destinations being
"introb.bsp", (Actual game of HL2)
"garrys.bsp", (Garry's Costruct map)
"wonderland.bsp", (Alice in wonderland, after what I do to some ents)
and "HL2XBT.bsp", (Map with the XBOX Modding team!)
Kalamadea
Jul 31 2006, 08:12 PM
QUOTE(ash_link @ Jul 23 2006, 06:28 AM)

Hmm, If I think what I think is true that you can edit the enitiys inside of the map, if so, can someone whip up a map with a room with 4 doors, each going to a diffrent place.
The destinations being
"introb.bsp", (Actual game of HL2)
"garrys.bsp", (Garry's Costruct map)
"wonderland.bsp", (Alice in wonderland, after what I do to some ents)
and "HL2XBT.bsp", (Map with the XBOX Modding team!)
Is there actually a Garrys.bsp being made?
ash_link
Aug 9 2006, 08:42 PM
QUOTE(Kalamadea @ Jul 31 2006, 08:19 PM)

Is there actually a Garrys.bsp being made?
No I mean gm_construct.bsp
Garry's mod regular map.
sunker
Aug 9 2006, 11:30 PM
this is sweet
entens
Aug 30 2006, 11:02 PM
ok, my life has chilled out a tiny bit, but my hdd in my xbox is failing
expect a non tested construct map later tonight.
im making things for:
introb.bsp (what your intro.bsp should be backed up as)
gm_construct.bsp (Garry's mod construct, should it ever work.)
testbed.bsp (for testing stuff)
hl2xboxteam.bsp (hl2xbox hackers credits list.)
wonderland.bsp (just for ash_link)
suggestions welcome.
when i post the bsp ill also post the vmf.
entens
Aug 31 2006, 05:39 PM
ok, its done. the teleports arnt working yet. I want someone to test the map. See if the lighting works.
MAP:
map.bspVMF:
map.vmf=Notes for vmf=
To enable the teleports:
select the trigger brush.
open the trigger settings.
there are two keyvalues to change "New Map Name" and "Landmark Name"
change those two values to what you need.
=pending the lighting works= *someone test it*
hit f9 to open compile window.
click the button that says "expert" in the bottom left.
your window should have changed.
highlight "$bsp_exe -game $gamedir $path\$file"
delete the text in the field that just says "$bsp_exe"
replace it with "$bsp_exe -xbox"
click the button at the bottom that says "Go!"
-entens
punge
Aug 31 2006, 05:44 PM
Im at work now, when I get home tonight, I shall try it out. Thanks!
ash_link
Sep 1 2006, 01:02 PM
My XBOX doesn't read it, it goes from 4% to 100%, aka Mapping Error, I believe.
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